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Zoochosis Walkthrough

A detailed guide to the horror game in which you play as a night guard in a zoo full of sick animals and mutants.
Zoochosis Walkthrough
Author
Anton Latoshkin
Date of publication
1 October 2024

Zoochosis how to complete all nights, all animals and beasts

The First Secret Ending

To see the first secret ending, at the beginning of the game, when you are asked to sign, do nothing. Just wait. Eventually, Doc will knock Paul out and feed him to Mom.



First Playthrough

The first playthrough of the game will be roughly the same for everyone! You won't be able to get the best ending right away, as some elements will simply be unavailable. Instead, enjoy the game on your own. However, I will provide instructions for the prologue below.

Giraffes

The giraffe enclosure is the first tutorial part of the game. For everyone, this enclosure will be the first when starting the first playthrough. Follow our instructions.



After stopping, use the computer to cut the food. Look at the total weight of the block of plants and vegetables, and cut approximately so that the desired weight remains on the left. Cook the food, and then pull the lever on the right to extend the cart. Move it to the gate. You can examine the posters at the gate to get new notes. Interact with the computer, go to the enclosure and go to the far corner to pour the food into the feeding area bowl.

Hint: When you cut and see that you need to cut, for example, 2 kg from a total of 3 kg, make sure that these 2 kg are on the right. That is, you cut exactly 2 kg, and leave 1 on the left. To the left of the saw should be a third of the briquette, to the right - 2/3.

Return to the cart, put the box down and listen to Doc. Grab the device and run to the giraffes. Collect the three piles of feces that they leave behind and return to Doc. Take the temperature measuring device, place it in front of each giraffe and scan it. One of them will have an elevated temperature.



Use the computer to close the gate, then return to the train. Take the feces collecting device and load it onto the train to analyze it. Enter the train, pull the lever to return the cart. Use the computer to prepare Tempralax. Take the dart gun from the cart, shoot the sick giraffe. Return to the train and go to the hub to complete the prologue of the game.

Talk to Lily through the door, go to the train and lower the lever to make the cart appear. Move it to the pantry, take the meat block and take it to the door through which you talked to Lily. Interact with the door with the "envelope" on it. Follow the train. Right now, you have access to 4 enclosures - Giraffe, Gorilla, Wallaby and Penguin. Let's go to the penguin. To do this, remove the remaining briquettes from the cart, lower the lever near the fish container and take 2 briquettes with fish. Place the cart on the train and go to the penguin enclosure.


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Where to get components?

If you need components urgently, craft tranquilizers or lethal injections to run out of resources. Right after that, Doc will send a message that he has sent you new drugs. Go to the entrance in the hub and open the tray to the right of the locked door.

ONE MORE TIME

Completing the first playthrough is not that difficult. You just need to learn the basic principles of the game. I will tell you about them right now. This will be enough for you to complete the game for the first, second or third time. But then the decisions you make during the game will come to the fore. And I will tell you more about them in the section below.



The principle of the walkthrough

The first playthrough consists of one training enclosure with giraffes and three enclosures with penguins, wallabies and gorillas. You can complete the last three enclosures in any order. All other playthroughs contain four enclosures, which you also complete in any order.

Here are the main points that will be useful in the game:



  1. As soon as you move to one of the enclosures, the others are blocked. You can go back to the hub and back. But you can't visit other enclosures.
  2. To go to another enclosure, you need to conduct tests and cure all the animals. In the first playthrough, the Giraffe enclosure and the first enclosure you choose (out of the other three) do not contain infected animals. In the second and other playthroughs, an infected animal will be in each of the four enclosures.
  3. When you go to the enclosure for the first time, an infected animal will not appear. As soon as you conduct some tests, return to the train and go to the enclosure for the second time, a mutant will most likely appear.
  4. You can kill or cure the mutant. To kill the mutant, create lethal injections. You need to hit it three times with a gun.
  5. To cure the mutant, you need to look in CJ's locker. Inside you will find a PDA with recipes for medicines. As a result, medicines for mutants will appear on the computer in the train.
  6. Next, you need to figure out what diseases the animals in the enclosure are sick with. Once you figure this out, scroll down the list of medicines in the train. In the second half there will be medicines for mutants. You need to find a medicine for a mutant from the same disease.
  7. To create such a medicine, you need the blood of any animal from their enclosure (you cannot take the blood of a mutant, it simply will not give itself to you).
  8. When creating a medicine for a mutant, you make 3 injections at once (all other medicines are created in a single copy).
  9. A mutant can pounce on you as many times as it wants. This does not affect anything. Mutants do not touch you because there is a parasite inside Paul.
  10. Some mutants are unique. For example, after shooting an Elephant, it is covered with powerful armor. If you shoot it right now, you will waste the injection. You need to wait until the armor disappears.
  11. As for the tests, in each enclosure you must feed the animals in order to then collect a fecal sample, measure their temperature, their sounds and take a blood sample. Usually, animals fall asleep after eating. They can also stop in place. In general, if the animal has a "red square", then you cannot take a blood sample. If the square is "green", go up to it, select a syringe and take a sample. You can also euthanize the animals to take blood samples and measure sounds.
  12. Mutants never have red symptoms. That is, according to the tests, these are always healthy animals. If an animal has a red symptom, it is guaranteed that it does not belong to mutants. You do not have to take all the tests from each animal. Just find an animal that shows at least one symptom and do all the tests for it.
  13. Then go to the train, on the diagnostics tab, look at all the red symptoms. Then, in the crafting tab, select the animal, all the symptoms (you can click on the windows at the top to make them red), and look for a cure for the specified disease.

How to get the best ending in Zoochosis

Now let's go through how to get the best ending, what decisions affect what. And yes, the good ending is when Lily, Sarah, and Paul survive, and Mom dies.

Condition 1 - complete the game for the first time with a bad ending

You will not be able to get a good ending until you complete the game at least once. So, complete the prologue and training in the giraffe enclosure. Deal with the penguin, gorilla, and wallaby enclosures. You can kill infected animals, or follow Linda's instructions (open CJ's locker in the hub to find medicine and heal mutants). In general, this does not affect anything. You do not have to collect parasites. You do not need them, dead or alive, in your first playthrough.

You also cannot save the suspended girl. Whether to give meat to your wife or not is up to you. After the third enclosure, you can get CJ's hand from the biological filter of the train and open the door by the lockers to go down to the lab. Once down, you can call Lily, Paul's wife, or leave the phone. In general, I do not go into these decisions yet, since you will get a bad ending anyway after the third or fourth enclosure (it seems that after the third, one of them you will not visit).

Condition 2 - Lily

New Game +, New Game ++, and so on will start from the moment when Doc leaves the zoo. Lily knocks on the door. If you do not answer her and ignore her, going to the enclosures, she will call the police. Doc will find out about this, and kill the girl. In general, there will be no good ending. So, first answer Lily, approaching the front door. Someone says that if you do not answer Lily for a long time, Doc will return and hit her with a car.

After answering Lily, Paul will say that there is meat in the zoo. Go and bring Lily a block of meat, placing it in the tray to the right of the door. Despite the fact that we already know where this meat comes from. Don't worry!

Condition 3 - heal all mutants

This is important, since you need to collect four live parasites. You can get by with three, but with four live parasites, it will be much easier to identify the right one at the end of the game! So, choose any enclosure and go to it. On the way, answer Linda's call. Immediately return to the hub and open CJ's locker to get recipes for a cure for parasites.

Next, conduct an analysis, find out what diseases the animals in the enclosure are sick with, return to the train. Make a couple of tranquilizers. You can put the mutant to sleep so that it does not kill the rest of the animals. Take blood from a healthy animal, return to the train and create a cure for the parasite corresponding to the disease of the animals in the enclosure. Heal the monster, take the parasite (as well as the feces) and take it to the train.

After the first enclosure, nothing will change. Go to the second one and continue. I don't remember exactly, but in the first or second enclosure, the phone should ring. Paul will admit that he talked to Linda, and Doc will say that CJ goes to other women, hiding behind the lab.

Condition 4 - Save Sarah

After the second enclosure, Doc will tell you that he delivered the meat. Return to the hub and pull the lever on the wall to start the conveyor. A suspended girl will appear, the phone in the locker room will ring. Talk to Doc, return to the girl. If you are not playing the game for the first time, if you answered Linda and Doc's calls earlier, the girl should come to life. Doc will call you again. Answer him. Next, you need to interact with the girl to remove her from the conveyor.

After doing this, complete the third enclosure. I remind you that you need to heal mutants to get live parasites.

Condition 5 - Look into the lab, call Lily

After the third enclosure, when you return to the hub, Sarah will be breaking down the door to the lab. Get CJ's hand from the train's dialogue filter and use it on the scanner at the door. Go down to the lab with Sarah, examine the photo of Doc on the left, take the phone and call Lily! If you saved Sarah, Paul will have time to warn Lily. She just made a meatloaf, but hasn't eaten it yet. In the first playthrough or any other, when Sarah goes into the meat grinder, Lily will have already eaten the meat and fed it to her daughter.

In the lab, examine everything on the walls. This is CJ's lab. Give Lily the floppy disk. Next, you need to complete the next enclosure.

Condition 6 - don't kill Sarah

After the third or fourth enclosure, in general, the next time you return to the hub and Sarah leaves the lab, talk to her in the locker room. She will be able to hack the computer. Answer the phone call. Doc offers to kill Sarah. If you do this, you will not see a good ending. Instead, do not touch the axe and talk to Sarah. This is how you will learn about the poison for Mom.

Condition 7 - choose the right parasite

Now I recommend completing the fourth enclosure to get the fourth live parasite. Next, go to the train, to the left of the entrance there is equipment with four flasks. You can interact with them only after you learn about the poison. That is, if Sarah is alive, you found the laboratory, and so on. Pay attention to the behavior of the four parasites in the flasks. As I said earlier, it is desirable that they are all alive. As far as I understand, in each playthrough there is only one female parasite, and you need to choose her!

Parasites are divided into three types. Switch to the second tab and you will see their description. Then return to the first tab and watch how all the parasites behave. For example, the PSM-A type indicates a female who does nothing. Instead, all other parasites should reach for her flask. If you see this, then choose a passive female. For the IVM-B type, the situation will be different. That is, three parasites should be passive, and the fourth, the female, will rush to their flasks. Finally, for the MIM-Y parasites, you will see a passive female and three parasites that are trying to break through to each other. That is, kill each other. Hopefully, the meaning is clear.

Once you identify the female parasite, select her, take the flask and create the poison for the mother on the computer of the veterinary station. The parasite is the only necessary ingredient.

Condition 8 - inject the poison into yourself

Once you create the poison, take it like any other injection, then return to the lab to Sarah. She will offer to inject the poison into herself or Paul. Choose Paul (inject yourself). A long cutscene will start in which Sarah injects the Poison for Mother into Doc. If you chose the right parasite and made the right Poison, Mom will eat Doc and die, and Paul and Sarah will escape the lab. If you warned Lily not to eat meat, if you communicated with her before, etc., then she will not try to call the police, and Doc will not have time to do anything to her.

Game from the guide