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The Bridge Curse 2: The Extrication Walkthrough — Game Guide

The Bridge Curse 2: The Extrication is a first-person psychological horror game that tells the story of the ghosts of Wen Hua University. The game consists of several episodes, in each of which you have to play as a different protagonist.
The Bridge Curse 2: The Extrication Walkthrough — Game Guide
Author
Andrey Pavlenko
Date of publication
11 May 2024

Walkthrough The Bridge Curse 2: The Extrication

Wen Hua's missing persons case

There are 10 collectibles in total. At the same time, some of the collectibles are plot items, but you can skip others. In the first chapter, we will play as journalist Sue Liang.



Entering the campus

After watching the opening cutscene move through the parking lot until you see a guard. When he leaves, go through the door, get a phone and dial Ms. Wong and the unknown caller several times. You can also read the messages (and reply to your father). Call the elevator and go to floor 1. Go to the table on the left side to pick up the guide to Dazheng (1/10 collectible). You will gain access to the map. Duck down and sneak under the gate to enter the military instructor's office.

The first stealth episode will begin. Crouch down and move across the room, behind the instructor's back. You need to get to the far room and pick up the key to the secretary's office (collectible 2/10). Leave the instructor's office in the same way.



Surveillance footage

Sneak under the same gate and go up to the top floor (2). Move through the hallway. Next to the computer lab, there is a vending machine with Gurex condoms (collectible 3/10). Go to the far end to go down to the previous floor and find yourself near the secretary's office. Step inside.



On the desk on the left side, look for a strange geometric board 2 (collectible 4/10). Go past the shelves and on the bottom shelf of one of the shelves look for the strange geometric board 2 (collectible 5/10). Examine the board and read the messages on the computer. After that, go to the wall to the left of the safe and apply both geometric boards to the painting (put #1 on top and #2 on the bottom). If done correctly, you will see a clue with the code. Enter 0706 to open the safe and get the videotape (6/10 collectible). A guard will appear.

Sarge's secret



When the guard leaves, go down to level B1, where the canteen is located. Talk to the man again. Go deep into the canteen and on one of the tables look for a pot that can be opened. Inside it will be the remains of a /bone (collectible 7/10). Also take the yellow vitamin drink can (collectible 8/10) you got earlier from the guard. Also look around the stalls to find a box of instant soup behind one of them. Inside it is a toy Uga skull (collectible 9/10).

When you're ready, talk to the guard. Follow him. He will stop near an empty dog kennel. Move away from it and you will hear a sound. Go back to the dog box where a food bowl has appeared. Apply the vitamin drink on it. Move away again to hear the sound and return. Instead of the drink, a can of dog food will appear in the bowl (collectible 10/10).



Continue following the guard, examining the different exhibits. Once done, talk to the man again. Make your way to the movie room he was standing near and insert the videotape into the player under the TV. After watching, go outside and examine the puzzle on the oil lamp display case. You need to solve the spot puzzle. Move the puzzle pieces onto the empty slot. You should get the following picture:

Press Spacebar and explore all the blue dots to get the achievement. Once you reach the elevator, hold down “Spacebar” again to get rid of the ghost barrier.



Nonexistent B3

After the cutscene, run away from the ghost by avoiding the various obstacles. If you duck down and get under the table, the enemy won't get you. When the character on the lantern is lit, you will be able to avoid one deadly attack of the ghost. You need to get rid of the ghost barrier and sneak further. Keep hiding under the table. When the ghost goes to the left, follow further through the location and dispel another ghost barrier.

Chapter 2

Your first task is to fill in the positioning diagram on the table in front of you. Take the Xu Yu- and figure from the display case in front of you, then take the movie script from the table in the left corner of the room.

Leave the room, go left down the hallway, go right and enter the school news room in front. In the room, place the Xu Yui figurine on the display case in the corner of the room to see the key to the storage room. Take the key, then take the Xu Yu-yi figurine again.

Go back to the movie club room. Once there, use the key to open the storage room, then go through the room to the stairs. Here you will find the Yan Shu - wen figure on the table on the left.

Go back to the storage room and find the display on the table on the right. Place the Xu Yu-yi figurine in the spot on the left and the Yan Shu-wen figurine in the spot on the right to reveal the Xu Wen-sun figurine. Pick up all three.

Go back to the movie club room, stand in front of the layout diagram and place the Xu Wen-hsiung figure on the right with the gift, the Yan Shu-wen figure on the left with the flowers and the Xu Yu-yi figure at the top with the teapot. After the scene, go out into the corridor to investigate the crying.

Go right and follow the corridor to the end. Interact with the door to the storage room to trigger the scene. After the scene, open the storage room door with the key you were just given. In the room, you will find a torn picture on the table in the right corner. There is nothing else, so leave the room, turn right and follow A-Hai down the corridor leading to the Photographers Club.

The scene will start when you enter the room. When it is over, you need to prepare props for filming. Take the teapot from the table and give it to A-Hai. She will give you a white rose. Take the gift box from the corner of the room and give it to Wu Tzu -nan (the one with the mustache). Pick up the clapper near the cameras to start filming.

A scene with creepy things will happen and you will wake up in a new area. You need to find your friends. Walk straight ahead and enter the elevator. Press the second button from the bottom, then when the elevator doors open, go straight ahead and through the double doors.

Go right and enter the game club room to trigger a scene. When the scene ends, you'll have five minutes to deal with the creepy doll. Grab the USB device next to the computer to the left of the big screen. Now search the room and insert the USB device into the computer, with the red hooded doll on the screen. After you do this three times, a scene will play out.

Once back in control, grab the rules for Slappy's Hide and Seek game on top of the closet, then exit through the cloth-covered door at the end of the room.

Follow the green balloon down the stairs and into the women's restrooms. Approach the stall labeled “Do Not Enter” to trigger the scene. Note: when we first entered the women's restrooms, the game crashed out, not allowing us to interact with the stall door. If this happened to you, simply exit the game and re-enter to fix it.

After the scene, enter the stall and take the old handheld console. Also take the Black Mustache on the floor near the booth. Now you need to find the mysterious green light again.

Exit the women's restroom and go back upstairs to find the orb again. It enters the board game club room, so follow it. Interact with the green orb in the room to trigger the scene. When you're done, check the map on the wall.

Grab the Treasure Hunt gameplay guide from the table and take the treasure chest key from the cage. You need to use this key to open the various crates in this area, but each one has a combination that you need to find. Essentially, you need to figure out what A, B, and C are by the clues next to each crate, where A is the first number, B is the second number, and C is the third number of the code needed to open each crate.

Head to the game club room - the code from the box with the rhombus on top is 432. Take the sticky liquid. Now go to the box near the board game club room with the footprints on top — the code for this box is 412. Take the Decorative plate. Finally, go down the stairs and find a box in the hallway with a scroll on top — the code of this box is 231. Take the blank note. Once all the boxes have been opened, go back to the board game club room where a neIn the room, pick up the Secret Document from the stove in the center. On the wooden board, place the Decorative Plate in front of you and the Sticky Liquid on the right - the scene will start. After regaining control, follow Doc into the underground passage. Enter the elevator at the end to trigger another scene.

Now you need to find Doc again. Follow the corridor and try to enter the door at the end. Watching the shadow, turn around and go through the door on the front right. Follow the corridor and keep going to the right until you find another door. Open it to find a ghostly dog named Pudi. Give Pudi a White Rose from your inventory and she will give you a love talisman.

Turn around and go back, and you'll find that the hallway has changed - hopefully you're not afraid of the mannequins! Go to the right and crawl under the fallen closet. Keep going right down the hallway - place the Black Mustache on the mannequin on the left if you want the toy skeleton: Booga. Continue down the hallway until you find a door. Approach it to be abruptly taken to the dance studio.

Examine the music box on your left. Follow it around the room until the scene starts up. Now you need to go through the door that opens behind you. Grab the “Dance Studio Rules” on the shelf on the right, then walk through the room, moving only when the dancer is not looking at you. Use the spotlight and the indicator at the bottom of the screen as a clue.

In the small room to the right of the dancer you will find a simple wind-up doll. Open the door behind you, go back to the music box and use the Simple Clockwork Doll on it.

Now you need to escape from the angry dancer. Quickly run and hide in the locker to the right of the door. When the dancer investigates the music box, exit the locker and go right through the door you opened a little earlier, then go to the double door the dancer danced in front of earlier to cause a scene.

Run, saving your life, until you enter a strange space. Examine the booth in front of the dancers, then take the Mask of Sorrow from the dancer on the left. Go through the door behind you to find another space. Examine the booth again, then take the Mask of Joy from the mannequin on the right. Go through the other door on the right to find another location. Examine the booth again, then take the Mask of Fury from the mannequin behind the table. Go right through the last door to the right to find the last location. Examine the table - you can't take the mask from this mannequin.

Moving backwards, place the Mask of Sorrow on the mannequin at the table, the Mask of Rage on the mannequin in the bedroom and the Mask of Joy on the mannequin when choosing the dancer. Return to the fourth space and watch the scene unfold. A door will then appear behind the mannequin whose mask you were unable to remove. Go through it and enter the elevator.

Exit the elevator, go straight ahead and take the Audience Rules from the mannequin. Enter the ballet concert through the double doors.

Stand between the mannequins in front of the stage and take the Broken Doll Head. Once the heartbreaking scene is over, you need to move, again avoiding the dancers' gazes — there's nowhere to reach for, just keep your distance and survive. There are two phases: just don't move while the dancers are dancing, and keep your distance when they're not dancing to ensure you stay alive. Check the stage once it's over. Examine the chair to summon the stage.

Exit the stage through the door on the right, then exit the room with Doc through the doors on the left. Continue down the hallway around and down to find A-Hai.

Chapter 3

Exit the room and walk down the hallway to trigger the scene. Now you need to run away from the hands - just follow the corridor, avoid the obstacles and head for the elevator ahead.

After the scene, exit the elevator. You now have a flashlight that will help you solve mysteries and ward off ghosts. When your controller vibrates, pick it up with RB to reveal secrets.

Walk across the room to the left — in the next large opening, check the basket on the floor on the right to find a baseball. Continue walking through the location and disperse the fog with the flashlight. Move forward and you will encounter the green ball again.

Follow the green ball to the president's office, then examine the picture of Xu Yuya around which it is hanging. Go to the cabinet with two vases on top and the lantern raised to see the document. This will trigger a scene.

After the scene, take the key to the reception room from the table. Now leave the room, turn right, walk down the hallway, then enter the reception room on the left using the key.

In the reception area, check Yan Shu-wen's love letter on the table — it gives you the key to the code to the safe in the room. The date of the answer is 1209. Enter this code into the safe to open it, then take the Crimson Disc and examine the voodoo doll inside.

On the bookshelf at the far end of the room, take the book, turn it with the spine away from you, then press the interaction button to open it — there is an odd block inside.

Use the Odd Block on the display on the wall, then use the Crimson Disc in the space above it. Interact with the display to start a new puzzle.

You need to use the disk to rotate the blocks to the correct places and complete the image. Once you're done, the bookcase on the left will slide to the left, revealing a narrow hallway you can squeeze through. Do this.

In the next room, go up the stairs to the top, walk forward and use the flashlight to reveal a secret hidden in a document on the wall on the right.

After the scene, go down the stairs, squeeze through the gap into the reception area, then exit the room into the hallway.

Go left, follow the corridor and start going down the stairs — raise the lantern halfway down to reveal the secret. Continue down the stairs and go right to continue following the ghostly sergeant.

Enter the nurse's office on the right. Use the flashlight in the room to activate the blue ball near the curtains on the right — this will trigger a scene. When you are done, answer the phone call on the cabinet on the left. Now you need to go to the B2 garage.

Exit the nurse's office and go straight into the lobby. To your right you will find the cute dog Poody again. Give him a baseball and he will give you a tennis ball in return. After that, enter the elevator and go down to B2.

Enter the hallway and use the lamp to see a shovel, shoes and a bloodstain on the wall to trigger a scene. Now you need to escape from the evil entity by using the lamp to dispel the ghostly hands blocking your path.

Enter the large room and go to the exit at the far end. After dispelling the ghostly hands blocking your path, you will have to keep running, avoiding the ghostly hands appearing from the floor and the demonic entity chasing you until your lamp recharges so you can dispel the large ghostly hands again. About halfway across the room, watch out for the black cat if you want the achievement. When you reach the end of the room, the scene will begin.

You've traveled back to 2016. Go left and use the flashlight to uncover the mystery on the wall. You will also find a red balloon in the right corner.

Examine the electrical box near the shutter on the right to discover the mystery. You can't fully solve it yet, so turn around and crawl under the table propping up the shutter on the left side of the room.

Follow the hallway through the school history room (use the lamp to spot the bloodstains here if you want), then enter the viewing room. Take the fuse from the hands of the mannequin at the front of the room.

Now go back to the electrical box near the elevator. Use the fuse in the small box under the panel, then complete the puzzle above. Just spin the cables to close the red and yellow circuits and solve the problem. The shutter to your left will now open.

Walk down the hallway and enter the computer room on the left. Open the cabinet at the back of the room to find a copy of the book Curse of the Bridge: The Road to Salvation.

Exit the computer room and continue down the hallway, heading down the stairs to the 1st floor. From here, make your way to the lobby, then find the phone near the pillar in front of you when it starts to make a sound. After the stage, walk forward and enter the military instructor's office.

Interact with the Bloody Flower on the desk to trigger the scene. Once this is done, investigate the poster at the end of the room to see a clock. To do this, you need to set the time and date - the clues are in the Feng Shui Book and newspaper on the table with the Blood Flower. Set the time to midnight and the date to August 22 - then the clock will turn and open to reveal the key to the nurse's office.

Before leaving the room and going to the nurse's office, go to the room on the right and find the fake chicken leg on the coffee table. Now leave the military instructor's office and go back through the lobby to the nurse's office.

Use the key to open the door. In the nurse's office, you will find a toy skeleton: Herbert on the desk to your left. At the back of the room, use the flashlight to find a hole in the wall. Climb through the hole, picking up the Bloody ID on the way.

In the room you appear in, pick up the Old Notebook from the chair near the barred door, then interact with the door to climb through it.

After the scene, you are being chased. You need to use the lantern to activate the flowers in the area, which you can use to distract the pursuer.

Go to the right and use the lantern near the flower to recover it. When your neckless stalker is distracted by it, grab the electrical component from the device on the wall. Now you can go to the other side of this area and use the electrical component to open the door. Go through the door, climb through the gap in the wall ahead and advance. The neckless consort will reappear. Remember that you can use the lantern to reflect it, but it will need time to recharge after you use it.

There is another flower in this area that can be activated with the lantern, and you need to find the door that will take you back to the previous room. Once you find it, go through and pick up the electrical component you used in the other door, then go back through the door you just opened. At the opposite end of the room, get under the table, then use the electrical component on the door ahead to open it.

Move forward, and the Shea-less Consort will appear once more. Luckily, there's a flower nearby. Activate it to distract her, then walk past it. The scene will then start up.

When you are back in control, simply follow the long corridor. Turning left first, use the lantern in the doorway on the right to uncover the mystery.

When you get to the first open room at the end of the tunnel, go to the table in the center of the room and use the lantern. The ghost of Huang Ting Ting will then appear and open the exit. Exit the room through the newly opened door behind you, then follow the hallway to the next open room.

Use the flashlight next to the container on the floor in the corner of the room to find a strange sculpture 1. Pick it up and use it on the pile of bricks in the center of the room. You then need to manipulate it so that it completes the yin -yang symbol on the door in front - be sure to press the interaction button to confirm when you're done. When the door opens, walk through it and place the lamp on the altar on the left to trigger the scene.

Chapter 4

Now, playing as Wu Tzu -nan, go forward and cross the hole in the floor through the beam on your left. Now follow the green ball down the hallway. It will eventually enter the wall, causing a scene.

Continue down the hallway until you reach a large room. Grab the Candle Extinguisher from the table in the center of the room - you need to extinguish the candles on the table in order.

Find the symbols and numbers on the walls around the outer edge of the room and match them to the symbols behind the candles on the table to extinguish them in the correct order.

After the scene has played out, follow the green ball again. Along the way, explore the old notebook 2 lying on the floor. You can also check your phone when prompted.

At the end of the hallway, Rich finds a door that won't open. Pull the lever on the wall on the left to open the door behind you, and close one behind Rich. You're on your own now.

Head down the opened corridor and jump into the room below. Ahead and to the left, grab the torn paper on the table. Go back to where you entered the room, then walk forward and study the Worker's Guide on the control panel ahead. You need to manipulate the force to open the exit.

Turn left and activate the AB sector door control on the wall. Now turn left again and, with your back turned to the control panel, start walking down the corridor ahead. A sergeant will appear and he is serious.

Run forward and quickly follow the path to the right, then go right again when you get to the wall. Move the cart blocking your path, then run forward and go right again, crawling under the chasm. In the room, pull the first power lever.

Now you need to dodge the sergeant and go back the way you came, heading to the other side of the location. Keep to the right and move around the edge of the area until you can get through the gap and reach the second power lever. Use the talismans on the wall as you pass them to prevent the sergeant from making it easy.

Once both power levers are pulled, go back to the control panel and pull the lever there to open the door ahead. Run through it to exit the area and escape.

Move down the hallway and head down the stairs. After turning left, continue straight until the next intersection to find a skeleton toy: Mr. Mutilator. Turn around and follow the hallway to the right. At the end of the corridor you will find another open room.

Now you need to open the seal of phase 5. To do this, you need to pick up the flags around the room and match them to the elements they conquer. For reference, Wood (green) beats Earth (blue/gray), Earth beats Water (white), Water beats Fire (red), Fire beats Metal (purple), and Metal beats Wood. Once all the checkboxes are correctly placed, the door will open.

Go through the door to trigger the scene. Continue down the hallway until you find a turn to the right with a green ball in front of you. If you go left, you can find Poody's dog if you have an item for him. If not, follow the hallway to the green ball.

Move down the corridor, avoiding the obstacles created in your path by the sphere, then jump down the stairs at the end. Enter the large room ahead.

After the scene, run away from the Dark One. Go left, right, straight ahead, left, right, right, straight under the table, straight ahead, activating the talisman to remove the giant hand, right, left, left, right, using the talisman again at the door, left, then straight ahead. You will now be reunited with your friends.

Chapter 5

You start in the garage. Before you do anything else, run straight ahead and notice the two bikes on the left. On one of them you will find a Skeleton Toy: Gene Killer.

Turn around, walk forward and go through the double doors on your right. Walk down the hallway and take the elevator up to B3. Exit the elevator and use the lantern near the corpse to trigger the scene.

Once back under control, walk down the strange passage, examining Brief Paper 1 in the process. Use the lantern when you reach a chasm in the passage, then keep moving forward and use the lantern again when you reach another chasm.

You'll find waste paper 2 just before you reach the stairs ahead, and waste paper 3 right at the top of the stairs. After reaching the end of the walkway and exploring the strange structure at the end, turn around and walk back down the walkway. Use the lantern next to waste paper 2 to find the strange sculpture 2. Pick it up.

Turn around again and use Strange Sculpture 2 on the structure just up the stairs. As before, you need to manipulate it to try to complete the yin-yang symbol with its shadow - this time with the right side. Don't forget to click “Interact” to confirm. A portal will then open, transforming the area.

Move forward and investigate the door ahead - you need some items to open it. Turn around and go down the stairs ahead and to your left. Go left down the hallway and find another door that you can't open. Use the lantern on the ghost to the left of the door to squeeze through the passage.


When you enter the room ahead, the wall behind you will collapse. Turn left and activate the lever on the wall, then go right and investigate the strange door with a chain. Head back down the hallway and find that you will now have to fight a ghost.

Go through the newly opened door and keep to the right to find a shrine. Click on the interaction in front of it to remove the talisman.

There are 3 more shrines with talismans that you need to remove, but if you are seen by the small demons roaming around it will summon a larger demon to chase you. However, keep moving and you'll be fine. There is also a lever in this area that opens a shortcut to a strange door with a chain.

Once you find and deal with all the shrines, go back to the strange chained door and see it collapse, then take the Eye of Deeting from the statue inside. With the eye in your possession, go to the right and find that the main door to this area is now open. Head to relative safety again.

Go straight across the path to another area ahead. Before you reach it, the Dark One will appear and attack. Now you will have to run away from it.

At the end of the hallway, use the lantern on the wall before you get to the closed gate to make it disappear. In the next room go forward, then right - use the lantern to make another wall on the left in the corridor ahead disappear.

Keep following the route until you find another wall on the left, which you can make disappear with the flashlight. And after that, you will need to use the lantern to cross a large hole in the floor. At the end of the challenge, you will find a coffin.

Take the Cursed Heart from the corpse in the coffin. Then the Dark One will appear again. Avoid him as he approaches, then go through the hole he formed and run down the hallway to escape him.

Now you are safe, climb the stairs to the large door, then use the Eye of Deeting and the Cursed Heart to open it. Great, you've completed Curse of the Bridge 2: Liberation.

Well, not quite. There's a scene after the credits. Exit the military instructor's office, walk to the lobby and open the elevator to see a funny scene with Poody. Interact with him once he finishes getting Pudi's pendant. Now go up the stairs to the second floor and go left. Go through the school history room and enter the movie room to trigger the final scene.