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ShowGamer.comPassage "Stalker. Folk hodgepodge"

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Passage "Stalker. Folk hodgepodge"

Detailed walkthrough of the collection "People's hodgepodge" for the original shooter STALKER.


I would like to start our walkthrough with an explanation of the very essence of the modification "People's Solyanka". In this game, you are offered to go through several story campaigns at once, so the article will be divided into different parts.

We will fully describe the passage of the MAIN STORY lines, point out various problems and try to find answers to questions that are of interest to many players.


The main plot does not change, so in order to fully complete the game and get the true ending, you will have to get to the O-Consciousness and turn it off. The ruler remains unchanged, so the whole plot will be tied to the search for Strelok. Below we describe what is required to do this.

Here are the main tasks to complete:

  1. Take out the flash drive and take it to Shustrom to receive a special task from the character.
  2. Go through the railway pass, where on the PDA you will receive a message for help from the Fox. Share a first aid kit with him and talk about Strelka.
  3. Help the stalker Gray and his comrades who have settled in the Dump location. It will be necessary to destroy the bandits.
  4. Get Mole out of trouble, on whichthe military attacked. As a reward for your help, the Mole will take you to the entrance to the dungeon and share the location of the cache.
  5. If you fail the second, third or fourth task, then you can not even replay this episode. You will receive information about the location of Strelka's cache from the person who sells it at the Bar location.
  6. The plan you received from the Mole must be used to get into Strelok's cache and find the right flash drive.
  7. According to the task received on the PDA, leave the territory of the underground complex using a new marker - you do not need to return and exit through the hatch with which you got here.
  8. Search the body of the Ghost's lockpick in the lab X-16/
  9. Go to Cordon and meet with the guide.
  10. Chat with the Doctor, who is waiting for you in Strelka's cache, on the territory of the underground complex under Agroprom.
  11. Find a cache in the city of Pripyat and take the decoder from it.
  12. Get into the Sarcophagus and find the secret door. Open it.
  13. Disable O-Consciousness, after which free play will begin.

Only after you complete all these quests will you be able to go through new storylines.


You can go through all the storylines at once, parallel to each other. In some cases, to advance along a branch, you will need to go through a piece from another.

Note. The walkthrough may partially differ from the actual game, since the modification has undergone several changes. New quests could be added, old ones could be changed, and the order of passage as a whole could be somewhat different.


Passage "Stalker. Folk hodgepodge - New story"

In the "New Plot" you can go through several branches at once - "Search for the missing expedition", "Search for the Ghost", "Search for the killers of the Fang" and a number of other auxiliary tasks.

The Search for the Lost Expedition

First, move to the place where you need to inspect the dead body of a commando named Andrey. It is located near the viaduct at the location "Cordon". A viaduct is understood to mean a tunnel located under the road that runs between the village of beginners and the bridge. Find the bandit who kidnapped Andrey's PDA. You need to go to the Landfill, but the character will not have a PDA. Continue searching for the bandit who stole the PDA - you will encounter Fraer, the task for which will be given to you by Voronin.


It is noteworthy that in two different passages Fraer will be in different locations. It can be Dark Valley, Landfill, Agroprom or dungeons under Agroprom. Find Prapor in the Garbage, fit ten scientific first-aid kits to him to find out who it is with?Can help with PDA repair. You will be directed to the Bar. Talk to the Bartender, who will demand the Tears of Fire artifact for repairing the equipment. When you bring the artifact, you will learn from the Bartender that his people could not fix the device, and even completely broke it. It will seem to you that this storyline is already lost.

When you complete Lukash's quest related to the traitor Pavlik, kill Ara. Search the dead body and take away the PDA, which will store information about the disappeared expedition. In the Wild Territory, near the transition to Yantar, there is a group of Greyback. Search his body and in the PDA you will find information about Sakharov, who knows the fate of the expedition.


Chat with him. The professor will say that further conversation is possible only after passing the storyline related to the search for the killers of the Fang, as well as turning off the Brain Scorcher. According to the information received from Sakharov, go to the laboratory X-10. You have already managed to visit there - there is no expedition inside. However, Sakharov will insist, so head to the underground complex and search it. You will be able to find the bodies of two dead people, as well as a badly injured environmentalist who asks you to finish him off, ending his suffering. Unfortunately, this will have to be done.

Go to the Ghost and tell about what proi?gone. He will assume that there is another entrance (exit) in the X-10 laboratory. But where does it lead? Chat with Freeman, who found information about the operation to capture the Monolith from the papers of a mercenary named Jason. Go to the Junkyard and kill Tomaz's group, search the bodies and take the plan to capture the Monolith. After examining it, you will learn that the X-10 laboratory is connected by a secret passage to the Sarcophagus.

Go to the Ghost. If an expedition was found, as well as a passage from X-10 to the Sarcophagus was discovered, then the character will issue a new quest - you will have to get 10 gold-type Hunk of Meat artifacts. You need to look for them at Chernobyl-2. Bring all the artifacts to the Ghost in order to find out information about the transition point from the Sarcophagus to the Chernobyl-2 territory as a reward. You will receive a task to search for the third part of the diary, located at Chernobyl-2. Bring the found documents to the Ghost.

Laptop quest from Arkhara

Chat with Dan. If in the first versions of the "People's Solyanka" you could find him on Cordon, now the character is located in the "Swamps" location. Move to Agroprom, where you will need to steal documents on the main quest of the stalker. Talk to Zakhar inside the bar. Along the way, you can take a task related to the protection of Den's squad.

Chat again with Dan, who will report activitysoldier at the Agroprom location. So you will receive a quest to steal a military package from Agroprom. It is recommended to postpone the conversation about the collision and showdown with the Avengers until later - at the moment when you have good equipment. Having met with Arkhara and a group of the character at the Agroprom location, proceed to storm the territory and take away the package. You won't know what's inside, but as a decent person, you should take the box to Den.

Talk to Arkhara again, take a new quest and get the right notebook. After going down to the underground complex under Agroprom, find the dead body of Arkhara's comrade and take the notebook from him. Give the notebook to Arkhara, take the quest to find the laptop. In addition, you will need to visit an old friend of Dan.

Talk to Den, take the quest to find the scientist's flash drive inside the X-18 lab. Bring the right flash drive, pick up a customized helmet that protects against psi-radiation. The same can be obtained from Sakharov. When you walk along the path, or if you wish, visit Radar right now and find Arkhara's laptop. Take it to Yakut, located at the "Army Warehouses" location.

Search for the Ghost

This line will start with Freeman's pistol, which you will have to find and bring toowner. Talk to Freeman, take the task, in which you need to take Freeman's case from a mercenary named Jason. Look for Jason in the Wilderness, but he won't cooperate. Kill Jason and his henchmen, take the case and bring it to Freeman.

From Sakharov, you will receive a quest related to finding the Phantom PDA. Find and bring the item, talk to Kruglov or Semyonov about the Ghost, after which you will receive a quest to find the Ghost's diary. Find the diary at the Agroprom location, take it to Kruglov and chat with the Bartender. To get information, you will have to fulfill the request of the Bartender - to find Sibion. Do this and return to the character.

Finding the killers of the Fang

Chat with Voronin, who will ask you to get a Psycho flash drive for him. Go to this character, who is located in the swamp of the "Army Warehouses" location. Take the flash drive from him, take it to Voronin. The same flash drive wants Max from "Freedom". You can agree and help him, but later you will have to buy the same flash drive from Max.

There are a lot of different mutants in the Swamp, which are fast enough to kill the Psycho faster than you get to him. Moreover, the corpse of the Psycho may simply disappear from time to time, so it will be great, if?? you will kill the Psycho and pick up a flash drive from his corpse at the time of the first visit to the army warehouses. Don't wait to receive the quest!

Talk about everything with the informant inside the bar, and in order to move further along the storyline, you will have to get information from the Tyrant. Talk to Dan, take the Tyrant from that CCP. If you do not want Dan to become an opponent after the conversation, ask for something to be repaired. Bring the PDA to the informant in the bar and ask him for information about the mercenary Le Havre. Speak with Le Havre at the army depots to learn about Freedom's plans to counterattack the mercenaries using Le Havre.

Chat with Le Havre, who asks you to kill the mercenary nicknamed Bolt, and also pick him up and bring him to the PDA. Talk to Le Havre again, so that he gives you a task to search for the documents that are on the corpse of the Monolith in the X-10 laboratory. During your visit to this lab, find a dead body, search it and collect documents. Bring Le Havre - there are no surprises here. Talk to Yakut, who believes that a conspiracy is being prepared. Therefore, he will send you to Freeman.

Chat with Freeman at the indicated location to find out about the mercenary gathering in the Dark Valley. Kill the mercenary squad led by Blend in Dark Valley, then deliverGive Freeman the flash drive. Talk to Le Havre once again, find out for his offense with regards to Blend. Le Havre will poison the protagonist and take away all his equipment.

Note. As you understand, it would be wise to go to a meeting with Le Havre, leaving all your supplies and equipment in a cache. Throw them into a stash under the hatch on the edge of the minefield, which is on the left side of the passage to the territory of the Svoboda base.

Talk to Le Havre, who will turn into an enemy. Kill him and the rest of the mercenaries, talk to Yakut and find out that people dragged a box in the direction of the outpost. Kill the mercenaries at the outpost, take the box from them and bring it to Yakut. You will receive your things that were taken by Le Havre when the main character was poisoned.

Search for the Ghost

Chat with Kruglov, but in order to decipher his diary, you will have to find a working computer. Talk to Arkhara to find out where to find him. Move to the laboratory X18, where there will be a system unit. After taking it, take it to Kruglov, after which he will send the main character to Yakut. It will be possible to continue this storyline after you complete the tasks related to the Fang and turning off the Brain Scorcher.

The PDA will receive a message from the Ghost. Go to Yakut, withask where to look for the Ghost. The character will direct the main character to the underground complex under the Agroprom. In the dungeon you will be ambushed, although it was not arranged for you. Return to Yakut again, who will direct the hero to the Radar. This is where the ghost comes in!

The ghost, in turn, will direct the hero to the Owl in the territory of the Dark Valley. You will have to pick up the Beast flash drive from the Avengers group. If the Owl is killed, then be sure to inspect his body to get a tip on the Owl's cache in the X-10 laboratory. In the cache there will be information about who exactly betrayed the Ghost.

Visit the Ghost again, talk to him and take a new quest - you will have to kill the Beast and take away his documents. Move to Cordon, deal with the checkpoint, destroying both the military and the Avengers, and then take the documents from the Beast. Report on the completion of the quest to the Ghost to complete the passage of the New Plot. However, the passage of the "People's hodgepodge" is still far from complete.

Passage of the second part of the plot "Stalker. Folk hodgepodge"

Quests of the group "Clear Sky"

When you go to the territory of the Swamp, then look for Dyak on the farm. Talk to him to get the task of rescuing a comrade who was captured by bandits. Get movingon the way straight to the church, kill the enemies and look for the prisoner nicknamed Prongs. Talk to the character, return to Diak and tell him about the completion of the task. You will receive information about a device teleporting to the territory of the Clear Sky grouping.

Move to the base of this grouping, where you will see three characters at once, who has quests for you. We are talking about Vasily, Kholod and the leader of the "Clear Sky" Sviblov.

To begin with, we take Vasily's quest to find a healing ointment. Follow the Kalmyk's hut, and the desired place will be marked on the map with a "circle". Inside the hut, examine the floor and see a backpack. There is a grenade inside. Pick it up and it will explode. That is why we recommend equipping good armor that protects against explosive damage and bleeding, as well as adding appropriate artifacts to it. Kalmyk will appear soon. Chat with him, but he will issue a completely different quest - you need to get a container.

The place where the item is located is marked on the map with a marker. Move to the backpack, pull out the container. There will be at least one passage to the teleport near the backpack, but it is quite narrow. If you go left or right, the portal will not work. You must find this passage. In different playthroughs, the place will be set at different points - is it chosen randomly?? way. Be patient, try to go from different directions and soon you will succeed.

Bring the container to Kalmyk, who will indicate the tariff for the exchange of ointment. Get some swag, take three jars of ointment and return to Vasily. By giving the ointment, you will get the opportunity to upgrade or repair certain suits.

Take the quest from Cold - he will ask you to mark a unique pseudo-giant located at the Agroprom location. As always, the location of the monster will be indicated in your PDA on the map. If there is no mark, then go towards the ravine in the northeast of the complex, where Adrenaline is located. From the entrance, located towards the Garbage, you need to go along the fence on the right hand.

Mark the pseudo-giant using the special weapon of Cold, return to the character and turn in the quest.

But the tasks received from Sviblov are connected with the further passage of the plot. It is with their help that you can get to new locations, including the same Limansk. Talk to Sviblov, take the quest to find a unique controller, or rather, the brain of this mutant. The spawn point of the mutant is marked on your map - go there, kill the enemy and other monsters, then take the brain. Together with him, return to Sviblov and give the body part, ?To get a good bonus in return: from now on, body parts from unique mutants can be exchanged for weapons.

Chat with Sviblov again to take the second quest. You have to steal the RMB and the bandits (and this is not about the "right mouse button"). A mark will appear on the map pointing to Kashchei. Move to the desired "address", chat with Kashchei, because otherwise he may die from the bandits or due to the action of the anomaly. Talk to the character to clarify the task. Move to the base of the bandits, use the cistern to get to the roof and go down to get the desired item from the backpack. Before you take the RMB, if you act as described above, the bandits will not notice the main character. If this happens, the quest will automatically fail.

When you take RMB, a hunter will appear along with Dan to help kill all the bandits. Do this, and after clearing the area, talk to Den, but we will talk about this later. Return to Sviblov, give him RMB, complete the quest and take a new task.

Now you need to make sure that the Freebie transaction is completed successfully. Move to Cordon to the factory where the hunters and Den used to be (there may be a typo in the PDA indicating that Freebie is waiting at the farm - this is not so). To successfully complete the mission, you must ensure that two conditions are met. First, the mercenaries must not notice the main character before Freebie appears. Secondly, after the appearance of the Freebie, he and his friend must survive.

To complete the task, you must hide in the factory so that you can jump out of hiding as quickly as possible and protect the Monoliths. You can hide almost behind the back of Freebies. After he shouts out, you will have a few seconds during which the Monoliths stand still. You must have time to kill at least two of them, then, together with Freebie and his friend, kill the rest. Return to Sviblov and tell him about the completion of the quest.

Quests of the Cat and the search for the Black Doctor

Chat with Dan to receive a task about meeting with the Cat. In the PDA, a marker will appear on the map pointing to the character. Move to the Cat, talk to him and escort him to the burnt village. Behind the cat among the ruins there will be strong radiation and a lying corpse, which you need to reach. Make sure the main character is well shielded from radiation. Search the dead body of the Monolith, take the card and give it to the Cat.

Together with the Cat, approach the fence of the Clear Sky base. If the Cat stopped, then this is a clue that somewhere?There are mutants nearby - they must be killed before the character starts moving. Get to the bar where Chill is located and talk to the Cat. Take the task of finding a specific person. Talk to all the characters at the base, find the character inside the building with the equipment - this is near the house where Sviblov is located. In my case, his name was Misha Los. Talk to him to get a new goal - you need to get a TV.

Move to Cordon, there will be a TV near Akim - give it to Elk (or whatever your character's name is), and in exchange for this you will receive valuable information about the potential location of the Monoliths. These positions will be marked with markers on the map. Search the desired positions, find them on one of them and kill them, remembering to take the notepad. Give this notebook to the Cat and arrange a meeting at the bar.

In fact, the Cat can be located both in the bar itself and on the territory of the "Army Warehouses" location, somewhere in the stalker parking lot, located on the way from the "Freedom" base to the village of bloodsuckers. This happens randomly, and maybe for some reason, but unknown to me. After receiving the quest from the Cat, you will have to deliver the medicine from Kalmyk. Move to it, collect the necessary ingredients along the way. Bring the medicine, but at the same time you will need to wait exactly a day (24 hours), and after that you can take it.

Give the medicine to the Cat, take the task, in which you need to take the "language". Go to Agroprom, south of the western building there will be Monoliths. Release Chuck and Huck from captivity, talk to either of the two characters and escort both of them to the complex in the center. It is better to clear the territory on the way beforehand, since these two "heroes" can rush to the rampage and die.

Once in the central complex, chat with Chuk or Gek to get information, and then move towards the Cat. Tell about everything, find out for Rabinovich and get a mission - you need to visit the Skryaga. Go to the indicated character, listen to the information - now you need to find the Modest. Move to the village of bloodsuckers and find the Joker. Talk to him, drink three bottles of alcohol, and then find out the information for the Modest.

In a slightly intoxicated state, the main character will need to complete the following task. Move to the village, where you will receive a message from Humble. Find an injured character, heal him and talk to find out about Rabinowitz. The Avengers will appear and need to be killed, so the character will sober up. Go to Pripyat, look for Rabinovich inside the building with a grocery store, next to the hotel. Before communicating with the character, it is advisable to savetsya.

Chat with Rabinovich, recognize the Black Doctor, and then return to the Cat. Talk to him so that he gives out the next task - to chat with Zakhar. Go to him, talk and take the quest to capture Brother Louis, who is needed alive. Move to the Swamps, the Avengers base is located in the northeastern part of the territory near the northern exit to Cordon. Kill the patrolmen without shooting at Louis, talk to him and take information about the Frenchman.

At the base of "Freedom" you will find the dead body of the Frenchman. Take his PDA and give it to Zakhar. The task will be updated and you will need to find Fang. This will begin a series of quests "Search for the box and safe of the mysterious stalker", "Continuation of the search for the mysterious stalker" and "Meeting with Fang". All of this is listed below!

As soon as you complete all the quests of Fang, then go to Limansk and in one of the houses, which is impossible to pass by, you will meet a group of representatives of "Freedom" led by Borman. Talk to him and take the quest to kill the sniper. Move to the construction site, kill the NPCs and finish off the sniper. The PDA will receive a message from Sviblov, who wants to meet.

Go to Borman, turn in the quest and get a new one. You need to find a silencer and give it to the Miser. Dwi?Go to the construction site, find the muffler, which lies in the container. It is noteworthy that the silencer can be stolen by NPCs, so you cannot leave the location before you find it by searching all the corpses. This is in the event that the silencer was not found in the containers.

Return to the Miser, wait five hours and take the silencer. Follow the construction site and complete the task at Borman's. Move to Sviblov, take a new quest to find a courier on the Radar. On the territory of the location you need to find a courier, near the Ghost. Stock up on healing items and artifacts that restore health, as they will all come in handy here. Take the suitcase from the courier and take it to Sakharov, despite the fact that through the CPC you are offered to return to Sviblov. Teleports Bones are in the game for a reason! In this situation, they will help you a lot.

After handing over the suitcase to Sakharov (and it is best to have a good meal in advance, since you will have to sleep for a long time), talk to him and return to Sviblov. Turn in the quest and get a device that deactivates teleports. Move to Limansk, turn off the teleport at the construction site and head north, and then go to the hospital. Near the entrance there will be a Cat and his group. Together with them, make your way deep into the hospital. If you have played Stalker. Clear Sky", then you will pass through the corridors without a problem??.

The search for the box and safe of the mysterious stalker

NOTE. Not all quests in this line will be clearly displayed in the PDA in active missions. For this reason, you will have to remember which tasks were received, which codes you learned and other information from the dialogues.

The main character of the storyline is a miner. To get into the Cave, you will have to go to a bar and talk to Bald, who will give you a task to search for a treasure. The miner will ask the main character for help - you need to deliver a book from the Forgotten Forest. No need to be lazy - do this task!

Talk to the miner, take the quest to save the prodigal son named Fima. You also need to deliver the patrolman's notebook. On the territory of the Labyrinth, climb to the upper tier and go to the large hall, where there will be a guard with a notebook. Save the escaped character and in gratitude he will point you to the transition point from the Labyrinth to the Cave. If suddenly Fima is killed during a shootout, then do not rush to get upset or reboot. The most important thing here is that the Bullseye will save him, and the quest will count.

Take the selected notebook to the Miner and watch the return of the prodigal son. This is even if he was killed by the Monoliths. Will you get a prescription for new??th artifact called "Rattle". On the advice of the Miner, talk to Fima and learn from him about the box and the safe. He will also tell you that from the Labyrinth you can go to Amber. In addition, he will say that you should talk to Adrenaline. To find out about another transition, Fima will ask for first-aid kits, bandages, the Soul artifact, and soap.

Bring him all the declared items, and he will tell you about the transition from the Labyrinth to a completely new location. If you have a version of the game from April 26, then you can’t get to the location. You can do it in the latter. Talk to Adrenaline, take a quest from him, according to which you need to get a box and a safe in the Labyrinth. This will allow you to get a transition point to the Labyrinth through Amber.

On the territory of the Labyrinth, look for a box, inside of which there will be a note with useful information. Take the box to Adrenaline, tell about the meeting with the immortal Shadow of the Monolith. He will send you to the miner. Talk to the Miner, who will tell you about the need to join the Monolith and direct you to Sidorovich. Go to the character and talk to the man to give him the task. You must find a repair kit and a Monolith amulet.

Move to the Labyrinth, on the way to it, stay away from neutral characters or former friends. Find the Shadow inside the Labyrinth and find out?? the third part of the code combination from the door leading to the Monolith bunker. In order for the Shadow to speak, you will need to deliver the Rattle and Plasma Caterpillar artifacts to it. Inside the bunker, take the safe and repair kits. The latter can be stolen by a Monolith - bargain with them. Return to Sidorovich, hand over the repair kits and the Monolith amulet. Move to the Miner and give him the safe.

The search for the mysterious stalker continues

This storyline will become available immediately after the quests related to the search for the killers of the Fang are completed. If you do not want to replay, then read the dialogue branches carefully and carefully, since not all quests are marked in your PDA. By the way, you can even take screenshots with especially important information!

Take the safe, go up to the upper tier of the Labyrinth and look for a point where you can go to the location "Uncharted Land". Go there. Please note that the transition point is at the very top in the large hall, in the opposite direction of the transition through which the main character passes into the Labyrinth itself. Chat with the Astrologer, learn from him about the local inhabitants. Meet the Hermit and he will tell you about other people. Take from him a bag of medicines that the Gynecologist needs.

Get acquainted now with the Gynecologist himself, having given him a bag and a safe. Chat with the Cyclops, listen to the verses and find out where the medicines are. You will also receive a transition point between the Scrapyard and the Uncharted Land. Go to the Cordon, take the medicines and give them to the Cyclops or the Gynecologist, as you wish. Chat with Zhora Abnormal. He will open the first door, behind which there is information about the Fang. To open the second door, Zhora will need batteries.

Chat with the Old Man near the entrance to the Cave. You will learn about the Fire Cave and that the necessary batteries are located there. In addition, the Old Man asks to find his watch. Talk to the Hermit again, he will say that he knows about such a cave and its inhabitants. There are two ways to get inside the Fire Cave - both entrances are visible, but slightly veiled. There is a Pilgrim near the first entrance. Talk to him. He promises to help you find batteries and a clock if you get him a shaving machine from his own stash. At the moment, the Avengers are located there, so he does not dare to go there.

A fairly simple mission in which you need to act silently. Find the Pilgrim's backpack and take out all the contents from it. If at least one of the Avengers is killed before the moment when you report on the completion of the mission, then aboutwill fail. Pass the machine and take the watch. Give the watch to the right character to learn about two transition points: from the army warehouses to the Uncharted Land and from the Dark Valley to the same place.

Follow the Pilgrim again, he will shave and give the necessary batteries. The PDA will receive a message from the Hermit, who asks to come in. He has information for you - talk to the character, find out that Adrenaline was trying to find you. There will be data regarding the owner of that very safe. Adrenaline wants you to get a new anomaly detector - Victor Hologram will help you find it.

Take the batteries to Zhorka, talk to Vitya and he will ask you to get two elite detectors and a Plasma Caterpillar for him. A message will come from Adrenaline, who states that some people came to him and tried to find the box. Go to Yantar and buy elite detectors from Professor Sakharov. Unfortunately, he won't have them. If you have ranks, then you should have received one of the detectors. But the second will be on sale at Sakharov. It spawns in the same way as a bioradar, but in my case, for some reason, it was never on sale. If someone was able to buy without correcting the configuration, then unsubscribe about it in the comments. This problem may have been fixed in later versions of the game. If not, will it need to be fixed??configuration file of trade with Sakharov.

When you have both elite detectors, then bring it to Vita. He will send you to Cyclops, who knows about the location of the hiding place with Viti's detectors. Find out about the next tip in verse. Go to the Junkyard, find the cache and pull out both detectors. Keep one for yourself, because with its help you can find the "Jelly Invisible" and the "Argali Star". Yes, and all the other artifacts! Return to Adrenaline and give him the detector. We learn about two men who were looking for the box. One is the Astrologer, but Adrenaline could not recognize the other. They wanted to find the safe and the main character. You will receive a message from the Gynecologist, who will inform you that the safe has been opened.

Talk to the Gynecologist, inside the safe he found an old location map near the Chernobyl nuclear power plant. The character will ask you to find information about the Perfusor. Go to the Cyclops to learn more about the task, listen to the verses again. There will be a point to go to the Labyrinth. Inside the Labyrinth, you must find a wounded mercenary who knows about Perfusor. He will tell you where you should look for the flask. The diskette is lying nearby. If you got to the box through a teleport, then you will very quickly find a mercenary. It is located near the same teleport. Pick up the floppy disk and heal the mercenary.

Deliver this floppy to Gin??Cologist and find out that you need flasks. You will also need reagents, which can be begged from the leaders of snipers in the Undiscovered Land. But getting to them is problematic, because snipers shoot everyone who tries to do it. Move to the Cyclops for help, listen to the verses and receive a message from the stranger who is the owner of the map. He agrees to provide a copy for the main character, but now he wants the original back. It must be transmitted through the Astrologer.

Go to the location "Army warehouses", find the desired point and pick up the flasks. Go back and give them to the Gynecologist. To create an installation, you need to find a power supply and a chip from "Freedom". In addition, you must give the Fang card to the same Gynecologist so that he can make a copy.

Move to the point where the meteorite fell, find a teleport deactivation device there and find yourself in a cave (use one of the passages). The deactivator for the second teleport will be inside the cave. It is very hot at the entrance to the cave, so it is advisable to use artifacts that protect against high temperatures. Find the Pilgrim inside the cave and he will help you find the passage to the mercenaries. Search the cave and find the power supply along with the board.

Go to the Chimera, visit the leader of the Avengers in the Uncharted Land andyou will learn about a small request - you need to kill Sidorovich and deliver the head of the merchant as proof. Do not use in the last save action as the Avengers can turn into enemies. Give the ingredients you found inside the cave to the Gynecologist. Take the original card, as well as its copy. Tell the Gynecologist that you need Sidorovich's head. Shura will offer to slip a scarecrow and deceive the Avengers, and Owl, the commander of the Hunters, will help with this.

Meet him, he will agree to help, but you will need a controller. Recently, this was filled up on the Radar - you need to run and pick up the body. Pick up everything you need, bring it to Owl and find out that in addition to this, you need 100 thousand rubles and ten claws from chimeras for the work. Collect all this, pay for the efforts and take Sidorovich's head. Go to the Chimera, pass the scarecrow, but you won't get the reagents from it. You will learn that the Avengers are training on the Unexplored Land, who will go to look for someone's daughter, who disappeared in the Zone. You will receive a message from Cyclops, who will provide a clue to the stash.

Listen to his poems, follow the lead and find the flasks with reagents inside the Chimera cache. Give all the ingredients found to the Gynecologist, take a look at the Perfusor, which is now charged. The PDA will receive a message from Fang wishing to meet withTagged. Talk to Cyclops, pick up another tip and search the indicated cache. After that, you will need to wait for the release of the next add-on.

Fang Quests (Red Forest and Warlab)

This storyline will begin after you collect the perfusor that the patients of the Gynecologist's Hospital need. The PDA will receive a message from Fang, which we told you about in the previous section "Continuing the search for the mysterious stalker." Move through the entrance from above (the swamp) and go into the fiery cave. Inside it, talk with Fang, take another quest from him related to the study of new territory - we are talking about a military laboratory, also called "Warlab". So you will find a new transition point - now from the location "Radar" you can get to the "Warlab", and from there - to the X-16 laboratory.

Move to the "Radar", behind the door with a combination lock you will find another transition point. The code for this castle can be given to you by Syak immediately after you get the tools for it (given by Sidorovich). Once in the military laboratory, you will witness a skirmish between the Monoliths and the mercenaries. You can stay near the entrance for a few minutes so that the enemies kill each other, and then you will receive a message from Fang. Find the corpse of the mercenary known as the Bone Breaker lying around in the billiard roomroom, search the body and take the notepad. In the 22.07 version there will be a bug due to which the corpse disappears before you appear in the military laboratory. If this happens, then just download another assembly of "People's Solyanka".

There is also another solution to the problem - in order to continue the quest, you must cause the appearance of the corpse of Bonebreaker, or prescribe the necessary notebook for sale to any merchant. This item is called name_bloknot in the code. In addition, if you go this way, be sure to visit the military laboratory first, and only then prescribe the code!

Head to the army warehouses where the Fang is located. He will be in the village where you saw the representatives of the "Debt" earlier. Talk to a friend, take a task from him, according to which you need to gain confidence in the mercenaries. Lucas can help with this. Chat with the desired character, find out the signet and the Spider. Move to the Radar, kill the Spider near the transition point to the Dark Valley. Take away his signet and automatically turn into a mercenary. Now, when you move around the locations, avoid any contact with any factions of the Zone, especially with neutrals or friends, since mercenaries are enemies for everyone.

Move to the military laboratory, find the Panther inside the billiard room and talk to the woman. So youtake her task, limited in time and related to the search for a walkie-talkie. A walkie-talkie is lying around inside one of the backpacks - it can find a total of three duffel bags. One is at the top of the elevator shaft, the other is on the central landing near the entry point of the room with green cabinets, and the third is under the stairs to the room, located opposite the entrance steps one level below. The radio in my case was found just in the last backpack. After receiving it, give it to Panther and find out that some bump wants to meet with you.

Talk about everything with Dembel, get a quest from him - you need to take a stuffed dog located in Lukasz's headquarters. You will also learn about a new transition point from the military laboratory to the location "Army warehouses". Talk to Panther, take the quest to intercept the messenger to the Cordon territory. He needs to take away the disk. In the PDA you will see a photo of the desired place on Cordon, where you should get. Make your way to Cordon. Ideally, you need to use Sakharov's teleport to immediately move there. Climb to the top of the bridge, go to the edge and get a message from the Panther - you're there. Soon a messenger will appear, from whom you will have to take away the disk.

In the version of "People's Solyanka" from 22.07, there is another bug in which the messenger does not appear. After the receipt?But a message from Panther, register the required disc for sale to Sidorovich or cause him to appear. Take the disc and return it to the Panther. In the code, the disk is listed as disk_pantera.

Step aside with Panther and take the quest. It is necessary to transfer the backpack located in Lukasz's headquarters. You will be able to use the stealth exoskeleton. Go to the location "Army warehouses", find the weapons room "Freedom", inside of which there will be a backpack. After taking it, search and pull out the prototype armor. You do not need to put it on the character, because you can damage it. On the second tier there will be a stuffed dog - take it with you.

Move to the military laboratory, give Dembel a stuffed dog, and Panther - a prototype armor. Now the boss of the mercenaries will want to talk to Marked. Talk to him and find out that the collision with Le Havre is child's play. From that moment on, Bullseye will be helped by three characters that no one can kill. Help Panther and her bodyguards clear the lab from mercenaries. Chat with Panther and Dembel for information and collect your reward.

Visit the Bar where Fang is located, share information, after which you will need to meet with Lukasz. At the same moment you will know the location of the crossings to the Red Forest and Limansk. Can I also take the poi quest??to documents from the Red Forest. Move to Lukash, hand over the signet of the mercenaries and talk on all topics to take on the mission to escort the soldiers of "Freedom". The PDA will receive a message from Panther. If you didn’t clean up the Radar, then do it right up to the entrance to the Warlab so that the protected characters do not die.

Talk to Vitamin, arrange a meeting on the Radar and go to this location. Chat with Vitamin again, escort the teams to the hole in the fence and exchange a few words with the same character, then enter the military laboratory.

If you do not want to kill dogs, then wait until the representatives of "Freedom" kill them, and Vitamin will be in the billiard room. Talk to him, turn off the teleport and get a reward in the form of a gold ingot. The PDA will have a message from Cyclops, but it is not necessary to respond to it now. There is a staircase in the right shaft from the elevator, which you should use to climb into the secret room of the laboratory and talk to Lazy. This is how you learn about the chief scientist. Find the Maples and talk to the character to learn some more useful information, as well as take the quest to bring the Hologram to the military laboratory.

Move to the Uncharted Land and talk to the Cyclops to get another story about the cache. Talk to the Hologram and with??escort this character to the transition point to the army warehouses. Move to the military laboratory and talk to Klenov again to take the quest to find art and cobblestones. Go to the cave and take the heart of the Poltergeist from the miner. You can get Art only after you meet the doctor on the territory of Pripyat as part of the quest in which the Doctor will ask you to hand over the medallion to the miner. Also, you will need flashlights.

As for the ten cobblestones, decide for yourself where to look for them. From time to time they appear in the Cave. Also, some of the artifacts will become ordinary cobblestones after the first transition to the "Radar". Move to Klenov with everything you need and pass the art with cobblestones. The PDA will have a message from the Astrologer - go to Cordon, where this character is located.

If you couldn't get a transition point, then go to the Red Forest and meet a detachment with Shadowman near the transition there. Help him complete two tasks - clearing the bridge and fighting a pack of mutants. On the map in the PDA there is a marker indicating the location of the hunters. Find Captain Genka and take the quest from him to return the stolen backpack. Move to the Swamps, where there will be Frost, and talk to him. This will give you information about where the thief is. Go to the desired point and find??those captive thief.

Talk to the bandits and negotiate for Mitka. Chat with Mitka himself, take his backpack and take it to the hunters in the Red Forest. After handing over the backpack, you will find out where the bag with the necessary documents is located. Kill the mutants, find the right backpack and pull out the documents, which should be given to Fang. Fang will issue the next quest to find and rescue Denis. Go to the Red Forest mine, kill the mutants and find Denis. Accompany the rescued to the parking lot with stalkers and return to the Fang. Having handed over the quest, you will need to wait for the sequel to be released.