We bring to your attention a detailed walkthrough of the modification "Lost Alpha" for the first part of STALKER.
As in the case of the original part of "Stalker. Shadow of Chernobyl”, the beginning of Lost Alpha takes place on the territory of “Cordon”. The protagonist of the game wakes up in one of the rooms inside the bunker belonging to the notorious Sidorovich. Go upstairs to talk to Sidorovich and get the first mission from him.
This task is quite simple - you must find an artifact and bring it to Sidorovich. Leave the bunker and go left, moving towards the marker on the mini-map in the corner of the screen. The artifact is hidden among the bushes, so you need to be careful. The detector will signal the approach of this object. As soon as you get the artifact, then return to Sidorovich, turn it in and take a few simple tasks. It is very simple to complete them - do it, and then move to the territory of the "Dump".
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When you are on the territory of the "Dump", then, just like in the "Shadow of Chernobyl", you will receive a signal for the help of the Bes. Go to him and help deal with the attack of the bandits. After that, help a stalker nicknamed Yurik, who is located there.?. When you complete all the side tasks, then go towards the hangar, where Gray is located. In a conversation with him, you will learn that you will have to move to the Agroprom location.
When you find yourself at Agroprom, just like in the original game, immediately follow the stalker Mole, who needs help against the bandits. Save the Mole, after which, as a reward, you will learn from him where the Strelok's cache is located. He will also tell you where his notes are located. Climb down and start searching the dungeon. Strelka's cache is in the same place as before. But first, find the notes, and after that - the cache.
Recall that the cache is located in one of the corridors, behind the passage in the side wall. Near the right place, various items will be installed, including wheelchairs. After that, you can safely leave the Agroprom dungeon and get to the surface.
When you're upstairs, the protagonist's PDA will pick up a distress call from an unknown Pied Piper. You can find this character inside the wagon in the swamp. After talking with the Pied Piper, you will learn that he needs some kind of suitcase with documents. Agree to help the poor fellow, then follow the territory of the research institute and go up to the third floor, where the desired item is located. ?Take the documents, after which the Pied Piper will inform you that they should be delivered directly to the bartender at the appropriate location.
To get to this location, you must follow the asphalt road until you see a barrier. Pass through it and turn left, continuing along the path. After passing through the checkpoint, you will find yourself at the bartender. Give him the documents by calling the dialogue branch, and then go to Comrade Petrenko, located here.
The first thing you must do after you find yourself in the Dark Valley is to search the farms, where on the territory of one of them there will be a stalker nicknamed Demon. Talk to the Demon to find out that the next destination is the factory where the bandits are based. When the Demon tells about his plan, proceed to implement it. First, find the entrance to the factory, which is located in a hollow behind it. You can always meet poltergeists here. There will also be the dead bodies of three bandits. Search and pick up a new suit from one of them, which should be equipped immediately.
Dress up in a suit, then go to the base of the bandit nicknamed Borov. Once on the territory, look for the hangar in which the overpass is locatedfor equipment repair. Not far from her will be a drunken bandit. Chat with him to find out the password that will allow you to get inside the factory. Enter the building, but be aware that compared to the original, everything here has changed somewhat. You need to get into the workshop with machines, where the stalker Vadik will be. Talk to him to find out where the documents are. It turns out that you need to follow to the second tier of one of the administration buildings.
A little later, the military will arrive here, who will begin to destroy absolutely all the people they meet. It can hit you too, so try to get up as quickly as possible. Once in the air, look for the Niva near the building and drive away on it from here as far as possible. Head to the gate through which you followed the Cordon in the original game. You will be chased by helicopters, but you can ignore them and go ahead. Cross the border and find yourself in the territory of the Dark Hollow.
At the new location, you will fall under a flurry of fire. Move towards the railway (tunnel), follow through it until you find a gap on the left side. Use this passage to find yourself in the mines. Go forward until you hit the wall, and then turn left, where the main character is stunned by unknownth person.
After recovering, you will be able to communicate with the leader of the "Sin". The character is called Veles. After talking with him, you will have a new mission in the PDA, related to the search for documents located all in the same Borov base. Get out and move to the Hog's base. You can use a vehicle, or you can go on foot.
On the territory of the Borova base, surprises await you again. The ringleader will offer a certain game where you have to guess the answer, or the main character will be killed. Choose the fourth option, after which you will find out the code from the safe and you can pick up the documents. When the main character has the documents, the bandits will drastically change their mind and become enemies. Shoot all the enemies blocking the way to the exit from the base territory. Having done this, a message will appear in the PDA telling you to visit the X-18 Lab.
To get into the laboratory, you must go down to the basement of one of the houses, where there will be a code door. You could get the code from comrade Petrenko - 5271. Once inside the laboratory, examine the security service room, where the required documents are located inside the table. There is a computer in the same room, to access which you need to knowenter a password. You will find it a little later, but for now, continue studying the laboratory.
After leaving the room, turn left and go forward to the door. Follow even lower and you will see a table, above which there is a shelf with the second part of the documents. Pick them up and continue through the lab. Having met the burer, kill him - Comrade Petrenko needed his hand. Move towards the room where the elevators are located, climb into the right shaft and start climbing up until you see an open door. Through it you can get into a hidden room.
Inside it, find the corpse located on the installation. On the dead body you will find a PDA containing the code from the computer in the security room - you saw it earlier. Password - 9231. But do not rush! There are third documents on the table in this room, but you still need to find two folders with them. The fourth folder is located inside the room, located above the place where the burer was met. You can get there through a hole in the floor. The fifth and last folder is located in the basement - search all the rooms and in one of them you will see a table with documents.
After that, return to Veles to give the found documents and complete the task. As soon as you get a weapon from him, then go to Petrenko and talk to him. At the bar entrance?You will meet with a stalker from the Sin group. Petrenko and the bartender will stop communicating with the main character. To fix the problem, you will have to visit the location "Rostok" and complete the task of Veles. To do this, you must get to the territory of the plant with the same name. When you go to the location, the task will be updated and you will need to meet with the leader of the "Debt" organization.
Meet him by walking on the marker to get a new mission related to the destruction of the remaining mutants. For this purpose, go inside the tunnel and take the gas mask from the environmentalist, then follow to the factory. Inside the building, you will need to find three more PDAs and kill four bloodsuckers. The first two PDAs are located on the construction site, and to find the third one, you will have to use the recently received gas mask. The fact is that next to the building and inside it there is a cloud of poisonous gas. You can find the PDA on the second tier.
You will meet the first bloodsucker almost immediately after entering the territory of the plant. Three other opponents will be near the locations of the desired PDAs. So you complete the necessary tasks. Return to the leader of the "Debt" and tell him about it. He will declare that the key to the laboratory is in the hands of Comrade Petrenko. Return to the bar.
After you appear at the location, then immediately go to Petrenko, and then chat with the bartender. Talk to Petrenko again to get the access code from the X-14 laboratory and the key. The access code is 4526, remember it.
Returning to the territory of the plant "Rostok", move to the place of transition to the secret laboratory. It is indicated by a marker on the mini-map. Once in the corridor, reminiscent of the one that was at the Sarcophagus, go along it to the code door. Enter the password 4526, and then follow the right corridor to the next door with a code. The same access password is suitable for it - 4526. Having entered the territory of the laboratory, you will see documents and a PDA lying on the table. All this must be delivered to Veles, the leader of Sin.
In the same room, there will be a passage with a door in the wall. Open the door, since you don't need an access code. Enter the room and finish off the bloodsucker that Comrade Petrenko was talking about. After killing him, return to those very mines at the location "Dark Hollow" and report to Veles about the completion of the task.
Veles will warn you that unknown merchants who live in the Dead City will soon contact the hero. While you are leaving the mine, the PDA of the main character will receive a message from Sakharov, who asks to meet him on the territory of Yantar. Go there!
Talk to the scientist, who will ask you to find documents for him. More precisely, he knows where they are, so he will have to take them away from the mercenaries located in the Dead City. Take this mission and go to the city. Visit the school and get to the leader of the mercenaries who you need to talk to. During the conversation, the leader recognizes the Strelok, so the main character will become a hostage to the mercenaries. You will lose all your property. In the prison cells you will meet the Swamp Doctor, who will tell the hero about the malfunction of the PDA. Soon the military will release the prisoners, including the GG, after which you must go along the corridor and pick up your things from the safe. Having done this, go back to Sakharov.
After turning in the quest, Sakharov will tell you that he has the ability to fix Strelka's PDA, but this will require a few details. First you must find the wires - to do this, go down to the basement of the laboratory and search the rack of one of the rooms. Next, you will need boards, but you can find them only in the swamps, at the same doctor. Go to a new location!
When you are in the swamps, then be prepared for a collision with military helicopters that will start shooting at the GG. Hide in the reeds, wait until the turntables hide, and then go to the doctor. After talking with e?With this character, you will learn that the main character is the Shooter, so you will need to find the Ghost. And this NPC is located on the territory of army warehouses.
Move towards the village where the bloodsuckers were. It is located in the east of the location. Here you will have to find the bunker where the Ghost hid. Talk to the character until he asks for help - he needs an artifact that was stolen by mercenaries. Move to the village, where in the original game you saw a soldier of "duty" nicknamed the skull. Kill all the mercenaries, search the bodies, but you will realize that this is a completely different squad, and other characters have the artifact.
Follow the meeting point with the conductor, and with him you will fall into the ejection, because of which the character will die. Get to the blockage in the tunnel and meet the mercenary. Kill him, search the corpse and take the artifact the Ghost needs. Take it to the quest giver, then return to Sakharov, who is waiting for you on the territory of Yantar.
Give the boards and the artifact to Sakharov, and then wait for the moment when he completes the repair of the PDA. While this is happening, you can talk to Kruglov. Take the PDA of the main character to receive a new message from Petrenko, who wants to meet with us.
Head to the bar and you will see that there is a lot of fighting going on here. Find Petrenko and complete his mission to destroy the helicopter. Climb to the roof of the building where the arena was, look for the corpse of a fighter, near which the rocket launcher will lie. Use it to shoot down two helicopters at once! Return to Petrenko, who will say that you need to catch up with Voronin and the bartender, who went to the outskirts of Pripyat.
Go down to the basement of the department store and find a new bar organized by Voronin and the bartender. But to open it through the main door will not work - it is completely locked. To get inside the bar, chat with Lelik located nearby. Go to the bar and talk to the bartender. He will direct you to Voronin, who will say that you should talk to Ivantsov. The desired character is located in the basement under the vegetable store. Talk to him and find out that you need to deactivate the installation running in the X-16 laboratory. You also need to neutralize another device activated at the Radar location. Before you complete these missions, go to the "Yantar" to Sakharov, who should give you a psi-helmet.
But completing this part of the mission is not as easy as it seems. The professor will declare that he does not have the helmet he is looking for. But Sakharov heard that he was located at a cement plant. Sakharov will say that there is another, unverifieda helmet that will still help the Strelok when passing through the territory of the Radar and save him from strong radioactive radiation.
Go through the "Radar" to get to an unknown village. Near the transition point on the left side is a car. Jump into it and follow the road towards the tunnel with the crossing point. This must be done before the release occurs. The ejection will still get to the main character, but it will happen at the transition point. After it ends, you will enter the scientists' bunker located under the cement plant. In a conversation with the characters, you will learn that the required helmet is in the hands of other scientists who are currently taking measurements.
Communication with this group has been lost, so the characters offer to go in search of them. Follow the marker on the mini-map, as a result of which you will find yourself in the territory of the village, near the old dam. Follow in the direction of this dam, and near it go down the stairs to find a door leading to the bunker under the pipe. There is no one inside the bunker. The PDA will receive a message from a man calling himself Hermit. Go to meet him in the old church, go to the second tier and learn from the character that the scientists went to the X-19 laboratory. Move to this place to find tam the corpse of a scientist. Take the helmet you need from him and follow to another laboratory, X-16, where you need to turn off the psi installation.
When you find yourself in the laboratory, the main character will begin to experience hallucinations. He will see the military, scientists and other people who, apparently, once inhabited this place. After that, you need to talk with the scientists located below. Next, go upstairs, where the main console is located, and you will see two more characters. After a while, the task will become active, within which you need to turn on three control panels. Do this, and then activate the main remote as well.
As soon as it is turned on, the main character will wake up and the timer will start. The next part of the task is the same as in the original game - turn off all the remotes, jump into the hole in the floor and find yourself in a tunnel. Through it, get out to the surface, and from the message received on the PDA, you will learn that now you should visit the "Radar" and meet the hermit there.
On the territory of the Radar, examine the marker on the map, which indicates the location of the hermit. Next to one of the wagons, you will see a creature that resembles a mixture of a kink and a person. In a conversation with him, you will learn that he was one of the employees of the X-10 laboratory. Pobesgo further to understand - a certain key is required to enter the X-10 laboratory.
The hermit has the key, but he will give the item to you only after you find the equipment hidden on the Radar. You need to find the hermit's hiding place. You will have to move far, so it is best to use a vehicle. Search the hiding place, take things and give them to the hermit to find out the code to the safe - 218. Go through the radiation and find the former house of the hermit. Using the password you received earlier, open the safe and take out the documents describing the bunker from it. After that, move into the X-10 bunker itself.
When you enter the laboratory, you will receive two new tasks. You will need to deactivate two locks. Follow the left corridor until you find the ghost of a greenish scientist. Get closer to him and move up the stairs to get into the room with the installation that disables the first lock. Interact with her, and then go back and follow the other corridor, where there will be two burers. Kill the opponents, go a little forward and on the right hand you will find the corpse of a scientist with a PDA.
Pick up a PDA, listen to it and memorize the code combination, which will come in handy soon. In a room where large vertical installations are located??construction, there will be a metal staircase. Climb up this ladder to find the remote that disables the second lock. When both locks are deactivated, the next goal will be to neutralize the psi installation.
Go back and look for two scientists discussing something among themselves. Near them is a door. Go through it, but for this you will need to enter the previously received code (from the PDA) - 3823. Once in the room, you will find another corpse of a scientist and a PDA lying around him. Pick up an item and interact with the levers on the two remotes. When you turn them off, then go back to the door that allows you to leave the laboratory. She will be locked up. A little later, it will still open, but the countdown will start. You will have to destroy the fiery poltergeist, and in the allotted time - leave the X-10 laboratory. On the way, get to the outskirts of Pripyat to meet Voronin.
Return to the location "Army warehouses", then visit the territory of the Dead City, after which, in transit through the "Radar", get out in the vicinity of Pripyat. Visit a local bar to chat with the bartender and then talk to Voronin. Will he tell you that the city is suffering from a constantly working installation that shakes the earth, and it should be deactivated??t. Go on a mission!
The device is hidden under a dam in X-7's lab. When you go inside, then move forward from the transition point. The hero will be pursued by a hologram. Do not shoot at it, but near the first stairs, turn left. Get to the wall, from which go to the right and in a straight line through the door. After it, again go to the right side, move through the corridor until you find a ladder with a warning. Climb up the stairs, go left and go up the second stairs. From there you will need to go down to return to the corridor.
Move to the right along the corridor, to the first crossroads to the left. There will be a door in front of the wall on the right side. Head through it forward and climb the next ladder. Turn right along it and climb the other one to finally get into the room with the installation. Approximately the same you saw in the laboratory under the "Yantar".
After turning off the device, follow in the opposite direction. A hooded ghost with a streak of fire will appear at a certain location. You can't go through the lane. Just stay in one place for a while. The ghost and the stripe should disappear. Go back to Voronin, talk to him and take the note left by the unknown character. Get movingto the meeting point where the guide will be waiting for you. He will tell you to visit Fang. Go to the warehouses and talk to him. He will send you to meet the Ghost at the hotel. This time you will have to follow to Pripyat. Before you switch from "Army warehouses" to "Radar", you will receive a message from the same Ghost. The passage to Pripyat is directly blocked by soldiers, so you will have to move through the Pripyat dungeons. The transition point is located on the "Radar".
After you find yourself in a new location, you will understand that you have ended up in a hospital familiar from the second part of the game, “Stalker. Clear sky". A guide is waiting for you there, who will accompany the GG to the entrance to the dungeons, after which you will have to follow on your own. Once in the tunnel, go forward and find a long staircase to your left. Move up it, collect the swag, and then go a little forward and turn left. There will be holes in the room, right in the floor, and there is a large KAMAZ in the opening. Get down through the hole in front of the car, go a little forward and you will see an armored personnel carrier. A ladder is welded to it - you need to climb it and cross the tunnel behind the truck.
Ahead will be a partially blocked passage with rusty pipes. Under these pipes there is a dead body - is it the former?? stalker. Jump onto the pipe where the other corpse is located, follow the flooring and find the corpse inside the small cave. Documents are lying nearby - picking them up, you will receive the access code "4134". It is not yet known where to enter it, but it is worth remembering.
From here, follow through the tunnel and turn right to see the dump truck. Go right again and climb up the second column. At the end of the room, turn right through the doorway, where a ladder can be seen through a hole in the floor. Go down it to a tier below, go forward to the blockage and turn left into another part of the tunnel. After going forward, go right at the fork and you will see another hole in the floor. To the left is a staircase. Go down it below, move through the tunnel and find another hole. There will be another ladder - go down and get to the coded door.
The PDA will receive a message that documents with a code combination should be found. Previously, you have already managed to find them - read above. Enter the received code 4134 (you must not only know it, but also find documents) and you will find yourself in the dungeon near Pripyat, which was in the game “Stalker. Call of Pripyat". Go into a large room, go to the control room and follow above. In the original third part, could you find?Here is the remote. But now you need to look at the balcony, go through it and find the stairs. Climb up it to the second balcony and find another staircase leading to the very top. Climb there, head in the opposite direction and see the transition point to the territory of Pripyat.
After you find yourself in Pripyat, you will receive a message on the PDA about the need to help the soldiers and deal with the Monoliths. Kill them all in the indicated place to get another message about the meeting with Vasiliev. Move to the indicated point, which will be the school building. You need to go upstairs and talk to Vasiliev. In addition to gratitude, the man asks for another service - it is necessary to provide assistance to environmentalists who have gathered to take measurements. Go to them - on the second floor of the kindergarten. Talk to the chief ecologist and escort his partner to the car station. Along the way, you will have to protect it and provide direct assistance in taking measurements.
At the bus station you will find a burrer. Climb to the second tier and kill him. There, in the area of the back stairs, there will be two zombified people. Kill them too, otherwise they will kill the scientist and the task will fail. After you complete it, go to the scientist and help him with measurements. BehindThe assignment will be completed, and you, together with the ecologist, will return to the kindergarten to the chief scientist. As a reward for completing the quest, you will receive an orange suit and an elite anomaly detector.
The PDA will receive a message about the need to meet with the Ghost inside the hotel. Go there, find the room and talk to the Ghost. From here you will need to go to the nuclear power plant. The transition is in the same place, behind the stadium. Move through the stadium, where the snipers have settled, or go around it on the right hand, where you can encounter bloodsuckers. One way or another, go to the transition point to the Chernobyl nuclear power plant.
After entering the territory, you will receive a message on the PDA about the need to meet with the leader of the raid group. Talk to the character, help the squad destroy the armored personnel carrier outside the gate, then the Monolith ambushes, then the rocketmen. Having done all this, talk to the commander, who will ask for help in killing the mutants. It will be necessary to repel two offensive waves of mutants, after which zombified people will appear. Kill all the enemies, talk to the quest giver and find yourself with the captain.
Go to Captain Makarov, talk to him and learn about the offer to use an armored personnel carrier and go to reconnaissance the territoryand a nuclear power plant to check it for the presence of Monoliths. Drive along the road until you run out of fuel. Go back to Makarov and you will see that he is fighting the Monoliths. Help in battle and then talk to the character. In the place where you destroyed the Monoliths, there is an entrance to the Sarcophagus. And the access code for the door is 4237. Go there!
Inside the sarcophagus, follow the corridor and hit the door. Open it and enter the room. Go to the computer located on the table, try to start it, but due to the lack of electricity, this will be impossible. The task will be updated and the goal to find the battery will appear. Head to the door opposite the entrance, go through the hallway and up the stairs. Indoors, everything will be the same as in the Sarcophagus from the original game. Go into the room with the destroyed reactor, moving towards the stone, and find the suitcase under the metal part.
Remove the battery from it to update the task - connect the backup power. Go back to the room with the computer, watch the video at the entrance and go to the control panel indicated by the marker on the PDA. Puffs of smoke billow from the bottom of the panel. Get close and click on the interaction key (default is E on aEnglish layout). The task will be updated, and you will need to receive access codes from the main generator. Go to the computer, open it and download the text document located at the very bottom. After that, you will need to get to the generators.
As soon as you enter the territory with generators, you will see the Ghost. Talk to the character and follow him past the generators. When you pass them, you will again need to talk with the Ghost, which will lead to the emergence of a new goal - the search for a secret tunnel. Go through the tunnel to the base and deal with the military. After that, talk to the Ghost and go with him to the entrance to the territory of the X-2 laboratory. In the original game, this territory was called "Warlab". The ghost will open the door, and you can go downstairs.
The laboratory reminds many of the rooms from X-18, but in a slightly modified form. After moving to the location, wait until the door leading to the stairs is opened. Climb to a new tier, look for the control panel of the emergency generator, but you will realize that to turn it on, you need to refuel the device with fuel. Find everything you need and get closer to the unit. Move the cursor over the pipe so that the inscription appears - after that, press the interaction key and activate r??nerator.
The task will be updated and a new goal will appear - to disable the blocking. Go down and on the right hand you will find a code door. Head to the left and find the lockout remote control - interact with it. After that, you will need to gain access, which requires you to find a computer on the table and turn it on. At the very bottom, find a text document and download it to the main character's PDA. Accessed! After that, you will need to deactivate the lock. To do this, go to the next room and find the panel. Disable it, and then go through the scanner. Get to the code door and try to open it, but nothing will work.
You need to find the code, but for this you will have to find the administrator's computer, in which the code combination is located. Go down to another level, open the grate and enter the room with a computer. After turning it on, find the SYS file (below), open it and write down the code combination - 2345. Return to that very door and enter the password you found. After opening it, get to the laboratory, similar to X-18, where the documents were found. There is another computer on the table, but you don't need it. Go to the three control panels on the right side of the computer, along the window.
Interact with the middle panel, which has a switch??b. Hover over to find the inscription "Run". The goal will be achieved, but a task will appear in which you need to meet with the Ghost in the cemetery. Go there and talk to the character. After the conversation, you will see the final cut-scene, and then find yourself on the Cordon in Sidorovich's basement. From now on, you can play the game in free mode.