All materials on showgamer.com are protected by copyright. Partial copying is permitted with an open (for search engines) link. ShowGamer (2015)




Phantom Fury Walkthrough — Guide 100%

Phantom Fury game guide and walkthrough from SHOWGAMER.COM: keys, codes, achievements, bosses.
Phantom Fury Walkthrough — Guide 100%
Author
Anton Latoshkin
Date of publication
26 April 2024

Walkthrough Phantom Fury

The difficulty level can be changed at any point in the game, and the last checkpoint will be reset.


Phoenix Medical Faclitiy

Hit the obstacle with your hand, duck down and move to the room ahead. Use the vent on the right, jump up higher and press the green button. Grab any crate and place it near the rubble in the previous room. Jump over, pick up the green key card from the floor and open the door. Open the terminal (computer), go to operations and drop the ladder. All the terminals you can interact with look like this. Climb the ladder, follow through the ventilation. The flashlight turns on to a T. Pick up the shock baton and hit the enemy. You can punch with your hand on F. Move through another vent, go through the medbay. Enter the Shower, press PCM and charge the electric cabinet inside the chamber to decontaminate it.

Follow through another vent, examine the code lock. Climb into the room opposite through the broken window and find a letter with the password 0451 on the terminal. Open the code door and take the HSKL-9m pistol. Shoot the ladder lock and go upstairs. Charge the electric cabinet with the baton (PCM), roll under the door (press C while running) and kill the enemies. Examine the terminal and open the elevator and the lab doors. Follow the elevator located in the labs, go right down the corridor to the locked door. A blue key card is required. Shoot the drones, kill the soldiers and go to the other end of the corridor. Examine the computers, use the operations section. Go down the corridor, kill the enemies and find the storage niches with a fence. Pick up the GSO212 shotgun, take the blue key card.


Go back, apply the map, kill the enemies. Break the blue crates with ammunition. Move forward to the Lobby door. Aim for the explosive barrels. Soon the mission will be completed.

Albuquerque Outskirts

Follow straight ahead and pick up the first bombs. They have a homing effect, but you can take blast damage. Go below, shoot the red lock and go up the stairs. Inside the room there is a nanite core, which is used to upgrade your bionic arm, weapon and ion suit (get it much later). Climb out of the pit, follow to the right side, through a small cave. On the other side, follow the road, killing enemies. Enter the building on the right through the window, open the door and follow to the basement. Deal with the turret by firing the shotgun twice and hiding in the room while the turret fires. Also, the turret is disabled by destroying the red panel it is connected to by a wire.

In the last room, there will be a silver key. After taking the item, go back to where the turret was and open the door on the left. You will get to the railroad.  Follow to the right to find a nanite core. Go left, through the grate and get to a railroad car that you can hit. Do so, shoot the red shield to turn off the electricity to the fence. Go further and hit the other railcar. Climb on it and jump to the enclosed area. When the yard is covered in smoke, run back and hide. Let the enemies approach you on their own. After clearing the yard, throw the bowling bomb inside the garage with the raised door. This will get rid of the electricity.


Go through the gate, follow the cars, shoot the mine. Use the forklift (E key enter and exit) to put the cars under the ledge and climb up. The path to the left leads to a nanite core. Go to the right, onto the road. Kill the enemies, you can fish, then climb up to the gas station on the left. Clear it, get to the roadside inn and kill all the enemies. A GDF capsule will appear and you can buy upgrades (for nanite cores). One nanite core is hidden further away from the motel, behind a trailer. Chris will then appear. Kill the enemies while he tries to start his car. Then get inside.

The Crater

Make your way to the bar, go upstairs and in the far office look for 3 nanite cores and a silver key. Go back and kill all the zombies and soldiers. Go to the first floor hallway and open the door with the key. Go outside and kill the enemies. To find the explosives, look in the container on the right. Move through the mine, shoot the mining laser at the rocks (or push the wagon). Push another wagon into the beams, go lower and use the mining laser, killing enemies and destroying rocks. Jump even lower at the end of the tunnel, turn into the tunnel on the left and climb up on the small platform above (by pulling the lever). Shoot the laser into the opposite tunnel, destroying the rocks. Climb back down and run up the opposite tunnel. Keep in mind that this is where your first mutant thug will appear. Use another laser, kill the enemies with it and shoot at the rocks opposite. Leave the cave through the resulting passage.


Go down, move along the fence, avoiding the red rays from the sniper rifles. You need to get to the far right side of the location, where there is a ramp. You will be able to use it to get over the fence. Continue moving, kill all the enemies from the helicopter and make your way to the "village" with zombies. Kill all of them, climb the tower on the left and climb into the wagon with the nanite core. Hit it with your hand while inside it.

After traveling on the wagon, deal with the enemies, enter the lab on the left side and find the red key card. Go back outside and look for a gate with a red reader on the right side. Kill the next enemies, use the GSO capsule to upgrade. When you are at the gate behind the soldiers, the mission will end.


White Sands Facility

Use the machine gun to shoot the zombies, go to the building on the right and climb the ladder. Climb inside the vent, go to the backyard and use the machine gun to shoot all the soldiers. Go to the right, exit the building and examine the computer to find the code 5378. Request an air strike using the computer outside on the corner. Move forward, kill the enemies and turn the valve on the left. Once down into the sewers, exit via another ladder. Kill the soldiers and mutants, enter the building and shoot the lock on the door through the window. In this room there are 3 nanite cores and a terminal with the code 4826. Follow to the end of the corridor, open the armory, take the Ekis submachine gun. Kill the enemies, go forward along the road. There will be a sniper on the left. On the way you will be able to find a valve. Place it on the pipe and turn it. Go down the hatch and find a corpse with a red keycard. Go back to the surface (same path), go to the end of the road and finish off the enemies. Inside the building there is a computer with the code 2730. Outside, find the laptop and request an air strike.

Go further, on the left there is a turret firing rockets. Before you reach it, there's a hatch on your left hand. You need a valve. Deal with the turret, enter the building under it, get the nanite cores and the valve. The building on the right can be accessed using the recently found red keycard. There will be supplies and a nanite core there. Place the valve on the pipe you passed by earlier and go down into the sewer. Climb the ladder in the other part of the sewer, use the upgrade capsule. You can go past the entrance to the building to find 1 nanite core at the very end. Enter the building, go left and go up the stairs (you need to shoot the lock). Kill the enemies, collect the nanite cores and use the terminal to cancel the lock and open the test range. Use the opposite door and clear the hangar of enemies. Use another terminal to open the gate. Deal with the enemies outside and turn to the right, where a shortcut is formed to the building where you found the valve. There is now a door open there. Go through it, interact with the disk drive and use the computer to clear the polygon of mutants. Then make your way to the hole in the polygon.


Buried Lab

Go forward until you find a door with a green reader. Talk to the scientist on the left. He needs help. In the other side, climb into the vent, look for nanite cores in the restroom. In the corridor, go to the server room and visit the Control Room. There will be a nanite core behind the far door. In the Control Room, you need to go through the double doors opposite the computers, above. Behind the red door there are supplies and an HSKL-762AP assault rifle. Deal with the enemies, use the far red door and follow above to the other soldiers. Go to the balcony, in the container on the right look for a nanite core. Jump over the containers and crates to the opposite side, kill the enemies and go over the bridge. At the bottom, go to the EXIT door, follow the hall at the top and break the glass on the left. With the flashlight on, look around the room and use the ventilation. You will enter a locked office. Examine the computer and find the code 3853. Go back up to the second floor, go to the far room and knock out another grate. This will take you to the next room, find nanite cores and a green keycard.

Go to the hall with offices, deal with the enemies and use the elevator. Use the crate to get on the elevator, open the door and use the ventilation. You will get to the beginning and can open the door with the keycard. Enter the room on the left and shoot the red shield. Release the scientist and follow him to the elevator. After that, enter the room on the right by entering the code 3853. Go to the center room and have the scientist open the other doors. Take the cores and launch the rocket by pressing the button next to the scientist. Ride back on the elevator, enter the central room and deal with the enemies. Jump down to where the rocket was standing. Shoot the castle a little further away, deal with the enemies in the large room, eliminate the turret and jump on the train.

Train to Flagstaff

Move through the train, up to the platform with the turret. Move along the left side to blow up the shield and disable the turret. After finding the forklift, shoot the huge red tank. After the explosion, place two crates on top of each other (with the forklift) and climb up. Enter the new wagon, memorize this place where you need the green key card. Go down below, go further and get to the roof. Follow the roof forward, shoot the enemies in the train on the right and jump up there as well. Shoot the red tank and jump through the hole in the previous train, into the next car. Take the new weapon Foam Modulator, kill the enemies and charge the electric cabinet with the baton. Finish off the enemies, explore the door with the blue reader. Open the container on the left side by entering the code FBCADE, take the green keycard and the blue keycard. Open the blue door on the right side.

Climb up to the roof and go to the beginning of the train where you came from. Destroy the helicopter. Fire the turret for 5-6 seconds, then run away and hide behind crates and barrels. Repeat. Go back, shoot the mount and climb the ladder to the wagon. Open the very same grate with the green keycard. Take the gasoline canister. Go to the next wagon with a car to complete the mission.

The Cabin

Drive the car until you are in front of a locked gate. After killing everyone, enter the building on the left. Take the explosives and destroy the gate. Keep driving, shoot at the barrels, ignore the turret. At the gas station, kill all the enemies, go inside and use the baton on the electrical cabinet. This way you will connect the forklift and you will be able to get the rocks out of the way. Follow further, then cross the bridge of debris and cars. Clear the enemy outpost. There will be a turret and an enemy behind the turret with a vehicle among other things. In the middle of the outpost, behind the fence on the left there is a terminal that disables the turrets. After passing the outpost, drive the car to the village. Kill all the enemies, find the stairs inside the building on the left and examine the computer to get the code 5062. Pick up the silver key here, go outside and open the grate on the left. Go up the slope to the tower. Kill the enemies, on the tower find a new shotgun Motherflakker, nanite cores. Charge the electric cabinet with the baton and go back down. Inside the cabin, a green button will appear to the left of the fireplace. Press it and go down to your grandfather's hiding place. Enter the code 5062. Examine the computer terminal in the center, and in the operations section, request a data upload. Defend yourself, and when the target is updated, go up the mountain again, kill the enemies and approach the helicopter.

PhoenixGrand Canyon Facility

Go inside, finish off the enemies in the room on the right, deal with the turret. To disable it, use the computer behind the reception desk. The same computer will unlock the elevator. Use the elevator. The door on the left requires a green keycard. Go through the door on the right, finish off the enemies and take the elevator or the stairs on the right. There is a door to the left of the elevator with a red reader. Once up in the Control Room, pick up the nanite cores. You will need to set explosives here in the future!

Enter the red door on the other side of the elevator, on the second floor. Deal with the turret and look around the office areas. Move on to the conference room and pick up the red keycard from the desk. You don't need to destroy the helicopter! Just run to the end of the offices and in the restroom, climb into the vent. Back at the locked door on the first floor in the robot assembly shop, open the door with the red keycard. Deal with the turrets, open the last door on the right and press the remote to drop the robot. Jump down next, jump on the conveyor belts with huge ovens, climb up and go through the door. Pick up the green keycard, go to the beginning and destroy the turret. Go up the steps on the left side, raise the shutters and apply the green keycard.

After killing all the enemies behind the door, you will find another one on the left. To open it, you need to enter the code 3920. Inside will be the usual supplies. Go downstairs and go to the weapons lab. Shoot the mines on the walls, in the control room use the terminal and in operations disable the turret. Go to the opened door, take the Microstinger (the same turret). Shoot the three immobile cyborgs so they fall down. Jump down next. Deal with the turret, use the ventilation and go outside. You'll have to destroy the helicopter. Behind you there is a corridor with ammunition for the Microstinger.

After dealing with the chopper, go left and find the green entrance to the building (you will have to bypass the broken bridge). Carefully follow the corridor, destroying the enemies. To open the blue code container, enter DABCEF. Turn into the last room on the left, go through the cave with many enemies. There will be a turret at the top! Use the elevator and in the vault on the left, look for an ion suit. Shoot the ladder lock on the right. Head upstairs to return to the elevator and the code door you opened earlier. Go into the passageway labeled ELEVATOR, enter the door opposite, go left and return to the shop where cyborgs are being made. Take the stairs or elevator to the Control Room and set the explosives. Take the first elevator back upstairs to the helicopter.

PhoenixGrand Canyon Chase

Just shoot the enemy helicopters.

Los Alamos Facility Perimeter

Jump down to the compound and kill the enemies. Enter the small bunker, at the bottom look for a room with nanite cores and an Ion Bow. On the other side of the room there is a descent to the basement. Follow there and charge the electrical cabinet with the Taser. Go back to the room where the new weapons were and turn on the terminal. In the operations unlock the entrance to the tunnel. Climb up and enter the tunnel. There will be a vent on the right. Take advantage of it, go higher up the stairs and turn to the door on the right. Destroy the grate, jump into the closed room. Examine the computer to get the code BFCDAE. Shoot the lock, climb into the same vent and this time at the top, jump into the top hatch. Kill the enemies, there is a door with a green reader on the right. Climb into the vent ahead to get to another room. Open the blue container by entering the code above. You will get cores, armor, and a green keycard. Go back upstairs and open the door using the card. Outside, you can swim to the caves behind the waterfall on the right to find nanite cores.

Go left, climb up and roll down the cable (to the left of the upgrade capsule). Kill the enemies and enter the building on the right. Look up, shoot the lock and find the silver key at the top. Go down, kill the enemies and open the door opposite. Move down to the facility, get rid of the mutants and follow the fence to the right. When you're at the gate and two buildings, go further along the fence and enter the cave. Once you get to the top, you will be able to climb down a stretched rope to the roof of a small building. Inside it, look for the Robot Opener weapon. It is charged using the wall station. Saw the door blockers, charge the weapon and saw the blockers on the next building. There is a computer inside it that will open the gate. After killing the enemies, go down the elevator and fight the boss, the Los Alamos Defender. The main recommendation - don't stand still, always run, jump and make swipes at the C key. And don't forget to collect supplies.

Los Alamos Research Facility

Move through the building without light. Find the room with the generator (you need to jump down from the broken bridge), pick up the power module and install it in the power terminal. You will be able to power one area. Feed to 1F-A and go to the first hallway. Open the door on the left, turn right and use the ventilation. This will take you to a locked room. Take the blue keycard, nanite cores and open the door. Kill all the mutants and go back to the generator. Power up 2F and take the elevator to the next hallway with different doors. Open the door on the right using the blue keycard and take the second power module from the table. Go down to the generator, install the module and connect Sectors 2F and 1F-B. Take the elevator up and go to the corridor ahead. Go down any of the stairs. Go through the Lab door (previously closed).

You will enter a large corridor with laboratories and a turret. In the lab on the right you can disable the turret. Go forward and turn right, open another lab with the blue key. Find a new weapon Acid Spewer. In a jump, take the green keycard out of the corpse's hand. Kill all the enemies and leave the labs. Go back to the generator and power up B1F. Enter the hallway with the elevator and open the two doors with green readers. Go through the door on the right, go up the nearest steps and turn the red valve. Go through the door on the left (earlier the passage was blocked by a stream of poison gas). Move forward, you can go to the room on the left and open the blue container by entering the code EDBAFC. In the corridor, follow the broken fence and hit the tank car with your hand. Enter the door of the raw materials warehouse on the right. Hit the cart on the rack on the right, climb it and jump the fence. Destroy the red shield to get rid of the current. Hit the cart, hit the green button to get it at the top. Climb up next and hit the cart. You'll end up putting it on the edge by the broken ladder and you can jump into the room at the top. There's supplies and a battery for the recharging station. Go down and at the beginning of this warehouse, find the panel to recharge the Robot Opener. Once you've installed the battery, charge the weapon.

Go further down the corridor, destroy the blockers on the doors. Zombies will break through the fence on the right. After killing them, push the cart, lift it up with you and climb into the vent. You will get to the next closed alcove. The terminal disables the turret. Follow the vent further, press the green button to lower the acid tank into the cart. Go back to this room, hit the cart and shoot the red valve on the tank to let the acid corrode the obstacles. Go upstairs and pick up the red key card. When you go downstairs and try to get out of here, an alarm will be triggered. Deal with all the enemies and go through the red door in the same hallway.

The red key card. There are also 3 nanite cores there, and another one on the ledge opposite the control room door. If you try to leave the room and return to the corridor with the elevator, the alarm will go up and you will have to kill several dozen mutants. Jump into the water channel.

Demon Core Retrieval

Go to the elevator, summon it and kill the enemies. You will see a door ahead, you need the scientist's hand. Go downstairs and go through the door on the left. Go to the end of the room, up the steps and memorize the door, which requires a red key card. Take the next elevator, go downstairs and find the power module. Install it at the nearest door (the door at the top requires two batteries). Inside the lab, look for a new weapon Photon Repeater. Go out the other door, behind the fence you will see a second battery. Open the door on the left, look up and shoot the lock on the stairs. Go up there, kill the enemies and go through the door into the hallway with a corpse and a shotgun. Open the nearest door and jump down below. Shoot the red shield and enter the room with the second power module. You can charge up the Robot Opener.

Go to the previous corridor, to the stairs you used to go upstairs (by shooting the lock). Go up there as well, enter the corridor with the corpse, but this time go to the opposite end, to the office areas. After killing everyone, follow upstairs and find the red keycard. Apply the taser on the electrical cabinet to open the door opposite. Return to the hall with the door and the fingerprint scanner. Go downstairs and go to the door on the left again. Take the elevator up and apply the key card to the door with the red reader. Cut off the dispatcher's arm, go back and open the same door. Take the Devil Core and go through the other door behind it.

The Dream

Follow to the kitchen and listen to the dialog. Enter the room on the right where the turntables are. Go forward after talking to the colonel, jump to the city streets, climb over the hole in front and enter the building on the right. Go to the cop and turn right. Jump up to the top of the building to the bomb.

Lake Michigan Submarine Facility

You need explosives. Examine the computer on the right and memorize the code 1836. Enter it and take the revolver. Shoot the lock, return your gear, take the explosives and place them on the door. Go upstairs and kill all the enemies until the gate comes up.

Go forward, left and left again. Find 3 explosives. You can carry no more than one. You'll have to come back here every time! Turn around and go in the opposite direction until you find an elevator. Ride up, place the explosives and ride back down. The first column has been destroyed.

Go forward from the elevator, without turning around and killing enemies. Go back to the explosives, take another one. Go back to the elevator, but turn to the big hangar on the right. At the far end there is an alcove with two armored soldiers and a small elevator. After killing the enemies, take the elevator up and follow it to the right. Jump into the room with the stairs, kill the enemies, go up the stairs and exit into the corridor with the second elevator. Ride up, blow up the second column.

Go back to the explosives. Take the third bomb. On the way you will meet invisible samurai. After taking the explosives, move back, right and left. Climb up the same small elevator in the hangar on the right. This time a bridge appears on the right, but it is guarded by two turrets. After destroying them, go under the turrets and jump down to the third elevator. Blow up the third column. Back downstairs, find a small room with a red pipe and a valve. When there are no enemies nearby, turn the valve and jump into the water.

Underwater, look for a new weapon Plasma Cannon. Swim to the next room through the horizontal window, use the square hole (resembles a vent). Once on dry land, go back to the place where you picked up the explosives. Go forward and to the left. At the very end, use the terminal, then walk back around the perimeter of the room to go outside and find the mini-submarine.

Underwater Passage

Shoot the glowing rocks, shoot the enemies, move forward and upstream along the pipe and look for more rocks on the left. After destroying them, swim further along the other pipe. There is no need to turn around, just follow the green lights ahead. When the EXIT sign appears, leave the mini-submarine. Enter the sewers and go to the left. The tricky part is that you'll have to kill a lot of enemies. Continue on the only route you can take. When you kill all the enemies, a door leading further will open. After finding the jammed gate, find the electric cabinet on the left, which you need to charge with a taser. Climb up to the top to exit the level.

Chicago on Fire

At the beginning of the mission you need to kill the Telekinetic Giant. There are supplies scattered around, and it's best to shoot the mutant located on the monster's belly. He removes his lower arms the moment he uses telekinesis, lifting nearby rocks into the air. When normal enemies appear, switch to them first. Once defeated, go higher up to the GDF pod, kill everyone and go to the left. Move along the buildings and the waterfront, killing enemies. Orient yourself by the green smoke. Overall, the path is pretty straightforward. Continue killing everyone, deal with the first tank and go through the amusement park. Enter Chicago-Mall. Use the escalator on the right and go around the circle of the second floor. Kill everyone, go below and enter the Seventh Heaven arcade. Follow to the left, go outside and continue killing enemies. To unlock the gate, look for an electrical cabinet in the building on the right. Use the Taser on it. Destroy the second tank and go to the left of the raised road. Soon you will be able to turn right and cross another bridge.

Open the gate ahead, go left and destroy the third tank. Continue forward and turn to the gate on the left. John will appear. Kill the enemies while John opens the gate. Go through the gate. You will receive Blade's magnum from him. Go further across the bridge, kill the enemies and turn to the right. You will soon be able to upgrade your weapon and arm. Turn right to the building with the silhouette of a mercenary. Go inside and ride the elevator.

The Phoenix Tower

Go up the steps on the right, shoot the mines and go higher. Continue higher on another escalator and turn right. There will be a terminal at the end of this path and you can disable the barrier and go higher. Continue upward while killing the enemies. Shoot from afar at the mines on yet another escalator and go higher. You should have picked up some explosives along the way (can't remember where exactly). Destroy the doors and kill all the enemies. Some will come by elevator. Go up the steps opposite the elevator and pick up the automatic grenade launcher. This is a heavy weapon. Switching to any other weapon will drop the grenade launcher to the floor. Go up higher and destroy the helicopter. I recommend hiding from it under the stairs on the side! After dropping the helicopter you can jump into the construction cradle behind the broken window and climb higher. After destroying the turrets and enemies, go higher and use the elevator.

End of the Road

Deal with the Colonel in the first battle and clear all the rooms of enemies. When you do, the mission will update. The second fight with the Colonel will unfold in the room where huge vases stand on stands. After defeating the enemy, you will get a green key card. At the very beginning of the floor, look for a door with a green reader. After opening it, make your way to the bomb. After that, use the ventilation system and descend on the tensioned cable.

Listen to Dr. Crawford and then fight her. There are several automatic grenade launchers scattered around the circle, so it won't be difficult to destroy the final boss.

Game from the guide