You can jump into the parking lot from the leafy bushes by spamming the "jump button". And from there you can climb the truck onto the roof. The truck can be bought at the planning stage, in preplanning.
You can get off the roof without falling by jumping onto one of the art stands.
Through the windows you can throw pictures on the roof, the transporter skill is required. In some rooms there is a sculpture, if you stand on it, you can throw pictures on the roof.
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You can turn on the shield under the stairs through the textures, from the table in the kitchen. From the roof you can jump onto the cabinet so as not to fall.
There are always 3 helicopters in the sky. If the fourth helicopter flies sideways from the side of the main hall, then the escape will be by helicopter in the main hall. If there are only 3 helicopters in the sky, then the escape will be on the roof.
One of the hardest heists on stealth. Mostly because it depends on the case, like with the Pyro. The second difficulty is to survive when the alarm is raised, on Deathwish it is especially difficult. The third difficulty, although I would call it a feature, is randomness. The fourth is a PRO mission, that is, no restarts. Fifth, for the time you spend on this mission, you can farm a lot of money from other missions.
Before us is a base of bikers. If the cameras burn us or the camera breaks - st??ls will end. If there is any noise other than the noise of a falling body and flying shells, stealth will end. Vigilant neighbors are vigilant. If you leave the assholes alive, they will immediately call the police (2 seconds activation). Not a sound. No mercy.
The grate can be energized (except for starting in a small corner). We hug the bars to check (but not under the camera). Or we just go around. Or cut right away. Be careful not to step on the mines. But if you go to the house, instead of walking around the base, then you will not run into them.
We go into the garage or through the front door. Doors open faster with a shot. Very rarely, doors can be mined.
In the garage we kill 1-3 guards, we remove the bodies so that they are not noticed from the stairs.
Through the main entrance it is easier to enter and kill everything that moves without stopping. We clean the entrance, the kitchen, the common room.
We recharge near the stairs, go upstairs, kill everyone on the second floor, then the operator, then the balcony. If there is someone on the street, we kill them too.
Our goal is a large titanium safe. He can appear in any of the rooms. Even in the garage (then while the house is being cleaned, time will pass faster) or at the entrance. There will be several safes on Deathwish.
We collect evidence, take the address from the safe and dump.
There are evidence on the tables in the common room, on the second floor and on the balcony. Three, each time different, evidence. We use them on the second day.
Sometimes 5 cobra fighters with 4 bags of meth and 1 bag of money will spawn on the map (On Deathwish, the chance of such an event is increased). Passing is extremely difficult, but possible. Especially when there are multiple people playing.
Since from the second day you will not receive a normal income (as well as from the entire mission as a whole), what you take away now will be the lion's share of your proceeds. There are ATMs in the basement - they can be jammed (neighbors will hear the saw). In the rooms on the edge of the map are bags with weapons. Bags with weapons can be inside the house. And in the basement.
We go around the house on both sides and look at the presence of a server room in the windows on the second floor??e. If the "curtains" are closed, then you can try to see the little blue lights from the bottom or side of the curtains.
We kill 2 guards. If there are 6 guards on the map, then one is stationary and stands at the entrance, we do not touch it. There is no point in killing more guards, as new guards will constantly come (there will always be at least three). Sometimes a new guard will come after 2 killed.
We open the server room (if none of the rooms are on the second floor, then this is the room below). The guards do not see the open door. And they even say on the radio that the door is closed. But they see the hacking of the computer.
Hack the computer and go look for data. They can lie randomly on tables throughout the house, or in the laboratory (in the darkest place or on tables). Sometimes they can lie behind closed doors (only if nowhere else).
Once we have found everything, we go to the site [payday.wikia.com], there is a handy plate for searching the engine, we will only need to enter the data.
We take the engine and carry it to the field (or to the pool on Deathwish) and light a signal fire. It is advisable to do all this under the influence of the ECM jamer, since the guards notice the open door to the laboratory and immediately raise the alarm.
A helicopter arrives - an alarm is raised.We throw the engine into the helicopter and save our asses in one wave.
At some point, we are pleased that the engine is correct, and we can bring down. Either through a helicopter (we endure or hide another wave), or immediately through the plane.