Move to the right, following the huge creature that stole the small one. Get to the cliff and click on the "play" button that appears. Loading.
Continue to follow the kidnapper, jumping up with the W key. When he throws down the cobblestone, then go through it and go to the right. Push the broken wooden beam with the D key. As a result, you will find yourself in a short cave. Go through it, move the cube under the cage with the creature. Stand on the cube and jump to the cage to save the creature (1/26) .
Move the cube to the ledge on the right and use it to jump up. Follow the villain, jumping over the ledges. On a location with a mechanism consisting of two wheels and a rope, pull the lever highlighted with a white dot. To do this, press the "Space" key. A passage will open on the left. Go there and drag the small cube to the ledge on the right. Use it to climb higher and follow the kidnapper.
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Pull the other lever to lower the left one and raise the right one. Jump higher. Follow the villain into the mine ahead.
Approach the cliff on the right and pull the lever. Jump on the raised rocks. Go to another cliff, a platform will appear. Climb over it to the other side. Next will be a hungry and bloodthirsty plant. You may need to drop the hive in front of him. To do this, jump up 3-4 times, touching the hive. After the plant eats something and falls asleep, walk past it.
Climb down to where the villain is. There are several wheels on the location and a cable stretched between them. Go all the way to the right. Go up the hill to find a niche. There is a lever here. Pull the lever and go left. A platform rises from the ground. Stand on it and jump onto the wooden structure on the right. Go right to push the cube down. Push the box to the right, almost to the stop. Use it to jump up the ledges to the top.
Go right, jump on the platforms. One of them descends and rises after a few seconds.
Jump over the flying bombs to get close to the kidnapper, who will immediately hide. Follow right. There is a lever at the top of the wooden structure, but you can't reach it yet. Go to the right side and activate a small remote with a white object by clicking on the "Space". Jump over the cube on the right and push it to the left. Lower the platform down by pressing the same remote control. Push to the wooden structure with a lever, use it to jump up and pull the lever. Now push the cube back to the right side. Raise it higher with the help of the same platform that works from the remote control. Push to the ledge on the right, use the cube to jump up. Go right. At the top you can see a cat. Climb down and move on until you see a creature in a cage.
Go to the right and activate the familiar remote. A cube will appear from under the ground. Push the cube all the way to the left, towards the wooden structure on which another cube stands. Jump higher, jump over the gap to the left and jump from the high ledge to the cage. You saved the second creature (2/26) .
Push the top cube on the structure to the right so that there are two cubes on the ground. Pay attention to the index sign with the image of a geometric angle. Place one of the cubes to the right of the remote and click on the remote. The cube will go down. Place a second cube on top of this cube by moving it to the right. Now click on the remote to raise the bottom cube. You have a construction of two cubes. Push these cubes to the right, they should lean against the wall. Jump to the very top.
There will be an index sign with a depicted hexagon. Go to the control on the right, click on it and go down. Walk right. Jump onto the ledge with the big remote and the circles. At the bottom there is a third index sign with a circle and two sticks. So, go to the remote control and you will see six images in front of you. Mark with a "Space" those images that you have seen: a geometric angle, a hexagon and a circle with two sticks. A passage will open further.
Go right, jump over the water hole. On the right, the spikes go up and down. But in front of them there is a small stone on wooden sticks on top. Jump on it and jump up to see the cage in the dark. Save the third creature (3/26) .
Now move under the blocks with spikes. Get to the villain who will block the passage. The lever is now inactive. Go back through two spiked blocks and stand in front of the third one, which is located near the ravine with water. When he falls down, then jump on him and stand. You will go upstairs to a secret room. Jump up to the ledge and pull the lever with the green lamp. Climb down and approach the lever on the right, which is now active. Pull it and open the passage.
Move to the right until you see a large hole. Jump on the wooden platforms so that you have time to jump onto the fallen block with spikes. Climb up on it and jump onto the ledge on the right. There is a wooden cube here. Jump over it and go up the hill on the right. Here you will find the key .
Exit back and push the cube all the way to the left. In the place where the cube was, there is a remote control with a round button. Approach and click on it (Space) to make it light up. Use the cube to jump onto the ledge on the left and go up the hill to find another creature (4/26) .
Climb down and jump on the blocks with spikes to the right. On two suspended logs you need to swing. To do this, run along the logs from side to side. Where the log moves, you must also run there (to that part of it). Jump on three more unstable platforms and use the key on the keyhole on the right. Save another creature (5/26) in the cage. Go right, click on the white round button and move to the next level.
Level 5
Go right. At the top you should see two tanks - a large one and a small one. The path to the right is blocked. But not far from the barrier in the ceiling there is a hole. Jump up to notice the lever on the ledge. Pull this lever and the small container will dangle from the rope. Go to a large container. There is a lever on the bottom left of it. Pull this lever several times to fill the small reservoir with water. When it drops to ground level, a passage to the right will open.
Move there, push the huge block in the pit to the right to reduce the volume of the water pit on the right. So the wooden board will rise even higher. With more help, jump onto the ledge on the right. Go down one step. On the right side, you will see a villain shooting at you with a bow. But you go into the wall on the left to find a gear in a niche. Roll this gear to the right. Push it to the pit with water. Drop down. The water level will rise, but this is not enough. There is a lever on the left side of the ledge. Pull it, the second gear will fall. Push it to the right. Drop into the water. Finally, do you see the third gear hanging from the rope? Jump on it a few times until it falls down. Push the third gear into the water. The remote with the lever on the ledge on the right is activated. Pull the lever, wait for the wooden structure to fall, and go to the next level.
Level 6
Go right and pull the lever. Having risen to the top, go past the index sign with the image of a head and two bones. Soon you will see the second lever, but don't rush!!! To the right of it, there is a niche in the wall. Go there and save another prisoner (6/26) .
Pull the lever and drop down. Do not rush to jump down, because there is a huge monster below. When he leaves to the right, then go downstairs and go left. Jump onto the ledge to save the prisoner (7/26) .
Jump down from the ledge to break through the boards. Move to the bottom right until you find a lever. Pull it when the monster passes to the left above you. You will rise above. Go right. In the place where there is a sign with a hint (the creature falls and breaks through the boards), you need to jump and land to break through the floor. After falling down, immediately run to the right. Jump onto the ledge. That's it, you escaped the monster.
Walk right. You can jump inside the structure to find a remote with a round white button inside. Do not rush to click on it. Go to the right and you will see a lift with a lever. Jump on it and pull the lever. Climbing up, jump onto the ledge and press the round button on the second remote control. You will hear the countdown start. Quickly jump down, go left and jump inside the structure. Press the button on the first remote control. Now run to the right. At the top you will see two burning light bulbs. Until they go out, pull the lever on the wall to the right.
You must press the button in the following sequence (numbered from bottom to top): first and only, second from bottom to top, fourth from bottom to top, third from bottom to top, fourth from bottom to top, first from bottom to top, second from bottom to top. Puzzle solved! Opened the passage on the right.
Level 7
Move to the right. See the spikes in the ground? Pay attention to the direction in which they stick out. When you get closer, some creatures will jump out of the ground in that direction. Contact with them will lead to the death of the protagonist. Pass through this segment. At the first ledge, go into the wall to find a lever in a niche. Pull the lever. Follow the top, jump on the falling and rising platforms. All movements occur at the same frequency.
Move on. It is impossible to go through the cave on the right, because arrows will hit you. Before entering the cave, note that there is a cube in front of the ledges. Move it to the right. There will be broken boards under your feet. Jump on them 2-3 times and fall down. Rescue the prisoner (8/26) .
Move to the right, arrows will fly again. As soon as they fly, you must stand in a safe place. Go right and move to the next level.
Go right, avoiding the spikes under your feet. Use jumps to dodge dangerous creatures. Next, there will be a segment with moving platforms. Please note that there are narrow high platforms along this stretch. You have to jump on moving things and jump onto these platforms. The fact is that moving platforms do not always go close to each other. Sometimes there is a large gap between them and you will not be able to overcome it in a jump. And you can't fall to the ground! Therefore, you need to jump onto narrow slabs.
Jump on three tiles. Take your time as they won't fall. Jump to the raised platform, and from it - to the fourth slab. Get down to the ground. On the right there is a tile with which you can jump onto the ledge. Get on it. Wait for a monster to fly out of the ground, go down to the right and enter the mountain. In the niche you will find the key. Take the key, and when the monster flies out of the ground again, then return to the tile and jump onto the ledge on the right. Use the key on the keyhole to make a bridge appear.
Follow right. Upstairs you will see a villain with a cage. There will be another cell on the left. Going to the right is not recommended, because the arrows will kill you, and you won't be able to escape from them. You see two small wooden posts on the ground. Jump between them twice to break through the floor.
There is a rock on the left. Push it to the right to protect yourself from arrows. When the arrows fly out, then move through the stone to the right. Pull the lever. Take the hanging key, and then move, carefully and slowly, another stone. When the arrows fly out, then go to the keyhole. Rescue another prisoner (9/26) and then jump to the ledge on the upper right. Go to the next level.
Level 9
Next will be moving two-level blocks. On the first one, jump to the lower tier (between two blocks). On the next structure, you need to jump to the upper level. Move on. See the moving platform on the right? Do not hurry. Find the crack on the floor and jump twice to get underground. Move the stone from the right side to the left side. Pull the lever to open the passage on the left, where the cage is.
Release the prisoner (10/26) , go upstairs and keep moving forward. Jump across the platforms until you reach other double blocks. Blocks must be jumped as follows: lower tier (between two blocks), upper tier, lower tier, upper tier, upper tier.
Move to the right, avoiding the arrows. Go to the next level.
Level 10
Winter came. Go right and jump to the left of the fire to break through the floor. Pull the lever. A bridge will appear on the right. Move along it, jump on the platforms, save the prisoner (11/26) under the ledge on the left. Run away from the avalanche or snowstorm to the right. You will need to jump on falling platforms, climb ledges and even have time to jump onto a moving platform in time. Run into the passage to hide from the storm.
Level 11
Go right, overcoming obstacles. Spikes will appear between the logs. You need to go from the first log 2-3 steps and jump forward so as not to fall for the spikes and jump over them at the same time. Pull the lever and jump onto the rising bridge. A storm will begin. Move to the right, jumping onto the ledges. When you see a log on the ropes, then push it to the right as far as possible. Jump onto the log, go to its left side to swing even more, and then jump to the right. Get close to the mountain to fall down. Go left to fall even lower. Go right and push the wooden fence. Go to the right, jump on the ledges above. After descending from the ledge, enter the niche on the left and pull the lever as shown in the screenshot below.
Move on, jumping on the platforms. Move to the next level.
Level 12
Go right, drive the villain away. To the left of the lever there is an ice panel. Click on it using the Spacebar. Solve a puzzle in which you need to connect pipes together. You should move between the squares using the S and D keys. Moreover, these keys allow you to move from left to right and up or down. The W key will allow you to exit the zoom. On the "Space" you need to rotate the tiles. The solution is in the screenshot below (you need to rotate the bottom right tile):
Move to the right, and when you see two logs hanging on ropes, then feel free to jump down. On the left in the mountain there is a niche in which there is a prisoner (12/26) .
Go further, push two cubes to the wall on the right and jump to the top. Jump over the hole to find another prisoner in the mountain on the right (13/26) .
Jump into the hole on the left. Move to the right, you will see a well and a lever. Go to the right, push the pyramid of boxes so that they fall down. Get to the key through the boxes, take it and bring it to the well. Now you can safely activate the lever to go down to a new level.
After going down, go left. Wait for the pendulum closest to you to start moving to the left. Follow him and stand by the cage to save the prisoner (14/26) . This place is safe. When the pendulums gather again above the hero's head, then move to the left. Jump over the small axe. Jump on the plates where spikes will appear. Jump onto the ledge, and hook the key from it. Move back. You must follow the large pendulum to stand at the cage just as both blades are above it.
Go right, pull the far lever and cross the bridge. Jump along the ledges to the villain who will hide. Move forward until you find a well. A passage will open, but there will be another well ahead. Go back a little and jump up the ledges to the right.
Follow the room with the key. The passage will close. You must quickly get to the right side of the room and pull the lever. This will open a passage. But just as quickly, you need to use it by returning to the left, since the spiked ceiling is about to crush you. Use the second key on the second keyhole and go right to a new location.
Level 14
Go right and pull the lever. Jump onto the lowered platform. Jump even higher and pull the lever on the left. Go to the cage with the prisoner on the right. Rescue the prisoner (15/26) . Jump to the right, go back and pull the same lever again to lower the platform. Go to the right side, up the slope and you will see the second lever. Pull on it. One way or another, a huge ball with spikes will start rolling from above. But if the platform on the left was lowered and you pulled the second lever, then it should come closer to you. Quickly jump on it. Wait until she leaves to the left, climb up to the cage where you rescued the hostage. Go right and move up the slope where the ball was rolling earlier.
Now you need to overcome the segment with pendulums. Platforms that you can jump on can be concrete, or they can be wooden. Concrete platforms will not fall, but wooden ones will fall a couple of seconds after you land on them.
The first platform is concrete - jump onto it. Wait for the pendulum to fly from you to the right, jump after it two platforms forward, where there will be a low concrete ledge. Wait for the pendulum to move to the left and jump two more platforms forward to the concrete ledge. Pick up the moment and jump to the nearby concrete ledge. Now you need to overcome the smaller pendulum. When he flies to the right, then after a short pause, jump on two wooden structures to the right. From the last structure, you will need to jump up to the right in order to get over the pendulum flying to the left side and fall onto the concrete platform from below. Now jump to the right as the pendulum cycles to the right again and swings to the left. Stop on a concrete platform in front of another large pendulum.
Here you need to wait for the pendulum to start moving to the right, and jump on two wooden platforms. On the second platform, just go to the right to fall to the concrete platform below without jumping. When the pendulum goes to the left, then jump on the ledges to the right. You will see the villain who will hide from you. Go through the place where he was, go down the small ledge and see the wooden sticks. Jump 2-3 times to break through the floor and find the prisoner (15/26) .
Move on, jump onto the concrete platform and immediately onto the wooden one. Do not hurry. On the wooden platform, wait a few seconds for the rock to fall from above. Quickly jump to the ledge on the right. Go to the right to a narrow ravine, but do not jump onto the adjacent ledge. Wait at the edge for two rocks to fall on the left, then take a couple of steps to the left and wait for the third rock to fall on the right. Jump onto the ledge and keep moving.
Jump onto the wide platform, which will begin to stagger. Don't go anywhere with it. It will go down and you can go right. The path from above is still impossible because of the red spikes. Pull the lever on the right and follow to the next level.
Level 15
Run across the bridge to the right, without stopping. Jump on narrow rocks. Follow another bridge where you will need to use jumps. Pull the lever to go higher. Next will be a difficult segment. You will see a structure in the form of a swing. Where you stand is where this thing leans. So, go to the right edge of the thing and start pushing it against the wall. Somehow it will start to go to the right. Now stand in this place until you see a red spike on your right at your level (it will be after the huge spike below). Go to the left side so that it goes down, and then jump over the spike. Next, you will need to walk along the platform to the left to the right, choosing a level so as not to crash into the spikes. It all depends solely on you.
Follow to the right, lower the lever and the button on the ground is activated on the left. Step on this button and watch the spiked wall rise. When it rises to the very top, then quickly jump over a narrow ravine and go under it. Stand at the wall on the right, the bridge will fall on the left. Quickly jump down into the hole. Approach the villain who will block the passage. Interact with the white panel on the wall on the right. Quickly place a circle with two sticks on the top of the circle opposite the arrow, and the letter “T” with a stick in the middle from the bottom opposite the arrow.
Level 16
Go right and jump down. Follow the left and jump into the trolley. Pull the lever on the left. The movement will start. After a few meters there will be a lever. Passing by it, you should have time to press the "Space". Move on. When you see a sign with a minecart and a left arrow, hold down the A key to slow down. Get to another sign where the trolley will stop. Instead of pulling the long lever, jump out of the cart by pressing W.
Pull the lever on the left and drop down. Go right and pull the other lever to go higher. Follow the rails until you see the third lever. Pull on it and you'll be at the top. There is a keyhole on the right, but you don't have the key. Blocks fall to the left. The two middle blocks are lowered together once, and the other time only the right of the two is lowered. Wait for the two center blocks to drop, and immediately run to the left under the penultimate block, which won't go down this time. When the block on the left goes down, go left and take the key .
Go back. To do this, wait for the two central blocks to go down again, stand under the second one from left to right, which will not go down. When the block on the right goes down, stand under it and wait for the last block on the right to go down. Run quickly to the right. Stand by the keyhole to use the key. The circular saw below will move, clearing the way for you.
Return to the minecart by the same route and pull the long lever. Move to the right, pull the lever to raise the bridge. You do not need to pull on the next lever, but you will need to brake on the A button. The other two levers in front of the circular saws will need to be switched. Go to the next level.
Level 17
Follow to the right, jumping over the buttons on the floor. You will be in front of a tunnel with falling blocks. Note that four blocks come first. The last two blocks are dropped together once, and the other time only the left block. Start moving in the cycle when both extreme blocks should go down. When the left block goes down, run to the right. It should be so that when you find yourself under the rightmost block, it will not go down.
The next four blocks are easier to pass. Rescue the prisoner (16/26) . Climb back down to the left, where the log is at an angle. Jump along its right edge, near the ledge with the cage. As a result, it should go down. In the niche on the right, find a small cube. Move it to the left to the right edge of the log. Move left along the log and jump onto the ledge. Jump even higher and run on top to the right side.
Go to the right and you will see a cart located on inclined rails. There is a lever near it, but it's too early to jump there. Jump onto the ledge on the left, where there is a second similar lever. Pull it and quickly jump to the raised platform above. Drive to the right, there will be a button on the floor. Go to the right, into the shadow to find a cube. Gently push the cube to the left, onto the button. Go down and jump into the cart. Pull the lever to start moving.
Of the three levers, pull the first and third (two extreme). Jump over the running saws while moving to the right. Go to the next level.
Level 18
Follow to the right, jump onto the log on the ropes and start swinging it. First, free the prisoner on the left (17/26) . Loosen to break through the wall on the right. Go there, turn the first lever several times to see another lever on the right. Turn for it, go back to the first one and switch once so that regular ledges appear on the right. Jump on them and you will see two other levers. Pull the right one to set up the first bridge. Turn left once and see if the bridge is correctly aligned on the right side. If not, then go back and pull the left lever once again, etc. Go into the shadows to be in the room with the crystal.
The top two circles rotate the crystal. You need this in order to find three correct symbols on the wall on the left. But it is not necessary to look for them, you can learn about them from us. From left to right, the bottom three symbols should be: a circle with a wand, a crossed out letter "P", something like a "remote control". All these symbols are on the wall to the left of the crystal. Screenshot below:
After setting everything, click on the green button on the right. The elevator will go down.
Level 19
After descending down, the first thing you will see is a huge circular saw on the right, staggering like a pendulum. Go to the right when she moves in the same direction and drop down into the first ravine. Move into the adjacent ravine only when the saw flies past you to the right. But be careful, because when moving to the left it is safe, but when it again flies to the right past you, it will hit this ravine.
The next ravine is closed, but if you jump on it from above, the overlap will break. Do this when the saw flies to the left. The same with the other ravine. Finally, when it flies to the left again, jump twice to the overlap of the adjacent ravine on the right.
There is a cage hanging on the ledge on the right - save the creature (18/26) . Move to the right and you will see rotating cubes. You need to jump to the surface where there are no spikes. Next will be rotating plates, similar to carousels. Get over them. After again 4-5 cubes with spikes.
There will be a bridge below. You must jump down to the slab on the bridge. If you jump to another part of the bridge, it will break. After going down, save the creature (19/26) in the cage on the left. Go right, but do not rush to jump onto the ledge. Push the crate hidden in the wall on the right. On the right side, a beam should extend over another bridge. Return and jump up. When you are on the upper bridge above the beam, then jump to break it. You will land on a beam. From the beam, just go down to the bridge from below. Since the height is small, the bridge will not break. Move to the right and you will see a transition to a new level. But at the top right there is a cell with a creature. Jump up there using the ledge on one of the platforms. Save a creature (20/26) .
Go to the next level. At the same time, you need to go down from the same ledge that you jumped on initially when you were going to save your friend.
Level 20
Jump up and push the big wheel to the right. Make it so that it blocks the path of the laser. Climb down and go where the laser does not reach. Next will be three more laser beams. Wheels are rolling above: take your time to pass them. When you run through the last beam, you will need to jump. Be careful, because the wheels that fall from above can kill the hero. Jump over the ravine with water.
Then you need to pick up the moment to pass under the rays, hiding behind the barriers from above. Then you will see a lever. Pulling on it will activate the faucet with the barrel at the top left. It must be done at a certain moment. See another grip on the right that moves the barrels? As soon as a new barrel comes out from above and starts moving to the right, then pull the lever. And then you will see for yourself what to do.
A large dog runs ahead. You can hide from her. Certain objects, when you stand near them, begin to brighten. This means that you hid behind them. The screenshot below shows what we are talking about.
When you see a lever, pull it to move a cube to hide behind. It will be necessary to return to the cube a little back, but this is necessary.
Next will be another segment with laser beams. There is a lever here. Pull on it to drop the wheel. As soon as the lever can be pulled again (after 1-2 seconds), then pull again so that the second wheel appears. When two wheels block two beams, then quickly run to the right. The rest of the beams pass under the left wheel. Pull the lever on the right to move to the next level.
Level 21
So here is the last level. There are evil people everywhere. There are saws on the left and right, but you need to pass them in a different manner. Let's go right first. The fact is that on the right, as for me, the segment is somewhat more complicated. Climb down the ledge, but be careful not to let the little man throw a bomb at you. When the saw flies past, then run to the right, avoiding the bombs. Next is the laser. Hide from him under the platforms and save the creature (21/26) on the right. Do this, jump up the platforms and pull the first lever. One of the creatures will disappear.
Now move to the left. There is a small saw here, so you have to jump over it. Moreover, it is advisable to jump twice. Jump over once, go a little to the left, and wait for her to go right again. Jump over a second time and boldly run to the left. Keep in mind that bombs are being thrown at you. On the left there will be a creature in a cage (22/26) . Approach him without stopping so that you don't get hit by arrows. Jump up the platforms and pull the second lever.
Further, nothing complicated, since all the monsters will disappear and only the leader will remain. Drop down and go right. At the end of the game, you are even given a choice: take the crown and become the evil king, or kill the enemy by pulling the lever on the left to activate the saw. This completes the passage of Toby: The Secret Mine.