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Do Not Feed the Monkeys 2099 Complete Walkthrough - Game Guide

A detailed guide to completing all levels of Do Not Feed the Monkeys 2099.
Do Not Feed the Monkeys 2099 Complete Walkthrough - Game Guide
Author
Andrey Pavlenko
Date of publication
5 June 2023

Walkthrough Do Not Feed the Monkeys 2099

Interview

A reference to the movie Blade Runner.


123

Airs: 10.00 12.00

In this cell, we immediately poke at the word B2Bot, when the interview with the person in the robot suit begins, we poke at its serial number.


B2Bot + CTSS-7094 = Eliza Pravrobot, we break through it and find a chat.


We are shooting a video where the purple robot answers the last question about the astro train.

Cage closure options:

Club task: the name of a person in a robot suit. $60 (camera continues to work).


Sending video to Elise. We receive a gratitude of $80.

Too "smart home"

A reference to the movie "A Space Odyssey 2001", specifically to the artificial intelligence HAL9000.


Airs: 13.30 18.00 24.00

We collect all links from conversations.


Gutters + team = team name = character contact.

We chat on various topics and in the process learn the model of artificial intelligence.

uZinc + configuration = configuration site.

Cage closure options:

  1. On the settings site, enter the artificial intelligence model, the password HAM BONES, the character is "obsequious". Later, the primate writes to us and sends us a bowling ball ($56).
  2. On the settings site, enter the artificial intelligence model, the password is HAM BONES, the character is "aggressive". The house is in ruins.

Satellite

Reference to the game Monkey Island.

There are active zones on the satellite: the satellite itself, the "strange device", the "red spiral" and the name of the spa?Nickname "Galbrush".

Satellite + name = owners of the satellite.

Red spiral = secret organization = leader's contacts.

If you ask the leader of a secret organization about "Gamesite", he will give a link to the satellite chat and ask you to start self-destruction.

Galbrush + classic video game = link to game description.

Verbal duels + game name = verbal duel response options required to self-destruct the satellite.

Cage closure options:

  1. Club task: the name of the leader of a secret organization. 90$.
  2. Satellite disruption. We get a VIP pass. 30$.

Robot Workshop

A reference to the Star Wars universe, C3PO assembly.

Airs: 9.00 16.00

From the first telephone conversation with the customer, we get a link to the "constellation" and "legend". We hammer both words into a search engine, we get the name of three legends. We add each name + "constellation" to the search engine, we get links to six planets. In the search engine, we enter one of the planets + the gorge and get the name of the sister.

Sister's name + student = sister's contact.

Cage closure options:

  1. Club task: the name of the planet. 90$. minus karma.
  2. We call our sister. In a conversation about a sister-criminal, the answer to the question is: a diamond. Plus karma. Gift item for $70.
  3. We record the girl’s phone from the camera, we call, we talk on various topics, she freaks out and breaks the camera. We get luley from the club.

Graffiti

Trfucking night vision.

We collect links from the camera: spray can, graffiti. Over time, yellow eyes appear.

Yellow eyes + graffiti = artist's pseudonym.

At night, a car with the name of the company arrives. The search engine displays the owner.

Cage closure options:

  1. Club task: Name of the artist. 90$.
  2. We are waiting for the artist to finish the graffiti. We shoot a video and post it online. 50$. No final.

Psychologist

Airs: 9.30 14.30

We just collect all the links from the conversations.

Psychologist + hypnosis = psychologist's name = psychologist's contacts.

Psychologist's name + star = star's name

Star name + contest = contest name = website link.

Cage closure options:

  1. On the competition website, you can enter the title of the book "The Little Prince" and win the competition. The next day, the star will call, you can put it into hypnosis and cancel the code word. Then she will send a signed book and commit suicide. 120$.
  2. Same as 1. Just don't enter the code word and don't cancel the hypnosis. The gift is also a book, but its value will be lower. 90$. No final.
  3. You can record a video with a chicken and send it to the Internet. 50$.
  4. You can record a video with a chicken, and blackmail a psychologist. 60$.

Jail

Consists of two chambers.

Airs: 6.00 9.30 15.30

We collect links from conversations in the first and second cameras.

Freaky + music show = channel name and contact.

Brain + Banyes Clover = Tony the Rat.

Banshee + prison = prison name = prison address.

Cage closure options:

  • Buy and send to prison a collection of films. Call the music show and request a song from Tony by 2:30.

grave

Reference to the movie The Crow.

Night vision is required.

Active zones: flower, liquid, crow, grave.

In the search engine, the flower displays in the name of the deceased. Grave = funeral.

Funeral + name of the deceased = name of the husband.

The husband arrives at 22.30. Active zone: clothes. Collecting references from his speech.

Business + Seamstress = atelier.

Sleeveless suit = apocalyptic fashion.

Apocalyptic fashion + atelier = contacts and name of the atelier.

Cage closure options:

  1. Club request: studio name. $60 (The cage is not closed.)
  2. Call the studio and tell about her husband. The seamstress will send a coin. 45$
  3. The same as 2, but if you did not order a suit at the first call to the atelier.

fortune teller

Airs: 17.00 22.00

We collect links from conversations.

Cassandra + fortune teller or fortune, we get the fortune teller's contacts.

Guild + license = psychics.

We collect links from the pervert's conversations, select the "author" category.

Author + sensual sorceress = "erotic nights" contact.

We call there, we talk about "hot soothsayer", we get the name of the author.

Cage closure options:

  1. We call the fortuneteller, we say the name of the pervert. We receive a Tarot card as a gift ($90).
  2. We call the fortune teller during the broadcast, we talk about the guild, we talk about everything live.
  3. We call the fortuneteller during the broadcast, we talk about the guild, we agree to a bribe. $55.

Festival

We are waiting for the mechanic to appear and collect tags: barrels, bathtub, buggy woogie.

At 11.00 the brewer comes, you can remove the link from the bottles of "XXX".

In the search engine, Buggy woogie gives out two more links: jar fest and monster truck.

Barrels + XXX = craft beer and ingredient.

Craft beer + jar fest = the name of the beer maker.

The name of the beer manufacturer in the search will give the contact.

Talk to him, offer to help, and he will give you the address.

Cage closure options:

  1. Club request: Brewer's name. 60$. (The cell continues to work.)
  2. Buy ChemClean, the brewery will explode. Negative karma.
  3. Buy a hot pepper and send to the address. As a thank you, you will receive $100.

Manuscript

Cell with two chambers.

Airs 19.00

On the first camera we collect the titles of books. On the second chamber - dialogues.

Producer + tangled networks = producer's name and contact.

Draft + movie = screenplay.

Scenario + tangled webs = last season and author's name.

We call the producer and talk about the author a couple of times, she will give his address.

Cage closure options:

  1. Club request: Writer's name. 60$. (The cage remains open.)
  2. We buy a dumb toy and send it to the address.
  3. We call the producer again and talk??b the author. Then we send the toy again.
  4. As a reward, we have a new job in the crowd.

Pig

Air time: 16.00

At first it may seem that this is an empty chamber. But at the bottom it says when it will be aired.

Collecting references from the pig's monologue.

We record it on video and post it online. The next day, his name can be found in the newspaper.

The name in the search engine gives several links.

The highest mountain + seven crowns = the name of the peak.

Seven crowns + rescue = rescue site.

Cage closure options:

  1. Club query: name of the peak. $60 (The cage continues to work.)
  2. On the site of rescuers, we indicate a tourist in trouble and a peak. The pig is saved. 90$.

Crime scene

Consists of two chambers.

Air time: 12.00 19.00

Camera 1. Link from the clock and chalk outline, as well as links from the detective's conversation. At night, around 1.00, the window opens from the wind, writing in a notebook.

Camera 2. Links from conversations.

Enter the last name in the search engine and get links to family members.

The name of the victim + witness = the name of the housekeeper, the phone in the mansion.

We call the mansion when the detective is not there, we talk with grandma, she says where she hid the revolver.

Cage closure options:

  1. Club request: name of victim. 60$. (The cell does not close after this.)
  2. We call the detective, we say that we are following him on the cameras. We get a hat from the club??.
  3. We call the detective, inform about the window, time, if there is no information about the revolver, then you will receive $ 40.
  4. We call the detective, inform about the window, time, revolver. We receive a pipe as a gift. 50$.
    Various accusations.

Co-op of Evil

Consists of two chambers.

Air time: 4.00 10.00 18.00

We collect links from the second camera.

Villains = avenger.

Avenger + doomsday = hero references.

Hero name + villains = hero contact.

Hero's name + computer virus = villain's name = villain's contact.

Cage closure options:

  1. Call the hero, tell about the villain, attach a video from a secret mission. 110$
  2. Write to the villain and send her the video from the camera, she hacks your computer and the game ends.

Wrong Delivery

Items that are delivered by mistake are listed here.

  1. Polofers - $22.
  2. Rune grocery set - $41.
  3. Sculpture - $16.
  4. Beach towel - $10.
  5. Ragged towel (after sleep). 2$.
  6. Articulated figurine - $20.
  7. Road sign - $12.
  8. Toy monkey. This is not a random delivery. The monkey is sent at the end, as a result of one of the game's endings.