Getting this ending is extremely easy. Do not insert the knife. Tell the princess that you will save her. Pull out the princess. Warn her, resist the Narrator. Deviation from this path at any time will lead to a different result. She will reluctantly kill you after you successfully try to save the princess. This is how The Damsel chapter begins.
The interior of the hut turns into a romantic castle. There are three results here:
Princess Rescue : You leave the hut together and then she is taken by The Shifting Mound.
Save the princess, but ask her a few questions. Ask what she wants to do. Continue your questions. She will repeat the same thing, gradually the visualization will change. She will then be taken back by the Shifting Mound.
Betray and kill the princess : you can kill her in one of three moments. If you bring a knife, you can kill him immediately or after a conversation after being rescued. If you didn't take a knife, you can kill her on the way out. Because of this, you also attack yourself. The sketch version of the Princess is considered a different ship from the default Damsel. You'll have to do this route twice to get both.
No actions will affect the outcome, but you can choose different dialogue options. Go down to the hut, which the princess will set on fire. Will you start?? burn with her. The Kurgan will take the princess with it, and you will burn alive.
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