Complete walkthrough of the adventure puzzle TARTARUS
We leave the kitchen room, turn right, reach the microphone and ask for help. We speak with Andrew. We look at the shield on the left and press E. Then 3 times on the red button, however, it will not work. Plan B is to find the entrance to the ventilation shaft. To the right of the kitchen we will find a door, behind it there is a warehouse, then we will find the entrance to the mine.
Immediately at the entrance we find a flashlight. We go straight, then two times to the right, and then to the left. We reach the hatch at the top, however. it is closed. We return to the very beginning, to the place where we picked up the flashlight. We go from this place straight to the stop, then turn right and go along the corridor. We reach the stairs up.
Также рекомендуем сайт наших партнёров — ТОП лучших игр.
Now you need to get to the bridge. We go along the corridors and reach a slightly squeezed door. We pass on our haunches and on the left we find a microphone. We speak with Andrews. He will tell us that his card is on the table. We select it and go to the computer on the right. In ID we enter ANDREWS, and in password A702193. We follow the instructions of Andrews. The connection is interrupted, enter the HELP command. We read what commands are. Now you need:
Now you can enter the numbers that you saw a little earlier in the text file. Namely:
The numbers may vary, you can find them in the PressureLevels.txt file. We save and enter the SHUTDOWN command. We go outside and talk to Andrew, he says that now you need to go to the cargo hold and open the hatches.
To get into the cargo hold, use the elevator on the left side along the corridor. When we go down, we go forward and approach the doors of the control room, steps lead there. However, there is no electricity, and also, without a map, we will not get inside. We get down from the steps and go to the left. We sit down to go under the huge gates, and activate 3 generators. We approach them and hold down E, move the mouse up and down. So we activate all 3 generators and the current will be restored.
We leave and move forward. We will see a fire escape on the wall. From it we move a little to the left and then to the right, so that we get into a separate room. There on the table we will see Mitch's card -we take it, apply it to the terminal and enter the control room. We sit down at the computer on the left side, we get to work.
Enter ID - Mitch and password - 31101995. Then click on the commands:
We open any folder using the command - SF FOLDER_NAME, however, nothing will work. It is necessary to eliminate errors in the system.
We enter SF so many times until we find ourselves in the main directory itself. Enter LIST.
Another program starts. It shows that we are missing a spare disk - a portable drive. We get up from the computer and return to a separate room, where we found Mitch's map. On the wall, to the right of the table, there are shelves - the disk is located in the lower corner. We take it and insert it into the computer with which we worked recently. We repeat the steps in order to call the Kronos.trm utility. It is necessary to select the correct one from a number of files, that is, we go through all the files until we see the message BACKUP COMPLETE.
Step A
Press the tab key to change the monitor and read the detailed briefing. How to enter Mitch's account, enter the data againand the computer on the left side. We use commands:
Another program is launched. We lower the pressure to a minimum and continue programming.
Step B
In the next program in 2 lines on the left, we set everything to zero. We do the same with the right lines. The lines on the left remain with zeros, and in the lines on the right, you must enter the required value. We use the formula for this, which is described on the right - W \u003d V * A. V and A are shown for each stitch. For example, on the top right we see 150V / 22A. Multiply 150 by 22 and then divide by 1000 to get kW instead of just W. We need 3.31 kW.
But you don't need to enter this value. It is necessary to reduce by the value indicated under the formula - we are looking for TOLERANCE = -0.5. That is, we subtract 0.5 from the found value. E
Step C
Close the program, then continue:
In the next program, we set all the “keys” in this way: they should look exactly to the right, after that the “key”?bottom left raise 45 degrees up. We confirm the action. In case of a problem, we simply try to raise other “keys”.
Step D
Close the program and continue to enter the code:
In the new program in 4 lines, we look at the percentages on the right side. From top to bottom, set: %90.0, %0.0, %20.0, %100.0. BALANCED will appear on the top right side.
Step E
We introduce unique actions into the new program:
The characters after the OPN will be different, just enter the names of each of the 4 manholes at the top.
We retreat to the beginning of the cargo compartment. On the right side of the elevator is the intercom button - we interact with it, so we will contact Andrews and find out about the new task. You need to find Mitch, who is in the hangar or in the emergency room.
Use the elevator to go up, go straight and then right. A little further than the passage to the bridge we will find an opening with a slightly open red gate. We bend down and pass under these gates, follow the white and yellow lines. As we get into the corridor, we will hear how the hero will try to be heard by Mitch.
We pass through the door on the left side, try to open the next one, use the button on the right side, however, it will not work. On the right side we see a pot - we approach it, we open our passage to the ventilation shaft. We get to the required room and go through the doors to the emergency room. Here we will find the corpses of Mitch and Leah. We see Andrews' token in Mitch's hands.
We are looking for an intercom in the emergency room near the door, we communicate with Andrews. He talks about the need to be on the upper deck. We go to the elevator, which descended into the cargo. compartment, and follow up the stairs near it. We move along the blue line, slow down in the corridor near the open rooms. We see ahead open ventilation with fire. On the right side there is an intercom - we contact Andrews, he says that the only way to get to the navigation compartment is through outer space. We pass along the line to the left, to the airlock, interact with 1 of 2 suits on the right side. How do you hope?We eat a suit, enter the airlock and wait.
We move to the right along the ship and at the top we will soon notice light bulbs that sparkle. There is a hatch leading to the navigation compartment. We fly to him.
We crawl under the gate and enter the room on the left side. In front we will see the terminal, and on the right side we will see the intercom. We speak with Andrews. Next, we approach the terminal and sit down at it.
Enter HELP to learn about terminal management. Then we proceed like this:
Then another set of commands:
Cooper then talks about the success and that it's time to look at the radar. The values that are written above you may not meet. When you enter the ARP command, we will see the IP addresses. The final digits of addresses other than 1 will be different. There are only 4 addresses that start with 192.168.1. We check them with the Listen + IP address command. For a separate address, this command knocks out the 4th lines with additional. ports. We only need the lines to the right of which?? there is a LISTENER!!!! We pass to another address if this word is not present.
We are also interested in address 2 and 3, regardless of the last digits (there we will find the necessary ports). Let's imagine that the address 192.168.1.59 was in 2nd place when entering the ARP command. We enter the listen 192.168.1.59 command and we will see the 4th lines. In the 3rd line we will see the word LISTENER. As we will see this word, we enter the next command with the given address in order to connect to it - connect 192.168.1.59. We see that a line has appeared with the input of the port - we indicate the port numbers that are in the line labeled LISTENER.
We do the same actions for the 3rd address in order to make a connection to the port, and then close the terminal with ESC. We approach the computer on the table on the left side - through it we can control the radar.
We turn our attention to the piece of paper on the left side at the top of the screen. We see the inscription CODE and 2 more numbers. We remember these numbers, and then pay attention to the list on the right side of the screen. Near each number there is a code of 3 letters. For example, the number 04, and next to them we see BCI. Remember BCI and exit the terminal ESC. We turn around and look at the table. We see a note with Morse code. We find the values of dfor letters and memorize them.
We enter the same terminal where we see the card, and proceed to enter. Use the S key. Point - press S, dash - hold S. Enter the code for a specific letter, press the spacebar and proceed to enter the next letter. When we enter all 3 letters, then press Enter to send a message for help.
We find the intercom and speak to Andrews, he says that we need to go to the engine room. We leave the room and go left. We will notice that on the right side of the small opening, a door has slightly opened. We go there and go down the stairs. We use the elevator, we go a little lower.
We move straight, we find ourselves in a multi-tiered room. Now we need to redirect the cooling. Turn left and left again up the stairs. We open the door in order to find ourselves in the control room. On the right on the table we will see the desired scheme.
We leave and go to the multi-tiered structure. We rise one tier, find the pipe and turn the valve on it all the way clockwise. We rise above and turn the valve on a similar pipe. We immediately find the red pipe and turn it counterclockwise until it stops. We go down to the level below, find the red pipe and turn the vent??b counterclockwise. We go down, go around the pipes to the right and find a white valve. Turn counterclockwise until it stops.
Go to the intercom located in the same room where you found the map. Unfortunately, the electricity will go out. You need to find an alternative route - go around the multi-tiered structure and go through the door. In the dark corridor, find a hole in the floor and jump down. Crouch and crawl under the pipes, and then climb up the stairs. Contact Andrews using another intercom. The man will open the door - go there, put on the suit on the right and go to the reactor area.
Go around the reactor and enter the control room. Immediately interact with the terminal, study the commands in the upper right corner and start setting up.
You must enter a value on the left and right sides of the screen. On the left side for each cell, you need to enter the energy value, and on the right - a different value. The energy is calculated using the formula PE = PCE + RN*CN, where RN is the row number, CN is the column number, and PCE is the energy value for the previous cell. The information in the upper right corner indicates that if there was no previous cell, then the PCE is "1". It is clear that there is no previous cell for the first row.
The row is the numbers from "1" to "5??, and the columns are letters from A to E. You must associate each letter with a number from "1" to "5" depending on their sequence in the alphabet (A - "1", C - "3", etc. ).
For any pass, the energy values, that is, the data that you enter in the lower left of the screen, will be identical - 2, 6, 18, 30, 55 (from bottom to top). Let's check if this is so. The first line shows 1A (which means that both the row and the columns have the numbers "1"). Multiplying two units for the formula, you get one. Next, you need to add the value of the energy of the previous row. There is no such row, so PCE takes the value "1". 1 + 1 = 2, as we wrote above. For the second line, PCE should already be taken equal to "2" (the value of the first line).
But with the calculations of the right side, everything is a little more complicated. You need to calculate the values using the formula RD = PE/RH. PE is the energy value that you entered in the lines on the left. That is, here you need to take the value that is indicated in the line opposite, on the left. As for RH, here we are talking about the column number multiplied by a certain coefficient. For me, this coefficient was 2.5, but it may be different for you - see the first line in the upper right part of the screen, in the information field.
Thus, for the first row, I had to substitute RD = 2 (energy value) / 2.5 (the value of column A is “1”, multiplied by a factor of 2.5). As a result, bythe value was 0.8. For the third line, for example, the value 3D is indicated, and the energy is 18. We substitute the values \u200b\u200bin the formula: RD \u003d 18 / 10 (D is “4”, multiplied by a factor of 2.5). As a result, it turned out 1.8 - this is the number you need to enter in the line. After filling in all the lines, press F to carry out the calculations. If everything is done correctly, a window will appear with the inscription CORRECT. If you made a mistake somewhere, the word WRONG will be written.
Exit their rooms and go through the door to the right. After removing the suit, look around the room and go to the door with the panel on the right. After talking to Andrews, interact with the panel to free the man. Run away from him as he will try to kill you. You are interested in the escape pod labeled 2L7GE. It is this code that must be entered on the computer located in the room from which Andrews left. Wait for the right moment when Andrews steps aside and look into the room. After entering the code, continue to hide from the enemy until 90 seconds have elapsed. You can spot it yourself. After that, jump into the capsule and watch the final cut-scene.