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ShowGamer.comWalkthrough "Bunny" (Tiny Bunny)



Walkthrough "Bunny" (Tiny Bunny)

We present to your attention a detailed walkthrough of all the episodes of the visual novel "Bunny", created by Russian developers.



Episode 1

At the time of writing, only one free trial episode of the game has been released. You can download it on Steam. As the game is updated, we will supplement our article with new information.

Read carefully what the game tells you. You will learn that the main character's name is Anton. He, along with his father, mother and younger sister Olya, live in the old grandmother's house. Stormy imagination plays a cruel joke with the boy, so he begins to see different nightmares. The panic is intensified by the sudden arrival of policemen, who claim that a boy named Vova has disappeared in the forest nearby.


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After that, Anton decides to go outside. You can't do it right now. In the hallway you can see the cross, the telephone and the top. Look in the closet under the stairs and go to the kitchen. Talk to your mom to lie about the broken TV. Don't rush to leave. Inspect the refrigerator, freezer, old calendar and radio. Then remove from the refrigerator a note with the policeman's phone number . You will get the "Useful Connections" achievement .

Come out toface and go to the forest. Here Anton will see a mitten hanging on a branch. If you select "Run", then Anton will not take the mitten, but instead turn around and run towards the house. Thanks to this, when you return to the house, you will receive the achievement "Run, save yourself" . If you take a mitten, then Anton will put it together with the policeman's note in the drawer of his desk. You will receive the achievement "Where are you, Vova?" .



Then Anton will be in the room of Olya, the younger sister, where he will have to set up the VCR. Examine the various items in the bedroom and then interact with the TV. You will have a choice. If you decide to tune the TV, you will see a strange report. At the end of watching "Peter Pan" Olya will fall asleep, and Anton will see that the report was recorded over the film's credits. Because of this, Anton will also put a cassette in the box with a note from the policeman. And you will get the "Damn Tape" achievement . If you choose to search the cabinet instead and don't tune the TV, you'll earn the "Non-Bestland" achievement . Brother and sister will just discuss "Peter Pan".

Apparently, for the complete passage of the first episode, you get the achievement "True Detective" .

Episode 2: Time to play

True Detective 2 (True Detective 2)

You have studied all the objects of the 2nd episode.

In front of the school (4), Corridor shko??s (3), school yard (4). If we endure the attack, then there will be no object in the corridor. On the branch of Alice, the last thing we examine is graffiti.



After the New Year holidays we will go to a new school. Under the lantern we will meet a girl in a fox mask, with her dog Zhulka. The fox will show us a handful of sweets and say that there are whole snowdrifts in the forest. She will offer us to take the "Turbo" gum.

  • Refuse - perhaps necessary for a good ending, achievement.
  • Take - we will improve relations with the Fox, an achievement, we will get an insert.

The fox has no name, but we will call her Alice, and she will agree.

Sweetness (Sweet!)



You accepted the fox's treat.

Select the "Take" action.

Ugly (Yuck!)

You refused the fox's treat.



Select the "Abandon" action.

We examine 4 points in front of the school: 1) a car, 2) a stranger (1) at the gate, 3) three schoolchildren on the stairs, 4) a bird's nest on the top left.

In the building we will see the lesson schedule and a message about the missing child. Reading. In the corridor we will see a teacher, her daughter the headman, a hooligan Semyon Baburin. After the lessons, Baburin will push us.

  • Fight back - we can communicate with the girls.
  • Endure - the path of a loner, relationships with girls will not be available.


Later, Polina will talk to us, she will go to a music lesson.

Left crown (No pain)

?You have used force.

Select the action "Fight back".

Humiliated and insulted

You don't know how to take care of yourself.

Select the action "Endure".

If you stand up for yourself, then in the corridor we examine 3 items: 1) a bucket on the left, 2) an airplane on the floor, 3) a bag with removable shoes on the right. Choose who to meet with:

  • Polina - we go after the girl, we will start a relationship with her.
  • Alice - we will see the image of a fox, we will be able to inspect the backyard.

If we went with Alice, then we examine the backyard of the school, 4 items: we examine the graffiti last.

Adventurer! (Adventure!)

You went on a date with Alice.

Select the action "Alice".

Knight! (Knightly vows)

You went on a date with Polina.

Select the action "Pauline".

Relationship with Polina. She is afraid to go alone, let's go to see her home. Let's make a snowman together. But later the hooligans will attack, they will break everything.

relationship with Alice. We examine the backyard of the school, 4 items: 1) a squirrel on the top left, 2) a stranger in the center (2) with a bruised nose, 3) cigarette butts on the bottom right, 4) inscriptions on the wall on the right, we examine last. Alice will jump out of the snowdrift.

In any case, after school, Semyon will meet us on the road, with him two more teenagers: Byasha and Romka. They will take our briefcase, find a hare mask in it, notit is clear where it came from. Semyon will make you put on a mask and dance. If we didn’t fight back earlier, now we won’t be able to choose, we’ll immediately choose a mask.

Send - the result depends on which girl was selected earlier:

  • (Alice) - we can win.
  • (Polina) - we will lose in a fight.

To put on - we will feel the power of the mask, but this will not help in battle.

During the fight, Semyon will take points from us.

Right funeral (No gain)

You have won the fight.

Select the action "Send (after selecting Alice)".

Tough luck

You have overestimated your strength.

Select the action "Send (after choosing Polina)".

Mask show (Masquerade)

You were hoping for a miracle.

Select the "Put" action.

relationship with Alice. If they received the power of Alice, and won the fight, then Seeds will be expelled from the gang. Romka and Byasha will accept us into their gang, they will tell a horror story about a black garage. In the forest for the 3rd time we will see a stranger (3/3) with a broken nose and a hare lip, remember his face. Later we will find a garage, select Knock.

Returning home, Draw in the album. We will see the silhouette of an owl behind the curtains, and then we will find our lost glasses on the windowsill. And in the morning at school we find out that Baburin Semyon also disappeared.

Episode 3: Wolf hair on end

True Detective 3 (True Detective 3)

Have you studied all the objects of 3-d?? episode.

School class (3).

In the class, we examine 3 items: 1) portraits of writers on top, 2) a film projector on the top left, 3) firecrackers on the right on the desk. We sit down in the place of Semyon. Everyone around will think that it is because of us that Semyon disappeared.

A policeman will come, show our notebook, found at the place where Semyon was missing. After that, he will leave a folder with evidence on our desk. You can examine it while he does not see.

  • Skip - nothing.
  • Open (2 times when looking) - the policeman will notice and take the case.
  • Open (2 times when the cop turned away) - get the ring of evidence (4).

If we examined the folder, then we learn about another missing Xenia.

My darling! (My Precious!)

You have obtained Semyon's Signet.

Select the action "Open (2 times when the cop turned away)".

Caught napping

You missed the policeman's lecture.

Select the action "Open (2 times when the cop looks)".

The policeman will ask if we saw anything unusual.

Tell - let's start drawing a stranger:

  • An identikit of a fox, another - the drawing will only cause laughter.
  • Sketch of a stranger at the entrance - the police will have a sketch.

To remain silent is nothing, an achievement.

How to draw an identikit of a criminal? The correct appearance is only available if the stranger has been seen 3 times, this only happenswhen dealing with Alice. We choose: 1) eyes frown, 2) hair is shaved, 3) a band-aid on the nose, 4) a mouth with a cleft lip.

Mouth to the castle (Quiet as a mouse)

You were lower than grass, quieter than water.

Select the "Silence" action.

Van Gogh

You really know how to draw.

Select the "Tell" action.

relationship with Alice. If you previously accepted a treat from Alice, rebuffed Semyon, and went after Alice, then we can play a mini-game. Hooligan Romka will take away a Polaroid camera from a fifth grader. We will offer to play for him, in exchange we will put a rare insert on the line. Let's play Rock, Paper, Scissors. We save before the start, and try until we win 3 rounds.

  • Mini game (won) - achievement, get a camera.
  • Mini game (lost) - achievement.

Later, behind the school, Romka will show flowers, ask us to pretend to be a maniac and attack Polina so that he can protect her.

Oh lucky! (Humble in victory)

You have won at rock, paper, scissors.

Burdock (Gracious in defeat)

You lost at rock, paper, scissors.

Relationship with Polina. If earlier they rebuffed Semyon and followed Polina, now she will give us a protective amulet. Choose:

  • Refuse - later we get a hit, achievement, the path to the ending number 1.
  • Take - amulet of protectiontit us from impact, achievement.

Shaman King

You accepted the amulet.

Select the "Take" action.

Skeptic

You have abandoned the amulet.

Select the "Abandon" action.

The path of the loner. Polina will tell you that she compares people with melodies. She will give us her book with questionnaires. Roma Pyatifanov already answered in it. Byasha will meet us at the exit from the school. Behind the school, Romka will intimidate us. Katka told about our relationship with Polina, and Romka is in love with Polina, and will forbid us to meet.

At home, we will invite our sister to play the console. On the 9999in1 cartridge, let's turn on duck shooting. We will compete with our sister in 3 rounds. (If the sight is not visible during the game, then we switch to windowed mode by Alt + Enter).

  • Losing is an achievement.
  • Win, Turn off - achievement.

Knocking out all the ducks is an achievement. If you do not learn to win honestly, then turn on the windowed game mode, on the "F11" key. When the ducks fly out, click the "Right Mouse Button" on the top bar of the window, this will pause the game. We press the "Left mouse button" on a motionless duck. We repeat until we win. In the 3rd round, you need to shoot a little ahead of the curve.

Brother (Big bro)

You made your sister happy.

Lose in 3 rounds.

Byaka (Meanie)

You upset your sister.

Win in 3rd round??dah / Turn off.

Utilizer (Duckinator)

You took care of all the ducks.

Hit all ducks in 3 rounds.

The path of the loner. In the evening, Polina herself will call us, but she will only take pity on us and tell us that Romka has come for her.

Relationship with Polina . Let's call, she will invite tomorrow to come to her.

Relationship with Alice . Choose who to call:

  • Polina - arrange a meeting with the girl, the path to the ending number 1.
  • Romka - help a friend get to know Polina.

Muse (Muse)

You were able to leave the friend zone.

At the phone, select the action "Polina".

Team Voltron (Team Voltron)

Magma flows in your veins, you crave boundless fusion!

At the phone, select the action "Romka".

If we are left alone or with Polina, we will see through the window that Olya's sister went with Alice. Let's run outside to save our sister, but it will turn out to be an illusion. If we make friends with hooligans, then we look into the pupil, we will see friends, but later this will also turn out to be an illusion.

We will see more people in masks of an owl, a wolf, a bear. Alice will give us a hat, we take it. In the forest, the animals will show themselves friendly. Alice will give the hare mask, we take it. Let's fly over the trees together. In the morning at school we find out that the headman Katya disappeared that night.

Episode 4: Kicking the Ground

The path of the loner. in schoolLet's talk to Polina, Byasha will scare us. Let's go home, and immediately get into the finale of the episode, where we can't choose anything, and we will fall under the influence of the "beasts".

Relationship with Polina. Let's go from school together with Polina, she will invite to her home. In the corridor of her house, we first examine 6 items: 1) a mirror on the left, a stuffed pig will fall on us, we will get an achievement, 2) deer antlers, 3) a portrait in the center, 4) skis on the right, 5) grandfather's room on the right, 6) phone on the right.

We choose Wait, grandfather Khariton will roll out to us in a wheelchair. He will tell about the names, about the legend of the huntsman and the owner of the forest. Let's enter Polina's room, here we examine 3 items: 1) the records on the left, 2) the piano in the center, 3) the poster on the right.

We choose to Inspect, on the wall we will see a photo of Polina's dead parents. We see the cat Joanna, scare her with the sound of the piano, and she will tear the Sailor Moon poster. Mini game: assemble the poster from the pieces, like a puzzle.

The cat will bite us on the leg. Polina will make us take off our pants to treat the wound. When she leans over us, we can Kiss Polina. We will see that grandfather is watching us, and we will run home. On the street we will be met by a deceived Romka with a knife.

  • No amulet - Romka will kill us. End of the game. We will see an article in the newspaper, how Romka was imprisoned, crying parents, and a grave. Ending #1.
  • There is an amulet - flair will tell us to run away. Let's run from Romka to?her village. Soon the top will kill him, and his knife will bring us.

Dementy! (Hoggers!)

You have caught a pig.

In Polina's hallway, look at the mirror on the left.

Teen murderer

You unlocked Ending #1.

If you went to visit Polina, without an amulet or along the path of Alice.

Survivor

You ran away from Romka.

If you went to visit Polina, with an amulet.

True Detective 4 (True Detective 4)

You have studied all the objects of the 4th episode.

It is enough to examine everything in the hallway and in Polina's room.

relationship with Alice. At school, we will discuss the missing Katya with Romka and Byasha. Byasha heard Katka's crying in the forest. Further events depend on who we have chosen in the pictures by the phone:

  • Polina - let's run away from lessons ahead of time so as not to participate in Roma's skit. Everything will happen the same as in the relationship with Polina, but we definitely won’t have an amulet with us, and Romka will kill us because of jealousy.
  • Romka - tell Romka where to meet Polina. In the backyard we will put on a hare mask, attack Polina, and Romka will become shy and will not be able to play his role. Polina will not like our scene, and she will leave. Let's catch up with her, ask her to give Romka a chance. With Romka himself, we will agree to go together in search of Katya. While Romka is on a date, we choose what to do with Byasha:

Call - let's go with B?We'll meet Romka at Polina's house. Byasha will quickly find Katya's wallet in the forest, and a garage will immediately appear in the distance.

Do not call - together with Romka we will not find anything. We will be found by a policeman sitting in ambush. He will take us to the emergency room. Inside, we examine 2 items: 1) on the chair on the right is a gas mask, 2) on the right is a lattice wall. Policeman Tikhonov will tell us that 30 years ago, children also disappeared, and he turned out to be one of the survivors. Let's go home.

Three Musketeers (Three Musketeers)

You took Byasha with you.

When dealing with Alice, select Romka, then "Call".

Third Extra (Third Wheel)

You are not on the way with Byasha.

When dealing with Alice, choose Romka, then "Do not call".

If the three of us went, together with Romka we choose whether to enter the garage:

  • To the police - the policeman will not believe us, let's go home.
  • In the garage - we go inside, turn on the light. Inside, we examine 6 items: 1) boxes on the bottom left, 2) a tool shelf on the left, 3) a hanging steering wheel on top, 4) a car under the cloth in the center, 5) on the top right of the box, 6) a vise on the bottom right.

At the end, select Talk. Romka will throw off the fabric, under it will not be a car, but an industrial meat grinder. Inside sits bound Katya. Romka will climb to get it, and accidentally turn on the mechanism.

  • Save (2 times ) - press a couple of times, we won’t be able to save.
  • Save (many times) - quickly click on the inscription "Save" with the mouse many times, preferably with two index fingers in turn, very quickly. Then there will be a small scene, and again we continue to quickly press the button. As a result, we will not save Katya, but we will have a scythe from her head in our hands, we will get another achievement. If you have a camera with you, then decide to take a picture of the evidence (5). Anton himself will take out the Polaroid, point his lens upwards to the left, take a photo of Katya's braid. Romka will demand that we tell nothing to anyone. Let's go home.

Uncle Styopa (Law and Order)

You are on the side of the law.

In front of the garage, select "To the police".

Ground meat

You didn't save Katya.

Inside the garage, press the "Save" button 2 times.

Strawberry

You tried to save Katya.

Inside the garage, press the "Save" button many times and quickly.

Secret materials (Top Secret)

You got a picture of Katya's braid.

We need a camera, we are trying to save Katya, we quickly press the buttons so that the scythe remains in our hands. We'll take a photo after .

Episode finale. At home, we hear that parents are arguing. Sister Olya will be frightened and will want to run away to Neverland. You need to open a window in your room. The animals will call us outside, they will take us to the snow castle of Santa Claus. Automatically answer 3 of his riddles, and hetreat us with a bag of sweets.

Refuse - we will see that sweets are the meat of murdered people. Chanterelle will give us another chance, offer us a cup of maggot jelly. If we agree a second time, then nothing will change. We refuse again, and the animals will take on their real creepy appearance, and Santa Claus will become a goat with a flute - the Master of the forest. The fox will let us leave if we feed the animals later. The snow castle will turn into a garage. When we run away, Olya will fall behind us, we will dig her out of the snow, but it's too late, the owl bit off half of her. The sister will die.

Accept - everything around will become colored, we will invite other children here. Wake up at home, Olya will bring the dog Zhulka, which she dreamed of. Parents will reconcile. On the way we will meet Polina, we learn that her grandfather got up from a wheelchair. Roma and Byasha will disappear in the classroom, Polina will sit down with us, we will begin to draw her portrait. But at this point, the euphoria will end. We will see dozens of missing people on the bulletin board. On the street, the animals will meet us in a real terrible guise, and demand to bring them new meat, otherwise they will eat our entire family.

Mr Hyde

You have become a monster.

At the end of the episode near Santa Claus, select "Accept".

Dr. Jekyll

You have retained your humanity.

At the end of the episode near Santa Claus, select "Refuse".

Episode 5: Bunny, bring food! (V ??development)



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