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Sea Dogs: To Each His Own Walkthrough

Complete walkthrough of the game Corsairs: To each his own.
Sea Dogs: To Each His Own Walkthrough
Author
Svetlana Ivanova
Date of publication
4 August 2024

Walkthrough Sea Dogs: To Each His Own

The Burden of the Gascon

At the beginning of the game "Corsairs: To Each His Own" the player needs to approach the sailor, talk to him, and then go deep into the island and enter the governor's residence. After talking to the governor, the character will be arrested and imprisoned. Soon he will be visited by Philippe de Poincy, with whom you should also talk to get free.



After leaving prison, the player should turn right, go around the building and go down into the dungeon. There, in the last cell, he will find his brother and learn that in order to release him, an advance payment of 5,000 gold is required, as well as hiring a navigator.

Next, the player must go to Guadeloupe, where he will have to find Fadey and collect his debt from him. After that, you need to go to the shipyard and talk to Gaspard Blondel, to whom the player owes 17,000 gold. Blondel gives the player 3 days to repay the debt.



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To earn the necessary funds, the player is advised to work in the tavern, and then return to the governor to collect his things.

Rum for the bartender

At 19:00, the player should go to the left pier and board the longboat, where five sailors will be waiting for him. The team will have to go to Lamentin to find the schooner "Ghost".

Upon arriving at the port of Le Francois, the player must go around the rock, go north, and at 02:00 press Enter to find the "Ghost" icon on the map. Then the player must select a boat and get to the ship, telling the captain a randomly generated password.



After receiving the rum, the player can return to the port of Le Francois and talk to several characters, and then go to the tavern to receive the promised reward.

Meeting Arthur Scalon

Walking through the streets of the town, you will meet a man in a light brown suit who introduces himself as Arthur Scalon. He will ask for your help, which consists of infiltrating the brothel, finding and talking to a girl named Aurora, and then hiring her for the night. Arthur will also give you 6,000 gold, part of which you must pay for the prostitute's services. If you agree, you will learn another name - Lutisse.

Finding and hiring Lutisse Head to the brothel and find the pimp Aurora there to order Lutisse. Give Aurora 2,500 gold and learn that Lutisse will be free around 11:00 PM, and she must be picked up before midnight. Wait for the right time and return to the brothel to find and talk to Lutisse. Then head to the governor's estate, entering the house with the red roof, to the right of it. When Lutisse asks if you are still there, answer yes and wait until she disappears behind the door. The task will be completed, but you can only pick up Lutisse the next day, between 23:00 and 24:00.




Search for the manuscripts of the priest Saint-Pierre Stand facing the governor's domain and find the church on the left. Enter it and talk to the priest reading prayers. You will need to find and bring the manuscripts of Father Capsterville, who can be found on the island of Saint Christopher.

Search for the warehouse worker

Go to the prison and find a store next to it. Talk to Francois Laroux and find out what he needs for you to find Gralam Lavoie, who works in the warehouse. He is in the corsair's den, in the store on the right. Return to Francois Laroux, receive the next task from him - find Francois Laroux. To do this, return to the corsair's den, to the tavern, and talk to its owner, paying him 1000 gold. Once you have chosen a suitable worker, escort him to the ship and head to Saint-Pierre to receive the promised 5,000 gold.

The Stolen Jewel

Go from the governor's residence to the fork and turn left. You will find yourself at a gate that you need to pass to get into the jungle. At the next fork, turn left and continue along the path. Soon you will see two foreigners hurrying. Do not chase them. Instead, go right and approach the motionless body. Examine the body carefully to find earrings. Take them and return to the city. Go to the local merchant and sell the earrings for 4,000 gold. Or you can go to the governor and show him the find. He will recognize them as his wife's jewelry, thank you and give you a map of the archipelago.

Cannibals




You need to get to the port authority building. Inside you will meet Paul Gery, with whom it is worth talking. It turns out that his comrade is going to fight the Indians who have settled in the jungle. He asks for help. You can continue the passage, exit the building, turn left and meet Prosper Trubal at the gate. Talk to him, and then go through the gate into the jungle to fight the Indians. Try not to let them get close to Prosper. Together with Prosper, go to the cave. Shoot the Indians one by one, and then talk to Trubal again to find out that his daughter is alive. Explore the cave and find a stranger there named Dilbert Cursi. Be sure to talk to him, and then go outside and talk to Prosper again. Now you can return to the city to receive a reward for the completed task.


The Burden of the Gascon. Continue




You now have about 24,000 gold. Head to the shipbuilder and pay him the debt for the ship. Now you own the schooner. You can go to the tavern and talk to the innkeeper about recruiting a crew. He will tell you that there is a sailor at the back who is not serving yet. Go to him and talk. He agrees to serve you, as well as attract 40 more sailors, but for 8,000 gold. Continue the passage, go to the store and buy everything you need for the ship. Then return to the sailor and tell him that you agree to his terms and all the necessary supplies are already there. Now it remains to hire a navigator. Talk to the innkeeper again, but he will not be able to help you. Go outside and approach a man with a dark beard and hair, a bandana and a sword. This is Apollinaire. Tell him that you are looking for a navigator, and he will direct you to the imprisoned Volk, who can help. Find the prison, talk to the commandant, and he will send you to the moneylender. At the bank, find out that Volk owes the moneylender 10,000 gold. You don't have that kind of money, so ask if the moneylender can give you a new task.


Saving the Engineer




Your adventure begins in Le Marin Bay, where pirates are holding a Spanish engineer captive, a friend of your friend. You need to get into the jungle, hiding from the vigilant corsairs. After you overcome the dense thickets, you will find yourself at the water, where the pirates are holding the prisoner.


To free the engineer, you will have to engage in a fight with two corsairs, after which you will need to convince the engineer himself that you are on his side. After defeating him, be sure to talk to him so that he joins you.

For Volk's receipt

In the town of Saint-Pierre, you need to find the moneylender and get Volk's receipt from him. Remember that you shouldn't appear in Saint-Pierre closer to night to avoid meeting the guards at the gate. Rent a room in a tavern and wait until early morning, when you can safely go to the moneylender.

On the way to the moneylender, you will be stopped by Walter Kutcher, who will offer you a very profitable offer from the owner of the tavern, located in the pirate lair. Agree to his offer to receive additional information and opportunities.

Preparing for Guadeloupe


After returning to the ship, go to the store and buy 100 charges of bombs, cannonballs, chainshot, grapeshot and 200 gunpowder. Also, don't forget to stock up on 10 barrels of rum and food. After buying all the necessary goods, head towards Guadeloupe.


Liberation of Tichinguita


Upon arrival in Guadeloupe, find Fadey's house and talk to him about Michel sending you. He will offer you a sabre as a reward, but he will not have any money. Ask him what you need to know and go to prison.


In prison, talk to the commandant and find out that in order to free the Indian Tichinguita, you need to get Fadey's consent. Return to Fadey and try to convince him to free the Indian, bargaining for a smaller amount than he asks.


Church Robbery


After liberating Tichinguita, go to the church and talk to the priest. You will learn that the church was robbed, and you can offer your help in investigating this crime. Talk to the innkeeper, and then to the drunk man at the table. You will learn that the robbery was committed by a gang of thieves hiding in the jungle.


Go to the jungle and find the thieves to return the stolen goods. Be careful, as they can attack you.


Caribbean customs


You need a tavern and a good rest. Return to the store and talk to Gerard again to receive a task from him - to transport the cargo to the port of Port-au-Prince on the island of Hispaniola. Open the map and set sail.


After docking, head into the jungle. When you reach the fork, turn right, and then head towards the fort. There you will meet the commandant, talk to him. When you earn 5000 gold, you can take the next task - transport 15 cannons to Porto Belo, where Florian Choquet's frigate is located. It is not far from the island of South Main.


Be careful, as you will be attacked by a Spanish interceptor on the way. Sink it and continue sailing. Since the port of Porto Belo belongs to the French, you need to dock a little to the west. When the danger has passed, slowly approach the "Warlike". After talking to the captain, agree to help him in the reconnaissance operation. Now you can go to Mosquitos. As soon as you dock, wait for darkness to fall. Having made your way into the city, move to the shipyard.


Once at the bridge leading to the shipyard, go into the tavern. Find a man willing to treat you to a drink and ask him about the latest news. You will learn that a spy was recently caught here. Then he will ask you to find a beggar. Wait until morning and go to the city to look for him. Having found the beggar, offer him to earn a little money by finding out something for you. Then go to the pier and wait for him to find out the information you have obtained.


After listening to him, return to the ship and set a course for the "Inspired" to tell Captain Shoka about everything. Also take a new task from him - to board the ship "Pueblo", transporting gunpowder to the shores of Alacantara. I advise you to stay along the coast of Main, that's where you will meet him. Having captured the ship, head to Guadeloupe. Having disembarked, go to the local store and find a merchant from whom you can get honestly earned money. Then you can start transporting goods for local shopkeepers.

Dishonest competitor


After entering the shop, approach the merchant and take the task from him - to bring Robet Dumas from the tavern. Agree and go to the entertainment establishment. There, find a man in a mask and hat, talk to him, and then return to the shop and convey the essence of the conversation. After delivering the letter to the address, receive a small reward.


When the merchant offers you to find Lara's competitor and force him to close the shop where he sells contraband, return to the tavern and tell him that you are looking for cheap goods. You will immediately receive an offer to meet, agree and go to the specified building. After waiting for the smuggler, tell him that a detachment of soldiers is waiting behind the door. To escape, he will offer you a bribe of 10,000 gold, which you can accept.


When the smuggler disappears, go to the shop and tell the merchant that the competitor is no longer there. For this you will receive another 15,000 pesos.


Girl in the Jungle


You can meet this character in Guadeloupe. She will be running away from three bandits and will ask for help. Having delivered the girl home to the island of Basse-Terre, you will learn that her father, the owner of a local shop, wants to marry her off to a moneylender, but her heart belongs to another. If you deliver the girl to the address, her father will reward you with 7,500 gold.


The Burden of a Gascon. Continuation


Now you should return to Martinique to visit Michel, who is still in prison. After talking with him, he will offer you to choose one of three options for the development of events: become a member of the West India Company in Curacao, join the English navy, or join an unknown organization in Barbados.


Dutch West India Company


Start this storyline by going to Curacao. Go to the GVIK headquarters and tell them you want to work for them. Go up to the second floor and find Lucas Rodenburg, who will give you your first task.


First task. Escort Balthazar Head to the Willemstad Port Authority, find and talk to Ridderbok Balthazar. Then carefully go out to sea, as you will be pursued by Lyuty on a powerful vessel. I advise you to get to the fort and sit there, this is the best position to repel the attack. After repelling the attack, go to Sant Martin, find Balthazar and get your reward. Now you can return to Curacao and report to Rodenburg on the completion of the task.


Second task. Acevedo's Secret Letter You will have to visit Cuba and in Santiago hand over important documents to Don Simone, who holds a high position in the bank. After docking, try not to be seen by the Spaniards. Go to the city gates, but do not enter them around midnight, there are guards there. In the morning, go to the bank opposite the residence, find Simon and talk to him. He will offer you to come back tomorrow, and as soon as you cross the threshold, you will be stunned.


When you wake up, you will see opponents, but you should not tell them anything yet. Wait for the leader to leave, then, when one of them leaves, quickly run to the chest, take the harpoon and use it on the enemy to get out. Having gone down to the first floor, find the chest with your things, take them and go to the bank to Simon to pick up the return message. After that, get out of the city and return to Curacao.


The third task. Fleetwood When you find yourself again at Rodenburg, he will let you go for a week of rest, which you can use to deliver goods. After the week is up, return to him and take a new task. Then hand over your ship to the port office for safekeeping and take Mefeng.


Soon you will meet the Chinese Longwei, who will inform you that Jacob van Berg is now on the island of Maracoibo. Go there, but do not enter the city itself, so as not to raise the alarm. Dock in Guajira Bay and move towards the cave. After passing it, go left to reach the city gates.


Be careful, as you will be attacked by the Spaniards. After dealing with them, go through the gate to the tavern and talk to its owner to find out where Jacob van Berg is. He is resting upstairs, so quickly go up there and kill him. After searching the corpse, you will find a diary indicating the location of the ship. Hurry to the indicated bay near South Main, there you will meet the "Mirage", which you will need to capture. Appoint a captain and return to Curacao to report to Rodenburg.

Showdown with Fleetwood


Now you need to go to the island of Antigua to find an informant there. He will be able to tell you through whom you can pass a message to Fleetwood. Head to Falmouth Bay and disembark in the city, but be careful, because the ship "Mirage" often robbed the English. Try not to be exposed. After passing through the city gates, move to the stairs, and then find a pharmacy nearby. There you will meet a man who will give you information about one of Fleetwood's friends. After that, you can return to the ship.


Open the map and go to Dominica. When the ship "Valkyrie" under the command of Fleetwood appears on the horizon, make every effort to capture it. After talking to the captain, you will find that his lives have been restored, and you will have to get rid of him again. If you do not want to waste time, just sink the ship.


Return to Curacao and tell Rodensburg what you have done. For this you will receive 150,000 gold and also learn that the ship on which you carried out the tasks now belongs to you, and the previous one was sunk. Then go to the governor to receive a state reward of 1,000 gold.


The fourth task. The Jew's money After resting for a week, return to Rodensburg and receive a new task. He will tell you that he is in love with a girl named Abigail, but she refuses to marry him. You will have to find out the reason. Head to the residence and turn left, go into the house on the right and go up to the second floor, where you will find Abigail. She does not want to marry Rodensburg so that she will not be condemned for her selfish motives. To avoid this, you need to find a chest on one of the islands that her father hid. After going down, talk to the old man, but he will not remember the location of the island.


As you leave the building, a stranger named Joaquim Merriman will approach you. He will ask you to follow him, and in the room he will tell you that he is interested in a skull hidden in the same chest as Solomon's savings. If you bring him the skull, he will reward you with half a million pesos. After agreeing, check the diary - the coordinates of the island can be found in the records of the Berg and Fleetwood baths. You will need a compass, an hourglass, an astrolabe and a chronometer. By connecting the chronometer with the hourglass, you will get a functioning chronometer. Now go to the ship and use the search function for the island by coordinates.


Having reached the place, disembark and move to the fork, then left into the grotto. There, find the desired chest and take its contents - a skull, gold, money. Decide whether to return the skull to Solomon or get half a million pesos. Then go up to Abigail and tell her everything, she will agree to marry Lucas. Go to him and report, he will reward you with an amulet and 50,000 pesos.


The fifth task After returning to Curacao, a stranger will run up to you and say that Rodensburg wants to see you. He will instruct you to kill the traitor Murdoch. Go to Antigua, disembark at the port and go to the church. Find a hatch between the two buildings opposite, go down into the dungeon. After examining the wall, you will find a passage to a warehouse with barrels. There, kill Murdoch and his accomplice. Choose the third line in the dialogue with Longway to hire him. After searching Murdoch's body, take the keys to the pharmacy and go up the stairs.


In the pharmacy, open the chest to take 25,000 pesos and the archive of John Murdoch, who worked for GVIK. Now you need to find the cipher in the subway. Then you can return to the city using the hatch and go to Curacao to report to Rodenburg about the mission.

Dutch Gambit.


Secret Organization. To start this series of quests, your stats must be at least: weapon skill - level 30, character experience - level 15, reputation - "Unknown pirate". If you have all of this, go to Barbados and talk to the tavern owner Gaston the Bald, he will give you your first assignment.


Spanish Hidalgo


Now your task is to eliminate the Spanish nobleman, Fernando Rodriguez. He can be found on one of the islands under Spanish rule. Since the appearance of this character is random, you will have to travel around different cities and visit taverns at night. If you find yourself in the right place at the right time, the tavern owner will tell you that Rodriguez is walking around the city or spending the night on his brigantine. Find his ship, board it and kill Rodriguez. Do not sink the ship, as after killing him you need to take his belongings and deliver them to Gaston in Bridgetown. Otherwise, the task will not be considered completed.


Ship's Log


Gaston will give you a new quest - steal the ship's log from Richard Fleetwood. In 10 days, he will appear in the governor's reception room. At this time, you will need to infiltrate his house, kill the guard and go up to the second floor. There you will find the log, after which you will need to leave immediately. Be careful, as three opponents will attack you. Having dealt with them, run out into the street and kill the rest. You will soon lose consciousness.


Preparing a trap


After waking up in the apothecary's house, watch him closely in order to get out of the house at night using the dungeon. However, your ship will be arrested. Do not worry, Gaston will provide you with a courier lugger. If you do not want to complete the task on it, return to the apothecary. He will tell you that Fleetwood's best friend, Charlie Knippel, is going to sail to Curacao on a brigantine. You have a week to catch up with him.


Having reached the outskirts of Curacao, board the brigantine. After interrogating Knippel, go to the city and find Fleetwood's beloved. Convince her to sail with you to Antigua.


Then go to the tavern and find a drunk man there. Having agreed to deliver a message to Fleetwood, find out the price for the service.


The Fall of the Valkyrie


Open the map and go to the island of Turks. Soon you will meet Fleetwood and talk to him. After the battle with him, return to your ship and go to the island where the Valkyrie is. Board the ship, and then return to John. After reporting on what you've done, he'll offer you an officer's rank. Agree.


The Dutch West India Company


Now you'll have to become an opponent of the GVIC and fight Lucas Rodenburg. Having received information about the GVIC brigantine, which is located between Antigua and St. Christopher, take action. Open the map and find the ship by its purple color. Board it, hand over the letter and head to Willemstad.


There you'll see the ship "Mainfeng" at anchor. Go to the tavern and find out about it. Then head to Van Hato Bay, where you'll see a purple ship. Catch up with it, board it and move to the "Mainfeng". Go down into the hold and interrogate the Chinese, who may soon die from his wounds. He'll ask you to take him to Guadeloupe. Agree to receive important information.

The End of Lucas Rodenburg


Go to St. Christopher and sail the new ship to the Dutch galleon. Once you reach it, send a boat to it to talk to Stuyvesant and go with him to Curacao. There you can arrest Lucas and get a reward. After returning the ship to GVIK, go to Antigua.


Abigail should board your ship and go to Willemstad. Disembark and escort her to her house. Talk to her father about the treasure to get information about the captain. Go to the port and find out that the captain you are looking for is sailing towards Trinidad and Tobago. Board the ship, go out to sea, find his ship and talk to the captain. Mark the coordinates on the map.


Flying Dutchman


After landing on the desired island, go to the grotto and take the treasure. Be careful, as you will be attacked by the accomplices of the Berg vans. Fight them off, run to the boat, but before landing, fight off the enemy attack again. Having sailed, you will be attacked by the Berg vans. Board his ship, and then quickly leave, as it will catch fire.


Return to Antigua for a reward. Find Abi and talk to her, then go to Willemstad.


Good ending


After returning Abigail to her father, you will be able to choose whether to return all the treasures to the family. If you decide to return, you will receive a kiss from a beauty and an increase in reputation as a reward. Having made a choice, return to John and talk to him. He will give you a pharmacy and a carbine, and he himself will go to Europe. The quests of this series are completed. The rewards for these quests are more substantial, as you now have the Valkyrie and officer Gaston the Bald at your disposal.


A Million for Michel


Open the map and sail to Martinique. Find Michel, who is still in prison, and learn that Poincy is waiting for you on Saint Christopher. Go there.


Once there, go to the governor and tell him that you are looking for the Chevalier de Poincy. Then exit through the right door and talk to him in person. He will take the money from you, but will not free your brother. You have one more quest to complete. To find out what it is, go to Michel.


Go to Martinique and talk to your brother. He will tell you that you need to capture Tortuga and do everything to make Governor Levasseur resign. To do this, you need to find Levasseur's opponents.


Pirate Saga


The first such person can be found in Blueveld. Drop anchor and go to Ian Svenson's house. You will be met by his wife, who will tell you that her husband went to look for Helen, the daughter of his friend. The wife of the deceased comrade lives on this island. Find her in the last building on the pier.


Once inside, you will realize that she is not home. Go outside the city, and when you reach the fork, turn left and go into the fort. When you reach the top, you will find Gladys. After talking to her, you will learn that she received a note from Jimmy Higgins, who lives in Maroon Town. She will also say that her daughter rejected a marriage proposal from an unknown captain, but does not know who he is.


Open the map and go to Jamaica. Drop anchor near Cape Negril, go to the corsair village. After going to the residence, ask about Jimmy Higgins' house. Then go to the tavern and go to the house opposite. When talking to Jimmy, don't be rude to him, use the second phrase in the dialogue. You will learn that the English captain who proposed to Helen was called Arthur Donovan, and he is now near Antigua.


Visit the governor, and then go to Antigua. When approaching the island, open the journal and see a record that the captain's corvette is somewhere nearby. Make every effort to board it. After killing the captain, find Helen.


After delivering her to Blueveld, go to Gladys's house for a reward. Then go to Jan Svenson and report everything. He will ask you to find Henry the Hanged Man, who is probably near Cartagena.


Open the map and go to Cartagena. Go to the tavern, ask about Henry. The bartender will tell you that Enrique's house is near the port office.


Try to scare him in conversation. Then go to the church and order a prayer in honor of Henry the Hanged Man's wife. You will learn that Henry lives in a lighthouse near Cartagena. Go there, take the chest with jewels from him and go to your ship.


Open the map and go to Blueveld. Find Ian and report everything to him. He will ask you to talk to Helen's mother. Do this to get a part of the map, which shows the location of the inheritance of Helen's biological mother.


Return to Ian and show him the part of the map. He will say that Helen is the daughter of Beatrice Sharpe. You need to find the second part of the map to make Helen the owner of Sharpe Town.

Shark Hunt


Go to Gladys's house and find Helen's mother there. First talk to her, then to Helen, telling her that she has become a member of your team. After that, go to Ian Svenson and get a task from him.


Continue your journey and sail to the shores of Cuba. Drop anchor in the city of Puerto Principe and go to the tavern. Find Baron Zachary there. After talking to him, you will learn that Shark exchanged his frigate for a brig and went to the northwest, but never returned. Zachary will also say that he will be against Shark only if you get him the book "The Hammer of Witches", written in English.


Return to Ian and talk to him. He will tell you that he knows a Spanish cartographer who lives on Hispaniola. Ian saved him earlier, so the Spaniard is indebted to him. Open the map and set a course for Hispaniola. Drop anchor near the town of La Vega and pass through the city gates.


Soon you will find yourself near the gate leading to the settlement of San Domingo. Wait until midnight to freely enter the city. Move to its farthest part and go to Dios' house, located on a hill. After talking to the owner, you can get Captain Alvaro's notes and guesses about the existence of the island, but without coordinates. Return to Blueveld to Jan Svenson. After talking to him, you will receive a new, parallel quest.


Return of the Baron


Leave the house and walk along the street. Soon Dani Hawk, Nathan's wife, will approach you. Talk to her to learn about the incident at the mine and the address of the shaman who can bring Nathan back. She will also want to become a member of your team. Agree.


Open the map and go to Western Main. Drop anchor in Amatique Bay and head to the area indicated by Dani. Talk to her and follow the path with the sculpture. Turn left near it and you will find yourself in a foreign settlement.


Go to the hut ahead and find a shaman named Snake Eyes. After talking to him, you will understand that the sculpture is a portal that transported Nathan to another place. To go through the portal, you need to get Camancha potions, but the shaman will not give them to you for free. You must first get three amulets: Ehecatl, Axe, and Chimaruta.


You can order them at lighthouses, but you will have to wait about two months to get them. Go to the nearest lighthouse and place an order. For convenience, you can get to the lighthouses of Guadalupe, Santiago (Cuba), and Cartagena (Southern Maine). The names of the amulets are randomly generated, so they may differ from those listed. You may find them at merchants, but this is rare.


Go to the lighthouse near Guadalupe to order the Axe amulet. Then go to Santiago and order the Chimarut amulet. When you get to the Cartagena lighthouse, order the last amulet - Ehektal. Wait and return for the amulets.


Return to Amatika and go to the shaman's hut. Talk to him and tell him about the amulets. After receiving the potions, go to the portal, go through it, and then drink the potions. You will meet Dani, talk to her and go to the statue of Kukulkan. When the statue lights up, talk to Dani again and approach the sculpture.

Island of Justice


Open your inventory and find the potions the shaman gave you. Drink them to heal yourself. You now have two potions. Fight the huge crab and search its body. You will find a huge pearl. Move through the door to find yourself captured. After talking to the Privateer, take his machete to prove that you are not a member of the Rivados tribe.


You need to destroy the sorcerer who was thrown into your cage. But first, talk to him to find out that his name is Chimiset. It turns out that the corsairs deliberately arranged his murder in order to put a curse on your family. Help the shaman. Look around and find a crowbar in the room. Go to the chest in the corner, open it and take all the items.


Be careful, as three pirates will run into the room. Deal with them and talk to the shaman. You will learn that there are two clans on the island: the Narwhals and the Rivados. The Rivados are a peaceful clan, while the Narwhals are constantly at war with them. The Shark you are looking for is the leader of the Island of Justice. Chad has plotted against him to destroy the Shark. The Narwhals want him dead, as they believe that he killed Alan. But Alan was killed by Chimset and Chad, the shaman himself saw it. Because of this, Chad did not want to kill Chimset, as he was afraid of the curse.


Talk to Chimset, and then search his body. Go upstairs and find a chest that can be opened with the keys found on the corpse. Exit the cabin onto the deck. You can jump into the water or walk along the wooden planks to the galleon "Esmeralda". Find the commander on the upper deck and tell him the password to go to the Narwhals.


Climb to the upper deck and turn left to find yourself on the Gloria Galleon. Go down to the hold and go through the right door. You will find yourself in a church. Look around and go left, to the doors, to go out into the uninhabited cabins. Move along them until you find yourself near the right door. Exit through it into the city. Approach the bow of the ship and climb onto it using the plank on the left.


Once on the deck of the neighboring ship, go to the bridge and move to the San Augustin. Turn to the left door and go to the admiral. Talk to the Shark. It turns out that he would like to leave with you, but you do not have a ship. He will ask you to find the Kukulkan sculpture in order to use it to go back and board the ship, and then sail for the Shark and take him. He will also ask you to destroy Chad's gang and give you landmarks.


Don't rush to leave, ask him about the things you found. Then climb up and empty the chest. Go outside and go to the bridge that you need to cross to the next ship. Move to another ship standing parallel to it. Find the Indian at the stern and talk to him. He will let you through, as he knows everything. Find the bridge near which the man is standing. Cross it to the ship. Once on the "Fury", go to the door through which you can get to the city. It is at the end of the hold.


When you reach the door guarded by the Indian, know that Eddie and Chimiset are behind it. Go inside and talk to them. It turns out that the sculpture was on the ship "San Jeronimo", which sank. It is impossible to reach it, as it lies deep and is guarded by crabs. Also, do not forget to ask Eddie about the attempt on the admiral. He will say that Shark does not leave the ship, but walks around the deck in the evenings. To get to him, you need a long-range weapon with a good sight.


Talk to Eddie about Nathan Hawke. He does not know him, but assumes that he is with the narwhals. Return to the Fury. Find the door leading to the street and go to the stern. Find the stairs that you can use to climb up to the observation deck. This is where Shark walks in the evenings.


Return to the ship and go to the far part of it. Look to the right and find a ladder leading to the neighboring ship. Go along it and climb onto the Eve. Turn left and go through the arch. Once in the bow, go to the bridge leading to the other ship. Find the store sign and go there.

Go to the White Boy. After talking to him, go to the merchant and discuss the issue of long-range weapons. He will tell you that the hunter Adolf Barbie has already contacted him. He wanted to buy a machine gun with a scope, but could not handle it. Ask the seller where to find the hunter, and go to meet him. Talk to the White Boy, who will ask for a white bead.


Go to the merchant and ask about the bead. You will learn that Ole means large pearls. To get them, you need to kill a huge crab and take the pearl out of it. After giving it to Ole, ask him about everything. He will tell you how to knock on the door of the hold, where Nathan is. It turns out that he is alive, but very sick. He saved Ole. Nathan can be found on the ship "Fernando", standing at anchor far from the shore. To get to it, you need to swim in the water. To get the sculpture, you need to be able to move along the bottom, like Henrik. He is an old friend of Ole, who can teach you how to do this.


You need to get to the ship "Carolina", where Giuseppe Fazio is, a diplomat of the island, who knows the passwords to access the two warring clans. To get there, you need to go across the bridge, near the ship of Admiral Akula. Talk to Giuseppe and ask about the passwords. He will not give them away for free, you need to pay 50 doubloons.


Return to the previous ship and go to the right, past the narwhal ships. Soon you will see the ship "Fernando". Go around it on the left side and climb on board. Go to the door and knock on it. After talking to Nathan, you will learn the story of the original part of the game. If you have not yet completed it, do so.


You have two unused potions, but don't give them to Nathan yet to be on the safe side. Go around the Shark's ship on the left side, go to the board and get on the ship. Go to the tavern.


To get to the tavern, move to the "Santa Florentina" and find the guard who lets people onto the rivados ships. They all know the passwords. If you don't have it, turn left and find the passage to other ships. Move to the "Fleron". That's where the entertainment establishment is.


Once in the tavern, find the owner and ask him about Mary and the Cyclops. It turns out that Mary is the wife of the deceased Alan, who wants to take revenge on the Shark for her husband's death. And the Cyclops is a man who hates corsairs. Having asked about Barbier, you will learn that he has not been seen for several days. The last time he was in the tavern was with his friend Giuseppe Fazio.


After listening to everything, go to the Carolina and find Fazio sleeping in his cabin. Talk to him and learn that Barbie paid him off and took the pawned rifle. You will also learn that Barbie bought a cabin on the Santa Florentina. He is often in town, and only comes home in the evening. He was probably tasked with killing the Shark.


Wait until evening to visit Adolf. You can go to the tavern beforehand to let the time fly by. Then go to the Santa Florentina and go through the doors in the bow. Find Adolf and talk to him. You will have to kill him, and then search the body to find a message. Read it and learn that Adolf had an accomplice.


Try to hide the body as quickly as possible and go to Adolf's cabin to see his accomplice. Marcello Cyclops and Mary will appear soon. Come out of hiding, talk to them, and then kill them. Search the bodies and find a message written by Chad on Mary. Go to the tavern and stay there until dawn. Then go to the Shark, tell him everything and get 500 doubloons, as well as information on the location of the island, with which you can find the admiral, returning for him on the ship.

Go to Fazio, who is on the Carolina, to buy the password to the ships under the guardianship of the narwhals for 50 doubloons. To read the password, open the journal. Then go to the ship with the store to go to the narwhal ship. After writing down the password, go to the farthest door.


You will find yourself near the door leading to the city, but after going through it, you will find yourself on the bow of the ship. Find another door leading to the cabin, and go through. When you see Henrik, talk to him to get the opportunity to repair the diving suit. But first you need to find 10 pieces of unknown metal.


It can be found in chests on the Rivados ships. But they are all locked. Use the help of the White Boy, who will gladly give the keys for 5 large pearls. Find the Indian selling pearls on the ship.


Talk to him and ask how he ended up here. After that, a selection of goods will appear in the menu. If there are not enough pearls, wait for the next day and again approach the Indian, who will have an updated list of goods. Having collected all the pearls, give them to Ola, who can be found in the store.


Having received the master keys, go to the ship where you saved Chimiset. Go down to the cells and go to the smallest door. After passing, you will find a skeleton chained to the wall, and next to it a chest. Open it and take the contents, including the key.


Go through the ships of the rivados and the admiral, open the chests and find the required number of pieces of metal. Do not forget that you need to collect at least 11 pieces of platinum. Also, several pieces of metal can be found in the broken part of the ship where Nathan Hawke is. Having found three parts, go to the ship "Velasco". Go through the ship where the tavern was. Go to the upper deck and find the doors. Go through the left door, next to the wooden board. Find the chest inside. Open it and take the little things, but there will be no precious metal.


Do not leave the room, because behind the boxes on the left is the second chest, where there are 5 pieces of platinum. For the last three pieces, go to the ship of Admiral Akula. Go to the door located on the same tier where the admiral is. Go the other way and find a chest. Open it and get three pieces of platinum. Go to Henrik to give the obtained items. He will ask you to wait a few days.


After waiting for some time, return to Henrik. You will learn that he did not have enough metal, so you need to get 4 more pieces. Go on board the ship "Tartarus" and go to the cage where Chimiset was imprisoned. Find a door near it. Having climbed into the room, you will see a skeleton, next to which there is a chest. Take the key that Ole gave you from your inventory and open the door with it.


Open the chest, take the platinum and doubloons from there. Return to Henrik and give him the items you found. He will ask you to wait, agree. After waiting for some time, return to the mechanic and talk to him. He will give you instructions. Read them to find out that the air will last for 400 seconds, that only one dive per day is allowed, and before the dive you need to give him the suit so that he can fill it with oxygen.

Submersion


Go to the Phoenix ship and enter the cabin. Go to the suit and wait a bit. Open the inventory and make sure that the suit has appeared there. Exit the room and go to the hole in the deck, near which lies the rope. It is with its help that you will be able to descend and ascend. Open the inventory, click on the spacesuit and put it on.


Go to the rope. If everything is done correctly, you will dive under the water. Find the desired ship. To the right of it is a chest with valuables. It can be opened with the key found earlier. Swim to the rift of the ship to find a sculpture. It is guarded by giant crabs.


To take them away, you need to get closer to them, and then return to the rope. The crabs will follow you, but you need to constantly control them. Having taken them a sufficient distance, run to the ship to get away from the crabs. Approach the statue, but you will see that it does not work. Remember Ole's words about the sculpture being inactive from 8 to 10 am. You need to return to the mechanic.


Give the spacesuit to Henrik and go to the tavern to wait until morning. Then go to Henrik again and take the spacesuit. Put it on and dive. Run to the sculpture, which is now active. Click on it to move to the village.


When you see the Indians, follow them to the sculpture. Click on it again to return to the stone statue from which your journey began. Meet Dani and talk to him. Then talk to Snake Eyes. He will ask you to return his tambourine. You can find it in one of the chests on the Isle of Justice. Return to the ship and set a course for Blueveld.


After meeting Jan Svenson, talk to him and buy a ship at the shipyard. If you don't want to spend money, buy it from the corsairs. Be careful when buying. First, allocate a slot for the ship, and then make a purchase. Otherwise, you will replace the old ship with a new one. Go to the port office and leave the frigate at the dock.


Open the map and sail to the island of Justice. Having landed on the shore, you will meet Ole. Take him as part of the crew. Then go up to Admiral Akula and talk to him. Try to convince him to board your ship. Find Fazio to find out the narwhal password. Go to Henrik using the password you received. Return the diving suit to him. He will thank you with a set of tools and allow you to use the suit for a fee.


Go to the ship "Fernando" and find Nathan. Watch the cutscene and go to the ship "Eva". Go down to the half-flooded hold and find the chest where the shaman's drum is hidden. Now you can set off. Having reached your destination, go to the admiral's ship and go down to the water. Look around and find the active point, which can be recognized by the icon resembling an anchor. This way you can get to your ship.


Returning the drum


Set a course for Amatika, disembark and go to the shaman to give him the drum you found. He will reward you with a revolver with three bullets. He will not tell you how to make bullets, so you will have to figure it out yourself. He will say that on the island of Justice you can find a special device for creating bullets. It is in one of the chests on the ships. Give the Indian the pipe and talk about Nathan. He will promise to cure the white captain within a month.


Leave and get to your ship. Open the map and go to Jan Svenson. When the admiral says he's heading to him, join him. Talk to Jan about trying to convince Barbazon to vote for Akula.

Barbazon's Temptation


Open the map and go to Martinique Island. Land in Le Francois Bay. Find the baron and talk to him. You will receive a task to find silk that one of his assistants threw away when he was running away from enemies. If you have an active chronometer, set it to the coordinates specified in the journal to get to the right place. If you do not have a chronometer, go to Sint Maarten.


Drop anchor and sail to the longboat nearby. Having reached it in a rowboat, talk to the captain. Persuade him to give you the stolen silk and return to Barbazon on Martinique. Tell him that there are nine bales of silk left. Then you will receive a new task.


You need to find an unknown assistant who needs help. His name is Valet. He drives the ship "Marlin", which is moored near Capesterville. To get to him, you need to say the password "the hunt has started". Go to Capesterville and enter the tavern. Approach the owner and ask about the captain of the Marlin. You will hear another name - David Fakman. Apparently, this is his nickname. Go to the house located next to the shipyard.


After talking to the owner, shoot him and take the message. Read it to learn that Valet was Jackman's mercenary. They prepared a trap for Tyrax. You need to capture Valet's ship and pretend to be him.


Go to the pier and swim to the Marlin. Capture the ship, make an exchange and go to Turks Island. After disembarking, go to the ship "Razvolnitsa". Inspect it and swim to the South Bay to disembark near it. Be careful, as pirates will attack. Fight off their attack and climb onto the deck of the ship to talk to its captain.


Soon, Helen will approach you and offer to take several powder kegs from the "Razvolnitsa", and then approach the enemy ships, which are on the opposite side of the island, and drop them. Then you need to move away to the maximum distance and detonate the gunpowder. But before you are exposed, agree.


Find the enemy ships, capture them and go to the captain's cabin. Find the chest, open it and examine it. Then sink the frigate. As soon as you patch the holes, go to the island of Isla Tesoro. Disembark and approach Jackman, the commander of the "Centurion".


Start shelling with grapeshot and capture the ship. When you come face to face with Jackman, run to the far corner of his cabin. After winning, you will have to talk to him. Then his health will be restored, and you will need to kill him again. His comrade Carpaccio will help him. Try to neutralize them one by one. If you want Dani to help you in battle, tell him that there are two chests in the cabin. Open them and take the treatise that the Pastor needs and the second part of Sharpe's map.


Open the map and sail to Martinique Island. Go to the corsair's lair. Be careful, as several musketeers will be watching you. When you see Barbazona, talk to him. He will give his consent. Go to Hispaniola to find Marcus Tyrax and get his consent. Then sail to Cuba and find the black Pastor. He will also agree. Return to Jan Svenson in Blueveld and talk to him.


Taking Tortuga


Now, events can develop in two ways:


Worst case scenario


If you did not manage to complete the "Pirate Saga" quest, you will need to take over Tortuga from land. Go there. The crews of the two ships will consist of about 500 people. After landing on the beach of the Eye of the Fish, go to the city. Kill the guards and soldiers who control the streets. Then go to the residence of Chevalier Levasseur and talk to him. Kill him and return to the ship. Open the map and go to Saint-Christopher. Before that, change the flag to French. Once in the residence of Poincy, talk to him. Then you will be given a frigate and a crew. Do not refuse the gift, thank him and leave.

Best Option


If you have already managed to deliver the Shark and get the votes of all the barons, Ian will thank you. He will tell you about the operation he plans to carry out at one of the mines. You can choose not to participate in it. If you do not want to participate, return to Ian in 10 days.


If you agree to participate in the operation, return to Ian in 3 days. He will be on Mosquitos Island. After talking to him, go further. He will tell you about the planned operation. If you go to the right, near the well you will find a spare exit. Go there and tell the bandits that Jackman sent you. Then talk to Ian again and go left. After going behind the mountain, you will find yourself at the entrance to the mine. Use the password to get inside.


Be careful, as you will be attacked. Kill everyone and go further. Constantly talk to Ian so as not to lose sight of him. Fight off enemy attacks. After the fight, meet the gunner and go deeper into the mine. There will be enemies there too. Kill them all and the music will change. Talk to Ian again and leave the mine.


Go to the table and take the documents giving you ownership of the mine. Go outside and talk to the gunner again. Go to your ship and set a course for Blueveld. Wait 5 days to go to Ian again.


Sharpe's Will


Talk to Ian to get the quest to find Albert Loxley. He can be found in Port Royal. He is one of the best lawyers in the Caribbean. Ian will be busy gathering the Council. Open the map and go to Jamaica. After disembarking in Port Royal, go left from the pier to get to Albert Loxley's office. Talk to the lawyer and find out the amount of the advance - 450 doubloons. You will need to return to him in 7 days.


Return to the ship and go to Svenson in Blueveld. Ask for doubloons. He will say that he has no money. He will tell you that he is engaged in trade in a strange tree species. A few days ago, a batch was stolen from a warehouse. He believes that this is the work of Molligan, the commander of the "Oyster". You need to catch up with his ship, capture it and find out where the tree is. Then you need to deliver it to Ian. You also need to find out who Molligan is going to sell the goods to.


Open the map and find the "Oyster", marked in purple. When you find it, send a boat to talk to Molligan. Return to your ship and begin the attack. Do everything possible to capture it. After winning, go to the captain's cabin and find a message from a secret buyer.


You can go to the buyer or to Ian. If you decide to return to Ian, you will receive 1500 doubloons for the lawyer and 750 in gratitude for the operation. Then go to Port Royal and approach the lawyer. Pay him and learn that you need to find documents confirming your last name.


Shadows of the Past


Go to Antigua and go to the tavern. Ask the owner about Raymond Baker. You will learn that he sailed away on the ship "Bald Maggie". The ship has already returned, but without Baker. Talk to the captain of the "Bald Maggie" about Baker's whereabouts. Go to your ship and sail to the "Bald Maggie". Talk to the captain. You will learn that he was being pursued by corsairs. The doctor confessed to the captain that the pirates were pursuing him. There was a mutiny on the ship, and the captain was forced to land the doctor in the middle of the ocean. The captain will give you the coordinates of the place where Baker was landed. Go there.


Meeting with Baker


You will find a longboat in the open sea. Approach him and Captain Baker will appear on your ship. Go to the cabin and talk to him. You will learn that Butcher is still alive. You will also learn about Jessica, about whom you have not heard anything before. The doctor will give you a tooth that belonged to Admiral Akula. Go to Isla Tesoro and anchor in the port of Sharptown. Go to the residence and talk to Akula. He will tell you about Leadbitter, Butcher, Jessica and Mask. Understand the connection between them and receive one of the diary pages found among the documents of Blaze, the former head of the island. It contains the valuable latitude that you have been looking for so long.

Jessica Chase


Go to the coordinates you received. Land near the Skeleton Reef and cross the bridge. Go forward until you reach the grave. Open the diary and read the new entry. Wait until nightfall to catch Jessica at the burial site. Go up to her and talk. Then you will have to fight her. She will run away, but will appear above the house. Run to the house. Be careful, as Jessica will take away your running ability, and a wave of skeletons will start.


Kill the first wave of skeletons and get to the zombies. After defeating her for the second time, she will get angry and take away your weapon upgrade by 30-40 positions. Skeletons will appear again. Destroy them and run across the bridge. The water will knock you down. Restore your health every time after a water attack. Defeat Jessica. She will surrender and you can either kill her or spare her. If you kill her, search her body and take the documents. If you spare her, help her get out and deliver her to Portland, which is near Jamaica. Go there as soon as possible. Talk to Jessica and find out that she killed Butcher. But he will soon die, you can read about this in the diary.


Getting rid of the curse


Go to the ship and go to Bridgetown to get rid of the curse. Go ashore and find a priest to buy candles. Buy more candles in a day. You need 20 candles. Go to the church and talk to the padre. Tell him that you are from Jessica Rose. He will arrange a meeting for the next day in the evening. Agree and come to him the next day. Talk to him and say that you are ready to begin.


Open the map and set a course for Jamaica. Disembark and go to the lawyer. Pay him 450 doubloons and tell him that you have documents confirming your identity. He will set up a meeting for the next day and remind you that you will need to bring 450 doubloons again. Do so. Wait until the court session is over and talk to Helen. Then go to Blueveld and talk to Jan Svenson. He will tell you that the admiral has come up with a new plan to capture Tortuga. Go to Tortuga to find out about the captain's intentions.


Turtle Soup


The shark knows that Levasseur's nephew hid the girl Molly, a subject of England, from his uncle. She ended up in his slavery. He also knows that Thibault and Martin are in cahoots. The shark learned everything from Luke, who was sent by Martin and who is now in Basse-Terre. Go to Basse-Terre and go to the tavern. Talk to the owner and ask about Luke. You will learn that he died. His funeral was paid for by Robert Martin, who is now sitting at one of the tables. Go to him and talk to find out what to do next.


Go to Tortuga and disembark at the beach of the Eye of the Fish. Go to the city and go to the tavern. Ask the owner where Thibault lives. Go outside and go to the port. When you see the red arch, turn left and go straight. You will reach a two-story house with a red roof. This is where Henri Thibault lives. Go inside and talk to him. Return to the tavern and wait for the messenger from Martin to appear. He will inform you that the person you need will appear here in an hour.


Go to Henri's house and turn right. Go to the hatch and go down into the dungeon. Turn right, go straight until you reach a left turn. Turn and go forward until you meet Levasseur and his accomplices. Talk to him, then cut off his oxygen supply. Get out of the dungeon. Get to the beach where you left the ship and get on board. Go to Saint-Christopher to report what happened to de Poincy. You will receive a frigate with sailors as a reward. You will also learn that Saint-Pierre was attacked by the Spanish military.


Defense of Saint-Pierre


Open the map and go to the island of Martinique. Watch the cutscene, and you will be transferred to the shore of Lamentin beach. Go to the commander of the allied forces and talk to him. Arm yourself and go deep into the island, shooting at the Spanish soldiers along the way. Go down to the dungeon where Michel is being held. Kill everyone and free your brother. Find the keys lying in the corner, opposite the stairs. Pick them up and go to the cell to free your brother. Get out of the dungeon and head to the city. Now your brother's squad will help you. Go to the fort and shoot all the opponents.


After winning, talk to Michel and return to Lamentin to board the ship. Attack the Spaniards from the sea, keeping away from the ship of the line. Use the rock as cover. Wait until the Spaniards run out of weapons and capture their ships. Then return to the shore and talk to your brother.


Wait until the next day and go to the church. Find Abbot Benoit to get a message from him. Your brother will not be there. Read the letter and talk to the abbot again. He will say that he suspects Michel of evil intentions, but does not know what exactly he has planned.


In Search of the Guardian of Truth

Go down to the dungeon where Michel was imprisoned. Talk to the boss. Then go to the cage where your brother was sitting and talk to the Spaniard. Find out about Miguel Dichoso. Return to the boss and ask him to free the captive Spaniard. Return and talk to him again. Go to the ship and set course for Cuba. In the bay of Anna Maria, find the captive Spaniard. His name is Cardoso, and he must deliver a message to Father Vincent.


Go to the jungle. Go through it to the gate leading to Santiago. Get to the lighthouse and wait for Lastiri, who will have a message from Father Vincent. Read it. You need to prove your loyalty. You need to find the Frenchman who captured the ship "Santa Margarita". This ship was transporting three valuable things that need to be delivered to the church in Santiago. The ship was last seen in Hispaniola.


Go to Port-au-Prince and enter the tavern. Ask the owner about the ship. He knows nothing. Go to Tortuga and enter the tavern. Talk to the owner. You will learn that the galleon was here recently. Go to the shipyard. Talk to the chief about the ship. It turns out that the Santa Margarita has been sold and is now called the Delightful. Go to the port office to ask about the privateer. You will learn that he is heading for Sint Maarten.


Go to Sint Maarten, disembark and go to the local shop. Ask about the privateer. You will learn that he recently unloaded goods. However, no one knows where he went next. Talk to passersby. You will learn that Guy is heading to Barbados.


Go to Barbados. Ask people about Guy. You will learn that the privateer is heading to Basse-Terre. That's where you will catch up with him. First, talk to the boatswain, who will immediately recognize you. You will need to lure Guy. There is a Spanish carrack at anchor. Send a boat to it and make a deal with the merchant. Wait three hours and return to him to find out if Guy took the bait. He will agree to sell the goods.


Guy's Delivery


Go to Cape Inaccessible. Enter the city. You will learn that the sailors are drinking. Return to the bay where you left the ship and save. Get into the boat, which will take you to the "Delightful". Go to the cabin, killing the sailors along the way. Try to remain unnoticed and act quietly. Go to the cabin and shoot the musketeer. Open all the chests and empty them. Then talk to Guy. Try to persuade him to come with you. Then return to the place where you first found yourself on the ship. Wait until the script triggers.


Guy is now with you. You can deliver him to the caretaker who is waiting for him at the Santiago lighthouse. The caretaker will send the prisoner to the inquisitor. Don't forget to take vanilla with you. After talking to the inquisitor, wait a few days to get a final answer.


In Search of the Cross


Open the map and go to Basse-Terre. Find the church. Talk to the priest and persuade him to give you the cross. You need to find a local authority and bring him to the church so that he can talk to the priest. Go to Fadey and tell him everything. Give him 250 doubloons and get the cross.


Go to Willemstad, on the island of Curacao. Find the moneylender and talk to him. You will learn that the items were sold to Roly Colpac and the Spanish woman Ribero. Go to Kumana, go to the tavern and ask about the girl. You will learn where she lives. Go to her and talk to Ribero. She will ask you for help. You need to find the bandits who stole her husband. They are near the entrance to the cave. Defeat them. When the leader surrenders, talk to him. It turns out that this is Ribero's missing husband. Talk to him, then return to the girl and tell her what happened. You will receive the ostensorium.

Pursuit of the Hood


Go to Antigua to find the colonel who hired the Hood. His office is in the city residence. Talk to him to learn that the Hood is dead and will be buried in Dominica. Go there and find the chest in Scotshead Bay. It is in the grotto, to the right of the waterfall. Take the censer from the chest. Go to the boat and wait for the English military man.


Talk to him, then kill him and his retinue. Get on the boat and sail to the Santiago lighthouse. Find the caretaker and talk to him. The next day, you will receive a letter from the inquisitor. Now you can officially visit Santiago. However, you still need the perk with the Spanish flag.


Pursuit of Diego


Go to Santiago and go to the Inquisition headquarters, which is near the church. Talk to the leader and get the task of finding Gino Guineili, who lives in Antigua. Sail there, find him and talk to him. Then set course for Trinidad and anchor in the city of San Jose. Enter the city, go to the tavern and ask about the frigate. If you don't find out anything, go to the store, then to the port office and the residence. You will learn that the frigate is currently in Havana. After leaving the residence, you will be met by the Spaniards with their leader - Diego. He will offer you to buy the "Chief's Claw" dagger.


Go to the inquisitor and talk to him. Then leave the house and walk down the street. The Spaniard will tell you that Diego's squadron will leave Havana and go to Main. Go to Havana and go to the tavern to find out about Diego. Then go to the ship and send the boat to Cape San Antonio. Sail by sea. Having set up a roadstead, you will fall into an ambush. Your charges will arrive a little later. They will be coming from the jungle, so you will have to fight off the opponents. Diego will go to Cape Catoche. Go after him.


Fight with Diego


Having reached Catoche, you will meet Diego's fighters. Try to sink his ship. Then finish off the remaining accomplices and go through the jungle. You will find yourself at the fort. Storm it. Kill everyone, and then go to the armory to find Diego and the musketeer. Kill them. Then search Diego's body and go to the ship. Be careful, because in the bay you will meet the enemy Paterson. Then go out to the open sea. You will see Patterson's squadron. Then find the inquisitor.


After talking to the inquisitor, set a course for Admiral Akula, who is now in Sharptown. Find him and talk to him. Then set a course for Basse-Terre and find Fadey there. You will learn that Patterson holds an important position. Go to the ship and sail to Port Royal. Stand at anchor and wait until Colhoun comes up to you and offers you a drink. Agree and follow him. Wait for Patterson's squadron to leave, and then figure out how to steal Colhoun's diary.

Stealing the diary

Go to the store. There is a house to the right of it. Enter it and go up to the second floor. Wait for the script to activate, and then return here in a day and go out onto the roof. You will find yourself in Colhoun's room. Steal his diary. Read it to find out the necessary coordinates. Start swimming along them.

Fight with Colhoun You will find yourself near the island. Stand at anchor. Do not take the girls on board. Land on the shore and find the enemy's hut. Go inside and find a chest. When you approach it, an explosion will occur. Climb up and kill the enemy with the axe. Use the muscle. After the victory, you will see Patterson running away into the jungle. Catch up with him and kill him. He will go to the bay. Go after him.

Repel the attack of the musketeers. After a while, reinforcements will arrive. After killing Colhoun, search his body to take the pistol and the key. Go to the open sea and sail on. You will be attacked by Patterson's squadron. Try to sink the enemy ships. Leave the flagship for later and capture it.

After defeating Patterson, set a course for Jamaica to find a compass. It's in the crypt in the cemetery. When you leave Port Royal, turn right to enter the cemetery. Once you find the compass, head to the ship and set a course for Antigua to find Gino.

The Treacherous Island of Xochitham Go to the pharmacy and talk to Gino. Give him the items you found, then wait a little while and return to him. Talk to him again and receive a map with two Manifestations. Open your inventory and look at the map. You won't see anything interesting on it yet. Talk to Gino. He will explain that the compass will only function in those points that are in the area of ​​Dominica and Western Maine.

Finding Xochitham Island You need to get a map of the archipelago. If you don't have it, go to Curacao Island to get it at the GVIK headquarters. Save the game before entering the headquarters. Go to the man sitting at the left table and buy the map from him. Then go to Antigua and talk to Gino. He will mark the necessary coordinates on the map.

You need to go to the central part of Dominica, and then to the northwestern part of Blueveld. Go to the ship and start the journey. Stand at the roadstead near Castle Bruce Beach and go to the jungle. You will see a statue. Go to it and click on it. You need to find the second line to find the island at their intersection.

Go to Blueveld and stand at the roadstead near Amatika, as this is where you will find the statue that took you to the Island of Justice. Go to it and click on it. After you see the intersection of the lines, go to Belize and turn right. In the open sea, you will see an icon similar to an anchor. Go to this island and land on it.

Adventure on Xochitham Find Gino. Go to the cliff and keep to the right as you walk along it. On the left, you will see a path leading up. Take your sword and go forward. Be careful, as skeletons will attack you. Defeat them and move on. Fight off the second wave of skeletons and go to the first location.

Fend off the skeletons and move forward. At the fork, turn right and go to the shore. Defeat all the enemies, and then approach the island. Find the passage and enter it. Find the chest. The script will activate, and an entry will appear in your journal.

Return to the fork and turn right. Defeat the skeletons and go to the cave. You need to get inside. There will be enemies inside too. You can avoid the fight by hiding in the flooded part of the grotto, which is on the left. Swim through the grotto. You will exit the cave and find yourself on the shore of the Cursed Bay. Defeat the skeletons, as only after that will the journal entry appear. Look around and find a broken ship hull lying in the water. Its mast has fallen off.

Swim up to the mast and climb it to move onto the ship. Find the door and enter. Be careful, as the skeletons will attack again. Defeat them and approach the man in the cocked hat - this is the captain of the Santa Quiteria. Talk to him and fight off his two companions.

Kill the captain and search his body to find the key. Take his saber and other useful items. Go down to find several chests. Open them. Find a cabinet on the left. Go to it and get the ship's log. Read it. Exit the ship and head to the shore. There are also several chests there. Find three barrels on the left. There is a chest next to them. Open it with the key you found. You will see the mask of Kukulkan. But it is not the original.

Finding the Real Mask


The real mask is in the second location. Find the sculpture and the path near it. Turn right at the fork. You will find yourself at a bridge. Cross it. In the middle, turn left and find a niche in the rock. Jump into the water and swim to the niche. Find the active point that will take you to the cave. Save the game, as the way back will not be easy.

Swim straight until you reach the stone. Find the boulder opposite and swim to it. Go around the stalagmites and swim to the stone on the left. Find the transition point to another cave. Go forward, climb the dais, turn right and go to the stairs. From above you will see a passage to the room where the real mask is. After a while, the Guardian of Truth will appear in front of you. Defeat him. His health will be restored four times. After the victory, talk to him and give him the "Chief's Claw". Your agility and endurance will increase. Then return to the room and take the Kukulkan mask.

Return to Antigua

Go back the same way you came. Go to the bay and take the cannon that you took from the skeleton captain. After a few minutes, soldiers will attack you. Put on the mask and start the fight. Run to the ship. Find Maldonaldo and talk to him. You will have to fight him. Defeat him, go ashore and kill two more opponents. Return to the ship and find Gino. Talk to him, open the map and sail to Antigua. Stand at anchor in the port of St. John's and talk to Gino again. Then wait for Father Vincent to appear.

He will give you a letter. Read it and learn that the priest is waiting for you at the cemetery, which is located in Curacao. Go to Curacao and make your way to the cemetery. Find the chapel and go inside. Padre Vincento is waiting for you there. Go up to him and talk to him.

Ancient Mayan City

Vincento will tell you that Maldonaldo did not follow his orders. But he is on your side. You will learn that the end of the world can be prevented by closing the gates located in the city of Tayasal. You can get into the city with the help of guides. Their names are Maldonaldo and Dichozo. Maldonaldo is dead, and Dichozo was recently seen in Sharptown, on Isla Tesoro. The priest will give you the sword Tanat. He will tell you that in a few days, Father Adrian will appear on the island, bringing potions and amulets. Wait the required amount of time and return to the church. Meet Padre Adriano and take the potions and amulets from him.

Go to Isla Tesoro. Find Shark there and ask him about Dichozo. Shark hasn't seen him. Go to the tavern and ask the owner about Dichozo. If you don't find out anything, go to the store and then to the shipyard. If the tavern owner says that he saw Dichozo and that he is sailing towards Blueveld, go to the ship. You will have to fight off the enemy squadron. Sink the Spanish ships and go to Blueveld. Stand at anchor and wait for Dichozo's messenger. He will say that Miguel wants to see you on the island of Saint Christopher, in Capesterville. There is a cemetery there where the meeting should take place. Dichozo wants to go to Tayasal with you.

Fight with the brother

Open the map and go to St. Christopher. Stand on the roadstead in Sandy Bay and go into the jungle. At the fork, turn right and go forward. Your comrades will go right and ambush. You need to go straight to get to the cemetery. Find the crypt and go into it. Find the door and go down. You will meet a stranger. He will pretend to be Dichozo, but do not believe him. After the conversation, you will learn that Dichozo ordered to kill you. You will read this in the message that this pretender will give you. You will also learn that Dichozo and your brother Michel are the same person.

Exit the crypt and go to the cemetery. You will be attacked by opponents. Defeat them and go to the ship. Go down to the cabin and think. You have two options:

Find the road to Tayasal on your own

Solve the mystery of the sculptures that transport everyone to the same place.

Choose the second option. Go to Western Main and anchor in Amatika Bay. Land on the shore and go to the shaman. Talk to him, then return after a while and ask him about the consequences. He will send you again. Wait for the right time and return to him. He will give you the Mayan calendar and four Comanche potions.


Give the potions to the team that will go with you on the journey. Move to Tayasal. Be prepared to fight off opponents. After this, Hurakan will go to you. Do not go to him yourself, as you can be shot by his retinue.


Meeting with Hurakan


You can get to the city by another way. Go to the northern point of Western Main and anchor in the Bay of Doom. Go along the left side. You will find yourself there. Along the way, you will have to fight off enemies. Talk to Huracán. He will tell you that Kakalkan is waiting for you. Find the bridge and cross it. You will see a pyramid. Go around it and approach the second pyramid.

Climb the steps and find the entrance leading to the Great Temple. Go inside and talk to your brother. Fight off the attack of the redskins and fight Michel. After defeating him the first time, he will run away. Follow him, killing his comrades along the way. Shoot him with a pistol. There is a slab next to Michel, which can become your cover when you reload the revolver.

Defeat your brother for the second time. Then destroy two waves of Indians. Climb the stairs, shooting back at the Indians and your brother. When Michel's health is close to zero, he will start a conversation. If you do not have the Genuine Kukulkan Mask, a cutscene will begin. This is not the real ending of the game. If you have the mask, the fight with the brother will continue. Defeat him. The game will be completed.