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ShowGamer.comWalkthrough The Light Remake

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Walkthrough The Light Remake

We offer a detailed walkthrough of The Light Remake quest from Sergey Noskov, the developer of the 35MM game.


Watch the introductory video. Exit through the nearest door and remove the lantern from the wall. Use F to turn it on and off. Go right. To the right is a washroom. Enter it and take the pipe from the sink. It will serve as a scrap. Opposite this room there is a door with a clogged board. Use the pipe on the board, and then go into the large corridor. Examine this floor, but do not rush to go down. There is a lecture room on the floor, which is locked (you don't have one). There is also an archive. To get into it, use the pipe. At the end of the archive is a cabinet with a three-digit combination lock. There is a clue on the wall: "When the order is clear, the images will give the answer."

Go down the stairs to the first floor. Don't leave the building. Examine the side rooms. They are open. In one of them, there is a note on the table: the director ordered the work of the backup generator in the basement. There is a lamp on the same table. Turn it on and then examine the green lockers. In one of them you will find a key with a green tag (on the bottom shelf).


Go outside (before the exit, there is a map hanging on the wall; if?? take it, you can open it with the "2" key) and go left along the building, past the "Building 3" sign. On the left there will be a descent into the basement, but the door is closed. The key to it does not fit (as well as to the archive). Walk around the building and open the yellow bus. There is a note in front, which says that all the people were suddenly gathered and taken to the building. There is a can of fuel on the seat of the bus. As you understand, it will be needed for the generator.

Go back. In the trunk of the red "Niva" you can find some kind of device, but the hero will not pick it up. There is a building nearby. The door inside is wrapped with a tow rope. Opposite building 3 (large building) there is also a green house number 15. The door inside is locked.

Return to building 3. To the left of the stairs to the second floor there is a small corridor (from the right stairs). Go there and open the first door on the right. A sparrow sits on the table. Read the note there. A call from the Ministry confirmed that the administration was gone. Pick up the key with a blue tag lying in the closet on the right. Climb to the second floor and use this key to open the lecture room. Climb to the very top and inspect the projector. It's working, but there's no electricity or film. There is nothing more to do here. Leave the lecture room and in one of the rooms opposite (all doors are open) find an overturn??th cabinet with a "cross". It will hang through the window. Push him down, go down and find the fallen cabinet to pick up the key with the red tag . This is the basement key.


Go to the basement using the key and find the lighter on the table on the right. There is also an electrical box on the wall. It needs a fuse. A little further is the generator itself. Pour fuel into it from the canister, but it will not work with the lever on the right (again, because of the fuse). There is a note on another table with a lamp. Did people lower everything they needed downstairs, intending to live underground?

Go outside and go to the building near the bus. The one whose door is rewound with strong twine. Select the lighter by pressing "4" and approach the rope to burn it. Inside, examine the table and read the note . The part is hidden in the second cabinet, which sticks and opens when the others are open. The note also says that the clock rose symbolically. Open lockers 1, 4 and 6 (pointed to by the clock hands), and then open locker #2 and take the fuse . Run to the basement, insert the fuse into the shield on the right and activate the generator (if you filled in the fuel from the bus).


Starting the generator, you will hear a siren. You can't go upstairs. Instead ofthen go deeper and you will see that the massive door of the shelter has opened. Go to the shelter, go forward to the toilet and see the inscription on the mirror "Who". There is a note next to it. Exit back and go to any corridor on the right. This is the same corridor that will bring you back. But the inscription "Who gave you ..." will appear on the mirror. Go back along the long circular corridor and look into the toilet. Now the inscription reads "Who gave you the right???". Again iditol into the corridor. This time on the right (if you entered the nearest opening) there will be another path leading to the light. Go in that direction and read the note on the table in the next room. You will find out that people in the shelter began to die from radiation and so on.

Open the door, go right to wing A until you find the icon with candles. Go back and you will see that next to the flashing red lamp, the grate has opened. Go through and read the note nailed to the wall on the right with a knife. Go back and go to the B wing. This will get you to a door with a combination lock. A little to the right licks a note . But the clue to the castle is in the note you read before entering here. In which it was said that people continue to die. And their number is indicated there - 638 people. Enter this code on the lock.


Go outside, simultaneously picking up the phone and removing the board?? doors (select pipe). Outside is a white car. Look inside and take a coin from the driver's seat. Enter building 3 and follow the corridor to the left of the stairs leading up. At the end of the corridor (don't enter the rooms) you can open a metal double door. You will find yourself in a corridor where there is a slot machine in the corner. Insert a coin, use the arrows and catch the cubic part with the "mechanical paw". Hold E to move away from the machine and pick up the part from the floor.

Run to the lecture room on the second floor, go forward to the teacher's table. There is a note there. Go along the seats along another corridor and find a room. Insert the part from the machine into the shield and turn the wires so as to connect the large toggle switch to the second and third.


Then go to the first floor and inspect the hanging boards. In one of the rooms there are photographs with the numbers 8, 7 and 4 (June 4). Climb to the second floor and open the combination lock on the archive cabinet. But the code is 074 (blank photo). Take the film from the cabinet, then return to the lecture room andinstall it on the projector. Watch the video. Go down and exit the lecture room. Wander through the maze, reading the graffiti on the walls. When you see the light, first turn into the corridor on the right to find the last note . And then go into the light. Follow the path until you begin to ascend into the sky. The Light Remake walkthrough is complete.