Still There is an unusual puzzle game about an astronaut who has survived a family tragedy.
After the opening scene, click on the alarm to turn it off. Take a look at the photo on the top left. Then click on the side of it to collapse. Hold RMB and move the camera to the room on the right. Interact with a piece of chalk and leave another "stick" on the wall. Click on the red button to turn on the computer. Select "Diary" and select the first task.
Perform regular equipment checks.
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Move to the panel on the left, find the CTRL-1 panel at the top left and pull the O2 switch. Next, press the CO2 switch, then H2O. And all this on the CTRL-1 panel! Next, move to the right and select chip number 4 to the right of the screen with AI Gorky. The inventory menu will open at the bottom left. You can slide it in and out with the red handle. In addition to inventory slots, there is a diary in which the last tasks are written and logs of communication with Gorky are saved. Move to the left and insert chip #4 into the slot under CTRL-11 and CTRL-12.
Next, you need to press certain switches on CTRL-9 so that all the CHK-2 lights come on. There are six switches in total??her, located in two columns. In the left, the middle should be omitted, in the right, the upper and lower. The remaining three switches must be raised.
It's time for a break and it's time for something to eat. In the bottom left panel, select the "fork and knife" icon. You will automatically find yourself in the kitchen. Open the refrigerator and take out a cube of something sticky . Open the panel to the left of the refrigerator and take the yellow key from the locker (it will turn green in the inventory). Open the microwave to the right of the refrigerator and take out the bowl . Move two rooms to the right, to the restroom. Turn on the faucet to fill the sink, then use the bowl from the microwave on the water in the sink. Return to the kitchen and find the bag of vegetables on the top shelf. Throw it in a bowl of water and put it in the microwave. Take away the prepared food and eat it.
You need to catch the capsule with the robotic arm. Grasp the joystick on the left and, guided by the screens at the top, insert one cable into the other when the cuts match. Go left to the airlock and take out the coffee maker and the coffee bag from the capsule. Follow the right to the computer and take the following task:
Find the coordinates of the most strongly radiating star in the specified constellation.
Get the periscope, which hangs above the monitor. Turn it on by pressing the side button, then find the desired constellation (the name of the constellation is indicated in parentheses in the name of each star). Find the star that emits the most energy (with the highest keV). We had the star Vladimir. Click on it LMB to fix the value. Close the periscope by clicking on the "cross", then select mail (RaY_Mail) on the computer. Having done this, click "New mail" and select a single recipient from the drop-down menu. Enter X: 0.27 - Y: 0.64 data and keV reading and click Submit.
Select the following task on the computer in the diary:
Establish a simplex connection with Brane Co.
To the left of the joystick there is a technical manual. On one of his pages you can see how the switching grid works to the right of the computer. You need to connect the on-board computer to the modem, and the modem to the RF antenna. First insert the jumper at the intersection of TR6 and TR7, then TR7 and TR2. The first value is the column on the left, the second is the row on top (for both cases). Drinking coffee is optional, so open an apte??ku in the bathroom, get a syringe and a jar of serum , combine them and apply on yourself. The day will end.
Perform an update, then you will need to find a signal booster. This is a box attached to the top of the periscope. Take her. Connect it to the connector to the left of the place where the technical manual is located. Start the device with the red button and return to the jumper panel. Insert three jumpers at the following intersections:
Click "Update", however, you will learn about strong interference. They need to be eliminated. To the left of the main panel with many buttons there is a metal cover. To open it, take the fork from the kitchen and use it on the lid. Behind it you will find a vibrating device. Disable it and update the signal on the computer. Then, using the radio on the left, talk to the girl in trouble. To do this, you need to select a wave on the frequency graph.
Use the radio again and select the SOS frequency. Ask to be connected to the captain. You will not be able to convince the woman, but Gorky will tell you that you can calculate the coordinates of their ship and accuse the captain of lying. To do this, you need to enable the “Discovery Protocol” item on the computer, but for itneed duplex communication between the RF antenna, modem and on-board computer. To do this, connect the following items with master keys:
As always, we are talking about the intersections of the indicators in the left column and the top row. The discovery protocol will load. Select Bento and two other unknown ships (you cannot connect to the Crown). After that, send a call to Gray to see an important parameter - remoteness. Then, on the yellow sheet on the left, indicate the appropriate parameters for each vessel. From bottom to top, enter:
Then talk again with the captain of the ship "Gray", who will agree to help. Be as polite to her as possible and show concern for her career.
Now it's time for the daily tasks. On the on-board computer, select "Diary". And here is the first task:
Play on the radio beacon.
Connect the jumper between TR4 and TR1. Then on the CTRL-12 panel, click on the following buttons:
AB C
D E F
G H I
J K L
M N O
In the diagram above, those positions (letters) in which the necessary buttons are located are highlighted in bold. They need to be activated. That is, something like a spiral will turn out. The monitor will turn on at the top. Using the switches and toggle switches on CTRL-10 and CTRL-11, you need to match two waves. On CTRL-10, activate only the leftmost switch. On the CTRL-11 panel, the left and middle toggle switches should be in the middle, and the right one should be between the lower level and the middle.
The instructions indicate the sequence for the desired melody. Number the white keys from left to right from "1" to "7". Click on the first, hold the "sixth" key (the scale will fill at the top, and you need to wait until there are three bars), then click on the "fifth" and "third" keys.
The next task is familiar to you:
Find the coordinates of the most strongly radiating star in the specified constellation.
Find the desired constellation using the periscope, find the most powerful star and write a letter through the RAY_MAIL computer point. H?You can rewrite all the information about the star. Don't forget to select it on the periscope by clicking on the LMB.
Next task:
Set up a duplex connection with Brane Co.
You have already established such a connection, so simply select the appropriate circuit from the tabs under the jumper panel.
Now you can eat something. You can cook the same vegetables, but first you need to process the urine. To do this, open the toilet cistern, click on the hole, click on the button above the toilet, then on the button on the cabinet to the left of the toilet. Open the locker, take the urine bag, go to the kitchen, open the urn and load the urine bag into it. Close and run by pressing the button on the urn. Move to the washbasin. Make sure the button on it is in the "0" position. Then open the water, fill the bowl, pour the vegetables into it and cook. Give a serum injection. The last thing to do is to contact Ellie by radio, as they did before. Try to go to sleep, but Ellie will contact you again. Agree to have a little chat. Choose different phrases until you have to go to bed.
When you wake up, contact Ellie and chat about everything. Then take a look at the first task:
Find the coordinates of the most strongly radiating star in the specified constellation.
You are interested in the constellation Calypte. Run the periscope, but you will see a lot of errors. Simply remove the hard drive from the top left of the periscope, find a new one in the lizard terrarium, and insert it into the periscope. You will find that the constellations have lost all their names. Small yellow notes with drawings of different constellations are scattered around the station. Find the drawing of the desired one (Calypte), then find it in the periscope in shape and select the star. This constellation is called CONSTELLATION ~ 12.PCO on the periscope. And then send the data: X: 0.53 - Y: 0.41 9.5 keV.
Next, the Khan battleship will contact you. Convince the captain to stay on course. After that, a failure will occur in the oxygen supply system (a hole has appeared). All instructions are described in the technical manual.
The first thing to do is to open the panel between the kitchen and the airlock with a hole. You will see two valves. Turn the upper (large) one clockwise so that the last arrow points down (and all other arrows are on the left). Lower turn so hso that the last hand points to 7 o'clock, and the rest are to the left of it. See screenshot below.
Pick up a piece of metal lying on the floor near the leaky pipe. Remove the sticky cube from the refrigerator. Combine the metal with the cube. Go to the kitchen and activate the three burners. Pay attention to the wires at the bottom of the burner. All of them must be inserted into the blue sockets (located next to each other). The large burner will get very hot. Install a metal with a sticky cube on it. Immediately remove the plate with the melted cube and replace the leak. It is necessary to resume oxygen recirculation. To do this, simply click on one of the two valves that were rotated before.
Continue with daily tasks:
Play the Spaziale non troppo beacon.
Select a scheme for jumpers with a piano. Next, synchronize the signal. On the CTRL-10 panel, select radio buttons #2 and #4. On the CTRL-11 panel, set the toggle switches like this: the left one is slightly above the middle, the middle one is in the lower half, in the middle, the right one is almost at the very top.
The sequence you should play should be like this:
Next task:
Establish duplex connection with Brane Co.
Just select the diagram of this connection (with double arrows) under the jumper panel. Chat with Ellie, find out the model of the door (M-161-DF). Ask to inspect the handle, but nothing will come of it. Ask where the control panel is. Then, when you learn about the symbols with clockwise or counterclockwise rotation, ask again to inspect the handle and turn it as indicated in the instructions. Continue the conversation, chat with Gorky and move the microphone located on top, like the periscope, to his speaker. Talk to Gorky again and contact Ellie. Soon init will end.
To fix the stove, replace the fuses with a fork, knife, or spoon. Two of three cutlery items. Next, prepare your own food, as you did before (you will need to process the urine). Inject and go to bed.
Chat with the captain of the rescue ship, who did not find the "Crown" with Ellie at the right coordinates. Next, quickly put on your suit. Choose the suit itself, boots, a pair of gloves, and last but not least, a helmet. Use the manual to learn about the settings of the oxygen supply system.
To customize this panel, you need to interact with the CTRL-2 and CTRL-4 remotes. Open the manual on the O2 page. The left page shows the principle of operation, on the right - how you can interact with different elements of the system.
So, here is the sequence of actions (if you launched a simplified puzzle, then just restart the chapter by going to the main menu and clicking on "Continue"):
If everything is done strictly according to our instructions, then the puzzle will be solved! If you have already clicked something, then exit to the main menu and click on "Continue".
Chat with the captain and find out that she is going to launch warheads at you. Install scheme No. 1 in the control panel (as it was done at the beginning of the gamery, only now a different scheme is used). Open the last page of the manual, where the combination of pressed buttons on the CTRL-12 panel is indicated when using scheme No. 1. Click on these buttons to find Bento's public key - BEAC02.
Now you need the private key "Bento". Insert another circuit into the control panel - #2. In the same guide, you can learn how the hack tool works. If you solve the puzzle, you will receive the private key 0471AF. On the screen, enter the public key BEAC02 and the private key 0471AF.
Pull out diagram #2, on the computer, select the discovery protocol. If suddenly there is nothing on the monitor, then under the jumper panel, select the third ready-made circuit (from left to right). Connect with Bento on the screen, select the lower section and activate ECHO (PING). Next, inspect both satellites on the monitor. One of them will have a corresponding bottom menu. Enter the private key "Bento" and overwriteRead it (0471AF). The captain of the ship will contact you immediately.
Talk to the captain and Ellie. Replace the burned-out light bulb on the receiver by removing the whole one from the bottom of the refrigerator. Continue the conversation. Then talk to Gorky to send a letter to Brane Co. Add more details, and then contact Ellie.
Talk to Ellie. She will ask you to play a tune. Move the microphone to the synthesizer and press any key. Watch the video of Carl playing for Ellie.
You will need to disconnect all batteries. Take the guide and open the last tab. You are interested in the page on the right. To get started, insert diagram #3 into the control panel slot. Now about the leadership. It shows 5 batteries and the sequence for A and B. The panels that control are also indicated: in CTRL-7 you activate either A or B, and on CTRL-8 a sequence of "0" and "1". All these sequences for each column are indicated in the manual itself.
For example, for the first accumulator it says: A 0011, B 1100. This means that after placing card #3, you must first move lever A up to CTRL-7 (B must be down), then from left to right move down the first two switches (zeroes) and raise the second two (units). Behindthen turn off A and turn on B on CTRL-7, then on the CTRL-8 panel, move up the first two switches and move down the second two (from left to right). If everything is done correctly, column 1 will light up in purple at the top. Raise up the red lever CTRL-3. You will see a message that one battery is disabled. Repeat these steps for three more batteries. After a while, you will have to do the same for the fifth, while the red switch must be moved up as slowly as possible.
It seems that the credits will begin, but this is NOT THE END OF THE GAME!
Familiarize yourself with the manual and power subsystems. To turn on the electricity, you need to find four keys:
Insert all keys according to their color above the receiver. Watch the color of the rings in the keyholes. Rotate the keys, paying attention to the arrows: red - down, blue and yellow - to the right, purple - to the left. Return all toggle switches from below to their original position (lights 4-6 should light up), andthen press the red button. Emergency power will turn on.
Read the controller's mail to find out that Gorky was in secret correspondence with Brane Co. Then exit safe mode. You will be contacted. Talk, then chat with Gorky and call Ellie.
Call Ellie and then put on the costume. Talk to everyone, forgive Gorky or refuse to do it. Then you can leave the station.
To take Gorky with you, find a floppy disk in the bedroom. It is hidden under the magazines to the left of the alarm clock. Sticks out from under the top magazine. Then use the floppy on Gorky