In this metarial, if possible, all side quests that appeared with the purchase of the new addition to the game "The Legend of Dead Kel" will be considered.
The quest is taken from Elder Malloy in the village of Cape Solace, the inhabitants of which we helped throughout the expansion.
We take the quest, follow the cave Brifand's Hideaway in the lands of the Northern Coast. We move to this cave, along the way we meet a golem, you can not kill. You will need to go down to the cave and kill three servants of the red legion. We go into the cave, kill the first enemies, go right at the fork, reach the place where you can jump into the water, and jump down. We swim towards the yellow marker, but immediately go ashore on the left, where there is a path leading to the enemies. We kill the enemies, jump off another ledge, destroy the bandits trying to kill the unfortunate one, then we talk to him. After the conversation, he dies.
We leave the cave, move to the Cape Solace camp and from there move to the indicated point. Attention! Here you have to fight with the magician and Taryn Niskaru, who is strong enough. Therefore, it is better to stock up on health potions. After the victory, we go to Elder Malloy, report on the completion of the task and receive a well-deserved reward: helmetm Scull of Varalin.
The quest is taken from Conrad Kronberg near the ruins of Mudhold Fating in the lands of The Jawbone.
We go inside these ruins, near which Conrad sits. We move through the ruins along a single path, avoiding traps - stakes protrude from statues in the form of snake heads. After the first battle, you will have to jump a little, using the ledges familiar to us. We talk with Angarad Glyndour, we are trying to kill her with charisma. If it worked out, then we return to Konrad, no - we fight, and then we return to Konrad. We talk with our quest giver, take the reward: Barbed Necklace.
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The quest is taken from Fastarada Tensis in the lands of Dark Harbor, near the ruins of Machete. We go inside these ruins and communicate with Pepin Jamain. We continue moving deeper, jump into the water, climb the slope and turn the wooden lever to the right of the stone wall blocking the path. The wall is going down. We continue to follow deep into the cave, directly in front of the room with the volume of the book we need, we pull the lever, we pass through the opened gate, the dwarfs kill the spear from the head of a stone snake. We take the tome, leave the ruins and talk with Fastarada. It is worth noting that this quest overlaps with the faction quest Gravehal Tunnels, since it is in the same ruinswe will look for materials for the restoration of the tunnels of the fortress. Reward: 4836 coins, Fury staff, Stonehand Gauntles.
The name of the quest is more than symbolic. We take the quest from Tari Holstig, who is sitting in a cell for prisoners in the Cape Solace camp.
We rise to the gallows and jump down at the indicated point. We run to the Tidal Pools cave and go inside. We move deep into the cave, we jump down lower and lower and lower. Before the last jump down, we kill the nasty golem, jump into the water, destroy three enemies and among the stones we find Akar's ring. We swim along the water towards the marker, leave the cave and return to Cape Solace. We talk with Tari Holstig, if charisma does not convince, then the next day we instantly run up to Tari and press the F key to show everyone Akar's ring. Of course, you can not do this, but then Tari will die. We take away the reward from Tari - Prismere mittens.
The quest is issued by Nesta Gwynedd, who is located near the Cape Solace camp in the lands of the same name.
We follow Nesta, we kill enemies along the way and a conversation with her will begin near the gorge. We talk with the girl, we pass through the gorge to the crops and kill four Skavs. We report to Nesta about the completion of the task and receive?? well-deserved reward: 4836 coins, Driftwood Sandals.
To be continued…