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ShowGamer.comWalkthrough RiME

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Walkthrough RiME

Full passage of an adventure quest from a third person


Before us will appear a land that is full of mysteries. We will be able to explore a beautiful and cruel world full of adventure and puzzles for the 1st player. In this game, we need to turn into a boy and find ourselves on a mysterious island after a deadly hurricane. We will meet local animals, discover abandoned ruins, and see a large tower, beckoning to get closer and closer to it. Having adopted the mind and determination, as well as the tips of a friendly fox, we will be able to explore the mysterious island, climb the peak of the tower and learn about all the secrets of the island.

Once on the shore, look around, keep the path to the left. We jump into the water and swim straight, on the right we will see a small sandy shore. We swim there. We go out on land and run along the path, we go out to the place on the screen.


RiME
RiME

Our task is to take an orange and bring it to the place on the screen in order to lure the boars, as they prevent us from going to the right place. We rise to the bust of the fox and shout. We dealt with the first fox, go down the stairs and turn right. We go to the rocks.

We go along the path, we find inside a stuffed fox on a stand. We continue along the ledges and lianas, as a result we find ourselves at the top, where we will see the tower. We go upstairs and shout at the bust of the fox. The second fox was also dealt with. We go down to the bridge and see two more turquoise rays to the left and right.

In general, it is difficult to describe the paths to these glowing foxes, but it is not difficult to find them. So we find them on our own, as soon as we shout near the remaining 4th fox, we run to the place that we saw for the first time at this location.


We shout, after which a fox will appear, climb the stairs and run after him. We are in a new location. We run up the path. We see where the fox has gone. To the right of it there is a sound thing, we scream next to it and run to the fox, we see that a stone has risen, we run to the stairs and jump from it to this stone. We jump down to the animal, then we run after it up the path. We see a gate with three golden circles. There are also three sound gizmos. First, we shout in such a way as to activate the left and central thing, as we shout, we immediately run to the right and shout, so we can open the passage and go to the fox. He will stand on a part of the arch, we stand in the viewing slot and compare the parts of the arch, a passage will open, we run there.

We pass inside and rise to the viewing gap. Putting the left side of the arch as a show?but on the screen and visually combine the parts through the viewing slot.


We go along the open path and get to a new viewing slot, look at the screen and see that the viewing slot can be rotated.

Rotate it 180 degrees from its original position. We run to the moving part of the arch and drag it to the same square in the floor. We stand behind the viewing slot and combine this small part with the upper part of the arch. As a result, we get a full-fledged part of the arch, which we put in place, from where this cube was brought. We return the viewing slot to its original position and combine the arches. The path to the new location is open.


RiME
RiME

We find a large entrance to the temple in the form of an arch, go inside, go to the left and find a horseshoe-shaped key, insert it into the lock, which is located nearby. We pass into a new location, where we have to fill the reservoir. We find the ladder, which is shown in the screenshot below, and climb it.

We will see a drawn circle on the floor, in which there is a hint, we go down the stairs to the left and pass along the stone bridge, which will collapse. We go around the tower on the left side along the stairs. We jump over the abyss to the ground. We go further and raise?We move up along the vines, we get to the place with the first puzzle.


Our task is to open the passage, which is located behind the 4 golden circles at the top.

To do this, you need to simultaneously give a sound signal to all circles. Naturally, this cannot be done without a special device.

On the right we see a device that directs our echo to a stone that rises to the top. Our task is to shout near this thing and immediately run to the stone. The stone rises, and we jump as shown in the screenshot. We get into a small room, move the sound ball as shown in the screenshot below and shout. A passage will open.

We put this ball in front of the stone-elevator and shout. Now the cherished passage will open, we rise with the help of a stone up and go into the formed passage. We get into the tower, jump onto the pillar in the center and go up to the three golden mugs, here we will see another nest with eggs. We will see a passage outside, where we will see another sound ball. We move it to the desired point and shout.

This will open a window in the middle with a sound device. Now you can move the ball to the place where it was originally and shout. The column with the ball will rise, we run to it and jump onto the golden belts. Raise as much as possible. Prawe go to the ledge and go outside the tower, then we go up the ledges and lianas. We see a small turret and go around it along a small staircase, climb it along the ledges and go to a round platform to shout.

RiME
RiME

We go down to the tree, which was reborn before our eyes. Between the trunks we find a luminous contraption, which we select. We look around. We find a passage in the form of a newly taken contraption. We pass there and go through the bridge. We will meet a boar, which we need to clear the plants climbing on the floor. We select a large orange and throw it in a place with vines, so it will clear the way for us to the sound device.

We shout and pass into the passage, which opened only for a moment. Here we select a blue ball and put it in the center on a stand, go upstairs. We see another stand. We remove the ball and throw it towards the new stand. The column will go down, and we go up to our ball. We put it on a stand, after which the passage to the outside will open. We go upstairs and find ourselves in a room with a new puzzle.

On the right, there is a ladder leading to a blue orb. We take this ball and throw it towards another ladder. If we do not throw the ball, then we need to leave the ball for that?? the place where he fell, since this place is mobile. If we go to the three stands and take the ball from the center, put it on the stand on the right.

So our ball will rise up, we rise to it and carry it up the stairs, leave it in a circle in front of the platform with a stand.

We go down and transfer the ball from the right stand to the left. So the platform at the top will go down and we will put the ball that we brought earlier on it without any problems. Putting the ball on this stand, we see that the ledge has fallen, but the gates are closed. We go down and transfer the ball to the central stand. So we tear off the gate and go upstairs. We stand in front of the "shield" and aim as shown in the picture below.

We select another horseshoe-shaped key and go down to the tree with a pond. We find a stone sphinx here and insert the keys into the slots. A ladder will appear, climb and run across the bridge, shout at the gate, go inside the tower. We climb the stairs and vines upstairs. We fall into a place with a puzzle. Look at the screenshot below. You need to put the ball in this position, and then stand on the stone on the right.

We run along the bridge and pass behind the column, shout, after which the passage will open. We go into the room with some drawings, a large passage will open. We run to a large clay vase, shoutm, after which it will burst, there is a passage behind it. We enter inside the stone building. We fall into the corridor, shout at each torch with blue fire. It is necessary to bypass all such vases and smash them with a cry. As a result, we find the desired passage.

RiME
RiME

We go along the corridors and get into a large room with stairs. We are looking for a passage to the entrance to the room with a spiral staircase. We eventually get to the tower, climb up, go to the yacht. We watch the cut-scene. We get into a new location, go down the stairs and turn right. We reach a place with a puzzle with shadows. We put the ball as in the picture below. Let's watch the cut scene.

We approach the thing that reacts to the sound, stand to the left of it and shout several times until the passage appears. We select the key here and shout near the doors, go outside. We go to a large stone building with an asterisk at the top. We insert the key into the lock. We approach the monument, shout near it and immediately climb the stairs in order to be in time before the passage is closed. We reach another puzzle. Here you need to rotate the golden ball by shouting, as shown in the picture. When we do this, we run to the stone elevator, and it will go down, jump on it. So let's go upstairs.

We go outside and shout at two sound receiving devices. Golden visors will appear, go to the right one and pull the white cube towards you. Some black substance will fly out. Next, push this cube to the wall to the right of the black smoke. We climb over the wall. We shout, after which golden visors will appear. We climb them on the stone and jump from one to another. From the last we jump to a new place for us, where we shout again and hide in the shade. There is another cube in the wall, which we pull.

Watch the cut-sen and then run after the fox. He will be waiting at the entrance to the dungeon. We jump to the ledge, and then to the stairs. We go down. We reach the water and dive, swim straight ahead. We go outside under a canopy. We look around, we see an island, we swim to it, periodically diving under water from a bird. As we swim to the island, we dive. We find a way out. We will see that we need two keys, dive into the water and search the underwater space. Our task is to find these two keys.

RiME
RiME

We go back and find the right place. We swim under the arch and find the exit to the second key. We select it and swim to the place where you will need to insert these two keys, here is the entrance to the right place.

We insert the keys and d?We take to the round room. You need to move the cube with the ball so that at least two doors open at the same time. We will open the third one if we stand directly under it. As soon as two doors open, we run to the central ball and shout, we immediately run to the third door. So the sound will get to all three devices that receive sound. Water will pour and we will be at the top. We see a viewing device, but there is something missing to put on a small square in the floor, we run to the left to find the missing part.

To the left of the entrance there is a column with ledges, we climb them.

We must immediately jump into the shade so that the bird does not grab us. At the top we pull the cube out and throw it down, after which we push it inside the room, where we put it on the square in the center. We stand behind the viewing slot and focus the light. The ball will be on the cube, move it to the right so that the shadow falls on the golden sash.

We shout, after which the water level will rise. Swim out and turn left. Now we will be able to climb the stairs, which we could not climb without water a little earlier. At the top we run to the cube in the wall and pull it. We watch the cut-scene and then jump down to the cube and push it to the wall. We climb the cube to the fence, cross it. We jump into the water and swim into the underwater corridors, our task is to swim to the ground, oh??where we started our way to this island.

Once on the shore, we run to the right. We find a descent into an underwater cave. We swim along it and get out already in the room. We get to the bridge with a gap and run straight. We reach the ladder and climb it. Let's run outside. We use wooden covers from the bird, we reach the place on the screen and go inside.

We go into the room with the puzzle. We twist the mechanism on the stone ship. Showing shadows. Next, run to the stone pedestal that is in the foreground of the picture above. We climb onto the right section of the pedestal, and from it we jump onto the stone path. We carefully pass the place with the bird and run to the sound-receiving device. We shout, the moving part will move, from it we jump onto a stone log. We expose the shadow.

So we can get to the passage in the foreground. We go outside and get to the room. We go up the wooden stairs. It will not be a difficult task here - to pull 2 white cubes from the wall, which are located on different tiers of the tower. After we draw out the second cube. we look down and see a fox, we run after it.

We run through the location for the fox. We reach the white tower, on which the nest is located. We push the golden ball and run along the bridge from the bird. Next, we expose the ball, as before, the shadow from ?The tattoo on the left fell on the drawing on the wall, and also so that the shadow of the arch coincided with the arch itself. We run to the place for the statue on the right and create a shadow on the drawing on the wall. We go to a new location.

We wake up and run to the right to the stairs. We go along the corridor and exit into a large room. We go to the right and go into the corridor, we go along it, we find ourselves again in a large room. We find a small staircase that will lead to a corridor. We go along this corridor and find ourselves in a long room with waterfalls, run to the left and find ourselves in a room with a monument. We go to the other end and jump into the pond, dive and swim, swim to the other side.

We run a little and again jump into the water, we will swim out in another room. Here the path will block us ghosts. You need to climb up the tree trunk and turn the beam of light on them using the mechanism. We jump into the water and swim out already in the room with the fox. We run after her. We climb up, take the ball and put it in a circle nearby, shout, after which the passage will open. Let's find the fallen robots. We take the ball and insert it into the head of the robot that blocked the path. We scream and revive it. We follow him. Soon he will fall.