All materials on showgamer.com are protected by copyright. Partial copying is permitted with an open (for search engines) link. ShowGamer (2015)

ShowGamer.comWalkthrough Petka and Vasily Ivanovich Save the Galaxy: Reboot

123

Walkthrough Petka and Vasily Ivanovich Save the Galaxy: Reboot

Walkthrough Red Comrades Save the Galaxy: Reload d


Chapter 1

Petka's house

After the introductory video and cut-scenes with the conversation between Vasily Ivanych, Petka and Anka, you will find yourself in the house. You need to disguise yourself as Anka. Click on the aquarium, drink water and take the fallen key from the floor. Pull out the cuckoo from the clock on the wall on the left. Open the cabinet in the far right corner and pull out the rubber mattress . Leave the room and go into the room where the stove is. Use the key found earlier to open the chest and pull out the instructions from it. Playing for Ivanych, we take horseshoehanging above the door. Now let's leave the house.


Apiary

We follow to the apiary and communicate with Kuzmich.

Anka's house

Now we go to Anka's house and talk to her about everything. We pick up the furs located near the furnace. On the table we find and take spare parts with us. We combine spare parts and instructions in inventory to make a meat grinder . In inventory, combine the furs and the rubber mattress to make a rubber doll .


Swamp

We follow the swamp and communicate with the sailor standing here. Use the rubber doll on the tree (birch) to make the crow fly away. We pick up tobacco , which will dry out after a while. We throw tobacco into a meat grinder and get shag .

Apiary


We go back to the apiary and give the shag to Kuzmich.

Well


We follow to Furmanov's well, where we find the ax we need. We rotate the handle of the well, we try to pick up the bucket with Ivanych, after which we use the ax on the rope. Successfully pick up the bucket.

Furmanov's house


We enter the house and communicate with Furmanov. We pick up the oars and tear off the ticket from the poster.

Shop

We go to the store and communicate with a drunkard. We go inside the store, we communicate with the saleswoman, who will give us "Capital". Use "Capital" to get a syringe . We communicate with the merchant again to get seeds from her. We give her a ticket and pick up a bottle of "Sprite" .

crossroads

We follow the map to the crossroads and talk with the pioneer. We give that bottle of "Sprite" to get alcohol . We give alcohol to Kuzmich, having previously moved to the apiary. When Kuzmich drinks alcohol, then we insert the syringe into the hive, where there are bees. You will receive a syringe with bees . Search Kuzmich for a code .

Bath

We go to the bathhouse, use a syringe with bees on the keyhole to launch insects inside the bathhouse. We enter Anka, who will ask you to melt the stove. We go back to the bathhouse, use the ax on the oars (in inventory) and get firewood . We open the doors of the furnace furnace and throw firewood in there. Ivanovich set fire to the stove.

We return to Anka, talk and go to the bathhouse. Ivanych shut off the gas. Anna undresses. Ivanych returns, and Petka takes Anka's clothes. We go to the stove, located between the houses of Anka and Petka. Ivanych we search the contraption and find a wig .

We go to a dead end with a transformer, Ivanych pick up the wires , and Petka activate all three switches. Garbage from a nearby landfill is moved to a tree.

Dump

We go to the landfill, use the horseshoe from Petka's house to the cuckoo from there (everything is in inventory). We get a magnet for this. We use the magnet on the wires, go back to the dead end with the transformer and Ivanych grab the wires. Let Petka switch all three levers. The magnet will attract the cartridge to itself, which was located on the rails.

We pick up the cartridge from the dump, transfer the code to Ivanych and open the safe with it. We get the key from the safe, follow the club.

Club

Entering the club, listening to a lecture. Then we communicate with the soldiers and get a gun . We shoot from a pistol at a lamp near the ceiling so that everyone runs away. We insert the cartridge into the pistol (inventory), we go into the forest and with the help of an ax we chop off the rod from the stump. We take the rod .

Follow to the haystack, tickle the heels sticking out from there. An unfamiliar couple runs out. We pick up the hay , go back to the store and use the key from the safe to open the lock located on the barn door. We use hay on a cow, and then we milk it with Ivanovich. We take the skin of a cow .

We go to the garden, throw the seeds there. We use milk to water the sprout. The palm tree grows. We go to any other location, after which we immediately return so that the palm tree becomes large. We use a loaded pistol on a palm tree to shoot directly at the coke. A few coconuts will fall. We select coconuts , go towards the bridge and apply a wig to a can of paint. We use the bush so that our heroes change clothes and go to the whites.