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ShowGamer.comWalkthrough The Age of Decadence

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Walkthrough The Age of Decadence

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Let's start the passage of Age of Decadence with a few tips.


Assassin game

If Boatmen class characters kill quickly and with style, the assassin has high agility and good perception (default). Critical hit is your main weapon. It is recommended to use critical hits along with daggers and dodges (dodges).


Use poison, bombs, nets, balls, neurostimulants, tricks, whirlwind and directed strikes in battle against opponents.

Here are the default assassin skills:

  • Strength - 7.
  • Agility - 9.
  • Intelligence - 5.
  • Charisma - 5.
  • Perception - 8.
  • Physique - 6.

At the beginning, you can reduce strength by two parameters, addition by one parameter, intelligence by one parameter, and charisma by two parameters. Then the following options were raised:


  • 4 for critical hit, 2 for dodge (dodge).
  • 4 stealth.

Further, the character developed in such a way as to enhance daggers, evasions, critical hits, and alchemy.

Theron

Mission 1. Kill the merchant

The task is pretty simple. You need to kill the merchant and the dork guarding him, using a critical hit. Next, search the place to find useful items.


This is what a dead merchant and his guard look like.
This is what a dead merchant and his guard look like.

Show the card to Feng. The goblin has a new task for you - to kill Cassius. Master Cassius is in an abandoned hut. Kill him with a critical hit.

Landmarks and some side quests

There are refugees near the gate. Get armor and a new task. Run around the city and collect mushrooms, search the dead in the cemetery. Rob a good villa near the ruined mansion. The local blacksmith will leave the window open - a big mistake! Climb inside the workshop, steal the ingots and find out some information about the developments. Return to the guild.


Mission 2. Kill spies

Another relatively simple mission. Kill "husky" and his daughter, who wields a crossbow. Use the mesh on Guy and deal with him. Using a high level of perception, find the reports and return to the guild.

Antidas and additional quests

It's time to visit Antidas. Use a critical hit to kill the guard at the door. Open the door, examine the tower. The guard will be near the stone - deal with him. Go outside and go right. Climb the wall, jump down and deal with another enemy. Look around the bedroom, collect the gems and learn a little about etiquette. Kill one enemy with a critical hit.


After meeting with Antidas, surprisingly, you will learn that the great master offers to direct your skills in a different direction. Learn about everything. The thief will steal your money. Catch up with him, the guard will stop you. Tell him that let your money be returned or you will kill everyone who gets in the way. The guard laughs. Cut his throat.

As they say, laughter for no reason is a sign of dead things.
As they say, laughter for no reason is a sign of dead things.

We will not be distracted from the main storyline.

Mission 3. Kill Commander Karrinas

This character is pretty strong. Get ready to start as there will be no turning back. You can either kill him or betray the quest giver. Kill. The guards will come running. Pretend to be a merchant. They will examine the body and leave the place. Use a critical hit on one enemy and leave the location.

Soon you will have to fight with Falvio against two guards. Defeat them and enter the barracks.

Mission 4. Get gold

The boss of the Assassins in Maadoran is a woman named Darista, a former mercenary. People and gold were stolen. It's time to go to the slums. Kill two opponents. Find the hidden switch. There will be three thugs here. Kill one with a critical hit, destroy the other two. Find a large stash and use alchemy to blow it up with black powder. The gold has been found, the bandits are dead, and the mission is complete.

Mission 5. Kill Lorenza

Ol Gaelius does not like Lorenz. Details can be obtained from Darista. Drive to Lorenza's villa, kill one enemy with a critical hit and cut another. Lorenza is waiting for you. She will propose to you. Refuse. Handmaidens who are well trained in martial arts will appear. The only tactic here is to run. Run away or they will surround you and stab you with poison daggers. Use a feint if this happens. Kill them one by one.

Mission 6. Kill Serenas

Darista will give you directions and a ring. Go to Serenas' villa, show the ring to the two guards outside and convince Serenas that you need to talk to him alone. Kill him with one critical hit. Darya is satisfied.

Mission 7. Kill the legate

Deal with the legate and his guards, then escape with Varro through the smugglers' tunnels. Varro will introduce you to Glabrio.

Mission 8. Kill Faelan

Varro will give you the task of killing Faelan. Apparently, he is a traitor. Kill him by convincing him to go down. Before completing the last mission, you can walk around the location.

Mission 9. Kill Hamza

Darista sent Hamza and some people to kill Meru. Varro asks to kill them. In general, you have two options for the development of events:

  1. Kill Hamza and his men to help Mer and Varro launch the Inquisition.
  2. Help Hamza and kill Mera and Varro.

In the first case, go to the ruined guild where Hamza and his assassins are located. Kill the assassins with a critical hit and deal with Hamza. In the second case, you are on the side of Hamza. Go with him to Meru's throne room. Hamzu is chasing Mera and you have to fight Varro and his guards. Kill everyone, after which Hamza will return to you.