After
learning the background, take the sugar packet from the table. Then remove the
card from the second drawer in the table and tap on it. Go to the house where
the murder took place, then examine the photograph in the box on the cabinet,
go inside and take the broken bottle from the table. Place the bottle in the
broken cabinet and pour sugar on top. When the termites gather, take the item.
Next, move to the right, examine the photo card from the middle drawer of the
cabinet. Then go up to the top drawer of the sideboard, where you will find the
third photo card. Remove the stranded wire from the outlet in the cupboard.
Go back to
the boarded door and use the termites from the broken bottle on it. Go inside
and go to the mirror to see a shadow. Study the pictures carefully, they
indicate the direction. Turn right to two doors, unlock the left one and enter.
In the room with the bed, take the tube from the central desk drawer and leave
the room. Go through the second door, where there is a bed and a red
nightstand. Take the notepad from the nightstand and leave the bedroom.
Move to the
location with the broken vase on the stand and take the pawn from the middle
drawer of the chest of drawers. Then open the window and turn left, to the
location with the stove. Using the clues from the pictures, open the drawer
with the padlock in the middle and take the light bulb from inside.
Carefully
examine the clothes and the labels on them to find symbols that will tell you
the code for the notepad in your inventory. The password for the stove will be
depicted in the notebook in the form of a drawing of a robot. Take a pencil,
coal, a piece of a jug and an arrow from the stove.
Hang the
light bulbs in the chandelier according to the hint from the notebook and
connect the lamp to the socket with a wire. Light all the lamps and watch the
video with the girl in the mirror in another location where the lamp is on the
floor.
Look
through the notebook down to the torn page and recreate the image using a
pencil. This cipher fits in the top drawer of the dresser, to the right of the
broken jug. Inside you will find a purple book, a pawn and a key card. Using
the latter, unlock the drawer in the first bedroom with a bed, where the teddy
bear is located. Give it to the girl in the mirror, she will leave behind the code
- 257014.
Также рекомендуем сайт наших партнёров — ТОП лучших игр.
Dial this
number on the red phone, between the two doors. In the handset you will hear a
melody that needs to be recreated on the keys located on the red table near the
bed. From the box, take a piece of the jug and a clock hand. Follow the broken
jug on the stand and assemble it using the shards from your inventory and glue.
Pick up the spear from the image, which is also the minute hand.
Following
the prompt from the notepad and using the arrows, set the correct time on the
clock in the room with the bed. A hint is also contained in the purple book,
where the location of the second hand is drawn. As a reward you will receive a
key. In the second casement sits an owl, which you have already seen on a tree
in the open window. Using the key, unlock the last drawer under the aquarium
and find fish food and the third pawn there.
Feed the
fish and look at their sequence in your notebook. Then look at the fish that
have the symbols on them. Using this knowledge, head to the box near the lamp,
where you will find the fourth pawn. Place the pieces on the board table to see
the guy who will change the position of the tokens and the round board. Place
it on the box door on the right and rotate the boards to match the placement of
the pawns on the board.
In the
middle of the room you will find a letter and three slides. Go to the police
station and insert the slides into the projector on the table to study the
photo. Now a new location will appear on the map - Lian's House.
Lian's House
Go to Lian
and ring the doorbell. The guy won't want to talk, but after you slip the
letter from your inventory under the door, he'll be ready to talk. Examine the
cup in his hands and choose one of the suggested questions:
•
“Did
you notice anything strange before the murder?”
·
"What
was written in the letter?"
•
"When
was the last time you saw them?"
The guy
will give you a card with holes. Return to the murder scene and place the
combination lock card on the red door. Next to the holes you will find numbers
indicating the sequence. Use them to open the door.
Look around
the room. Take the sword out of its sheath and you will see circles that look
like a safe. Take the pliers from the bottom drawer. Move all the clothes to
the left side to reveal the pirate painting and cardboard boxes. Take a piece
of paper out of the top box.
Arrange the
bottles with pink liquid in the correct order, from least full to most full. A
red suitcase will appear. A piece of paper with symbols and bottles will help
you open it. Inside you will find a wire.
Combine it
with pliers to make the metal curved. Use it to remove the key from the
ventilation hole. Open the top drawer with the key and find a flashlight and a
green book inside.
Study the
sequence in the book and shine a flashlight into the ventilation. Look at the
hooks on which the shoes are hanging, and study the painting with the pirate.
The received data will be the code for the safe.
Inside the
safe you will find a floppy disk and half of a broken medallion. Insert the
floppy disk into the computer at the police station and examine the contents.
Anna's house will appear on the map.
Go to the
door of Anna's house. She will initially not want to talk about the topic of
murder, but when you move away from the door, you will see her appear in the
window. Show her the broken medallion and she will let you into her home.
Start a
dialogue with Anna using the following questions:
•
“What kind of medallion?”
•
"When
was the last time you saw them?"
•
"What
happened at the cemetery?"
•
"Who
could be following them?"
After the
conversation, a new location will appear on the map - a cemetery. Notice the
bottle of pink liquid on the table with an owl on it.
Visit the
cemetery and find matches and a lantern in Frederick's mausoleum. Light the
lantern and place it on the slab in the center of the mausoleum. Now objects
near the wall cast weird shadows. Place them in the correct order to open the
blinds. On the shelf on the left you will find a ring.
Examine the
empty tomb and move into the area. Having received information about the owner
of the mausoleum, a store will appear on the map. Visit it and talk to the
seller using the following questions:
•
“What
can you tell me about this ring?”
•
"Do
you know cases related to Shamalu magic?"
•
“What
did the rituals consist of?”
•
"Is
it possible to cancel the Shamalu ritual?"
A mental
hospital will appear on the map, and a doll will be in your inventory. Visit
the hospital and talk to the nurse using the following questions:
•
“How
long has she been in the shelter?”
•
"What's
going on with him?"
•
"Do
you think it's trying to say something?"
•
"Can
I see him and talk to him?"
At the end,
agree to go with a hospital employee. In the chamber you will find many
drawings and symbols that indicate the correct code on the tomb. Return to the
mausoleum, and on the way they will call you and tell you about the
disappearances. A passage is now open under the tomb.
When you go
down to the secret room, look for a hole in the wall and go to the figurines.
Place them on pedestals according to their weight. This will open two roller
blinds. On one shelf you will find a jug, touching which will cause a bee to
fly out. On the other there will be a bone and a bottle.
Go to the
location on the left where the bee will be on the flower. Scare it away so that
it flies into the aisle and onto another plant. Chase the bee until it
pollinates the tree. Collect three flowers from it: red, blue and yellow.
There is a
painting behind the tree. Collect it and get the key. Instead of a plant there
will now be a mushroom, pick it up. Use it to open the red box on the table,
near the passage in the wall. Inside you will find a second bottle, a flute and
a pestle.
There is a
snake next to the steps. Play the flute for her and you will receive the hand
of the statue. Take it back to where the tree was and place your hand on the
bird statue in the Ghost Case. New symbols will appear in the picture. Enter
them under the roller blind near the steps, and another jar and a sheet with
symbols will appear.
Store
Go through
the hole in the wall and notice the bowl on the left. Place the flowers in it
one by one, using a pestle to crush each one, and then pour the resulting
mixture into the jars. Go through the opening to find two victims. There is a
symbol drawn on the floor, transform it with charcoal.
Return to
the hole in the wall. To the left of it you will see colored people indicating
the direction of the symbols that you will find on the sheet in your inventory.
Follow the wall with the same symbols and place them correctly. Pick up the
stone with the image of the sun and place it in the hole in the upper left. You
will be given a key, and a lever will appear that you need to lower. Water will
flow from the animals' mouths. Using paints in jars, paint the water in the
appropriate colors and get a stone with the image of the moon. Place it on the
opposite side from where the sun stone was placed. A quartz crystal will appear
from behind the roller blind. Unlock the chest under the snake with the key and
find an hourglass inside.
Follow the
two chained victims and place the items on the four pedestals: a mushroom, a
watch, a crystal and a bone. An image of statues will appear on the wall. Copy
the image on the statues near the entrance to free the prisoners. The villain
will wake up, but you can encase him in a doll by combining the doll with the
ring and throwing them to him. Watch the video and at the end open the box to
trap Frederick in it.
Pixel Storm announces the release of the Firebird update for the military online shooter War Thunder. The graphics in the game have been significantly improved, and the arsenal of combat vehicles has been replenished with dozens of new models - from American F-117A stealth bombers to South African Super Hind helicopters and the British battlecruiser HMS Repulse.
Reynolds fought the reporters as best he could.
We will also be shown new gameplay.
There is little information, so the shooter could be based on the StarCraft, Warcraft universe, or a completely new IP.
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