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Walkthrough Daymare: 1994 Sandcastle — all puzzles

In addition to fighting enemies in Daymare: 1994 Sandcastle, you have to solve puzzles. In some cases you are asked to find passwords, while others require logical thinking.
Walkthrough Daymare: 1994 Sandcastle — all puzzles
Author
Andrey Pavlenko
Date of publication
30 August 2023

Puzzles, Codes Daymare: 1994 Sandcastle

Chapter 2 — Entering Area 51

Where can I find the locker code?

The answer is 215. The password itself can be found when reading a note from a security officer.


How to turn on the power on the generator?

Activate the generators in the following order: third, sixth, second, seventh, fourth, first.

Chapter 5

How to get past the pipes

Freeze three pipes, starting with the one farthest from the door. Once you do that, you can run before they unfreeze.


Chapter 6 — Hangar

How to activate the freight elevator?

You need to adjust the "Power", "Pressure" and "Connection" indicators so that the two highlighted circles are in the center. The easiest way to do this is to place one of the two symbols in the top left circle and the other in the first of the two middle circles. Then rotate the left circle so that both symbols are in the center. Repeat for all values.

Freight elevator overheating

Before you go through the freight elevators, freeze the overheated pipe. Otherwise, the freight elevator will fall and you will have to return to the control room.

Chapter 7

Pass renewal system

As soon as you receive a pass to update the system, use the code 0035 to activate it. Then enter the sequence shown below:


Головоломки и загадки в Daymare: 1994 Sandcastle — коды

Chapter 8

Electrical network

Connect the symbols on the left with the corresponding icons so that they don't overlap. The solution is shown below:

Головоломки и загадки в Daymare: 1994 Sandcastle — коды


Chapter 10

Ventilation system

The ventilation system panel is positioned differently when entering the room, so the bottom of the image is on the left when entering. Activate the buttons in the appropriate order.


Головоломки и загадки в Daymare: 1994 Sandcastle — коды

Chapter 13

Security room code

The security room code is hidden in a display case near a broken window on the second floor. These are four odd numbers - 9517 . The solution is in the cleaner's log.

Chapter 14

Basement locker code

The code for the locker in the basement is 425. It can be found in ??apiska technique.

Chapter 16

Code from director's office

The code for the director's office is 2244 , which can be found in the operative's note.


Pipe puzzle

To drain the pool, the drain pipe needs to be repaired. Freeze the overheated pipe when the desired section is above it. Install the pipe with a tap. The section order is: T-section, long straight section, long L-section.

Game from the guide