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Walkthrough Ghost Case — Game Guide

Detailed guide to all puzzles, tasks, riddles of the game. Solution, answers, how to pass.
Walkthrough Ghost Case — Game Guide
Author
Julia Kushnaryova
Date of publication
12 February 2024

Прохождение Ghost Case

Murder House

After learning the background, take the sugar packet from the table. Then remove the card from the second drawer in the table and tap on it. Go to the house where the murder took place, then examine the photograph in the box on the cabinet, go inside and take the broken bottle from the table. Place the bottle in the broken cabinet and pour sugar on top. When the termites gather, take the item. Next, move to the right, examine the photo card from the middle drawer of the cabinet. Then go up to the top drawer of the sideboard, where you will find the third photo card. Remove the stranded wire from the outlet in the cupboard.



Go back to the boarded door and use the termites from the broken bottle on it. Go inside and go to the mirror to see a shadow. Study the pictures carefully, they indicate the direction. Turn right to two doors, unlock the left one and enter. In the room with the bed, take the tube from the central desk drawer and leave the room. Go through the second door, where there is a bed and a red nightstand. Take the notepad from the nightstand and leave the bedroom.

Move to the location with the broken vase on the stand and take the pawn from the middle drawer of the chest of drawers. Then open the window and turn left, to the location with the stove. Using the clues from the pictures, open the drawer with the padlock in the middle and take the light bulb from inside.



Carefully examine the clothes and the labels on them to find symbols that will tell you the code for the notepad in your inventory. The password for the stove will be depicted in the notebook in the form of a drawing of a robot. Take a pencil, coal, a piece of a jug and an arrow from the stove.

Hang the light bulbs in the chandelier according to the hint from the notebook and connect the lamp to the socket with a wire. Light all the lamps and watch the video with the girl in the mirror in another location where the lamp is on the floor.

Girl in the mirror

Look through the notebook down to the torn page and recreate the image using a pencil. This cipher fits in the top drawer of the dresser, to the right of the broken jug. Inside you will find a purple book, a pawn and a key card. Using the latter, unlock the drawer in the first bedroom with a bed, where the teddy bear is located. Give it to the girl in the mirror, she will leave behind the code - 257014.


Также рекомендуем сайт наших партнёров — ТОП лучших игр.


Dial this number on the red phone, between the two doors. In the handset you will hear a melody that needs to be recreated on the keys located on the red table near the bed. From the box, take a piece of the jug and a clock hand. Follow the broken jug on the stand and assemble it using the shards from your inventory and glue. Pick up the spear from the image, which is also the minute hand.

Following the prompt from the notepad and using the arrows, set the correct time on the clock in the room with the bed. A hint is also contained in the purple book, where the location of the second hand is drawn. As a reward you will receive a key. In the second casement sits an owl, which you have already seen on a tree in the open window. Using the key, unlock the last drawer under the aquarium and find fish food and the third pawn there.



Feed the fish and look at their sequence in your notebook. Then look at the fish that have the symbols on them. Using this knowledge, head to the box near the lamp, where you will find the fourth pawn. Place the pieces on the board table to see the guy who will change the position of the tokens and the round board. Place it on the box door on the right and rotate the boards to match the placement of the pawns on the board.

In the middle of the room you will find a letter and three slides. Go to the police station and insert the slides into the projector on the table to study the photo. Now a new location will appear on the map - Lian's House.



Lian's House

Go to Lian and ring the doorbell. The guy won't want to talk, but after you slip the letter from your inventory under the door, he'll be ready to talk. Examine the cup in his hands and choose one of the suggested questions:

       “Did you notice anything strange before the murder?”



·        "What was written in the letter?"

       "When was the last time you saw them?"

The guy will give you a card with holes. Return to the murder scene and place the combination lock card on the red door. Next to the holes you will find numbers indicating the sequence. Use them to open the door.

Look around the room. Take the sword out of its sheath and you will see circles that look like a safe. Take the pliers from the bottom drawer. Move all the clothes to the left side to reveal the pirate painting and cardboard boxes. Take a piece of paper out of the top box.

Arrange the bottles with pink liquid in the correct order, from least full to most full. A red suitcase will appear. A piece of paper with symbols and bottles will help you open it. Inside you will find a wire.

Combine it with pliers to make the metal curved. Use it to remove the key from the ventilation hole. Open the top drawer with the key and find a flashlight and a green book inside.

Study the sequence in the book and shine a flashlight into the ventilation. Look at the hooks on which the shoes are hanging, and study the painting with the pirate. The received data will be the code for the safe.

Inside the safe you will find a floppy disk and half of a broken medallion. Insert the floppy disk into the computer at the police station and examine the contents. Anna's house will appear on the map.

Anna's House

Go to the door of Anna's house. She will initially not want to talk about the topic of murder, but when you move away from the door, you will see her appear in the window. Show her the broken medallion and she will let you into her home.

Start a dialogue with Anna using the following questions:

       “What kind of medallion?”

       "When was the last time you saw them?"

       "What happened at the cemetery?"

       "Who could be following them?"

After the conversation, a new location will appear on the map - a cemetery. Notice the bottle of pink liquid on the table with an owl on it.

Visit the cemetery and find matches and a lantern in Frederick's mausoleum. Light the lantern and place it on the slab in the center of the mausoleum. Now objects near the wall cast weird shadows. Place them in the correct order to open the blinds. On the shelf on the left you will find a ring.

Examine the empty tomb and move into the area. Having received information about the owner of the mausoleum, a store will appear on the map. Visit it and talk to the seller using the following questions:

       “What can you tell me about this ring?”

       "Do you know cases related to Shamalu magic?"

       “What did the rituals consist of?”

       "Is it possible to cancel the Shamalu ritual?"

A mental hospital will appear on the map, and a doll will be in your inventory. Visit the hospital and talk to the nurse using the following questions:

       “How long has she been in the shelter?”

       "What's going on with him?"

       "Do you think it's trying to say something?"

       "Can I see him and talk to him?"

At the end, agree to go with a hospital employee. In the chamber you will find many drawings and symbols that indicate the correct code on the tomb. Return to the mausoleum, and on the way they will call you and tell you about the disappearances. A passage is now open under the tomb.

Graveyard

When you go down to the secret room, look for a hole in the wall and go to the figurines. Place them on pedestals according to their weight. This will open two roller blinds. On one shelf you will find a jug, touching which will cause a bee to fly out. On the other there will be a bone and a bottle.

Go to the location on the left where the bee will be on the flower. Scare it away so that it flies into the aisle and onto another plant. Chase the bee until it pollinates the tree. Collect three flowers from it: red, blue and yellow.

There is a painting behind the tree. Collect it and get the key. Instead of a plant there will now be a mushroom, pick it up. Use it to open the red box on the table, near the passage in the wall. Inside you will find a second bottle, a flute and a pestle.

There is a snake next to the steps. Play the flute for her and you will receive the hand of the statue. Take it back to where the tree was and place your hand on the bird statue in the Ghost Case. New symbols will appear in the picture. Enter them under the roller blind near the steps, and another jar and a sheet with symbols will appear.

Store

Go through the hole in the wall and notice the bowl on the left. Place the flowers in it one by one, using a pestle to crush each one, and then pour the resulting mixture into the jars. Go through the opening to find two victims. There is a symbol drawn on the floor, transform it with charcoal.

Return to the hole in the wall. To the left of it you will see colored people indicating the direction of the symbols that you will find on the sheet in your inventory. Follow the wall with the same symbols and place them correctly. Pick up the stone with the image of the sun and place it in the hole in the upper left. You will be given a key, and a lever will appear that you need to lower. Water will flow from the animals' mouths. Using paints in jars, paint the water in the appropriate colors and get a stone with the image of the moon. Place it on the opposite side from where the sun stone was placed. A quartz crystal will appear from behind the roller blind. Unlock the chest under the snake with the key and find an hourglass inside.

Follow the two chained victims and place the items on the four pedestals: a mushroom, a watch, a crystal and a bone. An image of statues will appear on the wall. Copy the image on the statues near the entrance to free the prisoners. The villain will wake up, but you can encase him in a doll by combining the doll with the ring and throwing them to him. Watch the video and at the end open the box to trap Frederick in it.