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Encased: A Sci-Fi Post-Apocalyptic RPG walkthrough - all story and side missions

A detailed guide to all story missions and side quests in Encased
Encased: A Sci-Fi Post-Apocalyptic RPG walkthrough - all story and side missions
Author
Andrey Pavlenko
Date of publication
27 September 2021

New to the Commonwealth

You left Spire Station in a transport pod. Your journey under the Dome begins!


You are there: the capsule has landed at the Sodruzhestvo station. The first task is to register at the reception desk. You should also get further instructions there. The administrator helped you to register and updated the firmware of your selectron, loading the access rights for your unit into it.

  1. Step 1: Speak to Warehouse Clerk Sidney Maynard at Commonwealth Station Warehouse for a Field Uniform Kit. Success You have received a field uniform kit.
  2. Step 2: Before training at the range, you need to get a weapon. Contact the armory to Margarita Tkachenko. Success You have obtained a weapon from the armory.
  3. Step 3: You need to learn how to use psionic abilities. Contact instructor Andriy Mihai. Success You have learned to use psionic abilities and received a special gauntlet.
  4. Step 4: Complete basic combat training at the firing range. Find Instructor Winston Boterby at Commonwealth Station. Success You have completed a crash course in tactics and weapon handling.
  5. Step 5: Learn how to use the scanner. This will be taught to you by instructor Sebastian Van Alden at the Commonwealth station. Success You have successfully mastered the Relic Scanner.

You have completed combat training, learned how to scan relics, received weapons and uniforms. Basic training course completed. Go to the waiting room and wait for the bus that will take you to the Magellan station. It looks like circumstances have changed: on your way to the waiting room, you were detained by a member of the Black Wing. He said that Martin Kingsley, director of the Magellan base, wants to talk to you. You can contact him on the videophone from the security room. You contacted your direct supervisor Martin Kingsley, and he informed you that you will have to wait with the dispatch to Magellan: there is an urgent task for you. Success Quest completed.


A series of strange events

The head of Magellan, Martin Kingsley, has informed you that there is one urgent task. But first, he asks you to watch a short informational video, after which he is ready to explain the details. The short film was very entertaining. In it, you learned about the existence of special complexes that have an increased scientific significance. On one of them, C12-Nashville, something happened, and he stopped communicating.

You found a tractor in the parking lot going to Nashville. The first working day under the Dome begins! Getting to Nashville without incident did not work: the car suddenly broke down. Together with the driver, you inspected the car. For some unknown reason, the rubber gaskets and hoses in the engine have become unusable. If you want to continue on your journey, you must find a way to counter the anomaly. While looking around, you stumble upon an old gas station and its lone caretaker, Aaron Melville.

Melville said he might have a useful relic in his basement and gave you the key. A huge anomalous "tree" was discovered in the basement of the gas station. Near it, you found a small golden ball - the same relic that Melville spoke of. You yourself installed the relic under the hood of the tractor.


Now you can continue on your way without fear that the car will break down due to anomalies. Arriving at C12-Nashville, you find that the base is in a catastrophic state: the personnel are dead, the turrets are set to aggressive mode and attack any target within sight. It looks like something really terrible happened here. You need to infiltrate the complex, find the group from Magellan and find out what happened. You descended into the sewers of the base and managed to get into the elevator shaft through the ventilation hole. As you descend to Level 2 of Nashville, you run into Magellan's surviving collaborator, Tim Ginsburg. The surviving members of the expedition showed up at level -3 of the Nashville base: Louise Dekker-Schultz, the commander of the detachment, and a White named Ronald Steele, locked in an adjacent hall. Silver claims to have isolated Ronald as he is out of his mind, but this information needs to be verified.

You talked to Bely, locked in the engine room. Contrary to Louise, he gives the impression of a man of sound mind. He asks you to let him out of the room. You freed Ronald. Steele suggested discussing the group's next steps. The scientist said that he had made calculations and found out that the radiation source was located directly in the excavation area. Bely's plan is simple: find a dangerous relic and try to "silence" it. To go down to the excavation area, you will need a master key. At the very end of the cave, an unknown relic device was discovered. As you approached, a voice sounded in your head... Success Quest completed.


Vortex Signals

Wandering in the desert, you suddenly felt bad, and some visions began to creep into your head. Your knowledge of medicine helped you cope with pain and visions. You continued on your way. The visions did not pass without a trace: now some strange force is drawing you to the City in the north of the Dome. The visions turned out to be prophetic: you found the City, or rather, the Suburb, a dirty area on its outskirts. The City itself is closed for quarantine and in the near future you will not be able to get into it. As soon as you were in the Suburbia, the visions returned again: an unknown voice in your head insistently asks you to find an emulator and a certain Russo ... An incomprehensible emulator turned out to be the "Emulator Project", and Russo was its leader. She gave you medicine, after which the headache and visions immediately disappeared. Success Quest Complete

Picnic

Aaron Melville is grateful to you for saving him from the bandits. He suggested that you have a small picnic on the cape not far from the cafe. The old man gave you food and asked you to prepare a special picnic dish - "pulled" pork according to the Melville family recipe. You have cooked Pulled Pork using Aaron's recipe. It remains to inform him that the dish is ready. You told Melville the pork was cooked. Now you need to decide which of the people present you want to invite to the picnic. You have decided to invite Rabindranath and the Swallow. Hippies will be waiting for you on the cape behind the cafe. You have decided to invite Travis Brightman. He will be waiting for you on the cape behind the cafe. You have decided to invite Theodore Macready. Macready will be waiting for you on the cape behind the cafe. The picnic was a success. You ate well, drank well and rested. Success Quest completed.


parasites

Audrey Melville, manager of the Picnic Neutral Zone, is ready to share the anomalous essence with you, but only in exchange for a favor: a strong cosmic microwave background has attracted many cockroaches to the swamps, and their colony has grown so much that it calls into question the very existence of the Picnic. Audrey asks you to destroy the nests of creatures. You have exterminated the cockroaches in the swamp and destroyed their nests. When you returned to Audrey, you said that there were no more cockroaches in the swamp, and nothing threatened the Picnic. Success Quest completed.

Pressed - and everything disappeared

Indra Kapoor, a guard at the Magellan station, complained about the computer in the video surveillance room: for some unknown reason, it does not show the signal from the fourth camera. You offered to help fix the problem. A quick diagnosis revealed that the problem is hardware in nature. Having looked into the video surveillance server, you pulled out the "problem" video card from the slot... After examining the slot into which the video surveillance card was inserted, you found a broken female nail covered with black varnish. After wiping the slot, you inserted the video surveillance board into place. Now the signal from the fourth camera is again sent to the server. You told Kapoor that you fixed the CCTV system. Success Quest completed.


Help me!

On the outskirts of the City, you meet an exhausted woman. Her name is Katarzyna Belicka and she asks you to help her get to Magellan. You have successfully escorted Katarzyna to Magellan. She is grateful to you. Success Quest completed.

Suspicious Cave

Sheriff Kurt Spengler has asked you to visit a suspicious cave located near Suburbia. Kurt suspects that it is the inhabitants of the cave who are behind the increasing disappearances of people ... After examining the cave, you found that a small group of cannibals live in it. You did not negotiate, and simply killed the scum, turning the cave into a real hell of cannibals. It remains to be hoped that the disappearance of the inhabitants of the Suburbia will stop. Success Quest completed.

Blood bets

While relaxing at a bar, you asked the bartender Bethany if there was any work for you. Beth has invited you to participate in underground fights. Underground in the literal sense, because they are held in a cave located under the bar. You fought Ken Mason and successfully defeated him. Your next opponent in the arena is Vixen, a dangerous and insane woman from the Whip gang. She turned out to be a good fighter, but that didn't stop you from defeating her. Samuel Levy, a Kshatriya soldier, has become your third opponent. Levi fought well, but the victory is yours. The champion of the arena turned out to be Gunther Haas of the Black Wing - a hefty brute dressed in servo armor. The fight was long and hard, but you won. Now you are the champion of the arena! Success Quest completed.

poisoned water

Galina Baskanova, an engineer from the no man's land "Piknik" asks you to solve one problem: the water from the underground source has become very dirty. You need to find out what the problem is and deal with it. After digging a well, you heard eerie sounds coming from its depths. Perhaps there is some dangerous animal sitting down there. Or something much more terrible.

Having scanned the generator and the pump connected to it, you understand that Baskanova is right, and the water is indeed taken from a backfilled well. You have killed the Necroids gathered in the sewer below the well. Now it is obvious that it was they who poisoned the water. A couple of sources are hopelessly damaged, but the other two are still nothing ... We need to make sure that the pump pumps water from them. You have blocked the pipes leading to the infected springs and opened the valves on the pipes, through which clean water will flow to the surface. You can return to Galina with good news. You informed Baskanova that you had sorted out the problem. In three days the underground springs will be completely cleared and this water will be drinkable. Success Quest completed.

Project Emulator

After examining your body, Russo said that your ability to interact with the Whirlwind is unique, and you could be useful to the Emulator Project. You agreed to participate in the project. You met Karma Istvani, a brilliant scientist from Karmine Haite. Alas, despite his talents, Karma is far from being the nicest person under the Dome. You need to find drivers for "Emulator". Karma Istvani is responsible for them, you can find her in the office of the Emulator project. You need a Transcriptor relic, necessary for the "Emulator" to work. Contact Don Spencer, the man representing Phalanx interests on the New Committee. To work with the "Emulator" you need modified TVs.

Talk to Reverend Santiago, who can be found in the square in Suburbia. For the "Emulator" to work, an anomalous essence is needed. Contact the inhabitants of the neutral zone "Picnic", they will tell you the details. You need to restore the power supply to the "Emulator". Go to the reactor room at the Magellan station and find out why the power went out. Karma gave the coordinates of the camp where you can get the latest version of the drivers. Spencer reported that Transcriptor was in the missing caravan and indicated the location on the map where the caravan had last contacted. You found a plundered caravan and managed to get the Transcriptor. Now you need to give it to Rousseau. Success The transcriptor is given away. You have scanned CAERUS dead scientists and compiled drivers from the data. Take the drivers to Henrietta. Success Driver transferred. You got TVs. We need to give them to Henrietta Russo. Success Teleochki given away.

"Emulator" is assembled. The last test remains, and new tests can be carried out. Russo sent you an email informing you that the test runs of the updated "Emulator" have been completed. We need to get back to Henrietta. Russo has informed you that you must now enter the "Emulator" and contact the Whirlwind. The connection to the "Emulator" was successful: you again found yourself in the middle of some kind of white fog - exactly the same as you saw shortly before you woke up in the Nashville cave. The vortex is around here somewhere: you need to meet and... talk to him, as crazy as that sounds. You have managed to make contact with the Whirlwind. This entity is, for unknown reasons, non-aggressive and intelligent, so it was not difficult for you to "negotiate" with him and force him to retreat. Success Quest completed.

Smells like fried

The "Emulator" receives energy and computing power from the bunker of the "Magellan" station, located next to the City. By an unfortunate coincidence, problems arose with both. Energy problems were caused by the accident.

During the last test, the power supply circuit that supplied energy to the "Emulator" burned out. On the reactor floor of the Magellan Base, you met Clayton Montgomery, an electrician who was unsuccessfully trying to fix the power system. Montgomery asks you to deal with the terminal in order to restore the backup power system through it. You managed to restore the backup power system, however, it is still impossible to apply power to the "Emulator": the nature of the problem may indicate damage to the wiring or blown fuses. The electrician confirmed the assumptions and informed you that the power is not being supplied due to a wiring problem or a blown fuse that needs to be replaced. You can find it on the technical floor of the reactor room. You have successfully resumed the supply of current to the "Emulator". Now you can return to Rousseau and report that the deed is done. You have replaced the fuse. Strangely, a blown fuse looks completely different from a new one: it seems that this fuse is designed for a much lower current ... I wonder who installed it there and why? You have arrived at Russo and reported the successful completion of the mission: the Emulator's power supply system has been restored! Success Quest completed.

Brake MINERVA

Speaking about past tests of the "Emulator" that ended in an accident, Henrietta Russo casually mentioned problems with MINERVA - a computer network consisting of many computers. This is not necessary, but if you have free time, you should go to the - 6th floor of the Magellan station and try to deal with the problem. In the server room, located on the -6th floor, you met computer scientist Rick McDougal, who asked you to help set up MINERVA - a computer network consisting of many computers. You connected to Jared's computer, found the driver on it, and installed it. MINERVA works as usual! You informed Rick that the problem was solved. After you sorted out the MINERVA malfunctions, Rick suggested that you visit Henrietta Russo, the director of the Emulator Project, and personally inform her that MINERVA is working as it should again. You returned to Russo and reported that MINERVA was repaired and working normally. Success Quest completed.

Lost caravan

Don Spencer, the man representing the Phalanx on the New Committee, has informed you that the caravan that was supposed to bring the transcriptor for the Emulator project is not on the line. Spencer indicated the approximate location on the map where traces of the caravan are lost. You should start your search from there. The result of the search is a little predictable: the caravan is looted, the guards and civilians are dead, and the Transcriptor is missing. Not far from the plundered caravan, you found a group of Whips who took the relic. It was not possible to agree with the Khlyshchi, and you simply killed them. You have a transcriptor. It remains to bring it to Henrietta. You delivered the Transcriptor to the Emulator Project Office and handed it over to Russo. Success Quest completed.

Following the Whirlwind

Karma Istvani, who works in the office of the Emulator project, reported that a scientific group is working on the latest version of the drivers, who have set up a camp near the Vortex's area of effect. Istvani gave you the coordinates of the camp, you just need to visit the scientists and pick up the driver. You arrived at the camp of the scientists involved in the development of the driver, and found that the camp was devastated and its inhabitants were killed. Fortunately, the equipment in the camp is still working, including the computer on which the driver was developed. In order to compile the current version of the driver, you need to use a scanner and collect data about the Whirlwind obtained by scientists, and then download the information to the terminal. By connecting your CAERUS to the computer, you have downloaded the collected data. You have compiled a driver based on the data received. Now you can take it to Henrietta. You brought the drivers to Henrietta Russo. Success Quest completed.

Get to work!

In the workshop, you meet the administrator, Oja Rasmussen. She asks you to influence the two Oranges - Leary and Immelman, who, instead of going to work, are holed up in a technical room near a broken elevator. You spoke with Calvin McPherson, the storekeeper. He asks Leary to be reminded that they have an unfinished game of chess left. With some difficulty, you managed to convince Erwin Immelmann to go to work in the workshop. You managed to convince Theodore Leary to go to work in the warehouse. Returning to Oya, you report that the problem is solved: both Oranges work for the good of society. Success Quest completed.

Detective

Ida Grace, head of police in Magellan, received information about the impending escape of the Oranges. She is busy investigating and asks you to help her. Information about the escape is scarce, and Grace advises you to put pressure on Abner Adamidis, an Orange Wing snitch. Adamidis works in the labs, at level -4. You put pressure on Adamidis. He informed you that the Oranges are discussing important matters in the shower room for the purpose of conspiracy. How to get close to them unnoticed is already your problem. After eavesdropping on the conversation between the two Oranges, you learned that the escape will take place through the shower room of the residential floor. The fugitives plan to climb into the ventilation and from there get out into the caves leading to the exit from the station. It's time to go back to Ida Grace and tell her what she heard. You relayed the information you received to Ida Grace. Now she plans to go to the caves behind the living block and ambush the fugitives. Your work here is finished. To help Ida or not is up to you. Success Quest completed.

Heirloom

Enrique Eterno, washing the floors near the morgue (level -4), asked you to help with one delicate matter: his close relative with a family gold ring on his finger lies in the morgue. Eterno is very worried about the fate of the ring and asks you to return it. You gave Enrique the ring from the dead man's hand. Perhaps this will comfort him in grief? Success Quest completed.

For the sake of science

Two scientists from level -4 ask you to help them take an unidentified relic from the base for an experiment. The artifact is sensitive to disinfectants used in CRONUS. The whites ask you to turn off the sprayers in the decontamination chamber. Convincing Antonio Aguirre from level -3 to turn off the disinfection chamber was not easy. However, you managed to get your way. It's time to return to Levi and Heimlich and deliver the good news. The joy of the scientists knew no bounds: Reuven remained in the laboratory, and Dieter immediately went to conduct experiments on the relic. Success Quest completed.

It's not easy to explain

On the residential floor near the broken elevator, you met a frustrated White Wing employee sitting right on the floor next to a large reinforced plastic case. After talking with Bely, you learned that the case contains a broken robotic child - a household android for childless employees of the corporation living under the Dome. White asks you to help fix the robot.

After examining the android, you realized that you would need a special repair kit to fix it. Examining the damage on the body of the android, you realized that the breakdown of the robot is not the result of an accident at all, but an act of vandalism. You voiced your suspicions to the scientist, and he reacted quite harshly. Having found a repair kit, you started repairing. The repair was successful: you replaced the damaged parts, and the robot girl opened her eyes... The return of the robot girl from the other world was touching and strange. Thanking you, Bely left the floor with his "daughter". Success Quest completed.

Domestic issues

The administrator of the residential area, Vivienne Enfield, has promised to give you a room on the floor. In return, she asks you for a favor. More precisely, about several services at once. The first problem is the TV in room 7: it's broken and there won't be new TVs in stock for another three weeks. Success You informed Vivienne that the TV in room 7 has been fixed.

Access to room 4 is impossible due to a jammed lock on the door. Vivien couldn't handle it, but maybe you can. Success You have informed Vivienne that the lock in room 4 has been picked.

The last problem is very delicate: someone broke into room 1 and stole a gold watch from there. Vivien asks to find the thief and return the loss. Success You returned Vivien's watch stolen from room 1.

Your lockpicking talent hasn't been in vain: you've managed to deal with the jammed lock on the door of room 4. Now Vivien has one less problem. You've persuaded Duncan O'Mallon, a repairman, to take up his direct duties - fixing malfunctioning equipment. Vivien will be glad to know that the TV is showing again.

Trying to get on the trail of a thief, you turned to Antonio Aguirre. After going through his papers, Antonio gave the name of the alleged thief - Gabriel Garcia. The janitor Gabriel Garcia, who stole the watch, immediately confessed to the crime and immediately gave you the stolen goods. Garcia, who stole the watch, ended up in isolation. There he will have enough time to reflect on his act. The stolen gold watch ended up on Vivienne's desk. Now she will return them to their owner.

You do not believe the promises, especially the promises of the person who brazenly took advantage of your help. You are implying to Vivienne that she is playing a dangerous game. Who knows, suddenly Martin Kingsley himself "accidentally" hears about the problems of the residential floor. Or the Black Wing will "accidentally" drop by with an inspection... Concerned about the seriousness of her situation, the administrator of Enfield has agreed to reimburse your expenses. Success Quest completed.

Noise in ventilation

In the reactor room at level -7 you meet two Oranges working in a special repair team. They talk about the fact that the brother of one of them disappeared in the tunnels around the reactor, and ask for help with his search. The repairmen also report that something strange is happening in the reactor room and ask to look into it. Exploring the tunnels, you find the missing one. Dead. Bypassing the ventilation, you found an aggressive person. He left you no choice, so you had to kill him. You informed the Oranges that you found Harold's body and finished off his killer. Success Quest completed.

Inventory

Marek Dankowski, White Wing's laboratory assistant, asks you to help with an inventory of the relics in the warehouse (level -2). This is easy to do: you just need to scan six relics lying in cases on tables in the warehouse area, and enter their data into a notebook that lies on the same table. You filled out the table in notepad. Now you need to give Dankovsky's notebook. Having carefully read the prepared inventory, Dankowski was pleased: the relics are described in detail and carefully, and not a single one escaped your attention. Success Quest completed.

false accusation

Private Tom Jenkins is sitting in the isolation ward (at level -3), accused of stealing food from a common refrigerator. Tom himself says that this is some kind of mistake, and he definitely did not steal anything. He advises you to watch the kitchen through the ventilation. In isolation (level -3) you met Thomas Jenkins, who is accused of stealing food from the communal kitchen. You understand that Tom has nothing to do with it: you recently saw with your own eyes that another employee steals food from the refrigerator in the common kitchen. Perhaps you should speak to Commissioner Antonio Aguirre. You informed Commissioner Antonio Aguirra that you just saw a member of staff stealing food from the fridge. Unfortunately, you failed to identify the thief. Success Quest completed.

Imprinting

A scientist named Akira Okawara from Magellan asked you to find his missing robot. The robot went to an abandoned bunker in the northeast in search of an important relic and still hasn't returned. Now that the Phalanx fighters besieging the bunker are not a threat, you can talk to the robot without interference. You helped Yoko and she went back to Akira. Worth a look at them and see how they are doing. Akira and Yoko are happy to be together. Their relationship looks a little strange, but who is under the Dome without strangeness? Success Quest completed.

Straight to the punishment cell

Ida Grace gathered a group and set up an ambush in a cave behind the living block. When the Orange Wing conspirators flee, Grace intends to attack and destroy them. Perhaps this is too drastic a measure, and is there... another way to prevent the escape? You managed to convince the Oranges to surrender. Now Matt and Dahlia will get jail terms, and Ida Grace will get another promotion. Success Quest completed.

Project Kaleidoscope

You have found the entrance to the bunker, but the elevator seems to be out of order. We need to find another way to get there. After passing through several teleporters, you ended up in the main hall of the bunker. The only working terminal turned out to be password-protected. Now you have to crack it or find the password. After gaining access to the project documentation, you carefully studied it. Success Quest completed.

Breaking

Near the warehouse on level -2 there is a faulty car. Its owner, Giampiero Stalvardi, says the car has an experimental engine. Now the engine is broken. It is necessary to establish the cause of the breakdown and get the right part in stock. Or fix the car yourself. Having illuminated the engine of the car with a scanner, you will find out that for repairs you need a compact battery, aka CEP. I was unable to complete this quest.

Want to get rich - ask me how

In the office on the -6th floor, you met a clerk named Milo Randall. Milo urges you to make a small donation and become a part of his promising money-making scheme that guarantees profits for all participants. Well, to ensure the scheme is guaranteed to bear fruit, you can help Milo with one small request, namely, to get documents from his colleague's desk.

Magellan in touch

Director Martin Kingsley, Magellan Station Manager, wants you to reconnoiter several New Committee sites that lost contact after the Incident. Conduct reconnaissance in the indicated bunkers and report to Kingsley on the results. His office is on the administrative floor of Magellan Station.

  • Conduct reconnaissance in the Gretel bunker.
  • Conduct reconnaissance at the Sonora bunker.
  • Conduct reconnaissance in the Kaleidoscope bunker.
  • Conduct reconnaissance at the Campbell Bunker.

To be continued...

Game from the guide
  • Platform: PS4, XBOX ONE, Switch, PC
  • Genre: RPG
  • Release date 7 September 2021