Click the clock three times to start the game. Summon the drone and press the two buttons on the left side, then turn on the TV. When the briefing is over, take the sixth floor map from the hole to the right of the monitor. Diet when the elevator drops down, then go up the steps, through the door.
Move to the other side on the platform. At the door and to the right, find the scotch tape and lighter. Then get off on the far side and power up the door using the remote on the left. There is a barrel on the other side. Roll it onto the platform, click on the barrel a few times to tie it up and set it on fire. Move once to the left or right. Look back and see that there is a monster sitting on the ceiling. You need to launch the platform with the barrel and quickly jump off the platform. That is, only the barrel should remain under the monster. After the explosion, go back to the beginning and open the door on the right.
Walk down the corridor to the left, jumping over obstacles. Climb the stairs at the other station, walk forward through the room with hanging corpses until you encounter the surgeon. Once awake, grab the keycard from the pedestal and go out into the corridor. Go to the left, to the door behind which the surgeon is located. Do not open this door yet! Press the buttons on the left and right to turn on the lights in the hallway. There is a candy on a stick (lollipop) lying in the corridor on the left. After taking it, go to the corridor on the right and look in the room where the hammer is. Go back to the corridor with two doors that are boarded up. Remove all the boards from the doors. Go back to the room where you woke up. There is a sick man behind the screen. Give him a lollipop and he will throw a rope to the entrance. Pick it up and tie it between the doors where the planks were ripped off. Now open the room with the surgeon and run back by jumping over the rope. He will fall into your trap. At the doctor's request, kill the monster clawing at him.
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Follow the doctor, talk a couple times until he goes around the corner. Follow him and wait for the platform to come up. You will get a modified drone remote control. Press the PCM to summon the drone and interact with the monitor. You now control the drone with WASD. Shift and Spacebar to descend or ascend. Fly behind the window and press the button on the right. Go behind the other wall of the room to get out into the city.
There are several important sites in town - a tool store (visit at the end), a theater, a bar and a motel. Walk towards the theater with a big sign THEATER. There will be a motel on the way to it. At the intersection with the theater sign, look to the right. There is a character in a cap standing on the corner. Talk to him, pick up the sheet lying on the floor on the left side of the character and give him the item. Take the sheet from his hands.
Go to the bar, to the right, where there is a back door with steps and a monitor. Turn on the monitor, summoning the drone, and fly around the building. Break the yellow glass, fly inside and press the button. Enter the bar and open the second door on the left. Summon the drone and order it to press the button. The door on the left will open. Use the control panel to open the next room. Go down to the bar and talk to the bartender. Find the blue key card behind the wall, go upstairs and open the third door. Take the ID card from the table, go back downstairs and show it to the bartender. He will open the door behind the wall. Go there and talk to the sheriff. Pick up the red key card.
Leave the bar and find a motel. Go up to the second floor and talk to the witness in the room. There is a key card on the table. He asks to get rid of the source of the noise from above. Go up to the third floor where a monster will appear. Jump out the window on the left and run to the left and up the ramp. Run between the red screens. Where necessary, jump to another building with a run-up. After three jumps you will have to jump a fourth time and in flight press the E key to grab the sheriff's hand. Follow him into the room. When he finishes talking, stand to the right of the sheriff (if you're looking at his face). After the cutscene, go outside and listen to the sheriff.
Open the side door and go downstairs. Go back to the motel and talk to the witness on the second floor. Take the key card from the theater. Go to the theater, apply the map and follow the octopus to the left. After the flashback, pick up the ticket and show it to the cashier at the entrance. Go to the back hall of the theater and talk to the character. Go downstairs to the stage. To the left and right, there are 6 lamp shades. You'll find one bulb each next to these plafonds. Two more bulbs are located just above in the theater room. Finally, the fifth and sixth bulbs are to be found in the long hallway you walked down here. Locate all six bulbs and talk to the character. He will tell you that a delivery has arrived. Go to the beginning of the hallway and interact with the large bird until it flies down onto the stage. Talk to the character and pick up the hoop. Watch the play, and when the birds appear, run back. Leave the theater.
Go to the TOOLS store, turn behind the fence on the left side and find several tables with drawings. You need to study the details of each monster. Then click on the big white button to start the challenge. You need to pair up the faces and other elements of the monsters. They are picked up randomly. There are three rounds in total. Here's the connection of each face and detail:
If you make a mistake, you'll have to start over from where you left off. A niche will open and you will be able to get the key card to the tool store. Go back and open the gate leading to the store. A surgeon will appear. After listening to him, go inside and look around the far door. Hop on the crates to the right of the door, jump on the forklift and look for the purple keycard on the other side. Go back and apply the keycard to the control panel to the left of the door. Press the PCM to make the drone appear. Use the monitor to control it, break the yellow glass and press the button. Go through the other door, go forward and up the stairs.
Press the white button under the monitor. Memorize the simple sequence and press the buttons in the floor. Repeat it twice. A monster will appear. Use the table to go around the monster. Enter the room it came out of. Immediately press the PCM to create a drone, and aim at the button in the wall (illuminated by an orange light bulb). If you hit the button, the light bulb will turn green. Go back to the previous room and press the second button (point the drone). Exit through the door that opens. Press the white button. Memorize the sequence twice and press the buttons in the floor. Go through the opened door, take the key card from the table on the right and open another door. Go upstairs, press the white button to turn on the light in the corridor with the buttons. Create a drone. Use the monitor and fly to the room on the right, Mapping Center. Turn around and find a panel on the wall with illuminated buttons. Memorize the sequence and follow these buttons through the corridor. Repeat the actions three more times.
Once on the roof, find the green liquid near the table on the floor. Fill the syringe and jump off the roof near another illuminated place. Go forward to the doctor, talk to him, follow him back. Talk to him again so that he fills part of the scepter with this liquid. Wait for Dadadoo to appear. When the doctor asks for it, jump into the illuminated box that the arrow on the ground is pointing to. Just wait.
When you come to, leave the room, open the room opposite and take the remote. Return to the operating room. The octopus will notice a drawing on the wall. Interact several times with the drawing of the red Banban to reveal the mysterious Flumbo. This completes the walkthrough of Garten of Banban 7.
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