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ShowGamer.comWalkthrough Republique Remastered Episode 1

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Walkthrough Republique Remastered Episode 1

Launch the first episode of the game and receive an incoming call. A girl will call you and ask for help. She does not know who she is, but she is sure that They are already coming.


Press the space bar to stop time. See the camera in the top left corner? Click on it (there will be an image of "eyes" next to it). You will switch to the camera and see that a man and a woman have entered the girl's room. When the woman speaks to the girl, then press the "Space" key again. Now you can click on the documents of the woman and the man to find out their name and who they are. Soon in the lower right corner of the screen there will be an option to "skip" the cut-scene. If you want, then do so.

Start


After you are presented with the names of the creators and you get acquainted with some nooks and crannies of the Republic, the girl will reappear. Press "Space" and switch to the camera behind her. When she sits down on her couch, press Space again. The door should be highlighted in red. In addition, a castle should be depicted on it. Click on the lock to open the door. Listen to the words of the girl, then click on the glowing dot in the passage. The girl will leave the cell. Loading.

So, if you left-click on the white dots on the location, the girl will go to the indicated place and hide. You must move between cameras and inspect the location ahead. The girl must not run into any guard. Press "Space" to stop time, and then navigate through the cameras.

Move to the video camera at the end of the corridor and look around. If you look back, in the direction you came from, then on the left there will be a locked door with a PIN code. You need to find this pin. Move to the next chamber along the corridor, in the corner. You will see a guard in the room who will be told that he must inject the girl. Move to the camera in the room with the guard. Stop time, study the guard's file, and also look at the computer on the table. This is where the pin code will be. It will automatically be remembered.


Return to the camera through which you can look at the locked door. Click on it and the pin code will be automatically entered. Click on the open door, where the girl will immediately run. Move to the video camera inside this utility room. Look to the left and find a locked drawer. Open it with a simple click. Repeat the click so that the girl takes out pepper spray from there.

This room has a good view of the room with the other patient. It has a video camera - move to it. Examine the newspaper on the table and the patient file, which is in the hooded man himself. These are all collectibles.


Make your way past the room with the guard when the latter turns away from the passage. Click on the door and you will find yourself in a new corridor. Follow another enemy. Along the way, collect newspapers and study posters in the time stop mode. Next will be an office with an enemy. On the right side, you will immediately see an open door. Go through it and on the wall on the left side you will see a device for charging the battery. Click on it in real time. The battery of your complex control device will be fully restored. Now in the stopped time mode, pay attention to the computers on the right. They will also have an orange skull badge. Click on it. You will be taken to the Information Dealer section.

All newspapers and information files you collect can be sold to the Information Dealer. In exchange for this, he will allow you to buy new abilities for your device. It is recommended to sell the collected information and buy the ability to listen to voice messages for $ 200. Next, listen to the message in the adjacent office. Then return to the room with the first guard. It has a camera inside. From this camera, you can listen to the voice message on the device on the wall. If you collect all the information and sell it to the merchant again, then you should have accumulated another $400. For this money, you can buy from him the ability to read electronic messages. After that, find several messages on the computers in the neighboring office - at least four pieces.


There is only one way out of here. Through the office where the guard walks. There is a side door there. Make your way along the corridor when the guard does not see you (not through the computer tables, but along the wall). Next, go through one, and then the second door. Loading

Gallery


In the gallery, just follow the girl. You can examine the dossiers of the two Ghosts, as well as read the letter on the stand one of them is leaning on. Wait for both Ghosts to leave. Try to go through the door they followed. Try to hack it in pause mode, but nothing will come of it. The lock has the number "1". This means you need version 1.0 of the OMNI tool. The bell will ring - accept and talk to Cooper. He will explain the next steps.

Go through the door that is on the right side if you stand with your back to the locked door to the library. Loading.

Bedrooms

Follow the corridor. Wait for the guard to move away from the reception, and move towards him and to the left. Go through the only open door. Look around to find collectibles. After going through the door, keep moving along the only path. When you inspect any room in pause mode, then pay attention to small selected objects. For example, books are often highlighted. If you bring a girl to them, she will take the books. Books are collectibles. You can't sell them, but you can get additional achievements and information for gathering.

Go through the next door. Stop time and walk through the cameras. There will probably be a guard around the corner. Move further along the cells and you will see a table and a turnstile. See the red rays? If they are not turned off, then an alarm will be raised during the passage. You can switch to the camera with these beams and look in their direction. There should be an "off" icon. If you use it, then you will hack the system and disable the turnstile. So do it. Then follow the girl behind the guard. When giving her commands, pay attention to the drawn figure. If the figure is white, then the girl moves risky. If the figure is green, then the girl moves stealthily and hides at the end of the indicated route.

Get past the guard through the turnstile. Around the corner will be a small restaurant with tables. When the enemy leaves, then move along the wall. Go behind the bar table and open the door. See the door on the left? Go through it and find yourself in a room with an information merchant and a battery charger. Take advantage of both.

Go back a little and go up the stairs to the kitchen. When the guard goes to the back room, then go to the middle of the kitchen. Be careful as there is another enemy here. You can slip past him on the right or left (then you will need to crawl through the vent). Go through the door and you will be in the hall. Continue up the wooden steps to the staff canteen.

Canteen for staff

Mireille locked the girl in the dining room. We need to find a way out. Examine the evidence above the fireplace. Further, when the girl asks you to help, you will have the opportunity to click on the paintings on the walls. There are six paintings in total. Click on the hotspot above the fireplace and a picture of the Supreme Ruler will appear. All active points are visible only in stop time mode. Next, you need to rotate all the pictures so that the people depicted in them look towards the Supreme Ruler.

A passage will open in the fireplace. Follow through it girl. Get out into the next room, where there is a computer dealer in information. Go through the only open door. In this room, you can upgrade your OMNI instrument. Do so by clicking on the pyramid in the stopped time mode.

Then return the same way to the gallery. On the way, you can open doors and drawers with a level "1" lock. But now the number "1" will not be written on them. In the gallery, open the door to the library and go through it as a girl.

On the way to the library

Go forward and through the open door with the number "2" on the left. But there will be three guards at once. But he can get information. This path will not work. Answer Cooper's call. Open the door opposite and find yourself in a familiar room. You need to go through the guard in the background. If you have a shocker, you can approach him. The girl herself will shock him. If not, then when the guard goes deeper, hide in the locker on the side, on his way. When he comes to the foreground of the screen, then exit the locker and go deep into the screen. Go through the door on the right.

You need to go deeper into the corridor. There will be an open door on the right, a locked door with a "5" on the left. Even further away there will be a door that you can open. Behind it is a utility room with a box inside which lies a new battery. Turn right down the corridor and crack the door with your fingerprint. Go through this door.

Go along the corridor between the boxes and at the end you will find a vent. Answer Cooper's call. Interact with the small shield on the wall to turn off the power. Find a screwdriver nearby and get back the same way. Go to the room where there were a lot of enemies before. There will be no one this time. Watch the cut-scene. View the interrogation of the girl, which will be conducted by Mirei. The passage of the first episode of Republique Remastered is completed.