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ShowGamer.comWalkthrough The Life and Suffering of Sir Brante - game guide



Walkthrough The Life and Suffering of Sir Brante - game guide

This guide covers the passage of the game "The life and suffering of Mr. Brante in the era of the fall of the Blessed Empire of the Arknov"



We tell you how to activate each event in all chapters of The Life and Suffering of Sir Brante and what it will lead to. During the passage of *** you can trigger some events. In order to cover all events, certain choices must be made throughout the chapter. And we will tell you how to achieve this.

After the introductory video, scroll through the first pages of the chronicle and choose any option regarding fate. It doesn't affect anything!


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Chapter 1

In this chapter, the following events in your personal life can happen:

  • Fencing lesson. Requires 4+ determination. Training with dad.
  • On the other side. Experience the first death.
  • Illumination. Requires 4+ agility. Ants game.
  • Communion of a nobleman. A positive margin of strength (or zero) is required. Kiss of the sword.


Your personal qualities in childhood:

  • Determination. Willless (0-1), Active (2-3), Stubborn (4-6), Relentless (7-10).
  • Sensitivity. Inattentive (0-1), Interested (2-3), Inquisitive (4-6), Perspicacious (7-10).

You also need to monitor the reserve of forces:

  • Weakened (-10 - -1), Capable of action (0-9), Full of strength (10-19), Ready for anything (20-30).

Hint . During the game, you can spend energy and receive not only improved relations, but also the gratitude of specific characters. In the future, some choices require the presence of this gratitude.



Year 1118 . Birth. During birth, the first thing to do is reach out to one of the figures:

  • Reach for palm (+1 to Sensitivity)
  • Reach for a fist (+1 Resolve)
  • Smile at the Shadow (+10 Stamina) / Gives you the transition to the level "Full of strength"

Year 1119 . Hide and Seek. The next choice is to be made during the game of hide and seek, when it seems that everyone has forgotten about you:

  • Cry Loudly (+10 Stamina) / Advance to Ready for Anything
  • Look for a home (+1 to Resolve)
  • Sit and wait (+1 to Sensitivity)


Year 1120 . Descent. When Gloria sings the song, you can reply to her:

  • Repeat line (+1 to Sensitivity)
  • Distort Line (+1 Resolve)

Year 1121 . Destiny - to suffer. When mom punishes you, you can act:

  • Accept punishment. Receive a -5 Stamina penalty, thanks to Lydia, +1 relationship with Stefan.
  • Deny your guilt (+1 Resolve)
  • Demand an explanation (+1 to Sensitivity)


The second or third option will subsequently lead to a penalty in the relationship with Stefan (-1).

Poems by Gloria. After Mother throws Gloria's poems into the fireplace, you will be able to:

  • Complain about sister (Condition - 2+ Determination). Gain +1 Resolve.
  • Offer to write poetry together (Condition - 2+ Sensitivity). Gain +1 Sensitivity.
  • Comfort your sister (Condition - 0+ Stamina). Penalty -5 to Stamina, thanks to Gloria, +1 to relations with Gloria.
  • Leave the room (+10 Stamina).

If you don't console your sister and also don't accept the punishment at the beginning of the year, Unity in the family will decrease by 1. If you accept the punishment and console your sister, Unity will improve by 1.



Year 1122 . Crying baby. When the mother starts to get nervous and pose a threat to Nathan, choose an option:

  • Call father (+1 to Sensitivity).
  • Take the wrath on yourself (+1 to Resolve).
  • To snatch a brother from mother's hands (conditions - 0+ Stamina). -5 stamina penalty, Nathan's gratitude, +1 relationship with Nathan.
  • Hug your mother (Well??but accept the punishment from the mother in 1121). +1 Family unity, +1 relationship with Lydia Brante.

Year 1123 . Soldiers. You will be accused of hitting a noble son. Choose how to be:

  • Blame yourself as innocent (+10 Stamina).
  • Tell the truth (+1 to Resolve).
  • Plead guilty (-5 Stamina, thanks to Robert, +1 relationship with Robert).

Year 1124 . Invasion. Gregor Brante, your grandfather, will return to the house. Choice:

  • Watch the soldiers melt (requires 4+ Sensitivity). Gain +5 Stamina and +1 Sensitivity.
  • Pull out the soldiers (requires 4+ Determination). Gain +1 Resolve and +1 Relationship with Gregor.
  • Cry (-5 stamina, -1 relationship with Gregor).
  • Hit grandfather. The event "On the other side" is activated . +1 to Decisiveness and Sensitivity. First death. Relationship with Gregor -1.

Distinguished guest. The baroness will come to the house. How will you react:

  • Greet the baroness kindly (+1 reputation, -1 unity). You'll improve your relationship with Gregor and Robert, but mess it up with Lydia.
  • Leave with mother (-1 Reputation, +1 Sensitivity). You will improve your relationship with Lydia, but ruin it with Gregor and Robert.
  • Save face (requires 0+ Stamina). Lose 5 unitseggs from the reserve of forces.
  • Demand that the mother be introduced (requires 4+ Sensitivity and gratitude from Robert in one of the episodes above). Unity +1, Reputation -1. -1 to relationship with Gregor.

Year 1125 . Kaleidoscope. You will see a kaleidoscope, and you can decide what to do:

  • Disassemble the kaleidoscope (0+ stamina). +1 Sensitivity and -5 Stamina.
  • Look further into the kaleidoscope. +10 Stamina.
  • Return to missions (stamina 0+). +1 Resolve, -5 Stamina.

Sweet temptation. Choose what to say to grandfather about sweets:

  • Confess (0+ Stamina). +1 to Sensitivity, -5 stamina. +1 to relationship with Gregor.
  • Lie (+5 stamina, +1 relationship with Gloria).
  • Teasing grandfather with his sister (required to comfort Gloria in 1121). +1 Resolve, +1 Gloria, -1 Gregor.

Participle. The priest will tell you what your fate will be. You can:

  • Humble yourself. -1 Decisiveness, +1 Sensitivity. You will receive the Commoner's Lot.
  • Head up. +5 Stamina. You will receive the Commoner's Lot.
  • Intercept the whip. +1 Decisiveness, -1 Sensitivity.
  • Kiss the sword. This is the last event and you must have at least 0 Stamina by now! +1 Decisiveness, -1 Sensitivity, -10 Stamina, 1 Gregor.

How to open all events:

  • Fencing lesson (Father's sword) . The father will say that it is too early for the son to take up the sword. You can "Agree with your father" (+5 Stamina, +1 relationship with Robert) or "Ask your father to teach you the basics of swordsmanship" (swordsmanship will begin, you will gain +1 Resolve, but lose 10 Stamina).
  • Illumination (Ant Farm) . You can "Keep Playing with Mother" (+5 Stamina, +1 Lydia) or "Play Alone" (Insight, +1 Unity, +1 Sensitivity).
  • On that side . In 1124, in the episode "Invasion", you need to hit your grandfather.
  • Communion of a nobleman . By the end of the chapter, before the third event of 1125, you must have at least 0 Stamina.

The Beyond and The Nobleman's Communion events take place in specific years - 1124 and 1125. As for the other two, you need to accumulate 4 points of Determination and Sensitivity, while maintaining zero or positive stamina.

Here's how I suggest going through this chapter :

  1. 1118 - earn +10 Stamina.
  2. 1119 - earn +1 Sensitivity.
  3. 1120 - earn +1 Resolve.
  4. 1121 - earn +1 Resolve in the first event and +10 Stamina in the second.
  5. 1122 - earn +1 Sensitivity.
  6. 1123 - having earned?Eat +1 Resolve.
  7. 1124 - Earn +1 Determination and +1 Sensitivity in the first event. We earn +1 to Sensitivity.
  8. 1125 - we earn +10 Strength in the first event, we can spend 5 strength in the second. In this case, by the third, last event associated with the sacrament, you will have +5 Stamina.

Summary before the start of the second chapter:

  • All events completed. And this is very important, because for some subsequent events you need to have activated events from previous chapters.
  • reputation 2.
  • Unity 5.
  • Robert +1.
  • Lydia +3.
  • Stefan 0.
  • Nathan +1.
  • Gloria +1.

Chapter 2

Events:

  • Gloria's secret. Requires 4+ Resourcefulness.
  • Shame on Stefan. Requires 4+ Nobility.
  • River of blood. Take part in the ritual. Communion of a nobleman or 2+ for Gregor.
  • Nathan's advice. Requires 4+ Spirituality.
  • Matters of the heart. Meet a girl.
  • Tree Revelation. Illumination and Experience revelation.
  • Save Sophia. Stamina 0+ and Save Sophia.

New options:

  • Nobility.
  • Resourcefulness.
  • Spirituality.

Year 1126. Neighbor down the street.

  • Pounce on Thomas. +1 Nobility, +1 T??wt.
  • Plead guilty to your brother. +1 Resourcefulness, +1 Thomas.
  • Solve everything peacefully. +1 Spirituality, +1 Thomas.
  • Listen to your brother first. +1 Unity, +10 Stamina, +1 Thomas. Thank you Nathan. We don't have it.

1127 year. Dashing horses:

  • Shield Sophia from the horses. Stamina 0+. Fate event. +1 Nobility, Resourcefulness, Spirituality, -5 Stamina, +1 Death. It is important to have a positive balance of power, so follow the entire sequence for the first chapter.
  • Stay put. Sophia knew death.

1128 year. Stephan's arrival:

  • Insult brother. +1 Resourcefulness, Quarrel with Stefan, Stefan -1, Gloria +1.
  • Keep up the conversation. +1 Nobility, +1 Gregor.
  • Stand up for Gloria. +1 Gloria, +10 Stamina.

1129 year. Scarf on the pavement:

  • Return Octavia's handkerchief. Event "Affairs of the Heart". -5 Reserve strength, Octavia remembered you.
  • Hide loot. +5 Stamina, +1 Thomas.
  • Leave a scarf as a keepsake. +10 Stamina.

1130 year. Storm of expectations:

  • Focus on law and history. +1 Nobility, +1 Robert.
  • Go to the aid of Tommas. +1 Resourcefulness, +1 Tommas.
  • Study theology. +1 Spirituality, +1 Lydia.
  • Make time for Nathan??. +10 Stamina, +1 Nathan.

Noble children:

  • Challenge Diderik to a fight. +1 Nobility, +1 Tommas.
  • Give Diderik to the teachers. +1 Resourcefulness, +1 Tommas.
  • To exhort noble children. +1 Spirituality, +1 Tommas.
  • Shake hands with Diderik. +1 reputation, +1 Robert, -1 Tommas. Requires no more than 1 reputation with Tommas.

1131. white tree:

  • Follow the girl to the temple. Event Matters of the heart. We have already completed it! Power reserve -5, acquaintance with Jeanne. Jeanne +1.
  • Stay with the pilgrim. Spirituality +1, Zhanna -1.
  • Go to the tree. +10 Stamina.
  • Open to revelation. +1 Spirituality, acquaintance with Jeanne. Requires the Insight event from the first chapter.

A shadow of the past:

  • Recognize Gloria as a sister. +1 Gloria, +1 Lydia.
  • Get away from Gloria. +1 Nobility, -1 Gloria, -1 Lydia. Requires no more than 3 relationships with Gloria.
  • Get away from the answer. +5 Stamina, -1 Lydia.

Nobleman's Lot:

  • Rush into battle. Stefan +2.
  • Follow your brother's orders. Nobility +1, Stamina -5, +2 Stefan. Requires Stamina 0+, don't quarrel with Stefan. The event "Shame on Stefan" is activated.
  • Run after the guards. +1 resourcefulness.

Forbidden love:

  • Remind of noble honor. Event Shame on Stefan, +1 Nobility, +1 Stefan.
  • Help Stefan. Event Shame on Stefan. +1 Spirituality, +1 Resourcefulness.

Judging offenders:

  • Support your father. +1 Reputation, -1 Unity, +1 Robert, -1 Gloria.
  • Lie to your father. +1 Resourcefulness, -2 Robert, -1 Gloria, -1 Gregor. The event "The Secret of Gloria" is activated.
  • Convince your father. Requires 0+ Stamina, 2+ Robert. We have this option blocked! -1 Reputation, +1 Unity, +1 Spirituality, +1 Nobility, -5 Stamina, -1 Gregor.

Poets:

  • Convince Gloria to leave society. Event "Gloria's Secret", +1 Nobility, +1 Spirituality. The "Nathan's Guidance" event is activated.
  • Save Gloria's secret. +1 Gloria, +1 Resourcefulness, Gloria's Secret Event.

Childish question:

  • Assuage Nathan's fears. "Nathan's Instruction" event. +1 Spirituality, +1 Nathan.
  • Confirm Nathan's concerns. "Nathan's Instruction" event. +1 Nobility, +1 Resourcefulness.

1132. Agony:

  • Run after Nathan and Gloria. -1 Wealth, +1 Resourcefulness and Spirituality, Gregor True death.
  • Interfere with grandfather. +1 nobleagility and resourcefulness, -5 stamina, Gregor True death, -1 Gregor. Requires no more than 2 Gregor reputation and 0+ Stamina.
  • Don't bother grandpa. -1 Wealth, +1 Resourcefulness and Nobility, +2 Spirituality, +1 Death, Gregor True death, +1 Lydia, +1 Gregor.

Recent honors:

  • Return stylet. +5 Stamina, -1 Robert, +1 Nathan.
  • Shed blood. +1 Robert. The "River of Blood" event is activated.
  • Ask for blessings. Event "River of Blood". +1 Stefan and Robert. Requires 6+ Nobility, 2+ reputation with Gregor.

Fugitive:

  • Interfere with Otto. You need to save Sophia at the beginning of the chapter. Another option with the "Affairs of the Heart" event. Sofia +1, Sofia Trust.
  • Return Sophia to Otto's hands. Sophia must know death at the beginning of the chapter. Sophia Merciless, -2 Sophia, +1 Otto.
  • Help Sophia escape. Event "Affairs of the Heart". -5 Stamina, Sophia Confidence, +1 Sophia.
  • Lay low. +5 Stamina, Sophia Embittered, -1 Sophia.

Last night:

  • Go to your father. Nobility +2, Robert +1.
  • Go to mother. Spirituality +2, +1 Lydia.
  • Go to Gloria. Resourcefulness +2, +1 Gloria.
  • Go to Nathan. +10 Stamina, +1 Nathan.

All events completed!

Chapter 3?t

At the beginning of this chapter, new qualities will be formed from the parameters of the previous chapters. In our case:

  • 5 Sentience + 5 Nobility = 10 Diplomacy.
  • 5 Sensitivity + 5 Resourcefulness = 10 Manipulation.
  • 5 Sensitivity + 6 Spirituality = 11 Theology.
  • 6 Decisiveness + 5 Nobility = 11 Valor.
  • 6 Decisiveness + 5 Resourcefulness = 11 Secret plans.
  • 6 Decisiveness + 6 Spirituality = 12 Eloquence.

All events:

  • The path of the unforgiving. Stay commoner.
  • The Path of the Priest. Enter the seminary. 10 Theology or 10 Eloquence.
  • The way of the noble. Go to university. 10 Diplomacy or 10 Valor.
  • True death. Accept true death or die a fourth time.
  • Save Ailis. Don't let her die.
  • The destruction of the unfortunate. Issue a secret society. Path of the Undying.
  • Reckless on the loose. 13+ Manipulation, Deceive Felippe, Path of the Unrequited.
  • The bonds of friendship. Take an oath to Tommas. 3+ Tommas or Way of the nobleman.
  • Defense of the New Faith. 0+ Stamina, protect the new faith, the Way of the priest.

As you can see, follow all the events in this chapter will not exit. You will have to choose one of the paths:

  • The path of the idle
  • nobleman
  • Priest

Into the distanceIn the future, I may consider each of them, but for now, let's focus on the way of the nobleman.

Choosing a path - tips and tricks

Thus, from now on, you can choose one of three paths: the path of a commoner, a priest, or a nobleman. Each of them has its own plot twists. If you want to experience all the delights of the game, I suggest playing it from the third chapter three times, choosing three different paths.

The path of a nobleman is quite straightforward, but what's so surprising about that? In this thread, you can get an additional story with Octavia (the girl who got her headscarf back in Chapter 2) and learn more about the strange cult. Your passion in the nobleman branch is Octavia.

The path of the priest will allow you to learn more about the strange manifestations of the world in which Brante lives. You will have several sub-stories that will allow you to learn more about Gemini, the continent, the cult, and so on, get to know magicians and sorcerers. You will also learn about several church sects: New Faith, Old Faith, Willism. Your passion in this thread is Zhanna.

The path of the commoner is the most amazing. I suggest choosing it after you have passed the path of the priest and the nobleman! I will not spoil everything with spoilers, but I will say this - it is not as simple as it seems. IN?Our passion is Sophia.

The path is one thing, but you also need to keep track of what is happening in your family. Many decisions that are made affect Robert (father), Lydia (mother), Stefan (older brother), Gloria (sister), and Nathan (younger brother) in different ways.

It will not be possible to save the grandfather for this chapter! There are several things that can happen to a family and its condition is described by relationships with specific members, Unity, your reputation and wealth.

Finally, about the last chapter. By joining it, you can choose someone's side. This will be affected by the parameters on the strength scale, as well as some other things that will be required depending on the path chosen earlier - nobleman, priest or commoner. And specific qualities, formed from a couple of other characteristics.

There's always a fourth storyline, and that's the weird thing about it. Arknians. Twins. Senior. Jr. Live by your lot. At the top or at the bottom. Cult. Yellow reptiles, how to become a magician. All this is very intriguing. Especially when you experience your first death.

Path of the Noble

  1. If you want to be the heir, you'll have to get rid of Stefan...
  2. If you accept Gloria into your home, either by conspiring with her, or h?With Family Unity, your reputation will drop to 0 and the family will be disgraced. Keep this in mind if you want to improve your pedigree.
  3. If you have level 10 Wealth, a decision will appear that will give reputation. This will start a chain reaction that will allow you to earn enough reputation for subsequent events (level 10). It's hard to get 10 Wealth in this storyline, but it's doable.
  4. If you enter the romance branch with Octavia, you will have two paths: the best and the worst. You must know about it. The decision will be made the moment she asks you to stay with her.
  5. Octavia is the leader of the reptilian cult. A separate sub-story is associated with them.

Path of the Priest

  1. Again, read the points about Gloria and wealth above.
  2. You won't have the option of romance with Octavia, but you will still infiltrate the cult. If you advance this branch to the end, you will get a lot of characteristics and a bonus option a little later.
  3. Another interesting plot is connected with the surveillance of Ulrich. Don't miss it!
  4. Beware Jeanne. Either commit to it, or don't do it at all. Compromise is possible here, but will have its consequences.
  5. There is no hidden grand plan in this journey. There will still be an uprising in the fifth chapter, and you will definitely have to make a choice. However ?You can become a martyr and die so that the rebellion fails.

Way of the Commoner

  1. If you want to follow the path of the Defender of the Empire and win a peaceful victory, there is a hidden requirement (except Strength 3+ and so on). Sophia must survive the second chapter and beyond! Therefore, do not kill her in the fifth chapter !!!
  2. Read about wealth above. In this branch, earning wealth is quite simple through a few right decisions. For example, you should invest in a printing house.
  3. Felippe will always have an event during which he will condemn you if you try to get around him with the help of any of the three conspirators (Sophia, the mayor or a powerful nobleman). You can find a way out, but there are some requirements that must be met in order to bluff.
  4. If you upgrade the Spynet to 10+, start an event to detect a mole in the group.
  5. Gunpowder will be needed later when you find a weapon crate. Thanks to this, you will be able to strengthen your army in the fifth chapter. It is not difficult to start an affair with Sophia. But keep the events of chapter five in mind as she will lead the uprising.

Secret Achievements Chapter 1-3

Chapter 1-2

Beloved grandson

Are you up?He respected Gregor Brante.

Obtaining condition: relationship with Gregor Brant +5
1 chapter
- Pull out the soldiers (requires determination 4)
- Kindly greet the Baroness
- Admit
- Kiss the sword
Chapter 2
- Keep up the conversation
- Do not disturb

Chapter 3

Not on the way

You ended your friendship with Tommas.

Acquisition condition: selection in the dialog
- End friendship

Top of the Pillar

Your soul has gone to the top of the Radiant Pillar.

Receipt condition
- Go to the top of the pillar (after true death in dialogue)

Foot of the Pillar

Your soul has gone to the foot of the Radiant Pillar.

Receipt condition
- Go to the foot of the pillar (after true death in dialogue)

Secret Achievements Chapter 4-5

Chapter 4

Blood Lesson

You accepted true death at the hands of Dorius Otto.
Acquisition condition: Fail to cope with the trial against Doria Otto. Path of the Noble.
- Burn the case
ps Justice/Career does not have to be 10

Audacious refusal

You refused to grant the wishes of Octavia Milanides. Path of the Noble
Receiving condition: choice in option.
- Refuse

web of lies

You swore allegiance to three different people.

The path of the idle

Acquisition condition: Deal with Verman, Conspiracy with Egmont, Loyalty to Felippe.

- Keep the conversation private [Egmont]
- Make a Deal [Verman]

- Event Spy Network 6, Fellipe 2
Shake hands (Sonya is NOT merciless) / Agree (Sonya is merciless)

Please note This achievement may bug a little and not crash the first time, in this case, just start the chapter again and repeat the action??via again (should drop on Verman)

We have long arms

You tried to escape and were killed by the Secret Office.

Acquisition Condition: Escape

- Lay low (Sonya NOT collusion)
- Run away from the city

Smart student

You killed Inquisitor Ulrich with your own hands.

Acquisition condition: Kill Ulrich. Path of the Priest

Event starts when Strength Inquisition is 10, Ulrich = teacher

- Renounce Ulrich (Valor 12, Stamina 10)
OR
- Overcome Ulrich's Will (Prowess 12, Stamina 20)

Volecrat

You followed Ulrich along the Path of Will to the end.

Obtaining condition: Inquisition power 10, father Ulrich = Teacher, deaths up to 2. Path of the Priest
- Submit to his will (s.m "Volecrat option)"

God??fighter

You were able to resist the Will of the Gods.

Acquisition condition: Reject the will of the gods. The path of the priest, the path of the will of Ulrich. Theology 20, Willpower 30.
- Submit to his will
- Revolt against the twins

Fugitive heretic

You saved Father Mark from persecution.

Acquisition condition: Save Mark after being captured. Path of the Priest
- Rescue Mark from captivity (theology 15/ manipulation 10)

Wrath of the gods

You allowed the heretic patriarch to challenge the gods.

Acquisition condition: Do not succeed in the power of the inquisition / Faith. Path of the Priest
- Conclave Persecution

Chapter 5

Prophet Nathan

Nathan created his own doctrine of Gemini.

Obtaining condition: Nathan hope, instruction/revelation of the tree. Path of the Priest.

Chapter 2
- Open to revelation (conditional insight)
Chapter 4
- Strengthen (unity 8, stamina 0) / Cpl??Tit a family / Come to terms with the loss
- Call mother (conditional relationship with Nathan 3) / Let Nathan kill himself
Chapter 5
- Let him ask the elder

Master of Diplomacy

You have secured an alliance between Otto and El Born.

Acquisition condition: Defender, Rep 6, Diplomacy 20, Otto 0, Born is not mint, Chapter 4 Ending = Night of Serpents/Chains dropped). Path of the Noble.
- Reconcile Otto and El Born

Second date

You have returned Sophia to the hands of Dorius Otto.

Acquisition condition: Troops 1, secret plans 20, sleepy love/union. Path of the Undying.
- Get rid of Sophia

Massacre at Anisotti

The uprising led by Sophia won at the cost of a ruthless massacre.

Acquisition condition: Rebel side, Sophia at the head of the rebellion, Rebellion 6+
There are several options, the main thing is to take the side of the rebellion and not overthrow Sophia.

mutiny surrenders

The rebels surrendered to the mercy of the governor .

Conditions for obtaining: choose the side of the defender, it is very easy to get two at once after completing chapter 4 on the ending "Court of honor over Otto".

Defeat of the Rebellion

The uprising was put down by force.

Conditions for obtaining: choose the side of the defender, it is very easy to get two at once after completing chapter 4 for the "Court of honor over Otto" ending. (nobleman's path)

- Agree with father
- Leave Nathan
- wait
- Give into the hands of the Inquisition (not mint, no connection)
- Condemn Bourne (no mint, no shame, diplomacy 18)
- Challenge Otto to fight (no mint, nobles 1, born no mint)
- Defeat Otto
- Fight back with the defenders of the new faith (not mint, troops 1, strength 0)
- Disperse the crowd (def, troops 2, strength 0)
- Go to the born .... people +1
- Defeat the forces of the rebellion = DEFEAT THE REBELLION
OR
- Surrender city = REBELLION DEFEATED

Defeat of the Legion

The uprising won a decisive victory over the imperial forces.

Acquisition conditions: Rebel, 2 troops, 3 commoners, leading a rebellion.

City held

The rebels managed to repulse the Legion's attack and hold Anisotti for a while.

Conditions for obtaining: Rebel, troops 2, commoners 2, strength 10.
My pick up option. Path of the Undead, ending "Last Drop" Riot

- The family will leave the city (unity 6, Robert 2)
- Leave Nathan
- Bribe guards (god. 5, manip. 12)
- Gather a squad of conspirators
- Raise the crowd to protect the prefect
- Stop Sophia (troop 1, manipulation 20, sleepy love)
- leave
- Lead a rebellion
- gain strength
- Defeat the Legion = DEFEAT THE LEGION
OR
- Hold city = CITY HOLD

Peace with the Viceroy

The governor Guy Tempest was forced to accept the demands of the rebels.

Acquisition condition: Rebel, Troops 1, Nobles 1, Clergy 2, Commoners 3
My pick up option. Path of the Undead - Free City

- The family will stay in the city
- Leave Nathan
- Survive??at
- Raise the crowd to protect the prefect
- Capture and execute Sophia
- Save the new believers from massacre
- Lead an uprising
- Bring troops
- gain strength
- Achieve peace

All endings

Variant "Night of the snakes"

My characteristics from the beginning of the chapter:

  • Diplomacy 13
  • Valor 20
  • Theology 2
  • Eloquence 11
  • Manipulation 2
  • Secret Plans 9
  • Stamina 10

▽ Support Gloria
▼Make friends with judges
▽ Talk about winning the tournament - (winning the tournament)
▼ protect gloria
▽ Fulfill El Avilla's requirement

▼Justice Event 2
fulfill requests

▽ Settle Things Peacefully (Defender of the People, Strength 0)
▼ Side with Bourne
▽ Dine with Tommas
▼ Close newspaper
▽ Insist on Equal Relations = (Octavia 2, intrigued)
▼ Take the Father's Side
▽ Side with Octavia
▼Submit
▽ Contact your father
▼ Hand over to the Inquisition
▽ Agree to be a second
▼ Withdraw from Anisotti = (Born Promise)
▽ Let Gloria Perform
▼ Indulge with Octavia
▽ Search on your own
▼ Abandon Stefan's plan (at relationship 1) and Gloria (at relationship 1)
▽ Deny
▼Ask for protection from Verman (Verman 2/coverauthorities)
▽ Issue a fine

▼Career event 5, no stigma
Agree (Egmont No Deal)

▽ Quarry Event 8, no stigma
Take an envelope

▼ Eliminate Otto's minions (Thomas in cover)
▽Investigate (God 1, Secret Plans 10)
▼ Seek help from Octavia = (Milanid 0, Affinity/Favour)
▽ Raise the family (unity 7, Stefan is alive without collusion, gloria is not at the wedding, in the house)
▼ Accept Beloved Transformation (Intimacy with Octivia)
▽ Witness the oath (Thomas 4/bonds of friendship)
▼ Let Nathan kill himself
▽ Save the family
▼ Go Home"Otto Trial of Honor" OptionMy Initial Stats
AttributeNumberDiplomacy13Valour20Theology2Eloquence11Manipulation2Schemes9Stamina10
▽ Support Gloria
▼Make friends with judges
▽ Talk about winning the tournament - (winning the tournament)
▼ Protect Gloria
▽ Fulfill El Avilla's requirement

▼Justice Event 2
fulfill requests

▽ Settle Things Peacefully (Defender of the People, Strength 0)
▼ Side with Bourne
▽Dinner with Tommas
▼Close newspaper
▽Submit
▼ Take the Father's Side
▽Side to Octavia
▼ Submit
▽ Contact your father
▼Give andthe quisition
▽Agree to be a second
▼ Leave free
▽ Let Gloria Perform
▼Indulge with Octavia
▽ Get clues with Tommas (Tommas 2, not in cover)
▼ Abandon Stefan's plan (with relationship 1)
▽ Deny
▼ Seek protection from Verman (Verman 2/ patronage of the authorities)
▽ Issue a fine

▼ Quarry event 5, no stigma
Agree (Egmont No Deal)

▽ Quarry Event 8, no stigma
Reject (valor 13)

▼ Do not interfere
▽ Protect people from the list (strength 0, prowess 12)
▼ Provoke Akna (Might 0, Manipulation 10/Speech 12)
▽Give Strength = (unity 8, strength 0)
▼ Demand to return to family =
▽ Let Nathan kill himself
▼ Save the family
▽ Spread word among the nobility (career 9, diplomacy 15, strength 0)
▼ Summon Guy Tempest

Free City variant

  • Diplomacy3
  • Valor11
  • Theology1
  • Eloquence12
  • Manipulation14
  • Secret plans20
  • Stamina10

▽ Talk to Stefan
▼Recruit Rebels
▽ Order a family portrait
▼Support Stefan
▽ Side with Sophia
▼Publish a collection of new poetry
▽ Sell Jewels
▼ Keep the conversation private
▽ Dine with Tommas
▼ Negotiate with Egmontom
▽ Take Father's Side
▼Explain
▽ Refuse
▼ Make a deal
▽ Contact your father
▼ Print secretly
▽ Warn El Verman
▼ Turn to mother
▽ Invite Sophia to dinner
▼ Agree (Stefan's Plan)
▽ Ask for clarification
▼ Confess your love
▽ Use Tommas
▼ Lie to Felippe
▽ Take control of the unrest
▼ Deny your guilt
▽ Fulfill request
▼ Fulfill requirements
▽ Convince Gloria to Humble
▼ Protect Egmont
▽ Coming to terms with the loss
▼ Break with Gloria
▽ Let Nathan kill himself
▼ Save the family
▽ Seek refuge with Egmont
▼ Support Mayer Egmont

Option "Free Man"

  • Diplomacy3
  • Valor11
  • Theology1
  • Eloquence12
  • Manipulation14
  • Secret plans20
  • Stamina10

▽ Talk to Stefan
▼ Invest in a business
▽ Order a family portrait
▼ Support Stefan
▽ Agree with Felippe
▼ Hand over poets to father
▽ Sell Jewels
▼ Report Conversation
▽ Dine with Tommas
▼ Steal Gunpowder
▽ Take Father's Side
▼ Explain
▽ Make a deal
▼ Blackmail the judge
▽ Tell Felippe
▼ Arrange a provocation
▽ Take advantage of turmoil
▼ Agree Felippe
▽ Turn to mother
▼ Invite Sofia to dinner
▽ Oh??show
▼ Refuse
▽ Agree
▼ Agree
▽ Wish you a good trip
▼ Inform Tommas about the Rebel Nobles
▽ Deny your guilt
▼ Use preaching to recruit
▽ Shake hands
▼ Convince Gloria to Humble
▽ Report to El Verman
▼ Have a big ball
▽ Give strength to mother
▼ Break with Gloria
▽ Witness the oath
▼ Call mother
▽ Become Viceroy's Apprentice
▼ Seek refuge with El Verman
▽ Asking for help from family

Variant "Long Live the Empire"

  • Diplomacy3
  • Valor11
  • Theology1
  • Eloquence12
  • Manipulation14
  • Secret plans20
  • Stamina10

▽ Ask Stefan how are you
▼ Hire Spies
▽ Order a family portrait
▼Send Gloria to Valona
▽ Agree with Felippe
▼Publish a collection of new poetry (mystery of gloria, manipulation 12, gloria 2)
▽ Sell Jewels
▼ Report Conversation
▽ Dine with Tommas
▼ Report to Felipe
▽ Take Father's Side
▼ Trap Gustav
▽ Shake hands
▼ Spot the traitor
▽ make a deal
▼ Blackmail the judge
▽ Print secretly
▼ Take advantage of turmoil
▽ Have a big ball
▼ Turn to mother
▽ Invite Sophia to dinner
▼ Refuse (STEFAN)
▽ Refuse Gloria (GLORIA)
▼ Ask for clarification
▽ Confess your love
▼ Inform Tommas about the Rebel Nobles
▽ Use preaching to recruit
▼ Report to Felippe
▽ Give strength to mother
▼ Witness the oath
▽ Call mother
▼Save the family
▽ Kill Sophia

Option "Goodbye Counselor"

  • Diplomacy3
  • Valor11
  • Theology1
  • Eloquence12
  • Manipulation14
  • Secret plans20
  • Stamina10

▽ Talk to Stefan
▼ Hire Spies
▽ Order a family portrait
▼ Send Gloria to Valona
▽ Agree with Felippe
▼ Hand over poets to father
▽ Sell Jewels
▼ Keep the conversation private
▽ Dine with Tommas
▼ Give up gunpowder
▽ Take Father's Side
▼ Explain
▽ Get away from answers
▼ Blackmail the judge
▽ Print and distribute
▼ Recruit the dissatisfied to the last straw
▽ Spot the traitor
▼ Interrupt Gloria
▽ Invite Sophia to dinner
▼ Agree (Stefan's Plan)
▽ Refuse (help Sophia capture Otto)
▼ Wish you a good trip
▽ Call people to riot
▼ Deny your guilt
▽ Don't interfere (Tommas' fate)
▼ Deliver Felipe
▽ Convince Gloria to Humble
▼ Report to Felipe
▽Free the Underground
▼ Coming to terms with the loss
▽ Keep in touch with Gloria
▼ Let Nathan kill himself
▽ Save the family
▼ Usecomplete Felippe's plan

Volecrat variant

  • Diplomacy16
  • Valor10
  • Theology16
  • Eloquence9
  • Manipulation9
  • Secret Plans3
  • Stamina0

▽ Support Zhanna
▼ Blame the residents
▽ Share news from the capital
▼ Contact Nathan
▽ Distribute Nobles
▼ Detain the apostates
▽ Leave
▼ Deny Father Lennart
▽ Take Father's Side
▼ Kill a prisoner
▽ Destroy circulation
▼ Instruct parishioners
▽ Take to the Inquisition
▼ Agree
▽ Support Ulrich
▼ Let the fanatics break into the temple
▽ Pacify Ariadella
▼ Let Gloria Perform
▽ Capture Mage
▼ It's a miracle
▽ Blame Cassius
▼ Do not interfere
▽ Mentor Nathan
▼ Trap Mark
▽ Send for mentor Ulrich
▼ Coming to terms with the loss
▽ Let Nathan kill himself
▼ Deny everything
▽ Submit to his will

Variant "Godfighter"

  • Diplomacy15
  • Valor10
  • Theology17
  • Eloquence7
  • Manipulation8
  • Secret Plans3
  • Stamina15

- Get away from the answer
- Chat with Nathan
- Blame the residents
- Share news from the capital
- Contact Nathan
- Reject a gift
- Become part of the circle
- Dine with Tommas
- Refuse Father Lennart
- Sungo to father's side
- Kill the prisoner
- Destroy circulation
- Refuse help
- Agree
- Pacify Ariadella
- Support Ulrich
- Interrupt Gloria
- Save Jeanne
- Extend Revelation
- Abandon ((from Stefan's plan))
- This is a suggestion
- Blame Cassius
- Keep out
- Mentor Nathan
- Trap Mark
- Save Mark from captivity
- Bring the family together
- call mother
- tell the truth
- Save the family
- Obey his will
- Revolt against the twins

Variant "Fire of the New Faith"

  • Diplomacy13
  • Valor3
  • Theology19
  • Eloquence10
  • Manipulation10
  • Secret plans2
  • Stamina25

▽ Avoid answer
▼ Chat with Gloria
▽ Reassure residents
▼ Order a family portrait
▽ Contact Nathan
▼ Sell Jewels
▽ Become part of the circle
▼ Leave
▽ Help Father Lennart
▼ Take the Father's Side
▽ Kill a prisoner
▼ Make edits to texts
▽ Contact your father
▼ Support Lennart
▽ Contact the governor
▼ Remove charges
▽ Recognize what is happening as a miracle
▼ Leave silently
▽ Turn to mother
▼ Help Jeanne
▽ Extend Revelation
▼ It was an obsession
▽ Lean on New Believers
▼ Mentor Nathan
▽ Capture Mark
▼ Rescue Mark from captivity
▽ Coming to terms with the loss
▼ Stopit's nathan
▽ Tell the truth
▼ Break family ties
▽ Do not interfere with fanatics

Variant "Overthrow of Cassius"

  • Diplomacy - 8
  • Valor - 8
  • Theology - 16
  • Eloquence - 17
  • Manipulation - 8
  • Secret plans - 8
  • Stamina - 15

▽ Talk to Stefan
▼ Reassure residents
▽ Order a family portrait
▼ Contact Nathan
▽ Sell Jewelry
▼ Become part of the circle
▽ Leave
▼ Help Father Lennart
▽ Take Father's Side
▼ Support Zhanna
▽ Make changes to tests
▼Refused to help
▽ Refuse
▼ Recognize what is happening as a miracle
▽ Turn to mother
▼ grab mage
▽ Go to Father Lennart
▼Follow the Viceroy's order
▽ Drop charges
▼This is a miracle
▽ Lean on New Believers
▼ Leave silently
▽ Judge Nathan
▼ Negotiate with Mark
▽ Bring the family together
▼ Call mother
▽ Tell the truth
▼ Save the family
▽ Depose Cassius

Option "Only His Will"

  • Diplomacy - 8
  • Valor - 8
  • Theology - 16
  • Eloquence - 17
  • Manipulation - 8
  • Secret plans - 8
  • Stamina - 15

▽ Argue with Jeanne
▼ Talk to Stefan
▽ Blame the residents
▼ Order a family portrait
▽ Contact Nathan
▼ Pro?buy jewelry
▽ Preach
▼ Leave
▽ Refuse Father Lennart
▼ Take the Father's Side
▽ Kill a prisoner
▼ Make edits to texts
▽ Refuse help
▼ Argue
▽ Pacify Ariadella
▼ Support Ulrich
▽ Turn to mother
▼ Capture Mage
▽ Go to Zhanna
▼Instruct the Angry Crowd
▽ It's a miracle
▼ Refuse
▽ Mentor Nathan
▼ Trap Mark
▽ Send for Jeanne and Lennart
▼ Restore Temple
▽ Bring the family together
▼ Call mother
▽ Deny everything
▼ Save the family



Reviews

Dragon Age: The Veilguard Review After Complete Playthrough

COMMENTS

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Army RP Roblox Codes — December 2024