Philosophy of War". The main character is an emotionless
and strong mercenary John-Joe, guided by a code of honor and a thirst for
profit. His physical capabilities are impressive: he is able to neutralize
several opponents with his bare hands. The passage offers a non-linear scenario
depending on the player's decisions. The opening video briefly outlines the
plot of the previous parts.
Activate
the "Ignition" function in the settings, get into the car and press
the corresponding key. Refrain from shooting near the military, as this may
have negative consequences. Search enemies with caution.
On
Cordon, head to the destroyed bridge. Then visit the abandoned factory on the
left. Talk to the stalker nearby (this is an optional action, but can add
dynamics). Study the dialogues carefully, and in case of difficulties, contact
your curator at the bar. Follow the messages in the game, and for detailed
information, look in the PDA. Notes in the PDA will help you overcome difficult
moments of the passage.
To
rest, open your inventory and select the "Rest" option. The radio
scanner will become available after you find it in the game. You can mark
places on the map in the PDA: the top panel contains buttons for setting and
removing marks, and the settings menu contains icons for changing the language,
closing the window, and setting a mark.
Watching
two videos will start this quest . Find Bison at the Sorting location. After
learning about the missing vodka, return to the bar by following the road and
turning right (or follow the marker). After passing the loners and turning
left, you will find yourself at the bar. Talk to the soldier named Hugo (the
inscription "Prologue"), after which the quest will be completed.
After
talking to the bartender, go to Sidor, passing through the highway and the
tunnel. Take a bottle of vodka from the box. Sidor will tell you about finding
a guide for the colonel. A quick way to the colonel: after leaving Sidor's
shelter, turn right, then left, go past the loners and across the bridge.
Trying to talk to the colonel right away will not be successful. Talk to the
bartender to get permission to meet. Talking to the colonel will complete the
quest , but it will be marked as unsuccessful.
Hugo
will send you a message. In the bar, talk to him about renting a room. Then,
using the same route, contact Sidor. You will learn about Sidor's problems
related to the Kuzbas-Mandaras gang .
Throw
away unnecessary awnings from your stash. Meet the gang leader. Try to
replenish the arsenal with Sidor (he will refuse). In the bar, Hugo will supply
you with three throwing knives. Be careful on the way to the factory: opponents
are waiting for you on the right. Use the knives, take the trophies. On the
third floor of the factory, throw a grenade (chance of detonation ~75%).
Examine the bodies and talk to Sidor.
Sidor
will tell you about the fishermen's conflict. Find the fishermen's bodies near
the puddle and search them. The desired item is located near the excavator bucket
(the item may appear randomly, but after talking to Sidor, the item should
appear). Stand facing the bucket, use the camera scroll, take the xenoform out
of your backpack and bring it to Sidor. Sidor will explain what kind of
artifact it is. Tell Hugo about the find in the cafe.
After leaving the bar, you will be stopped by
a bandit who will inform you that the chieftain wants to meet. You can get to
Lesha by a shortcut : after leaving the bar, turn right and go to the bridge.
After crossing the bridge and going down into the gorge, you will meet Lesha.
the xenoform from Lekha , talk to Sidor. In
exchange for the artifact, he will provide an SVD with two magazines. Go to the
swamp. To activate the mission, find the document - it is near the bottle on
the shore. Eliminate the sniper hiding in the window on the edge of the
factory. Search the body and report to Lekha.
In the bar, talk to Hugo about the hiding
places. Then get the equipment from the bartender and the pass to the ChZO from
Kostik. At the checkpoint, put the weapon in your inventory, put the pass in
the pistol slot and go through without engaging in dialogue. You will find
yourself at the Cordon.
Go to Sidor's bunker. Having found traces of
Grek's presence, exit and watch the cut-scene. At Cordon, if you meet the Guide
at the fire near the diesel locomotive, kill the mentor who has turned into a
vampire. Examine his PDA. Go to the factory. Before the bridge, talk to the
Svobodovets and watch further developments. Cross the bridge, avoiding the
mines, and go to the Dump.
In the future, the controllers can be
destroyed at close range, as their psi-attack is effective only at long range.
At the checkpoint, talk to Grek. He will report the movement of mercenaries in
TD. Go there, avoiding clashes with the Freedom fighters at the bridge to the
bandits' lair.
Head to X-18. When you encounter snorks and
jerboas, avoid confrontations to save ammo. Talk to the mercenary Arnold. After
the conversation, deal with his guards. Take the documents and weapons from
Arnold's body. Go under the pipe on the second level and go to the Dump, then
to the Sorting to hand over the task to Lekha.
Talk to the Colonel about the helicopters. He
will direct you to the lower floor to get the equipment for the contract. After
receiving the equipment, return to the Colonel for the pass.
Talk to Hugo, then to Sidor. After receiving a
message from Lekha, talk to Sidor and take the photo. Lekha will offer a task.
Go past the vampire, open the doors and go through the tunnel, rising to the
second level. Find and talk to Gena. Go to Cordon.
At the southern checkpoint, meet the guide,
"Satan", and go with him to the second floor of the military
checkpoint.
Move to the church and go up one level, where
Father Anufriy is . After learning about the disappearance of Father Vitaly,
talk to Satan, marked in the PDA. At the base, find a bandit by the fire, who
will tell you about Father Vitaly's path. Using the bandit's services, find
Father Vitaly in a house in the swamp. Talk to him and listen to his story,
then wound him.
Find Geiger using one of the two available
routes. Talking to him will reveal the identity of the "Face Changer"
featured in the opening cutscene. Consider the information you've received.
Go to Yantar, talk to Grek in the scientists'
camp and move to Agroprom.
Find the Svobodovets in the black suit and go
down to the dungeons. Go through the hall with electricity to the first aid
kits, then turn right. Find Renn and, after the conversation, follow the
lieutenant upstairs. After receiving his PDA, report to the colonel.
After talking to the colonel, immediately leave the base and head to Lekha . On the way, you will receive a message about the suspicion of killing the colonel. After talking to Lekha , change clothes and head to the checkpoint. Move to Cordon, then to the swamps, find a guide and go to the Grek's lair.
Find Prokhor in X-16 and Gosha at the Buffer
Dump. Talk to the bandits at the swamp bar and buy a medal. Find amber in the
abandoned village. Go down to X-16 and find Prokhor. Head to the
psi-installation. Meet the "Face Changer" at the top. Go into the
tunnel, place the inventory in the pistol slot and go through the grate. You
will find yourself at the Yantar-Buffer.
Follow the debtor , wait for the shootout to
end and search the bodies. Talk to the lieutenant, get the task and discuss the
situation with the major.
Quickly go to TD. Find the mark and stealthily
get to the crane, then to the box and the wagon. Throw the knife at Chron and
destroy the barrels. If the task to destroy the trading point did not count,
immediately report to the debtor .
Eliminate all mutants in the hangar. Go up to
the third floor of the unfinished building and eliminate everyone except
Charon. Use a throwing knife to hit Charon in the back, or throw a knife from
the third floor, then start a shootout. Search the bodies and return to
Buffer-Yantar. Talk to the bartender and go to the Buffer Dump. Find Gosha
Rezanny, who will demand the personalized "Walter". He will point to
Delirium, who has a flash drive .
Find Brednya in the house near the military
base. Take the flash drive , insert it into the radio scanner and send a
signal. Go to the military base. Find Budulaya at the Pripyat-Vostok location.
Meet Andrey Che in the warehouses and get weapons and plastic explosives.
Talk to Bayda, the bartender at the MOMOLITH
sign, and Gromoboi . Learn from Gromoboi about Grisha and sell him some of the
artifacts you found. Find Zlatich in the long building at the eastern entrance.
Learn about the Sinner and the truck. Threaten Bayda with plastic explosives to
get more information. Go to the Red Forest.
Talk to Sutuly. He and two accomplices will go
behind the bus. Find the location of the bandits and German boxes. Inspect the
KAMAZ at the crossing to Limansk , which automatically activates the
"Deliver the truck" quest.
Option
1 : Go to Sutoly and present the rights to the KAMAZ.
If you successfully complete the quest "Cold Steel", you will receive
information about Limansk and ZIL. Get into the KAMAZ and go to the ATP, then
talk to Kremny and receive 90,000.
Option
2 : Agree with Sutuly to sell the KAMAZ for $30 and
find out his opinion about the German crates. Talk to Kremnyom, who will refuse
you. Eliminate the bandits in their lair. Go to the ATP in the KAMAZ.
Find the mercenary base sign on the map.
Eliminate the mutants you encounter. Watch the video with Arnold. If the
mercenaries parted peacefully in X-16, talk to Arnold, who will offer to save
the American Ripley for 150,000. Go with Ripley to Radar.
On Radar, go to the mercenary bunker where you
will meet Renn , Ford and the lieutenant. The lieutenant will send you to X-10
for Ripley in a protective suit. Find Ripley in the fog and take the suitcase.
Returning to Radar will show the plan to be
ineffective. Choose one of the options: kill the mercenaries, losing the money
and not meeting Andrey Che, or get the money, after which Che will kill three
mercenaries, and then you will remove the rest together. Accompany the group to
the transition to the ATP.
There is nothing useful in the suitcase. Find
charges for RG-6 in the house 4 on Zhovtnevaya Street. Quickly cross the city,
shooting back at the enemies.
Meet the "Face Changer", who will
ask for help. After the conversation, follow the Monolith to Deimos and begin
the quest "Search for the cache of the group " Search" ".
Meet the ecologists and get a message from
Arnold. Check the bodies and go to Radar, then to Pripyat.
Meet Renn and wait for the scouts. Eliminate
them, take the loot and talk to the lieutenant. Repair the device for Ford and
find the cache in the cinema. Talk to the German, who will tell you about two
Corporation representatives at the Chernobyl Nuclear Power Plant. Eliminate
them using the Gauss Gun, wounding one and killing the other. Heal the wounded
and get information about the inventors' return to the Corporation.
Talk to the upset German and get the task.
Stand at the marked point. Watch the video, then go to the hospital, bypassing
the Red Forest and Limansk .
Deimos will ask you to find the Sinner to take
down the Golden Pig. Moloch is waiting in the Red Forest. Find the priests'
bodies. Talk to the priest, get the task of taking Moloch's things and
destroying Kovtsur's gang . Take Moloch's rifle to the Sinner in the Forgotten
Forest.
Find the house at the entrance to the cave and
talk to the "Face Changer". Find two notes, a hole with elemental
mutants and a stash with an ecologist suit and a flash drive . Find a
long-range SVD in the "fire cave". Return to the Radar.
Quickly proceed to X-10. Go down to the code
door where you will meet the "Face Changer". Insert the radio scanner
and open the door, activating the transition to the Dead City.
Take part in the shootout between Duty and
Freedom. Find the truck and talk to the "Face Changer". Send a
message to Hugo. Kill the Corporation representatives and take their PDA. Go to
the specified point in the truck, moving to Chernobyl Nuclear Power Plant-2.
Drive carefully, avoiding the mines on the
gate. Deliver the truck to the destination. Save and quickly leave the car to
avoid the explosion. Go to Captain Uvarov and with him to the bunker where the
bloodsuckers are on duty.
In the bunker, go through the teleporter to
Colonel Panzer . He will take the trophies and criticize your actions, in
particular, saving Ripley . He will order you to eliminate the corporate people
, using three throwing knives or a PPSh.
Equip yourself with the Duty suit with NVG and
four knives. Go to the Sarcophagus, eliminate the corporate people and all
enemies using grenades and trophies. Return to Panzer , who will express
approval. He will then order you to kill Ripley , taking her PDA and inverter,
and meet you in Pripyat. After receiving a message from Hugo asking you to
visit the Buffer Dump, go to the Sarcophagus, then to Chernobyl Nuclear Power
Plant-1 and then to Pripyat.
In the cinema you will meet priests and Andrey
Che. Talk to Father Vitaly, then to Andrey, and then to Father Vitaly again.
Andrey will tell you about the murder of the "Face Changer", and the
priest - about the survival of Moloch. Go to the ATP.
Get a task from Kremnya to find Skryaga. Talk
to Zlatich and Dr. Stepnoy about Ripley , giving them the artifacts. Learn
about the Iron Mask and Ripley's evil intentions . After receiving a message
from Zlatich , return and destroy the aggressive dog at the ATP.
Together with a group of hunters in exoskeletons
, eliminate the immortal dog using throwing or regular knives (3-5 hits).
Despite the difficulty, the reward will be small. Go through the Bar to the
Buffer Dump.
Witness Ripley's telekinetic execution of her
enemies. Find a note with the quest "Meet the Guardian".
Talk to Hugo, who will tell you about the plan
and give you instructions. Look at the photos in the PDA and return to the Bar.
Meet the weatherman, help him fight off the corporate attack and get the
Vykhlop rifle (5 rounds for the SVD). After eliminating the corporate and
freeing the hostages, talk to the weatherman about the River of Time.
Rest under the bridge. After sleep, go to the
Bar, after talking to Gosha.
Talk to Renn and Ford about finding the Weatherman,
who knows the path to the generators. Activate the Dolgov mine defense,
repelling the mutant attack. Talk to the Dolgov man at the crossing to the Army
Warehouses about the death of Vanka-Hitler and the search for the bandits,
learning the location of Andrei Che. Go to the Army Warehouses.
Moloch will ask you to deal with the bandits.
Eliminate everyone except Dimon Chingiz, who knows nothing about the boxes.
Kill him and go to Moloch, who has become a Sinner and has taken possession of
the "Golden Pig". Go to Radar.
Repel the corporate attack (10-15 people). Go
to the biolab , where you will meet Renn and the corporal. Renn will kill the
corporal due to infection with an alien virus, set up by the "Face
Changer". Complete Renn's final task without attacking Ripley .
Talk to Ripley about the stasis chamber, terms
and payment. After receiving the PDA and inverter, return to Pripyat.
Leave the weapon at the cinema. Hand over the
task to Panzer and find yourself under arrest. After the enemy attack, Panzer
eliminates them, and the rest leave the scene of the battle. Watch the video
about Panzer's feat and death . Eliminate the remaining enemy. Take the things
from the box and go to the debtors . Talk to the lieutenant and repel the
attack, moving towards the exit from the Chernobyl stadium to Eastern Pripyat.
Follow the advice: move on foot, at night,
collect information about the "Sixth Sense" and the battery for the
laptop, mark the leaders of the groups, start by finding trucks and then
Karas's PDA, grab a lot of ammo and a gauss rifle for the generators.
Meet Mityai, who will point out Borman on the
roof. Get the quest "Borman's Sixth Sense". Find Budulai in the house
with vines. Find out that Grishka does not repair inverters, and Skryga is
dead. Meet Gena the hacker, who will ask for a laptop battery. Talk to Grek and
Father Vitaly. Go to the Dolg base.
Talk to General Voronin about paying back the
debt (150,000). Find the laptop from the bandits and take the battery. Go to
the other groups at night. Kovtsur will refuse to talk. Find out from Slom
about the missing Pastor (near Borman's base). Talk to the military and their
repairman, Captain Yaroslavkin . Get the quest "Evidence of the Innocence
of " Poisk" " from Yura Kambodzhu, having learned about the
mercenaries' plans and received the quest "Search for Karas' PDA". Go
to the Freedom base, examine the bodies and talk to Gena the hacker about the
past. Return to Borman.
The task is to enlist the support of the
military and individuals, then eliminate the unknown snipers (six people on the
second and third floors of the school). Borman asks to refuse the military's
money, taking only the RPG and ten shots. Give the found PDA to Captain
Yaroslavin . The military will refuse to destroy the "Search", but
will provide the RPG and sixteen shells. Collect leaflets from the mercenary
base and go to Borman, after talking to the Greek and the priests.
Borman will tell you about the plans for
Pastor and the attack. Options:
Consent:
(options A and B)
Refusal
Option
A:
Discuss with Grek the details of the attack
and elimination of Kovtsur's gang . After the massacre, interrogate Kovtsur
about the German boxes (in the train car in Limansk ) and eliminate him.
Bormann will be displeased, ordering to act covertly. Check Kovtsur's train car
in Limansk , and then follow Grek to the passage into the city, eliminating the
mercenaries.
Option
B:
Discuss the details of the attack with Grek,
refusing to destroy Kovtsur's gang . Take the explosives from him and
infiltrate the mercenaries' arsenal at night. Blow up the APC and the guards,
find Karas' PDA. Blow up the trucks using the radio scanner . Return to Borman,
who will give access to the Generators. Take the letter from Vitaly's father in
advance and give the PDA to Karas.
Alternative way (for the impatient):
Refuse the letter from Father Vasily and meet
with Ripley , who will give you access to the Generators.
Wait for the ambush and attack the corporate
people at the construction site. Talk to Grek. The trailer will be empty. Find
Kovtsur's hiding place after fighting off the attack. The hiding place (green
safe in the basement of the house on the square with the fountain) will contain
the codes. After dealing with the corporate people , go to the collector and
move to the hospital.
Wait for the Greek, talk to him and watch him
sleep. Take the keys from the safe opposite the bookcase and read the
information in the PDA. After the Greek wakes up, open the passage.
Return to Borman, handing over the codes to
Gene Hacker. Grek will take the knife from you. Take two explosives from him
and wait until 21:00. Conduct reconnaissance with Grek and discuss the attack
plan (single or joint). Destroy the APC and the guards, then blow everything
up. Return to Borman.
·
It is better to carry out the
attack at night.
·
Search the corpses of the guards
(not marked on the map) for Karas' PDA.
·
Meeting with the Greek - near the
garden. Options: handing over the task to Borman and returning the knife from
the Greek; or destroying the Greek.
·
After the sniper dies (in the fire
anomaly), fight off the air attack and talk to Borman and Gena Hacker. Grab
some food.
·
Borman will show you the way to
the Generators (the basement of the grocery store). Give the PDA to Karas and
go to the Generators. Talk to Father Vitaly about your arrival.
·
Generators, Varlab
Option
A (letter to Slaven )
Receive a message from Gena Hacker about
stasis chambers. Monks are on duty at night, "Search" during the day.
Rest as needed. Slaven will appear later.
Option
B (truck theft)
Refuse Borman's mission to eliminate the mercenaries.
Talk to Father Vitaly. Meet the Guardian at the grocery store, receiving the
"Truck Hijacking" mission. Go through the tunnel, eliminate the
vampire. Do not approach Yermolai's base. Find the truck with the stasis
chamber. The mission will be completed after talking to Hugo.
Find Yermolai at the checkpoint. Find
artifacts in the zombie village, eliminating enemies (bloodsuckers, pseudodogs
, zombies, dogs). The artifacts will be dead. Options for talking to Yermolai:
handing over the artifacts and asking about Strelka; refusing to hand over the
artifacts; bargaining and handing over the artifacts. Talk to Pilot and Weather
Forecaster about the zombie degenerates .
Meet Nemets twice to meet Slaven .
Conversation options: Slaven's consent and the quest " Slaven's Letter
"; or Slaven's suspicion and independent action (failure of the quest
"Letter for Slaven "). Wait until 21:00 and steal the truck by
talking to Father Leonid. Deliver the truck in 1:30, saving after exiting the
car. Hugo will turn out to be an agent of the corporation.
1.
Refusal to kill mercenaries,
meeting with Ripley , skipping Yermolai's mission.
2.
Refusal to destroy Kovtsur's gang
, destruction of mercenaries, Ermolai's task.
3.
Destruction of Kovtsur , "
monolithic gates", destruction of mercenaries (Grek is alive), Ermolay's
mission.
4.
Destruction of Kovtsur , "
monolithic gates", destruction of mercenaries (Grek is dead), secret
information, Ermolay's mission.
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The studio has acknowledged several failures in the past.
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