Pick up the ball, open inventory, select an item and apply it on Leo. When you get home, remove the saucepan from the wall and give it to your mother (hanging to the left of the fireplace). On the second floor, examine the mirror to get your first sticker (1/20) . Examine the chest in which the firewood lies. On top lies a heavy cat. Go upstairs, enter your room. Lucy will automatically pick up her diary. Pick up the toy mouse from the floor. Go down and use the mouse on the cat. Open the chest, take out the wood and throw it into the fireplace. You will receive a blue note .
Talk to your mother. She needs sausages from the cellar. Take a candle from the table and light it in the fireplace. Go to the basement. Place the burning candle in the stand to the left of the door and remove the sausages from the rope. Take them to your mother. You need salt. Examine the jar on the cabinet near the entrance. Take the stool on the right and apply it to the jar. Lucy will fall, but will crash on the floor and a jar of salt.
Once outside, examine the ax on the left. There is a large pipe nearby. Interact with her to get the Trumpet (2/20) sticker . Go up and to the right, to the door with ko??roundabout. Interact with her to get the strange handle. Approach the old woman near the cat and talk to her. You will receive a Charm Bracelet (3/20) sticker . Use the strange handle on the bell by the door to get the second blue note . If you have done all of the above, the game will rewind time forward, evening will come.
Lucy will go after the cat. Watch the cut-scene. After dinner, Lucy will receive her first rose note .
Go down to the first floor to have breakfast. Take the clothes from the chair, talk to the mother downstairs. Take the shopping list from the table. You can study it: bread, mushrooms, vegetables, water. Look in the chest on which the cat was sitting. You will receive a Woolen Ball (4/20) sticker . Outside, talk to Sunshine. Remove your tights from the clothesline near the house (actually, it looks like stockings or long socks).
Go to the center. From here you can go in different directions. But first, let's look at the center. Talking to the fisherman is useless. Blue will complain that the ball is stuck on the bell tower. Pick up the bucket standing near the well. Use it on the well to get a bucket of water. Also in the upper right corner hangs a board with missing children. You can go to the passage to the right of the board, but Glitter will not let you through. The central upper passage leads to the forest, but you can't go there yet.
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Move to the baker vle??O. Examine the ajar cardboard box to get a Broken Toy Sticker (5/20) . Take your box! Knock on the baker's house and look through the bars into the basement. The baker looks at the photo. Looks like a missing child. Go left and interact with the spyglass. You will receive a sticker "Spyglass" (6/20) .
Return to the center and go down to the fisherman. Go past him down and to the right, to another location. Here you will meet Olivia, my mother's friend, who promised to give vegetables. Unfortunately, she cannot get into the house - there is no handle in the door.
Return home and use the box on the drawer in your bedroom where the cat is hiding. Lucy will put the box on the floor. Exit and enter the bedroom. The cat is hiding in a box. You will receive the first purple (dark blue) note . Take the slingshot from your bedroom nightstand. Select the slingshot in inventory, aim at the stockings (hanging on a rope outside) and right-click. So you get a whole slingshot. Go to the square and shoot the ball on the bell tower from the slingshot to return it to Blue. You will receive a third blue note . She will be the last and you will finish your first song . Apply the song to Blue, and then sew his thoughts together by threading through the three buttons and the gap.
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If you sing this song to the boy in the upper right, you will know that he wants candy. Sing a song to the fisherman - he wants a big fish. Olivia worries about the cats. Sing to the cook by looking through the bars. We'll have to sew his thoughts. The task will be more difficult, but we have the answer.
The baker will pull himself together and bring out Lucy's bread. You will also receive candy. Give it to the boy standing in the alley to the right above the well. Climb into the barn through the window and look through the window on the right. Examine the ramp. Lucy will say that the cart has strange wheels. Move away from the window, and the girl will understand: the wheels are made from Olivia's doorknob. Decide how to be. If you tell Olivia, it will be easier. I didn't say anything to Olivia. Shoot the can on the ramp that Ginger is driving down. You will receive a doorknob. When Lucy leaves the backyard of the barn, return to the same place, to the left of the haystack. You will receive a Mysterious Footprints (7/20) sticker .
Go to Olivia and install the doorknob. It is located to the right and below the fisherman. You will receive vegetables from Olivia. It remains to finde mushrooms. From the center, go up to the forest. Mushrooms grow near the gate leading to the forest. Collect them. You found water, bread, vegetables and mushrooms. Return to mom. Give mom a bag of groceries.
You will need to distribute sandwiches: two men on the right, a carpenter and his dog (get a Puppy (8/20) sticker ), Olivia, an old lady with her grandfather. Tell your mom that all the sandwiches have been distributed. Create a story:
After the festivities, you will find yourself at home and get a second pink note . Watch the cut-scene, upon completion of which you will receive the first green note .
At the beginning of the chapter, going down to the first floor, you will receive a note and a doll. Talk to Olivia and take another cookie from the table. Go right. Remove the saucepan from the wall and fill it with water from the barrel in the lower right corner. Place a pot of water in the fireplace. Examine the cabinet on which the cat is sleeping (under the stairs on the upper left). Put together the parts of the drawings on the three jars. The answer is shown in the screenshot below:
Combine boiling water with loose leaf tea. Give Olivia some tea. Sing a song to Olivia. Sew her thoughts:
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Lucy will go outside and decide to investigate. Talk to the dog and examine the hat in front of him. On the right is a plumber. The plumber needs a hat. Go to the center. Talk to the Sun and ask all questions. Apply a song. Go to the barn, where they saw Ginger riding a cart. At the top is a bag in which someone is hiding. There is a red box with farmer's tools on the left side of the barrel, but it is locked.
Go behind the barn and talk to the old woman who is humming something. You will receive the third pink note . Ask all questions. You will receive a new song . Use it on the hopscotch court. Rotate the tags, remembering that the pen only rotates the starting cell. The rest will have to be combined with gears. You will see how Olivia and Eloise play together. Read the mind of the old woman. In fact, nothing will come of it. A rake is leaning against the wall above.
Return to the center and go behind the fence on the right. You will find yourself in a farmer's field. Search the hive on the left and just below to get a rusty key. Use this key to open the toolbox in the barn. Take the hammer and hook. Return to the farm and sing to the farmer. Ask him all the questions??s. Hit the lock on the rabbit cages with a hammer to distract the farmer. Take the baker's shovel from the scarecrow. Go back to where the old woman was sitting and take the box (on which she was sitting).
Talk to the old woman who is sitting in the place of the fisherman. Ask all questions. Sing her a song. Go to the baker's house and talk to Shiny. Connect his thoughts in a song.
Give him back the baking shovel. Talk to the three guys near the track on the left. Sing a song to everyone. Ginger will only talk if you win him in the bug race. Click on the track and challenge Chernysh and Ryzhik. You will need to win two races, after which you can interrogate the guys. Don't forget to ask all your questions to Glitter and Jackdaw!
Go back to your house and apply the new song to the hat next to the dog. This will be a more difficult puzzle. The path is shown in the screenshot below. But you need to insert gears with a certain pause. In the future, please note that gears can be inserted both between two tiles and between four at once.
Try to free the dog - you need to somehow cut the leash. Go to the city center. To the right of the well is a house. Walk closer to home so that hel transparent, and pick up the stone. Throw it down the well to get the Well Depths (9/20) sticker . So, you need scissors to free the dog. Go to the center, but Sunny will refuse to give up the scissors. Go to the farm on the right. To the right of the house is a cherry tree. Use a box on it to pick a branch full of cherries. Pass it to Sunshine and she will give you the scissors. Give Sunny the rake so that she will definitely allow you to take the scissors. Free the carpenter's dog to take the hat and go in search of the owner. Follow him to the gate leading to the forest. After the cut-scene, examine the gate to get the Ember's Wool (10/20) sticker .
Go back to your house and take the rope the dog was sitting on. Combine it with a hook. Return the scissors to Sunshine. If you asked her about the gloomy man near the chapel, you can come up and talk to him. It will open and you can ask all questions. Apply your song to it. Sew thoughts:
He needs a blue flower. It grows in Olivia's yard. Examine the wall near her house and climb over with a hook with a rope. Examine the door to Olivia's house to get a Complex Lock (11/20) sticker .Give the gardener a fibiscus flower. Apply mom's song to the flower. Turn the first bar up three times, put two gears between the three bottom bars and turn it all up again.
Go back to the barn and use Mom's song on the bag. Rotate the first tile once in either direction to connect most of the track. Then set the two gears on the right and turn the mechanism down. Place the gear over the first tile. Place two more gears between the three tiles on the right, vertically, as in the screenshot below:
Turn the mechanism down once. Go home, because now you have interrogated everyone: three children, Blue in the barn, Sunshine, a farmer, a gardener, and a crazy old woman.
Take the hammer and go downstairs. Take the cork from the food table. Go down to the basement. There are two boxes of bottles here. Remove two plugs from them. You now have three plugs! Turn the faucet on the right to shut off ?ode. Three holes will open, from where water flows. Try turning the red valve. Return to the house and take the bottle of oil from the food table. Lubricate the red valve and turn it. Install three plugs in the holes and hammer them. You can only score two slots. The third hole is too big and the cork won't fit. Turn the red valve. The pressure of the water will wash away the tools on the right. Pick up a piece of fabric, combine it with the third plug and insert it into the third hole. Open the faucet to flush the tools.
Go to Kosik. Look at the house on the right. Examine the three windows. One of them will have a ruler. Upon examination, you will receive a Large Metal Ruler (12/20) sticker . Try removing the ladder. Use the hammer on the right window with one plank. After picking up a piece of glass, cut the rope and place the ladder under the tree. An old lady will appear and you will receive a second green note .
After returning home, apply Mom's song to the sheet lying on the table. The guys will start playing hide and seek:
To solve this puzzle, don't forget that you can place gears between tiles.
So you will distract Father Ryzhik. Click on Chernysh. Place decorative spiders in the barn where Chernysh was. Find Chernysh behind the water pipes. Tell Galka that you have found Chernysh. Return to the Sun and sing a song to her. Gather her thoughts:
Examine the gate to the forest on the right and return to Sunshine. Go to the center. Ryzhik will offer a new game, but you haven't found Blue yet. Say that you want to look for him (the phrase "Wait a minute!"). move left to the bakery and examine the straw. Lucy will discover a hatch. Talk to Blue. Apply a song to it. Then use mom's song on the fire. Turn the main gear down once, then connect this gear to the left, the top two. Connect the upper middle to the left. Lower the mechanism down again.
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Get closer to the wall on the left and look through the hole where the light comes from. You will receive a second blue (purple) note . Tell Ryzhik that you can play something else. Blue will come to the center.
After a long cut-scene, examine the web and try to take the doll from the squirrel. You will receive a branch. Apply the song to the blue shoot at the tree roots. Solve the puzzle:
Climb up the vine. You will receive a vine. Pick up a disgusting sticky fruit from the ground. Go down below and apply the second song to the red thickets with thorns. Connect the gears as in the picture below and turn up. You need to get to the door, but at the same time cut off the path to the door for the monster.
The eyes of one statue will close. Use the glass on this statue to direct the light to the other head. Go down below and take down the giant snail. ??combine it with the disgusting fruit and insert it into the stone on the left. Watch the cut-scene. Free the snail to get the Snail sticker (14/20) . Go down for the squirrel and climb into the tree trunk.
Go through the tree trunk to the right until you see a monster. Walk to the right, and when the skull falls, pick it up and combine it with the vine. Climb into the branches where the light comes from (to the left of the vine that you can interact with). You can navigate back and forth between the three screens. On the middle path, run left as the cat turns away. With a hook with a creeper (skull and creeper), clear the spring from above. You need to apply the hook twice. Water will fill the stream. Go back and go to the front where you were originally. Liana will be more "alive". Pull it to spray pollen into the monster's face. Run to the right and use the song on the tits roots in the cave. Solve the riddle:
Pull the vine again and run back. Follow the middle path, pull the blue vine and run to the right. Apply the second song to the red roots. solve the riddle. Set the gears as in the screenshot. Click down once.
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Install two additional gears and press down again.
Go deep into the screen and to the right, distracting the monster with a vine. Apply the song to the red roots. Return to the middle path, go right and see the red thickets again. Apply the second song. Go deeper and again remove the red thickets on the right. They will have a curved key. Climb up the hill near the liana to find a thicket with a key in a small niche. Remove the key from them. Lure the cat down and pull the vine. While he is distracted, return to the upper cave and sing a song in the red thickets. Get down. Thickets will appear above the door with a hole. Apply a song to them and take the key. First, go all the way to the left, use the key on the hole in the tree and pick up the sticker "Old kettle" (15/20) . Open the door on the right to find strange creatures.
After the cut-scene, you need to pull the tentacles so that they all light up. Number them from top to bottom from "1" to "6". Pull the first, second, pfirst, third, sixth. Enter the flower. Crawl all the way to the right. Run all the way up, insert your hand into the head on the tree. You will receive the third green note and learn the third song. Apply a melody. Light up all eyes so that the field is illuminated. In this case, it is impossible for three beams to fall on the photosensitive block.
Walk up and you will come to a crossroads. You can go up, left, right, or go back down. Follow directions where there is no fog. Up twice and you will see a green bird. Use the third song of green notes on it. Find the red bird and use the second song (middle) on it. On the blue bird, you need to apply a song from blue notes (right). Please note that the sequence of birds may be different. You will return to the village.
After returning home, go out into the corridor and apply the song to the red roots near the parent's bedroom. Solve the riddle. Lower the main tile down once. Connect as in the screenshot anddrop down once:
Connect again as in the screenshot and lower again down:
Apply the third song to the wardrobe in the bedroom. Solve the riddle.
Now you will not be able to open the drawer in the wardrobe. Climb down and use the second song on the undergrowth under the stairs. Connect several tiles correctly and you can solve the puzzle with one turn up.
Examine the box. It cannot be opened. Go down to the basement and inspect the broken glass to get the Glass Shards (16/20) sticker . Try to leave the house. Take the poker from the container to the right of the fireplace and break the board over the hole for the cat to the right of the front door. Talk to Kosik outside to get the Cat achievement . Apply the third song to the wall to the right of the pipe. There used to be a hole leading to the crazy old woman's house. Solve the riddle.
You can also remove the Lucy wanted poster from the wall of the house. Examine the archway and get a letter from the mailbox for Lucy. Open the envelope. In addition to the mysterious message, you will find a key. Return to the house and open the box under the stairs. You will receive two letters and another key. Use this key to open the drawer in the wardrobe?? parents bedroom. Read the notebook.
Open the drawer in the room and take out the cookies. Take the jar from the table. Remove the sheet from the bed. Remove the blanket hanging over the bed. Take out the sock from the chest. Combine the sheet and blanket. Use the rope on the window. Get outside.
Tear off the bark of the dry tree on the left and pick it up from the ground. Catch fireflies in a jar by using an item on a glowing flower. Pre-combine the jar with cookies. Also add to a jar of water. Pick up a jar of fireflies and run to the left.
Remove the doll from the log to get the sticker "Doll" (17/20) . Use the tree bark on the waterfall. Examine the round valve on the mill. He puts forward one of the five recesses and lets water in one of the five directions (look at the bars). There are stairs on the left. Above the bottom - slots for some items. There is a button. You can touch it, but the door won't open.
Go down and see a statue with a bowl. At the top there are various pipes through which water flows (or can flow). Adjust the water so that it flows along the middle ditch (up, by the mill, look at the grates). Come back here. Pull the right vine to tilt the left pipe to the left, towards the statue. Pull the left vine a few times so that all three ditches are slanted to the left. After filling the bowl on the statue, interact with it. Take the first shard of four. MaybeDo not immediately insert it into the wall to the left of the mill. Examine the windmill to get the Windmill sticker (18/20) .
Return to the mill, turn the valve all the way to the left, onto the left grate (a block with one line will move out). Climb down twice and go left. There will be a statue with one curved line. These lines indicate where the water flow should be directed (which block on the mill should be extended). Adjust the vines of the bowl so that the water runs over the statue. Also pick up the sand-covered container. But here there is not enough capacity at the statue itself.
Switch the mill to four lines. Go down twice and to the right. Adjust the bowls on the left so that the water is glassed onto the water statue. It has a crack in it. Examine the flower and beehive on the right. Apply the first song to the blue tall flower. Sew thoughts:
The sheet will unfold. Pour water on it to bring down the hive. Take it out with a stick. Combine the wax with the sock and insert into the bowl on the statue. Supply water, interact and take the second fragment. Insert into hole.
Set the mill to two lines. Go down twice. Water pours into empty space. examine the pool below and use the third song on the jet (to dispel the fog).
Insert the chalice into the hands of the statue to get the third shard. Place the object in the hole, press the button. The door will open slightly, and Lucy will be able to climb through to the mill. At?Take the third song on the right side, by the log.
You will see a door, but there is no key. Go left. You can climb the pillar, but you still won't be able to get the key. To the left there are red thickets. Apply a song to them. Put these gears and turn everything up once.
Add the rest of the gears and press up twice more.
Pick up a rock and throw it past the creature. Apply a song to the creature. Twice. The animal will follow you. Use another song to go upstairs. go right and stand under the fruit on the tree. Sing the left song to the beast so that it stands on the stove with its paws. Climb up and hit the fruit with a stick. He will hit the key. Remove the strange rune and apply it to the door on the right. In the cave, make the beast stand on the big button. Apply the right song and he will stay seated. Get on the second button. Examine the wall to get a Mysterious Paintings (19/20) sticker .
look aroundstele on the right. Use the left song and get out through the hole in the wall. Use the stick on the dry tree. Pick up a small container and insert into the hands of the statue on the left. Return to the mill, switch the flow to the first block (left grate) and go back to the statue. Adjust the bowls to fill the container in your hands. Take the fourth fragment and insert it into the hole near the mill. Set the windmill to the right grate (fifth). Walk down and to the right. Ask (song) the beast to sit on one button. Get on the second one. The bowls must be adjusted so as to fill two containers in the hands of the statues at the same time. Take the shard and insert it into the hole near the wheel in the mill (it was not there before).
Sing the middle song to the beast and go right. He will stand next to the tree. Sing the left song and the beast will remove the creeper. Walk left and sing the left song. The beast will drop the end of the creeper. Sing the right song to make the beast sit and crawl towards the rock on the right. Crawl to the left, to the stuck stone. Sing the left song to the beast so that it hooks the vine to the branch of the upper tree. Crawl to the right. The beast will pull out the stone, but Lucy will fall even lower.
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