A detailed walkthrough of horror from the first person developer Ghostpie Studio
After the intro cutscene, go forward and turn right. Follow straight ahead until it stops, then turn left. At the end of the street you will see a locked door. Turn around and step back a little. On the right there is a small passage. Crawl under the pipes and interact with the switch. At this point, Cathy will appear from behind, after which she will be dragged away by an unknown person.
Return to the door that is already open. At this point, a hint will appear on the screen that the hero can use run. Follow the corridor until you find yourself in a small room. On the right on the bed, examine the photo of the girl, and read the note on the table. Here you will also see a small red box, if you examine it, you can find a rusty key. There will be a closet behind you: you can hide in such closets if necessary. Open the door with the found key and follow forward. Nothing will happen in the alley, so you can safely go to the next room. In the room with the bloody statues, first turn off the radio, then read the note on the shelf on the left. Now you need to go back to the door and open it.
From this moment the real chase begins. Turn around and run all the way forward until you reach the closet at the end of the corridor. Press the appropriate key to hide and wait until the girl leaves. Exit the closet and go forward again. When you get to the table that blocks the way, read the note and examine the locked door on the left. Opposite it will be the passage to the room. On the right you will see a cabinet: open it and pick up a hammer. Return to the locked door, then use the hammer on the padlock. So you will find yourself in the procedure room. On the table on the right, study the first note, in the next room the second note and head towards the exit. As soon as you get close to the door, the girl will attack the hero again. Run to the back room and hide in the closet.
When the music stops, leave the closet and turn left into the opened door. Now you have to hide from the girl. Move in a crouch, otherwise she will hear you and start the chase. If this happens, then you need to get to the closet as soon as possible and take cover there. The woman walks along one route, remember it and go around the enemy, hiding behind pallets. On one of the broken beds you will find a handle for a generator. Go back to the room with the generator and activate it. We recommend that you close the metal first.?sky door. If this is not done, then the girl will catch and kill the hero.
Even if the door is locked, do not relax. As soon as you start the generator, she will break the front door. To prevent her from doing this, take a wooden board to the right of the door and lock the entrance with it from the inside. Return to the generator and try to activate it again. When you do this, a passage to the sewers will open - jump there. Run through the tunnel to the sound of a phone call. The cul-de-sac on the right has a metal staircase that you can climb up. Once in the utility room, interact with the phone on the table by the exit.
Follow the only path. At the locked door, pick up the wire cutters, turn the camera to the left and go to the rolling gates. Bend over and use the wire cutters on the padlock. Go inside: examine the badge on the table and interact with the switch. Opposite it, you can observe a closet - as soon as the switch is active, do not waste time and climb inside.
Another passage will open again. You again need to hide from the girl at the tables and barrels. Now the woman will move along different trajectories??m. In this room, you need to find and activate two switches, then go to the utility room and interact with the latter. As usual, after that we hide in the closet. Return to the very beginning of the location to the locked door, which can now be opened.
When you find yourself at a dead end, find a passage to the sewers and follow the drain to the grate to get out on the other side. Once outside, read the note on the table and take the bloody necklace. To the right of the table there is a double red door. Approach it and pick up a small white ball on the doorknob. Return to the street and find a hanging amulet in front of the door, into which you can insert a necklace. Now you need to align the camera so that the hieroglyphs match. When you do this, a man's corpse will fall to the ground. Examine his badge and take the eye. Insert the white ball and eye into the Yin-Yang symbol on the green door to open a passage.
Climb the stairs to the house and open the wooden door. The old woman will invite you to enter. Listen to the dialogues of the characters, and then inspect the room for a plot note and a key. Leave the room with the woman and open the door on the left with the found key. On the cabinet to the right you can read a diary sheet, and opposite the bathroom, in the closet, you will find morea few notes. Next to the note about the daily routine, you can see the clock: set the time to 8:00, after which a woman in a blue dress will appear in the apartment. Wait for her to go into another room, then turn right at the bathroom and close the door behind you. Immediately after that, interact with the door to place three letters on it. When everything calms down, open the door and enter the apartment. The corpse of a woman dressed in blue will lie on the floor. Listen to the old woman and watch the cut-scene.
Take the wallet from the table, then go to the next table and read the fragment of the letter. Leave the room to get into the corridor and read another note. Most of the doors are locked, you need to find an open door to the dining room. Put your wallet on the coffee machine and take the coffee. At that moment, the telephone in the office will ring. Go back there and pick up the phone. Exit to the corridor. A door will open on the right - on the large box, take one hard drive and return to the workplace.
Walk forward and open two doors. In the next hallway there will be a door on the left where you can examine the photo on the couch, and in the bathroom on the right you will find a doll body with a drawing of a Heart and the number 4 . In the room on the left there is the same doll body with a picture of the Intestine and a number 3 . In the refrigerator, take the severed finger , and also study the note on the couch by the TV.
There is an incomprehensible board on the table in the center of the room. You can find the instructions for it in the next room, in the microwave. Arrange the dice on the board as shown in the screenshot below. Doing so will open a door right in front of you. Run there.
On the table, read some notes and insert the finger you found earlier into the mannequin's hand. A hand points to a wall with a red cross. Examine it and try to leave the room. Watch the cut-scene.
You are back in the office. Go out into the corridor and enter the last door. This way you will return to the room with the board. Now the second door on the right is locked, and a switch with a red button has appeared on the table near the board. Click it to open the door. In place of the red cross, a small passage appeared, through which you can crawl. In one of the dead ends of the ventilation shaft, you will find the girl's bloodied shoes. Follow on to find a note and get out of the ventilation.
Climb up the stairs. Thus, you will find yourself in a building that looks like a school. At the end of the corridor on the table, you can examine the photo and read the note. Enter the only open door and go up the stairs to the second floor. Take the gong hammer from the chair, go down and interact with the gong itself.
Climb up again. The previously locked door opened. Crawl under the desks. At the end of the path you will see a monster that will chase the main character. Run forward and turn right. Interact with the door, then run straight again. At the end of the corridor you will see a monster: right in front of it you need to turn left. Enter the white door and catch your breath.
In the audience, examine the piece of note and examine the scales in the center of the room on the table. On the cabinet on the left, take the hairpin and valve for the press. Exit to the corridor. On the right you will see the press itself. Place the valve on the device and activate it. The liquid will fill a small bottle. Take it and return to the auditorium. Take the key from the scales, and put a small bottle in its place. Thus, the scales will balance and open the passage to the corridor. Use the received key to open the padlocked door.
In the next corridor, you can observe a locked ventilation grill, and to the right of it is a barricade?aisle lined with school desks. Crouch down and crawl under the desk. Wait for the monster to leave and enter the double doors on the left. Now you have to avoid the eyes of this creature. The monster can crawl not only on the floor, but also on the ceiling! Of the shelters, you only have desks: move from desk to desk until the monster is looking at you. After leaving the auditorium, turn left, then immediately right. Take the scissors for metal on the box and go back to the audience. At this point, a monster will attack you. Turn around and run back. Go around the corridor to still get into the audience. You should not hide under the desks in the center of the class: run straight to the exit.
Use scissors to get rid of the grate on the ventilation and climb inside. At the very beginning of the mine, inspect Katie's badge and crawl forward. At the end of the shaft, you will find Hoy's similar badge. Go down to the room and open the door to find the hanged guy. To the right of the corpse on the table there is a note about the lost key and a tape recorder with an audio recording. Go back to the ventilation and turn right. You will see a closet against the wall. Crouch down and find the key on the bottom shelf. Open the door with the key and get out.
Walk down the corridor to the next room. As soon as you leave the corridor, you will hear the phone ring. Enter the room on the right and answer the call. On the right handfrom the phone you can watch the bells into which you need to insert the three missing parts :
Examine the large room on the first floor. On the bench, take the key to the second floor door. Climb up and interact with the lantern. It has only two positions: up and down. Set it up and follow straight down the corridor. In front of you is a padlocked door. To open it, you need to correctly make a combination of masks of different colors. Here is the correct combination from top to bottom: 6-2-5-3 . When you set the lock to this position, nothing will happen. Look through the eye again. At this moment, the door with the wall will collapse, and a monster will start chasing you. Run back and interact with the front door. If you previously set the lantern to the correct position, then the monster will knock it down and run away. Return to the opened room, take the last detail and answer?weave.
Insert the parts into the bells on the wall by the phone to open the door. Go to the table and open the cage. Take golden glasses, after which the main character will put them on. From now on, you will see hidden symbols on the walls and on the floor. Return to the large room and follow the blood stains on the floor. Climb up to the stage, then interact with the button to open a secret passage. So you will find yourself in a large hall, and on the stage in front of you will be a girl in a white dress. Walk forward a little more to get rid of the visions. Climb the stage on the right side, walk across the stage and go backstage. On the table there is a strange note and a board already familiar to us. You can't interact with the board because the main symbol is missing. Return to the hall and find the place G21 , on which lies the lost symbol. Install it on the board.
The location will be partially changed. You need to find a way to open the front door and get out of here. Everything is simple. Walk up to the board and start stacking the outer bones to activate the inner ones. At the same moment, a mutant will appear in the room, which must be driven away with the help of lanterns. If the mutant is on the right, then run to the left lamp, and vice versa. When all the bones are activated, a fire will start in the room, and the front door will open. In the corridor,By the way, you can watch the burned monster. Go to the end of the corridor and open the door. At this point, the save will take place.
You are back in the office. Interact with the door opposite. This will take you to the dining room. Examine the note on the table by the cooler and leave the room. Turn left and follow the corridor. Move the shelving and open the center door. There is nothing in the office, so leave the door open and return to the dining room. Directly in front of the dining room will open the door to the toilet. Inspect the booths and again follow the office. Now another door has opened, already in front of the office. Approaching it, you can observe the silhouette of a man. To activate the following script, go to your computer in the office. You will see a man in the corridor. Follow the dining room and inspect the coffee machine. When you want to leave the room, the door will close. Return to the office again and go to the printer, which will print strange photos. Go out into the corridor, then sit down at the computer and watch the video.
You have a compass-like device in your hands. Follow the red arrow. Having reached the elevator, the arrow will start spinning in different directions. Move the bench to go through, then read the note on the table. On the left you will see a locked box, as well as h??tyre cells with different hieroglyphs. You can see the correct combination in the picture below.
Inside you will find red shoes. Go back. The door to the utility room will open on the right. There is nothing inside the room, but as soon as you want to leave it, you will see a girl in the corridor.
Oddly enough, the main character is back in the office. In front of you is a spirit board. Ask her questions:
When the session is interrupted, hide in the closet. Wait for the girl to leave and exit the room. You have to hide from a woman in a red dress. Use barrels and beds for cover. You need to get to the hole in the floor and jump down. You can first examine the drawing on the table to the right of the hole in the floor.
Examine the music box, photo, and insulin syringe next to the baby bed. Walk past the TV and exit to the balcony. A Ferris wheel and a roller coaster will appear in the center of the location. Find a place where you can pick up?Get on the rails. Using the Ferris wheel, you need to get on the opposite rails and go down. Once on the balcony, run to the right. Examine the note on the floor and pick up the stuffed lamb . Return to the rails, but now go up to the top floor. Take the wooden locomotive toy and climb onto the rails again. You need to get to the balcony you came from. Go down the rusty rails and take the third toy - the girl . Finally, return to the nursery and place the toys on the rug. Follow the steam locomotive, which will lead you to a note and a phone .
Use the elevator to go down to the first floor and find room number 111 . Now the door is locked. To get inside, you need to arrange the horse figures as in the picture. When you do this, the carousel will start moving. Climb up and find a sign with a drawn key. Wait until the platform moves away and pick up the key. Enter the room.
At the window on the floor, pick up the car key. Leave the room and run down the corridors from the girl. Once in a small room, pick up the phone and listen to the dialogue. Take the compass next to the phone, enter the elevator and follow the arrow.
In the parking lot, hide from the woman by running from car to car. Be careful: at a certain time, she lifts all the cars around her for a few seconds! You need to disable three switches:
When all the levers are activated, you can easily run past the woman and hide in the closet at the exit. Activate the button next to the cabinet and open the shutter. It will open half way, so you need to crawl forward. Now run through the doors:
Thus, you will find yourself in a parking lot where there is only one car. Sit inside.
You need to ram the girl in the red dress several times. Do this and watch the cut-scene. If you do not know where the girl is, then use the compass on the dashboard of the car.
Get into the elevator and go straight, opening various doors. Go through the room with monitors and approach Kthese. Watch the video.
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