The game was played at the junior detective level.
The game begins in Eloise Drew's apartment. We approach the table with the
mirror. There is a note on it, we read it. In the third box on the right,
we take the telephone card. To the left of the mirror, on the wall,
hangs something like a curtain - a painting; if we move it aside, we can see
the safe. But we won’t be able to open it yet, because we don’t know the
combination. So, we go to the next room (where there is a sofa). We open the
box at the table next to it, take the remote control from there, read the note
and letter. Pay attention to the four symbols at the top of the letter -
this is the combination to the safe.
There is a closet to your right. On the left side of it, let's take and
read the book. In the middle, behind the doors, you will see a TV, for which we
found the remote control, but we don’t need it yet. There are also books on the
right side of the cabinet. One of them contains a passport, money and a key. We
take the key (it’s a pity that we can’t pocket the rest, otherwise we’d
go on a spree). To the right of the closet is a chest that can be opened with
this key. Let's open it. We take the coin inside (Nancy is petty, she doesn’t
want to whistle a wad of bills from her aunt, she picks up pennies, what a
girl!). On the table to the left of the second sofa there are books, we read
them, inside in highlighted letters it says “MITCH”. We go to the safe,
we learned the combination from the letter. Inside, on the safe door hangs a
silver key. Let's take it. There is a box in the safe that you can open by
collecting the picture, the original is given on the lid. Inside the box you
will find a piece of paper on which the login and password for the school
computer are given:
Также рекомендуем сайт наших партнёров — ТОП лучших игр.
·
Login: Eloise Drew (Career)
·
Password: O WISE ELDER
(Information)
With everything done in the apartment for now, we leave through the large
double doors and go to “Maxine’s Diner”. Let's chat with Darel, the guy behind
the counter. We learn about the murder that happened at the school and about
its victim, Jake Roger. Let's go to the kitchen (the door to the left of
Darel). Next to the sink, in a black basin, take a ladle. Let's read the pieces
of paper that hang on the refrigerator and next to the stove. Near the stove
hangs a sign "Danger. Flammabic materials!" To the right of it is a
pan; if you hover the cursor just below it, an active zone will appear. Let's
click there. And we will see a pipe that is supported by wire cutters. We
quickly take the wire cutters and put a ladle in their place.
The kitchen was sorted out, and the diner too. This time we will visit the
school. Being in front of the building (i.e. without going into it), click on
the lower right window, we will find ourselves near the teacher's room. But
Nancy won't be able to open it yet. We go into the building, look around in the
hall, and go into the corridor to the right of the exit. There is a notice
board on the wall. Attached to it is a map of the school, with which you can
navigate around the school (if you are too lazy to wander through the
corridors). First, let's visit the Student Union. Let's talk to the girl
reading the magazine - Kony. There are magazines on the stand to the right of
her, let’s look through them. Between the tables, let's look at the card
(blue), it's lying on the floor. And also, don’t forget to look at the posters
on the walls (and not only in this room, look at all the posters you can, they
will come in handy). At the exit there is another notice board. I won’t dwell
on them anymore, there are quite a lot of them hung around the school, don’t
forget to look and read what is written. Mostly there are hints and tips. Next
to the office where Kony was, there is another office, we go there, talk to a
student named Hal (we talk 2 times).
Now to the library, open the door with the silver key. On the table with
the computer, we will read the document (it is blue).
Here is a list of books you should read in the library:
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SAT preparation
·
Kanji book
·
Morse code book
·
Braile book
·
Various books
·
Dream symbols book
And also, don’t forget about maps, magazines and the card lying in the box
next to the cards. Don't forget to go up the stairs, there are more shelves and
a yellow notebook that lies on one of the tables.
Go to the gym, talk to the football player (2 times).
We go to Jake's locker (it is sealed with yellow tape). We dial the combination
on the lock “5253”. Let's read a book and a magazine. Let's look in the
cassette box and make sure it's empty. Below, from the floor, we will pick up
the cutter, and also read the newspaper.
We go to the teacher's room window, use the cutter on the window, a hole
appears, click on it and go inside. Take a quick look around the staff room.
Look at the map, read the file of Hal Tanaka (lying in a box on a white
counter), find out that he shamelessly copied an essay from Jake, look at the
table of chemical elements, the note on the table next to the computer, the
book in the closet (there is also a piece of paper with symbols) etc. Go to the
computer, click on the mouse and enter the username and password that you took
from the safe in Eloise’s house. Read all the files you can, click on the
"print" icon. Go to the printer, read the printout.
We go to the building (school) again, this time to the “Maintenance room”
door. On the door we dial the following combination:
·
0 0 0 0
·
0 0 0 0 0
·
0 0 0 0
We press the elevator button. We read the instructions on the wall.
Underneath it, in the drawer, take the glove. Let's look around the room. Let's
go out.
Let's talk to everyone. Afterwards we talk with Darel (from the cafe). He
will give you a letter, which, according to him, he asked “some guy” to give to
us (Nancy). Save the game. We go to the boiler (Maintenance room). Someone
connected the levers with a chain, we cut the chain with wire cutters, now you
need to install the levers in the position as shown in the instructions
(hanging on the wall). When everything is done, we climb through the
ventilation (to the right of the boiler), along the way we take the cassette.
We find ourselves at the teacher's window.
Let's go to the house. We insert the cassette into the VCR. Let's see.
Yeah, compromising evidence!!
We go to school and talk to everyone. We go to Darel and talk to him. Make
an agreement with him about apprehending the criminal who killed Jake.
We go to school and talk to everyone again. Now it's time to visit Vandelay
Pharmaceuticals. We watch as Darel bickers and pushes with Mitch. Suddenly Kony
appears and, with his famous move, knocks the pistol out of the criminal’s
hands, which ends up in your possession. When Mitch gets up after hitting the
girl and his back appears in your field of vision, feel free to use the gun on
his back. Well, that's it...case
closed.