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ShowGamer.comWalkthrough Trine 3: The Artifacts of Power


Walkthrough Trine 3: The Artifacts of Power

Detailed walkthrough of the third part of the popular platformer Trine


We get up on the first large circle and press R. We begin to carry out the first mission for King Pontius.

We play as the knight Pontius

We go to the right and collect the luminous triangles. We get to the crossing and destroy the obstacle on the left. Now we can go further. We see a big watermelon. It must be moved to the wall in order to climb it up. As we rise, we go to the right, and then straight to the cliff. We jump into the abyss while holding the gap, so we plan down with our shield. We continue in the same way until we go down to the very bottom. Next, we go to the right and destroy the rocks with the help of a large pendulum. So we collect the triangles and get all the way to the right. There is an elevator here. We get up on it and press the space bar when we are in the air from the jump, then we hold LMB and RMB. So let's lower the elevator down and open the door.

We play for the thief Zoya

We reach the gate, which will close right in front of us. We hold the LMB and aim at the large button on top of the gate, release the LMB, so we will shoot at the button and the gate will open. When we see the rings at the top, you need to cling to them with a rope. Just aim at the ring and hold RMB. The length of the rope is adjustable with the mouse wheel.So we wander around the neighborhood until we reach a room with two large buttons on the floor. We put the box on one of them, and we ourselves stand on the other button. This will open the gate. We reach the moment in the picture, we cross this abyss through the wall and the ledge on it.

Trine 3: The Artifacts of Power
Trine 3: The Artifacts of Power

Here you need to hook on the crossing ring and pull it to the left, where we will attach it to another ring. Here we cling to the door ring and scroll the rope through the pole and once again we cling to the rope for the same ring.


We play as the wizard Amadeus

We collect triangles and get to the place where you need to arrange large wooden cubes, set as shown in the picture. We get to the place where you need to press F to make a large iron cube appear. It needs to be lifted up and with the help of LMB stick it into the wooden floor. So let's make a path. Then we pass to the ship and continue the path to the right. We get to the river, where with the help of cubes we make a crossing for ourselves.

We see a suspension bridge. Its left end can be taken with telekinesis and put on a hook next to us. So let's go right. In the next room, you need to call a cube on F and put it on kn??pku to open the grate on top. We jump there and press the button. The path is open. In the next room, we collect triangles and with the help of a cube, which we put on the elevator on the right, we move upstairs, where we watch the cut-scene.

Neighborhood of the Academy

In this location, we can choose a convenient character during the game. So if we see the rings, then we need to take the archer Zoya. We hold down Tab and then one of the numbers 1 2 3. If we see an abyss that cannot be crossed, then we take King Pontius, who, with the help of a shield, will be able to fly over it. We get to the place where the archer is needed. Open the gate as shown in the picture.

We pass further, here you need to remove the ball from the statue, and then dive into the water using Ctrl. We become a wizard and put the cube on the lift, and we ourselves swim and climb up.

We pass to the location where we see the mill, you need to move there and take the king. We hit the tree and take the triangle. The tree falls and gives us the crossing. So we get to the big stone monster. We take control of the king and approach his leg. We beat him on the red bunch. He will fall, a new vulnerable spot will appear. Let's hit him there again. He will throw stones at us. If the king or the archer is killed, then we take the wizard and approach our body. The wizard will revive him. Then it will appearredness on the monster's face. We take the archer and hit the arrows in the face. Then we take the king and hit the belly of the monster. We watch the cut-scene and continue on our way.


Trine 3: The Artifacts of Power
Trine 3: The Artifacts of Power

We go further and enter the battle with small wooden monsters. We continue on our way and collect artifacts wherever we can. We reach the bridge, the way is blocked by an unusual fisherman. His hook caught on a branch. We need to help him. We take the archer and shoot the float. He will fall into the water. Then we take Amadeus and take prey with telekinesis, we caught a fish. We give it to the fisherman, after which he will free the bridge.

We deal with the monsters and jump on the rotating mechanisms. You need to take an archer and connect the rings of one mechanism with the ring of another. So we will make the mechanisms less susceptible to our weight. So we take the archer and with the help of grips we climb up. See the picture for the following tricks.

In the last picture, you need to stand on the edge of the suspension bridge and shoot the rope with a bow, swing the bridge there and jump up. We go to the crypt where we take the artifact and go down. Next, a fight with monsters awaits, after which you need to take the magician and do as shown in the figure. We act sltraveling way, we tie the ropes as shown.

falling down

We play for the king. We get to the cart, where we kill the goblin. We push the cart with a jerk to the place where the cubes fall. When one falls on the cart, it will roll backwards. So we can go upstairs. Next, we kill all the goblins, including the one who is in the elevator, since he does not allow the gate to open. We stand next to the cart and jump up, hold LMB and RMB in flight and press down S. So we shake the ground and the structure will go down, at this moment we push the cart strongly to the left. So she will be on top. She herself will roll to the right and give us the opportunity to climb higher. In the next obstacle, you just need to deftly jump from place to place. The mission will end there.


Forgotten parchment

We play Zoya. We run to the abyss and cling to the ring on the right, we pull this thing towards ourselves. When it is near the ground, let go of the rope and jump right on it, it will destroy the rock on the right from acceleration, as soon as we cross the abyss, we jump to the ground, then we move along the rings to the right.

In the next room, you need to hook onto the cart and pull it back. Without tearing the rope from the cart, turn it 90 degrees to the right. Then we push it. She will stumble. Underthis cart has a ring, we cling to it and with acceleration we jump onto the wall on the right. You need to jump from wall to wall to get to the upper ledge. As we get there, we will see the ring at the top left. We cling to it and jump. We see that a wooden cube has fallen on the cart. We go back to pull the cart to the left. As we move it to the left in a circle, we turn it 90 degrees straight. We return it to its original position. The cube that is on it must be moved with a rope to the button, so the door in front will open.

Astral Academy

We take the form of a king and cross the abyss in flight on a shield. To overcome the abyss ahead, you need to take the form of Zoya and hook the ropes on the rings and pull them towards you, as shown in the picture.

We climb higher and find balls on the sides. We rotate them with our feet so that all the lights on each side light up. We go to the right and see cubes that can be put on the wall to the glowing squares. You need to put them with a magician. Climb up, then go right. Here you need to do as shown in the figure.

Here, first, with a magician, we move the cube to the wall on the right. Then we cling to the ring by Zoya and move the ledge to the wall, then we swing and we find ourselves on the left. Next, we take the magician and call the cube, on which we stand and jump to the ledge.

Trine 3: The Artifacts of Power
Trine 3: The Artifacts of Power

We reach a place with a spring table. We jump a little on it with a magician and jump off it. Then we make a cube and put it under the table. Now we climb the structure and start jumping. As soon as we realize that we jumped well enough, we jump to the right. So let's get to the top. The next two obstacles are overcome as shown in the picture.

We take the magician and put the cube on the nearest bowl. We stand on the cube and take the king, jump it to another bowl. We reach the place in the picture without any problems. We take the magician and stand on one of the bowls. We take the cube and hit it hard on the bowl, it will begin to rotate rapidly, and we will jump to the right.

lone knight

In a jump, we plan to the ground on the right. Then, with the help of the wall, we climb the barrier. We jump on one rotating contraption, and then in a gliding jump to another. We interrupt the goblins, then we jump from the contraption, which we put into action with a push, to the right. We jump near the wagon and hit the ground with the help of LMB and RMB. The carriage will go to the right. Then you need to push her to the left, and when she approaches us, returning, we strongly hit the ground in a jump. So she will fly up and drive even furtherright. We continue the path.

Death brush

We jump down, then to the wall on the left. As soon as we touch the wall, we cling to the ring of the lift and move to the right. Next, we cling to the ring and reduce the length of the rope on the SKM to the rhinestone, since we can drown. After swinging, we jump onto the wall to the right, and from it immediately to the lift. Next, jump to the wall on the right, and then on the wall to the left, so we get up. We get to the room with the raft. We cling to the raft with a rope and pull ourselves. A monster will descend from above, two arrows are enough for him. Next, we jump onto the raft and cling to the ring from above. We pull the lift towards us as much as possible and hook it to the left ring on the left. So we can climb this lift. If you need an artifact, then we shoot at the rope and start jumping, so let's go upstairs, after which you can get to the artifact. When we find ourselves on the lift, we jump to the ledge on the right, and from it to the right. Next, shoot the button and take the artifact.

The Chronicles of the Guardian

At first, there shouldn't be any problems. Until we get to the folding ladder. We take the magician and try to knock out the stand so that the ladder goes down. Next, we fight with the Pontius skeletons and push the plates, as shown in the figure. We get to the place with the falling balls. We take the magician and capture one??n the ball, hit the support on the right, it will collapse.

We get into the episode with the flying stone head. When she is at the bottom, then jump on her. We take the magician and raise the plate on the right, which blocks the path, raise it with a cube. We go further and punch the way with a magician using a cube. In the next room, we are waiting for a fight with skeletons. When we kill them, you need to stand at the very gates and sequentially raise the lifts with a cube from left to right. So the gate will open and we will have time to go further.

Trine 3: The Artifacts of Power
Trine 3: The Artifacts of Power

We move on without problems, we mainly use the magician and his ability to hover on white boxes. We get to the place where there are two buttons on the wall, we take the archer and hit one of them, and we will climb up the walls.

We reach a place with a flying stone head. There are three buttons on the floor. On one we put a magician cube. Then we get on the other one. We are waiting for the head to start falling on us. At this point, we are on button 3. This will open the gate. We get to the place in the picture. We connect the rings with a rope through the beam, become a magician and put the cube on the button on the right. So let's go up.

A wizard epiphany

Snachala we stand on the near bowl of the mechanism. So we will push it down. Then we get down from it to the left. We take the cube and move it to the right bowl and hit it hard so that the left bowl rises. So we pass the beating stone and go further along the wall and this stone.

Next, take the cube and move it forward to make the crossing. We jump on it and immediately jump further, as we will outweigh the crossing, and we can fall. Here we are waiting for a fight with suitcases and a simple boss. We can kill the boss with a cube, just take the cube and place it above the boss. Then we press LKK. One hit is enough. Take the cube again and place it on the far side of the crossing, then cross it. To take the artifact, you need to go to where the cube was placed and climb the wall to the ledge.

Next, we proceed as shown in the figure. We beat the cube and fly up. In the next room, you just need to make a ladder out of cubes.

Wizard's Nightmare

We see a spring raft, to take the artifact on the right, you must first hit the raft with a cube, and then immediately jump onto this raft, so we can get the top. Do the same to go further to the right. We get on the rotating mechanism. We take a cube and lightly press on the right side of the mechanism, so we can stand on the base on the left and slowly move to the right.

?? the next task is to press the cube on the right mechanism. At this time, you need to stand on the stone on the left, so we will raise ourselves.

Trine 3: The Artifacts of Power
Trine 3: The Artifacts of Power

At the end of the episode, we will have a boss fight. we interrupt his electric friends with the help of a cube. The boss has a fireball in his hands. When he hits the ground with it, he will expose a vulnerable head. At this point, you need to hit him with a cube. When the ball falls from his hands, you need to shove our cube into his hands, in a few attempts you will be able to do this. Now we attract the attention of the boss at the wall in front. The bottom line is that when he hits the cube on the ground, you need to climb onto the cube and try to stay on it until the boss lifts it as high as possible. This is how we leave this place.

Redwood Forest

Without any problems we get to the place in the picture. Here you need to take the ball by Amadeus and throw it into the basket with fire, so the path will open further. We take Zoya and open the sash with a rope. We pass the room and collect the crystals.

We reach a place with a basket of fire. Here you need to go straight and take the ball. We break the ice on the right, and then raise the beam on the left. So the ball will roll towards us. We take the ball and carry it to the basket. Are we going next?Without any problems, we reach the gate, where the battle awaits us. We break the ice on top of the gate with a cube.

Whispers of Evil

The fight will take place in three stages. The easiest way to climb on a flying stone, he himself will kill all foot opponents. But with the flying will have to tinker. You need to climb a stone and jump to a flying monster and beat him on the fly.

wooden beast

We pass directly, soon we will be stopped by a mighty boss. He will throw flowers on the battlefield, which, exploding, give a destructive wave, just jump at the right moment. Another feature is that he will sometimes let a destructive jet in us. Similarly, we jump at the right moment. Fireballs will appear on the battlefield, take Amadeus and grab one at a time. With the help of MMB, we move the ball directly to the head of the boss. Only in this way can the wooden beast be destroyed.

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