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Garten of Banban 6 Walkthrough

A detailed guide to completing all the puzzles of the game, where to find all the cards, videotapes, notes, and so on.
Garten of Banban 6 Walkthrough
Author
Andrey Pavlenko
Date of publication
22 December 2023

Walkthrough Banban 6

At the very beginning, as usual, click several times on the clock in the lower right corner of the screen to start the walkthrough. You will find yourself in the same elevator you entered at the end of part four. Talk to the sheriff and familiarize yourself with the department again. Take the white card from the table and use the toy to activate the button by the door. Use the card on the terminal and follow the sheriff. Run forward, after which the sheriff will come to the door and tell you for a certain Queen’s Scepter. After listening to him, jump along the pipes on the right (holding Shift) to get into the house under the ceiling. Try to take the device from the table. A monster will appear. After loading, open the small side door in the same house and take the device. Your drone can now be illuminated in dark places.


Introduction Sector

Examine the map on the wall. You need to get into the Introduction Sector. Follow the arrow diagonally to the right and forward. Use the drone to light the way. Activate the generator and go inside. Pick up the blue key card upstairs. There is a cassette at the bottom. Enter the room and activate the first terminal. Below there are tables with colorful chairs. There are three tips. You need to read them from top to bottom. Each line is a sequence of four chairs. Activate the terminals in the appropriate order for all three prompts, then adjust the lamps so thatOn the white wall to the left of the entrance to the room with control panels there was an inscription with the name of the kindergarten.

Potentiality Sector

When you enter the Potentiality Sector, jump onto the wooden log on the right or left and drop down to the lower floor. Call the drone and press the two red buttons. Apply the card. Go upstairs and open the door to meet Banban. Go back down and move the drone as close to the button on the ceiling as possible. Climb up and aim the drone at the yellow X near the entrance to this sector.


The yellow door on the right side will activate and you can use the key card to move forward. Go upstairs to find a garden with Banban mannequins surrounded by Mr. Kabob. Move Mr. Kebab to make room for the dummy and press the two switches. Repeat the same process for the other mannequin and it will open the red cabinet in the center, in which you will receive the Red Key Card.

Now go to the Red Door and there will be a button on the left side of the room. Press the button to turn on the console and then use the key card to open the door. A little mischievous monster will come out of the room and follow him to get the stick. Return to the room to see Banban and Bitter Laugh. be attacked by Fancy Lich.

Use the stick to open the locker and get the purple key card. Open the door, in?Head to the first area and open the Purple Door with the Key Card. Go down the stairs to enter a room with 12 light bulbs. Bitter Giggle will join you in the room and he will need your help to turn off the alarm and open the door using the switch.


After this, you will need to help your partner, protecting him from the appearing monsters. If the button turns red, you must move to the flashlight and shine the light on that spot. Also, immediately recharge the light on the ceiling using the purple terminal. The red button at the top will turn white. Click on it when a monster appears from the ceiling. This way you will scare him away. And immediately after that, recharge the lamp again so as not to waste time. Between recharging the lantern and pressing the white button when a monster appears, you need to use two other lanterns and drive away the monsters from below. After this, press the button to activate the switch on the door behind which the scepter is stored.

Return to the hub and talk to Banban. Approach Stinger Flynn to see a flashback. Head to the Potentiality Sector. Look for a card near the door and device.


Conditioning Sector

Activate both power buttons next to the entrance and use the key card to open the door. Cross the bush fence on the right side to get a green card??ku-key, and then start pressing on the console to activate the buttons on the ceiling. Use the drone to press the buttons and once all the buttons are activated, use the key card to go through them.

You will be taken to the surgeon's room, where you will need to find 8 candies scattered around the room and place them in the cup next to the red door to open it. Go through the door and you'll be taken to an open area where you'll find yourself fighting a boss bird monster. You need to distract the bird with noise in order to get the batteries located near the tents in the corners of the site.


For the first battery, grab the area with the horns and apply them to Mr. Kabob. Push Mr. Kabob into the open for the bird to attack, and run to the tent for the battery. Now walk from the edge of the area to reach the next tent and push the barrel out into the open. As soon as the bird attacks the barrel, run back to the middle.

For the second battery, take the boxing gloves and put them on Mr. Kabob. Push Mr. Kabob into the open again and wait for the bird to attack before running to the other tent. Grab the battery and make your way to the next tent to push the barrel. Return to the center of the area and place the batteries in the trap to activate it. Now make the bird fly through the trap one last time to win??b her.


Get to the opened door and press the switches. The bird will try to chase you, but will be destroyed by a large gate. Wait for Banban to open the next door, then go through it to activate the final switch.

Go up the stairs and enter the purple door. Step on the Reorder button and it will open up a jumping path where you'll have to jump on switches to get to the other side. As you jump on each switch, the platforms change direction and can knock you off the button. To get over, you need to jump in a certain order.

Once you reach the other side, grab the orange key card and jump down to exit the room. Go up the stairs and use the key card to return to the starting area of the air conditioning sector.

Now go back to the storage compartment and press the button next to the red door to open it. Approach the coffin and interact with the Recharge button on the left side of the stairs. The scepter is missing a piece and Fancy Lich will fight Nabnab. Run along the path on the left side to reach the elevator that ends Chapter 6, Banban's Garden.