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ShowGamer.comWalkthrough The House of Da Vinci 2 100%

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Walkthrough The House of Da Vinci 2 100%

We bring to your attention a detailed walkthrough of The House of Da Vinci 2. We told you how to solve all the puzzles, go through each chapter and shared other secrets. Read below!


If any screenshot is missing for the puzzle, be sure to let us know in the comments below!

Estense Castle

Unroll the tube thrown by the guard to read the letter and get the key . Take the spoon lying on the floor. Examine the lock on the door, apply the key. First you need to select its "nut" part, and then - "borehole". Go to the corridor and look through the wall opening to find an unusual key . After taking it, use the item on the barrel to get a part of the torture mechanism . Combine this item with an uncommon key. As a result, you have a working mechanism for torture . There is a winch and a chain in the corridor. Turn the handle to lower the chain to the floor.


There is a hatch on the floor, which we cannot lift with our hands. We take out the torture mechanism, insert it into the hole in the hatch and put a chain on it. We return to the winch and begin to twist it. This is where her handle breaks. We take a wooden spoon and use it on the mechanism, as a lever, what call?Lets us raise the hatch on the floor.

We go down into the sewer. Before us is an iron grate. We lower the heck from above and pass forward. There we see another wheel. We approach him. First we raise the handle, and then we rotate the wheel itself. This opens up a passage to the next location.

In one of the walls there will be a recess, with a chest standing in it. Here we need to rotate the circles so that the holes between them coincide.


We open it and find some kind of brooch there. We pick it up and use it on the top of the chest, on the central strip. We lower it down, after which we move the details to it on the left and right.

We find a note in the box. It says that there lies an object that can see into the past. We also learn that our hero's name is Giacomo. But who wrote it is still unknown.


We insert the cone into place, after which we rotate the strips so that the correct pattern is lined up. The hemisphere will open, and a ball will lie inside it.

This is the Oculus Perpetua. Use it to find a portal to the past. We see that time has stopped in the past. We move to the platform and turn the lever. Thus, we stop the water in the past, and in the present, where we were thrown, the bridge did not collapse.


We go to this bridge and take away the stone head there. It needs to be "placed" in the corresponding hole, on the opposite wall. This will open us a secret passage through which we get to the surface.

Before us will be a house, one of the doors of which will open. We go there and get acquainted with our liberator. He offers us to enter his service or rot in prison. The choice is obvious.


The stranger gives us the only task. It lies in the fact that we must become students of the legendary Leonardo Da Vinci and report to a stranger about all the actions of the latter. At the end of the conversation, the stranger still calls his name. This is Cesare Borgia.

The employer tells us where we can find Leonardo at the moment, in Milan, and also says that his people will take us.

Milan. Santa Maria delle Grazie

You are in a maze. Move the pillow and you will see a prayer nut on the bench. Take it away, open it and find a hilt that looks like a star.

On the table we find a letter from Leonardo. We peer into it and insert the resulting pen into the center of the table. Thus we put forward some kind of mechanism. We open it. First, we move the protruding particles of the shell. Top part"bumps" goes up. In the opened space, we move the particles so that they coincide with the drawings and lines.

After that, the device gives us a new mechanism. These are abacus with spheres. They need to be deployed in the correct order, which we do.

Having solved the puzzle, we will get a part of some mechanism. We use our Oculus to go back in time and begin to unravel the mechanism to the left of the table.

Here we rotate the details in such a way that we get the overall picture shown in the picture below.

This is a cover. It opens and gives us access to the mechanism. We return to the present. We have access to the top of this device.

Again we return to the past and look closely at one of the shops. There we pick up a disk with Roman numerals. We return to the present and apply it on the top of the mechanism that we discovered earlier. We distribute the numbers to the corresponding slots and open the lid.

There we find a medallion. We open it. It looks like some kind of key. Use it on the puzzle on the right. Here we see another puzzle, with the signs of the Zodiac. This is a labyrinth. You need to correctly hold the figure across the field. Use the handles on the left and right to do this.

As a reward, we are given a gear unit, as well as access to another puzzle. Here you need to arrange the gears in such a way that they all rotate.

Putting them in the right order, we start another mechanism on the table, which gives us access to another puzzle. Here we again see the signs of the Zodiac, in the form of buttons. You need to click on them in the correct order. Here is that combination:

  • Aries
  • a lion
  • Scales
  • Sagittarius
  • Twins
  • Fish

One of the legs of the table extends, turning into some kind of device. As long as we leave it in place. We go back in time and use our gear unit on the door grille. Do you need to place it here?? wheel so that the spheres in the gears are in the correct positions.

Having solved the puzzle, we manage to leave the gazebo. We pass into the room on the left. We close the door behind us and see the likeness of a clock. Here you need to set the arrows in the correct order. Let's do it.

Thus we open the door opposite, but our door is closed. We return the arrows to their original position.

The passage opens. But first, let's examine the cage standing on the stone bench. Here we see another intricate puzzle. Here you need to correctly set the colored cubes on a rotating mechanism.

As a reward, we get a tool with four ledges. Use it on the back of the cage and rotate it, then rotate the top of the cage itself. A mechanical peacock will crawl out of it, whose tail weand we'll take it. We return to the gazebo and use the resulting tail with a mechanism near the flower. This allows us to open the lock.

We pass to the mechanism on the left and rotate the handle, thereby moving the flower. We return to the present and get a wheel with a handle, which lies on the floor. We combine it with the part stored in our inventory and get a rotating mechanism with a handle. We use it on the extended leg of the table. We rotate the wheel, thereby turning the bushes of the labyrinth and opening a passage for ourselves.

Here we see that something is preventing the gazebo from spinning. We leave and select a metal carved dome, on a stone. Open it and get the handle of the dome.

There is a tube on a stone bench. We rotate the rings on it to get a solid picture.

In it we find a letter from Leonardo, as well as a badge with a lion's head. We use it on the mechanism on the left, move the doors and lower them. So we get a bar from the gutter. We raise the hook, on the dropped panel we use the resulting beam so that it, with a protruding symbol, gets into the hole of the ring, under it.

We see 2 more similar holes, but we don’t have enough details for them yet??melts. We pass to the left side of the mechanism, where we get the part and a special key. We use the part on the bottom panel of the mechanism in the center and get 1 more key.

It remains only to insert both keys into the beam and lower them. We have a box, opening which, we find copper letters.

We move to the past and go into the room on the right, with the statue. We turn the coil so that the ladder leads up. There we find a pen. We use the handle on the reel to lower the ladder to the statue. There we use a special handle on a rope with tongs.

We pass further and rotate the mechanism of the "crane". So we open the slot for a normal pen. We rotate it, thereby lowering the rope with tongs. We move the tongs to the stone, which prevents the rotation of the gazebo and snap them into place. We return to the crane and twist the handle, thereby raising the stone.

We return to the present and go into the gazebo, where we again try to rotate it. We rotate it until we see a high door in front of us. We approach it and push back the small bolts. We have access to the door mechanism, where we see the slots for the letters we have. We turn them in the right direction and insert them into the mechanism, after which the doors open.

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Here we see Leonardo da Vinci himself working on The Last Supper. He says that he is very glad to have such a gifted person as Giacomo as an apprentice, after which he invites him to immediately begin work.

Corte Vecchio, Milan 1498

We begin the chapter in Leonardo da Vinci's house by writing a diary. Almost immediately, we hear Borgia arguing with Leonardo and demanding that he fulfill some of his orders. Later, the master himself explains what the matter is, but he does not mention the name of Borgia. After all, he doesn’t know that we already know each other ... It turns out that Leonardro da Vinci is already working for Borgia, then why does he need Giacomo?

The master instructs us to solve the riddle of the mysterious box. First, we take out a jagged hoop from it. After that, on the sides of the box, windows open, from which we take out a piece of the phoenix head and a head with a screw. Next, we use a jagged hoop on the middle part of the chest.

Here we need to point the lower arrow at each of the colored rectangles, and then correctly position them, on a circle, in relation to the arrows. This will start the internal mechanism of the box, from which the figurine of the phoenix will “come out” withoutheads. Immediately we attach it to him.

Under the figurine, another mechanism opens, the riddle of which we must solve. Here we just rotate the plates to select the correct icons in the slots. Here we need the combinations that we previously saw on the chest. We can see them in the diary.

After that, the phoenix raises its wings several times higher and higher. As soon as we have added all 4 combinations, the side of the box falls, and a figurine of a person sitting at some kind of device falls out from there. This figurine is without a head, so we add a head with a screw to it.

We also close his “chest”, and then “attach” his arms. This will allow us to take the moon key, which is located near the figurine. We use this key on one of the upper faces of the chest, behind the phoenix. Open the mechanism and take out the sphere from the edge. Nearby, we see some kind of tube, where we throw the resulting sphere. This activates some kind of mechanism, after which the box rises.

In the open space, we see the mechanism of two dragons. They need to put their heads straight, then secret “pockets” will open on their sides. On one of the dragons we get?? a bottle with an unknown liquid, as well as access to a new puzzle. On the other - only access to the riddle.

On the right dragon, you need to unfold the ring so that 3 locks, on the right, left and bottom, can be opened. We insert the resulting vessel with liquid into the upper slot, which begins to fill the device.

After that, another hidden “pocket” will open on the box, and a wheel will move out of the mechanism unraveled above, by scrolling which we will get a plaque with a spike in our inventory.

We pass to the left dragon, where we insert the received badge into the upper slot. Turns out it's a button. Click on it and a red ball falls into one of the bowls. The bowls will be covered with lids and begin to change their location. You need to guess the one in which the ball fell. This is the far left bowl.

After that, we do the same, but with a yellow ball. We take it out of the middle bowl.

The last we take the green ball, in the same way. It will stop in the left bowl.

Each clue reveals parts of the castle below. After receiving the last ball, we take out a screwdriver from this lock. We return to the mechanism of the second dragon.

We insert the resulting screwdriver into the upper slot. On the flasks we open the roofski, after which we throw a ball into each of them. Rings open under them, which we rotate all the way.

After that, the mechanism will close, and we will get access to another device, in the paws of the dragon. Rotate the tube and remove the clamping screw from it. We insert it on the other side of the tube, which the dragons hold in their paws and rotate. The box extends even higher, and fire begins to come out of the dragon's mouth, after which one of the heads will fall.

This is where Leonardo comes in. He praises Giacomo a little, after which he retires to his personal workshop, about which we make a note in the diary.

We return to the box. In the lowered mouth of the dragon, we pick up some detail, after which the head returns to its original place, and some kind of mechanism extends from the bottom of the box. We install the received part in the corresponding slot, on top of the mechanism and lower it. We see another figurine of a man.

We look at her. We use the left lever so that the statuette raises its hand with the book. We open the latch there, open the book and take the disk with the image of the sign of Sagittarius. The resulting disk is installed in one of the opened faces of the chest. After that, you need to rotate the gears, on top of the sign, so that all the holes in the "arrow" are painted over in yellow.

Let's open this lock. From inside we take out a copper handle. We pass to the other side of the chest, insert the resulting handle into the appropriate slot and rotate. Here we will interact with the map. You need to choose the right island.

After that, the mechanism will go up, and we will have access to a wooden brush, which we will put in our inventory. On the previous panel, access to the lever will open. We lower it, after which both panels will close.

We return to the figurine of a man. We need to press the button all the way so that the left hand of the figurine rises. In it we put the resulting brush. This triggers a different mechanism that opens up access to the last two panels of the chest.

On one of them we see a thin device. First, we press the button at the top, after which it opens, and we get part of the flute. Immediately lower the lever down. Thanks to this, we get a key, under the device.

Let's move on to the second edge. First, insert the key into the appropriate slot and turn it. Because of this, the weight falls, and after it the knife, cutting off a gem-tear for us.

Next, we also click on the buttonat the top of the device and get the second part of the flute. We combine it with the first piece and get the finished flute. Again the last two panels are closed.

We return to the central figurine of a man and attach the resulting brooch to his forehead. The head of the figurine tilts, and we have access to a new puzzle.

Here we immediately insert the flute into the desired slot. After that, we put side rings on it and close the top, with small tubes. It remains only to press the big button several times so that a beautiful melody pours out of the box. We also see that the whole box rises even higher, and the paws of some animal grow out from under it.

On one of the paws we see a ring. We rotate it and pick up the rail. We insert it on one of the sides of the box, after which we take the latch aside and open the doors of the mechanism.

Here we need to raise and lower the bar until we use the lever on the left to build a complete picture with the image of a bird on an orange background. This will start a mechanism that will lower the head of the mechanical animal, in addition to the paws.

On the elephant's head (apparently it should turn out in the end) we see an arrow. Alternately we direct it to the left and to the right. This opens us 2 buttons, thanks to the cat??eye we can lower the tusks of the animal.

Next, we pull out the ring from the center. This will activate the opening of his trunk. At the base of the trunk we see another lever, lifting which we will get the wheel, into our inventory. We insert this wheel on the side of the mechanism and rotate it. This allows some kind of handle to extend. We also twist it, thanks to which, some text appears before our eyes.

In addition, the general mechanism of this work is launched and we are shown its work, starting from the top.

Here comes Leonardo da Vinci. He explains to us that this device depicts all the achievements of its creator and says that this is truly a priceless gift to their employer. The great master goes to rest, and we head upstairs and look at what he was working on. To do this, we must use the Oculus and go back in time. We pass into the secret workshop of Leonardo and sketch the device he is working on.

We return to our room and meet an unexpected guest. This is Cesare, to whom we show our diary. He rips out the right page, and then leaves. We return to the room and see that the same "friend" who gave us the Oculus took him back, saying that he needed him more now. He also said not to reproach yourself, and that everything is going well, huh?? was intended.

Badia Fiorentina

The chapter begins with a strange demo, which, given the time frame described in the game, raises a lot of questions. It ends with the arrival of a man who rips off our glove and leaves in the elevator.

We come to our senses at the top of a tower. To the left of the chest we pick up the handle. We examine the chest and turn one of the icons there. Some kind of wooden disc rolls out of the chest. We examine it, rotate it and get a wooden gear.

We use the received gadgets on the wall. We insert the handle into the hole, and the gear into the wall. We rotate the handle, as a result of which, we have access to another mechanism. Here we will need to drive the side panels up.

This will open a drawer, under the device, from which we will get a strange key. Nearby on the boards we will also pick up the figurine of Leonardo.

We return to the chest and use the folding key on the keyhole. First, the key will need to be folded in such a way that it passes there.

In the chest we see several screws. We rotate those on the right and take away?a pen there. We insert it into the mechanism where we turned the gears. We lower the lever and take out the letter from the mechanism. From it we learn that Oculus Perpetua gave us Leonardo (he returned it to us now), and that for Borgia he created a time machine that someone else besides the duke is interested in.

All this time, Giacomo was in a different time. With the help of the Oculus, he returns to the past.

First, we tilt the shelf by moving the left support. After that, we rotate the device on the lowest shelf until it folds in half. We take out a metal ring from there and attach it to the top, where we push the panels apart and open the passage.

Here we find a certain device, which can only be interacted with with the help of Leonardo's Oculus.

This activates the elevator, which takes us upstairs. There we see two people building some kind of device. We also see someone else, but when he looks back, he throws us into another time. Giacomo himself wonders how this is possible?

Here we find ourselves in a room with pillars on which some numbers are depicted.

We look around. On some doors we see a keyhole. We need to fold our key correctly again to open these doors.

We see that other doors also have a keyhole. We use our key again.

There we dissolve some kind of chain, which opens the passage to the lower tier for us. We pass to the device in the center. We insert the figure of Leonardo into the central circle. It rotates and goes down, starting the general mechanism of the entire machine. This gives us access to another letter from the master, from which we learn how he got from 1506 to 1495.

We pass to the advanced building, on the mechanism. Here you need to correctly “unwind” all the signs so that they coincide with the symbols below them.

A figure of a man comes out of the castle, another letter from Leonardo is opened, and another castle leaves.

The letter states that Leonardo planned everything carefully, including the escape and "betrayal" of Giacomo. Let's move on to the new castle.

Here we have to lay out a mosaic of letters in such a way, h?so that they all ended up in the middle, and so that each of the letters was in contact with an analogue of itself, only from another piece of the mosaic. The dots mark the extreme puzzles.

After that, the mosaic unfolds, and we see a miniature copy of the Last Supper, which goes deep into the castle and activates some kind of mechanism. We open the roof and take out the folded copper wheel from there.

The general mechanism turns on again, the little man moves to the next house, which leaves the device. The new house is somewhat reminiscent of an observatory. And in the center appears a huge tower.

From the new message of Leonardo, we learn that he considers us a friend, despite the fact that Borgia sent us. We also learn that he has some kind of plan.

We return to the device. First, we increase the tower in the center, from where we take the decorated item. After that, we go to the "observatory", from where we take out a dirty lens and a star-shaped tool.

We lay out our folded wheel and insert it into the upper slot of the observatory. This opens up the mechanism on the side. There we will have to "strike" with flint and light a candle.

Warm air will start the screw, causing the central tower to open and hang out a white canvas. We pass to the other side of the general mechanism, where we open the shutters and install the lens, in the likeness of a snake's mouth.

We see that this device has polished the lens, which we take away. Now insert the lens back. She begins to shine on the canvas.

Symbols moved up at the top of the tower. You need to click on them in the correct order. These symbols are shown by a mini-projector, on a canvas.

  • Rhombus
  • Pentahedron
  • Star
  • Polyhedron

After that, the tower will hide inside, and the figure of a little man will go to its place and go down. We will receive another letter from Leonardo.

In it, the master says that he ended up in 1495, and we - in 1508. The glove that we saw in the vision serves as an indispensable part of the time machine. Unfortunately, Leonardo's glove is broken, so he advises us to leave the tower as soon as possible. outside we are waiting for the missing piece of this story and a little surprise.

We immediately pick up the carved case that has come forward above the letter. We go down the stairs, which we opened at the very beginning. We approach the chest and use the item from the inventory on the left wall of the chest. So we arewe get a metal handle, which we adapt to the case.

We go up again, and insert the case with the handle into the slot that we opened in the first doors opened by the folding key. Here we must enter the combination 4063.

The mechanism of the tower will work and lower a ladder for us, along which we can climb up. There we look at the railing and pick up a wooden rose from there. We go down the floor below and insert it into the slot of one of the doors. So we take the lever. We go up again and install the lever in the mechanism, on the wall behind the railing.

Some kind of parachute descends towards us, on which we leave the tower and fall into a haystack. We use the Oculus to use the gears to start the mechanism under the left tub. Thus, we get a rusty handle, and on a tub of flowers - a winged screw.

We go to the pedestal near the wall. We shift the doors there and open the slot for the lever. We rotate it and solve the puzzle.

This opens the top of the mechanism. But first we turn the arrows on one of its faces. It opens, and we get a part of the mechanism, which we combine with our winged screw. We have a traction wheel.We insert it onto the gear from above and pull out the stone pattern from the “well”.

We pass to the pedestal with the pyramid, and put on it the resulting pattern. The pyramid opens, and we get a mask. We put it on the statue on the left, where we open the lever. We activate the lever, and a carved capsule falls into the raised hands of the statue. We insert it into the hole where the pyramid used to be.

We lay it out so that on one side four units are in 1 column, to the left of them - 1333, and to the right - 3123. We open the caspule and read another letter from Leonardo.

From it we will learn exactly how and why the Oculus disappeared from us last time, and at the end of the letter, Leonardo asks us to turn around. We see him coming towards us.

He once again says that everything that happened was his plan. After which he offers to complete the mission and as quickly as possible.

Sacra di San Michele

Here we find out what exactly Leonardo managed to find out. It turns out that Cesare Borgia was a member of the secret Order of Justice, but later lost everything. Now he needs a time machine to regain all his privileges.

We start the chapter at the monastery where the chronicles of the Order of Justice are kept. The great master will give us the opportunity to find this book, which is hidden and access to which is available only to the abbot of the monastery.

First, head to the far right window. There we interact with the "candlestick" and take the skull figurine from there.

On top of it, we solve a puzzle with the help of the Oculus. Here we need to turn the figures of angels back to us.

So we get a chased disc. We examine the nearest tomb and sketch symbols there. We find similar symbols on another tomb, only from above. Later, we find similar symbols on all the remaining tombs.

We head to the picture at the left window. There we insert our disk into the shield of the archangel. The picture rises, and we get part of the shield.

Near one of the columns we see a small table on which the box stands. We use our skull (we screw it into the box from above) and open it. We see that this is a complex lock and we need to turn the wheels at the top so that we can move the slats.

Thus we get a gem. We go to the left window. There we see a table with some kind of censer. We screw the gem into the missing slot and liftmay device.

From it we take out a small shield with handles, which we combine with what we already have. It turns out a full-fledged shield. Now we go to the central window, behind a wide pedestal. There is a sign in the center. We rotate it and open access to the holes, where we insert our shield.

The slab descends, giving us access to another puzzle for which we collected symbols. Here's how to arrange them:

Below we get a key of a strange shape and a wooden ornament.

We retreat to the side room, where we use the resulting ornament on the "closet". There we will have to choose the correct shapes, which are not enough to create a full-fledged figure.

We have a slot for a key that we use as a wrench. After that, a secret passage opens, where we are heading. We get into the room, where there are many different levers, gears and mechanisms. Apparently, this is an elevator and we need to fix it in order to get into the secret room of the abbot.

First, remove fromene metal wheel with handle. After we go to the far end of the room, open the window and remove the window handle from there. We go down and on the table we find a wooden handle. We look at the door. We turn the left candlestick, after which we take out the heavy copper part. We go up.

We combine the wheel with the copper part, as a result of which we get a traction wheel. On it, we select the correct holes to put it on the block in front of us.

Now we choose to move the arrow to “down”, on the mechanism on the right, after which we begin to rotate the installed wheel. So we get a tool with two levers. On the other side of the elevator, we insert the window handle into the beam near the floor. Unscrew it and see the slot in the wooden wheel. There we insert the wooden handle we found earlier.

We lower the lever and get a bar with a ring.

Select our tool with two levers and open it. We get part of the winch. We go down and use part of the winch on the rope. Some barrel comes out.

We expose her upper part so that we can remove all her rings and open her up. There we see plates with arrows that need to be placed according to their source.

We look up and put on the lever, on whichface. We also see that a ring has also advanced on the “barrel”. We go up, raise the elevator and lower the hook down. We cling to it by the "barrel", after which we rise and lower the elevator for ourselves.

We sit in it and climb up. So we get into the chambers of the abbot, where we must find out the whereabouts of the book of the order.

We lower the picture hanging behind the table of the abbot. After that, we drop his hat, located on one of the tops of the chair. We unscrew the edge of the chair and get a carved wooden spike. We raise a boot with a thick sole from the floor. Under his heel we find a metal sheet.

Next, use the painting with the maze on the left and the spinning circles on the table to complete the maze in the painting. A hole will open above it, and we will get a metal plate. We apply it to the censer standing on the table. It opens, and we see another riddle with symbols. While we leave it and go to the table.

We use our Oculus to enlighten the mechanism. You just need to open the lock.

This is how we get the scent of a tulip. We insert it into one of the slots of the opened censer. As a reward we get a key of a strange shape. We use it as a lever on the device at the window covered with a mesh ball.

Thisdevice showing the planets around the sun at the center. You need to distribute them in such a way that everything looks natural. That is, so that the "sun" illuminates their internal parts, leaving the back parts dark.

The lid of the sun will open and we will get the scent of anise. We also insert it into one of the slots on the open censer. As a reward, we get a flower pattern.

Again we go to the cabinet by the window and open the cover of the mechanism there. We combine our metal flower with a pattern, after which we open it. We get a mechanism with floral motifs. We push the planks on the puzzle and screw the “cap” of the chair there. We unscrew it and take out the herbarium in the books.

The received key is used on the table of the abbot. We move apart its wings and lay, on a stand, a raised herbarium. Here you need to direct 3 balls with the lever so that they all reach the bottom cell.

As a reward, we get the scent of sage and the handle of the box. Use the drawer handle on the table on the side. The aroma of sage is placed in one of the slots of an open censer. On the side of the table we display the words written in the picture, at the rector's table. We get the aroma of mint and put it in the censer slot.

We move the handkerchief on the table. There we get a star ornament and a rose fragrance. Using ornament on the bookcase at the entrance, from where we pick up the last, spicy aroma.

We put them in the censer and close it. After that, the top of the censer is slightly extended. This is the straight key that we collect and use, on the shaped chest in the corner of the room. It turns into another mechanism.

We open it, take away the wing nut and rotate the wheel. Another part comes out from under the chest, on which we put a nut and turn it. This starts the general mechanism of the chest, after which we open its main lid. We turn the levers, thereby pushing the tube. At its end we see a lever that we lower. This triggers some kind of mechanism at the top, after which a twisted staircase descends towards us.

We rise upward and pass into the secret room of the abbot.

Secret Library

We start the chapter on the "ragged" balcony. We turn one of its legs and get a metal lever. We use the Oculus and move the mechanism on the right railing. There we find a metal grate.

We collect our gadgets together and get a metal grill with a lever. We install it on the rope and move to the other side of the secret room.

In the new room we find another riddleKu with big mechanisms. We reach its end and pick up on the wall part of the lever in the shape of a cross. We explore the room and find the lever itself.

We climb higher and open some doors, from where we pick up a metal triangle.

We unwind the triangle and install it on the other side of the second floor of the room.

We turn it and open the doors. Through the Oculus, we look at the left picture, on the window sashes. We open it and get the wheel.

We go to another part of the room, where we put on the resulting lever like a mirror. There we rotate it and get a small metal part. We wind it on our cross, thereby creating a cross lever.

Use it on the platform under the mirror and lower it. The mirror "breaks" and directs its rays around. Next, we go to the center of the room, where we set the lever and move the other mirror closer to the center of the room.

At the other end of the room we find a mirror control mechanism. We line them up so that the sun's rays do not refract, but continue to shine throughout the room. Ultimately, they should illuminate the secret passage to the library for us.

On it we also find a puzzle. First, open the topThese are the shutters from where the lens falls on us. We return to the first, broken mirror, and install it in the appropriate slot. Now we change the location of the mirrors so that they are all involved in the puzzle. Thus, the rays of light, in addition to the door, will also illuminate the mechanism on the wall.

We unscrew the bolts, the mechanism opens. Here we must move the rings in such a way as to collect a part of the hexagons in the center of the puzzle. Thus, the steering wheel gets into our inventory.

We install it on the mirror movement machine. We change their location again and get access to another mechanism. It unravels like a simple heck. As a reward, we get an eight-sided board. Behind her is a drawing that needs to be folded in the right way.

We install it in the slots, near the mechanism with gears. There again we come across a puzzle. It's kind of like a small Rubik's Cube. It is necessary to distribute all the arrows along the edges.

After that, the angular mechanism with gears will “weave” upwards. Now you need to direct a beam of light on him. The legs of the mechanism will rise. This will give us access to the lower tier, where we are heading.

Going down, we find the cargo, behind the boards. Using the Oculus to go back in timeand open the boarded up door in the future. In the past, instead of doors, there was a mystery mechanism. Here you need to combine the arrows on the circles with each other.

We move along the outer wall and come across another door. There we open the sash and take out the hook. We use it with our cargo and put it on the chain nearby. This sets off a complex mechanism that lets us through to another door.

Here you need to move the heck correctly so that the central panel unfolds.

There we get a small key. Use it on the stone beam, between the doors and rotate. Raise the lever and turn the doors on the left. There we move apart the doors, after which we move the left door. So we pick up a pen with an octagonal top.

We look at the door on the right and use the Oculus to solve its riddle.

After that, we return to the arrow, under the top, in the center, translate it to the right and rotate the handle of the mechanism. We open the passage and get a handle with a tetrahedral top.

We go ahead and install both handles to solve the next problem that stands in our way. Here you need to combine all the characters so that they touch each other from all sides.

We open the passage to the room with benches.Ouch. One of its pommel (far) we immediately unscrew, getting the key. We use it on the handle on the side, as a lever. After, we rotate the gear and pick up a full-fledged key with which we open the doors.

So we got to the secret library. By the way, looking out the window, you can see Leonardo standing below and studying the book.

Let's explore the room. On the shelf on the right, we select a metal pattern. We install it on the bedside table on the left. Use the Oculus to uncover its secret.

So we get a round pattern. We install it on the slot under the bookcase on the right. We wind a combination of colored circles there:

  • Blue
  • Yellow
  • Green

The cabinet rises, giving us access to a more complex mechanism. Here we need to connect all the wooden platforms with hecks there so that, by rotating the gear, they all rise at once.

There we will move the latch and open the door. Finally, we are in a secret library, but we see that all the books here are under lock and key. Use the Oculus to travel back in time and spy on the monks. We steal the key from one of them, after which we return back to the present.

We use the key, after which we look into the book of the Order of the Just??stee before giving it to Leonardo.

From it we learn about the wise King Roger, who, due to the intrigues of the Pope, by the will of fate, went on a crusade. However, the unexpected happened. He and his warriors accidentally fell into a strange cave, where they unearthed an ancient device called the Gate of Wisdom.

Having restored them, Roger reached the pinnacle of fame and honor, but papal intrigues continued to fall on him. Because of this, Roger created an octagonal castle in which everything consisted of eight corners. The secrets of the gates were passed down from generation to generation, until the very nature of the Order of Justice changed in 1465.

But they won't let us finish the book. We will hear the clang of weapons, and looking out into the temple, we will see that Leonardo has gone cold, and instead of him, servants of the Order are prowling there, who are hunting us.

Giacomo manages to use the Oculus to escape, but at that moment Order's servants burst into the room and destroy the device with a shot from a crossbow.