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ShowGamer.comPassage "Stalker. Wind of time"

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Passage "Stalker. Wind of time"

Detailed walkthrough of the "Wind of Time" modification for the STALKER shooter.


time travel

Chat with Colonel Yakovlev, follow the marker to the next room, where you will talk to Professor Demyanenko. Go through the doorway to the right to go down the stairs and chat with Associate Professor Sokolyuk sitting in the chair. Enter inside the chrono apparatus, where the video should automatically start.

In past

Once here, move to the door and get out. Mercenaries will meet you - there are two options. Either you shoot all the opponents, but there are really a lot of them. Or you hide the weapon on the "3" key, and talk with the mercenary. Agree to go to the commander. He will order you to complete the task, after which he will let you go.


Agree and move to the indicated yard. Here you have to kill the psi-dog - shoot at it, remembering that only one of the dogs is real. After killing her, get close to the tree near the children's slides, avoiding anomalies, and take the case. Together with the case, return to the commander of the mercenaries and give it to him. Now you are free.

Follow the marker to the tunnel leading to the Red Forest. Switch to newyu location.

Contact

After you find yourself in a new location, you will need to move to the other side. The bridge is raised, and, looking ahead, we note that it will not work to lower it. Standing with your back to the tunnel and facing the bridge, go right and around the corner you will see a doorway with a grate. Open the grate and go down into the tunnels. Despite the fact that the tunnels are quite extensive, getting lost here will not work. Kill small rats along the way. Soon you will be on the other side.


Chat with "Debt", go to meet with the Forester inside the premises familiar from the original games of the series. Follow the marker through the same forest. You will need to keep to the left side to find a hidden tunnel leading to the desired anomaly.

But the scientists are no longer here. Return to the Forester, he will say that he will try to find out information - you just need to wait. You can sleep somewhere, or you can do additional tasks.


Go to the stalkers located at the entrance to the forest, talk to what is sitting on the ground. He will ask you to kill the debtor, but you should not do this if you do not want to quarrel with the group. Talk to the standing stalker marked with a "yellow star", tell about the request and the task will be canceled. At n?So take another quest. Go into the forest and go right to the entrance to the right place. This area will have to be cleared, but first enter the trolley and take the key lying behind the boxes. Inside the mine, kill the zombies and one controller. Once everyone is dead, go back and turn in the quest. Below, by the way, you can find the corpse of a stalker with a key. With this key, you will be able to open the metal locker at the aisle in the toilets with showers.

You can go back to the place where the bridge to Limansk was raised, and find a place to sleep inside the building. After that, the task will be updated, and you will be able to talk with the Forester. After talking with him, pick up the Forester's detector and move to a new place, to the anomaly, which was already searched earlier. Pick up the Lesnik detector and walk around the anomaly (no more than 50-100 meters from its center). I found a portal at the rock among the trees on the side of the anomaly. The detector will beep when a portal appears nearby. Jump into it and search the scientists' bodies to find the PDA and update the quest.


The Lost Expedition

Now, in order to get out of the adit with dead scientists, you must find the key to the door. The key texture coincides with the ground on which it is lying. So it won't be easy to find it. Go to the door and look on the floor to the left of it. After getting out of here, run to the transition pointand visit Professor Sakharov on Yantar. He will talk about the missing expedition and ask you for help.

Talk to scientist Oval standing nearby, and then exit the laboratory and move through the swamp. You will have to climb along the high fence of the plant, get to the mercenaries and shoot everyone.


Search the one wearing the exoskeleton, take the PDA and find out the information. Run to the territory of the factory through the main entrance, go forward, killing the zombified soldiers, and near the small house on the left you will find the zombified Professor Vasiliev. After shooting him, take the PDA, return to Sakharov and turn in the quest.

Facing science and a strange sound

Go to the Sprout location, move to the bar using the map (the entrance to the bar is located underground, inside the tunnel). Chat with the bartender to learn about Herman located in the scientists' bunker. To get there, turn around and go into the passage on the left. Move through the underground tunnels and look for the entrance to the scientists' bunker, near which there is a soldier. Talk to him, tell him that you are from Sakharov. After that, you will be allowed to go inside. When you get to Herman, talk about Kalanchi. While he is looking for information, you will have to complete the Strange Sound quest.

Get to the indicated door, enter the code "9635" and go to the end of the corridor, where you will find a corpse. Now you have to kill three poltergeists, and in this you will need a machine gun or a shotgun. Having done your job, follow back to Herman and report on the completion of the task.

The missing professor and the mother of order

After completing the quest with the poltergeists, Herman will direct you to the bartender. Talk to him, then talk to a drunken loner nicknamed Bayonet and give him a bottle of vodka. If you don't have it, you can buy it from the bartender. Talk to the bartender again to get a completely different task - "Mother of Order".


Move to the location "Army warehouses", get to the base of "Freedom" and help them repel the attack of wild boars and flesh.

After killing everyone, run inside the building where Lukash was in the original Call of Pripyat. Looking ahead, we note that he is also in this game. Inside the building, chat with Lukash (when the main character comes to his senses) and find out that you need to return to the "Red Forest" to the Forester.

So do it, talk to the Forester and go back to Limansk. To do this, make your way through the forest to the checkpoint and lower the bridge that was originally raised (because of this, when you came from Limansk, you usedcalled tunnels). In Limansk, follow the marker until you get a signal. It comes from a nearby building - climb the stairs to the second floor and chat with Professor Kalancha.

Prevention of consequences

Move back to the Sprout location, talk to the Zulu, a local guide, located in a building not far from the descent to the bar. Also, in the bar, talk to Herman (in the scientists' bunker - then talk to Ozersky and decide whether to help him with an additional quest). There will be Chugun in the same bar - talk to find out about Marik. On top, get to the transition point to the Research Institute "Agroprom".

Once there, follow the marker, and the same Marik will ask for help. Kill the bandits, take the reward and ask for the guide. Follow the marker and go down into the dungeon, where the Strelka's cache was in the original. Go to the Strelka's hiding place, located below, and at the end of the corridor, under the stairs, find the corpse of the conductor. Search him, take the PDA and get into the Strelok's hiding place. Inside, in the hole in the wall, find the documents, then get out of the cache and fall into a trap.

After recovering and talking with the military, follow the marker to return your things. But it's all optional. Items are hidden inside the base. Due to the darkness to penetrate the building??e possible without raising the alarm.

Hike to the north, in a trap and an underground ulcer

Go to the location "Radar". When you try to go there from the territory of the army warehouses, a task will appear to talk with Cap. Ask the Barrier leader if they need help. Agree to help, go to the marker and wait. Soon you will be told to go and find out why the Monoliths are not coming your way. Follow there, chat with the soldiers and return, reporting everything to Cap.

Move to the Radar, move towards the marker until the target is updated - you need to help Max's group. Follow the sign on the map, jump over the hole in the fence to the right of the gate and kill all the opponents.

After that, together with the soldiers, go inside the shelter and wait for the end of the ejection. In parallel, a conversation with Max will automatically start.

You'll learn about the next quest, The Underground Plague, but you'll also be able to decide whether or not to help them on an additional mission. We will not describe it, but note that in case of refusal, you will not have a second chance.

Move along the marker and search the corpses of scientists. Let me remind you that all the corpses on the map are marked with white dots - the desired PDA is located in the corpse, a little further from the yellow marker. When you find the PDA, can you?You can open your inventory and find out the code combination by hovering your mouse over the item. Go up to the marked door and enter this code - it consists of six digits.

Enter the vault and take the medicines from the shelves on the left, among which there will be the necessary drug. In inventory, accept it, and then go to the indicated point.

Here, all that is required of you is to find the tunnel into which the rails go to get to a completely different location - the bunker with the Scorcher.

Inside the bunker, go forward, turn left and look for a ladder leading down. Find the next staircase by moving straight out of the corridor with four passages (forward, backward, left and right). After going down the stairs, go into a large tunnel with trains, get over to the other side and find a way further. Move through the narrow corridors, kill the burrer and try to sneak past the sleeping bloodsuckers. When you are at the right point, you will hear an alert from the military trying to blow up the tunnel. The download should start automatically.

To the center of the zone

Go through the tunnels and corridors, killing the gnomes, but if you find yourself in a multi-tiered room, where the installation was turned off in the original part, then go back. There are stairs in one of the two-tiered halls.tsa leading up. Climb up it and soon get out into the open air.

Move along the marker, clear the location and go down. We need to find the code. Search the corpses of soldiers from above and on one of those dressed in exoskeletons, find the first part of the code. The second part of the code is in the monolith, located in the distance. As soon as you pick up both parts, then go to the marker, go down and enter the combination "124656". Agree to move to a new location.

In this place, you need to go down the stairs twice and find the place where the Unknown Entity will start talking to you. When the visions start, just move towards the exit, and each time you will move to one or another part of the laboratory. Eventually, the entity will attempt to kill you, but will provide two options to choose from in the dialogue thread.

First you need to tell the entity that "it took" and you agree to die. After that, you will have to confirm your decision by choosing the second option. Thanks to this, you will find yourself at the top with two portals - you need to choose the right one in order to get into a corridor with an open door. Here I recommend making a separate save and reloading if you see a closed door ahead (you won’t be able to find the code combination anywhere).

Go through the door to see a room with large flasks. Each of them has levers - or even two. Walk in a circle and lower all the levers to destroy the C-Consciousness. Next, watch the cut-scene and chat with the Kalancha.

Last chance

After you wake up, talk to Novikov and find out about his plan. Now all that remains to be done is to follow Novikov, kill enemies and cover him while he turns off the generators. At the end, wait for the system setup and talk to the character to complete the game.