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Walkthrough Stalker : Fallen Star. Mercenary's Honor

The modification " Stalker : Fallen Star. Honor of a Mercenary" is a plot continuation of "Apocalypse", developing the events after the finale of "Debt.
Walkthrough Stalker : Fallen Star. Mercenary's Honor
Author
Svetlana Ivanova
Date of publication
31 October 2024

Walkthrough Stalker : Fallen Star. Mercenary's Honor

Introduction

Philosophy of War". The main character is an emotionless and strong mercenary John-Joe, guided by a code of honor and a thirst for profit. His physical capabilities are impressive: he is able to neutralize several opponents with his bare hands. The passage offers a non-linear scenario depending on the player's decisions. The opening video briefly outlines the plot of the previous parts.



How to manage transport?

Activate the "Ignition" function in the settings, get into the car and press the corresponding key. Refrain from shooting near the military, as this may have negative consequences. Search enemies with caution.

On Cordon, head to the destroyed bridge. Then visit the abandoned factory on the left. Talk to the stalker nearby (this is an optional action, but can add dynamics). Study the dialogues carefully, and in case of difficulties, contact your curator at the bar. Follow the messages in the game, and for detailed information, look in the PDA. Notes in the PDA will help you overcome difficult moments of the passage.



To rest, open your inventory and select the "Rest" option. The radio scanner will become available after you find it in the game. You can mark places on the map in the PDA: the top panel contains buttons for setting and removing marks, and the settings menu contains icons for changing the language, closing the window, and setting a mark.

First quest : Partner

Watching two videos will start this quest . Find Bison at the Sorting location. After learning about the missing vodka, return to the bar by following the road and turning right (or follow the marker). After passing the loners and turning left, you will find yourself at the bar. Talk to the soldier named Hugo (the inscription "Prologue"), after which the quest will be completed.



Second quest : Guide for the Colonel

After talking to the bartender, go to Sidor, passing through the highway and the tunnel. Take a bottle of vodka from the box. Sidor will tell you about finding a guide for the colonel. A quick way to the colonel: after leaving Sidor's shelter, turn right, then left, go past the loners and across the bridge. Trying to talk to the colonel right away will not be successful. Talk to the bartender to get permission to meet. Talking to the colonel will complete the quest , but it will be marked as unsuccessful.


Также рекомендуем сайт наших партнёров — ТОП лучших игр.


Third quest : Rent a room

Hugo will send you a message. In the bar, talk to him about renting a room. Then, using the same route, contact Sidor. You will learn about Sidor's problems related to the Kuzbas-Mandaras gang .

Quest Four : Colt's Law

Throw away unnecessary awnings from your stash. Meet the gang leader. Try to replenish the arsenal with Sidor (he will refuse). In the bar, Hugo will supply you with three throwing knives. Be careful on the way to the factory: opponents are waiting for you on the right. Use the knives, take the trophies. On the third floor of the factory, throw a grenade (chance of detonation ~75%). Examine the bodies and talk to Sidor.



Fifth and sixth quest : Two in the swamp

Sidor will tell you about the fishermen's conflict. Find the fishermen's bodies near the puddle and search them. The desired item is located near the excavator bucket (the item may appear randomly, but after talking to Sidor, the item should appear). Stand facing the bucket, use the camera scroll, take the xenoform out of your backpack and bring it to Sidor. Sidor will explain what kind of artifact it is. Tell Hugo about the find in the cafe.

Seventh quest : Meeting with the chieftain

After leaving the bar, you will be stopped by a bandit who will inform you that the chieftain wants to meet. You can get to Lesha by a shortcut : after leaving the bar, turn right and go to the bridge. After crossing the bridge and going down into the gorge, you will meet Lesha.



Eighth quest : Elimination of the sniper

the xenoform from Lekha , talk to Sidor. In exchange for the artifact, he will provide an SVD with two magazines. Go to the swamp. To activate the mission, find the document - it is near the bottle on the shore. Eliminate the sniper hiding in the window on the edge of the factory. Search the body and report to Lekha.

Quest Nine : Penetrating the Perimeter

In the bar, talk to Hugo about the hiding places. Then get the equipment from the bartender and the pass to the ChZO from Kostik. At the checkpoint, put the weapon in your inventory, put the pass in the pistol slot and go through without engaging in dialogue. You will find yourself at the Cordon.



Quest Ten : Pursuit of the Sniper

Go to Sidor's bunker. Having found traces of Grek's presence, exit and watch the cut-scene. At Cordon, if you meet the Guide at the fire near the diesel locomotive, kill the mentor who has turned into a vampire. Examine his PDA. Go to the factory. Before the bridge, talk to the Svobodovets and watch further developments. Cross the bridge, avoiding the mines, and go to the Dump.

In the future, the controllers can be destroyed at close range, as their psi-attack is effective only at long range. At the checkpoint, talk to Grek. He will report the movement of mercenaries in TD. Go there, avoiding clashes with the Freedom fighters at the bridge to the bandits' lair.

Dark Valley and X-18

Head to X-18. When you encounter snorks and jerboas, avoid confrontations to save ammo. Talk to the mercenary Arnold. After the conversation, deal with his guards. Take the documents and weapons from Arnold's body. Go under the pipe on the second level and go to the Dump, then to the Sorting to hand over the task to Lekha.



Eleventh quest : Helicopter from hell

Talk to the Colonel about the helicopters. He will direct you to the lower floor to get the equipment for the contract. After receiving the equipment, return to the Colonel for the pass.

The Twelfth Quest : Father Vitaly

Talk to Hugo, then to Sidor. After receiving a message from Lekha, talk to Sidor and take the photo. Lekha will offer a task. Go past the vampire, open the doors and go through the tunnel, rising to the second level. Find and talk to Gena. Go to Cordon.

Cordon

At the southern checkpoint, meet the guide, "Satan", and go with him to the second floor of the military checkpoint.



Swamp

Move to the church and go up one level, where Father Anufriy is . After learning about the disappearance of Father Vitaly, talk to Satan, marked in the PDA. At the base, find a bandit by the fire, who will tell you about Father Vitaly's path. Using the bandit's services, find Father Vitaly in a house in the swamp. Talk to him and listen to his story, then wound him.

The thirteenth quest : Meeting with Geiger

Find Geiger using one of the two available routes. Talking to him will reveal the identity of the "Face Changer" featured in the opening cutscene. Consider the information you've received.

Quest 14 : The Missing Commandos

Go to Yantar, talk to Grek in the scientists' camp and move to Agroprom.

Agro-industry

Find the Svobodovets in the black suit and go down to the dungeons. Go through the hall with electricity to the first aid kits, then turn right. Find Renn and, after the conversation, follow the lieutenant upstairs. After receiving his PDA, report to the colonel.

Fifteenth quest : Escape

After talking to the colonel, immediately leave the base and head to Lekha . On the way, you will receive a message about the suspicion of killing the colonel. After talking to Lekha , change clothes and head to the checkpoint. Move to Cordon, then to the swamps, find a guide and go to the Grek's lair.

Quests sixteen and seventeen: Prokhor Machine Gun and Gosha Rezanny

Find Prokhor in X-16 and Gosha at the Buffer Dump. Talk to the bandits at the swamp bar and buy a medal. Find amber in the abandoned village. Go down to X-16 and find Prokhor. Head to the psi-installation. Meet the "Face Changer" at the top. Go into the tunnel, place the inventory in the pistol slot and go through the grate. You will find yourself at the Yantar-Buffer.

Breakthrough 1 and 2

Follow the debtor , wait for the shootout to end and search the bodies. Talk to the lieutenant, get the task and discuss the situation with the major.

Elimination of the debtor

Quickly go to TD. Find the mark and stealthily get to the crane, then to the box and the wagon. Throw the knife at Chron and destroy the barrels. If the task to destroy the trading point did not count, immediately report to the debtor .

Elimination of Gosha Rezanny

Eliminate all mutants in the hangar. Go up to the third floor of the unfinished building and eliminate everyone except Charon. Use a throwing knife to hit Charon in the back, or throw a knife from the third floor, then start a shootout. Search the bodies and return to Buffer-Yantar. Talk to the bartender and go to the Buffer Dump. Find Gosha Rezanny, who will demand the personalized "Walter". He will point to Delirium, who has a flash drive .

Extinct warehouses

Find Brednya in the house near the military base. Take the flash drive , insert it into the radio scanner and send a signal. Go to the military base. Find Budulaya at the Pripyat-Vostok location. Meet Andrey Che in the warehouses and get weapons and plastic explosives.

Green ATP

Talk to Bayda, the bartender at the MOMOLITH sign, and Gromoboi . Learn from Gromoboi about Grisha and sell him some of the artifacts you found. Find Zlatich in the long building at the eastern entrance. Learn about the Sinner and the truck. Threaten Bayda with plastic explosives to get more information. Go to the Red Forest.

Red Forest and Bandits

Talk to Sutuly. He and two accomplices will go behind the bus. Find the location of the bandits and German boxes. Inspect the KAMAZ at the crossing to Limansk , which automatically activates the "Deliver the truck" quest.

Option 1 : Go to Sutoly and present the rights to the KAMAZ. If you successfully complete the quest "Cold Steel", you will receive information about Limansk and ZIL. Get into the KAMAZ and go to the ATP, then talk to Kremny and receive 90,000.

Option 2 : Agree with Sutuly to sell the KAMAZ for $30 and find out his opinion about the German crates. Talk to Kremnyom, who will refuse you. Eliminate the bandits in their lair. Go to the ATP in the KAMAZ.

Red Forest and Mercenaries

Find the mercenary base sign on the map. Eliminate the mutants you encounter. Watch the video with Arnold. If the mercenaries parted peacefully in X-16, talk to Arnold, who will offer to save the American Ripley for 150,000. Go with Ripley to Radar.

Saving Ripley

On Radar, go to the mercenary bunker where you will meet Renn , Ford and the lieutenant. The lieutenant will send you to X-10 for Ripley in a protective suit. Find Ripley in the fog and take the suitcase.

Returning to Radar will show the plan to be ineffective. Choose one of the options: kill the mercenaries, losing the money and not meeting Andrey Che, or get the money, after which Che will kill three mercenaries, and then you will remove the rest together. Accompany the group to the transition to the ATP.

Limansk

There is nothing useful in the suitcase. Find charges for RG-6 in the house 4 on Zhovtnevaya Street. Quickly cross the city, shooting back at the enemies.

Hospital

Meet the "Face Changer", who will ask for help. After the conversation, follow the Monolith to Deimos and begin the quest "Search for the cache of the group " Search" ".

Red Forest and Radar

Meet the ecologists and get a message from Arnold. Check the bodies and go to Radar, then to Pripyat.

Pripyat and Chernobyl Nuclear Power Plant-1

Meet Renn and wait for the scouts. Eliminate them, take the loot and talk to the lieutenant. Repair the device for Ford and find the cache in the cinema. Talk to the German, who will tell you about two Corporation representatives at the Chernobyl Nuclear Power Plant. Eliminate them using the Gauss Gun, wounding one and killing the other. Heal the wounded and get information about the inventors' return to the Corporation.

And again Pripyat

Talk to the upset German and get the task. Stand at the marked point. Watch the video, then go to the hospital, bypassing the Red Forest and Limansk .

Return to the hospital and the Red Forest

Deimos will ask you to find the Sinner to take down the Golden Pig. Moloch is waiting in the Red Forest. Find the priests' bodies. Talk to the priest, get the task of taking Moloch's things and destroying Kovtsur's gang . Take Moloch's rifle to the Sinner in the Forgotten Forest.

Forgotten Forest

Find the house at the entrance to the cave and talk to the "Face Changer". Find two notes, a hole with elemental mutants and a stash with an ecologist suit and a flash drive . Find a long-range SVD in the "fire cave". Return to the Radar.

Radar-X-10

Quickly proceed to X-10. Go down to the code door where you will meet the "Face Changer". Insert the radio scanner and open the door, activating the transition to the Dead City.

Dead city

Take part in the shootout between Duty and Freedom. Find the truck and talk to the "Face Changer". Send a message to Hugo. Kill the Corporation representatives and take their PDA. Go to the specified point in the truck, moving to Chernobyl Nuclear Power Plant-2.

Chernobyl Nuclear Power Plant 2

Drive carefully, avoiding the mines on the gate. Deliver the truck to the destination. Save and quickly leave the car to avoid the explosion. Go to Captain Uvarov and with him to the bunker where the bloodsuckers are on duty.

Monolith Control Bunker and Sarcophagus

In the bunker, go through the teleporter to Colonel Panzer . He will take the trophies and criticize your actions, in particular, saving Ripley . He will order you to eliminate the corporate people , using three throwing knives or a PPSh.

Equip yourself with the Duty suit with NVG and four knives. Go to the Sarcophagus, eliminate the corporate people and all enemies using grenades and trophies. Return to Panzer , who will express approval. He will then order you to kill Ripley , taking her PDA and inverter, and meet you in Pripyat. After receiving a message from Hugo asking you to visit the Buffer Dump, go to the Sarcophagus, then to Chernobyl Nuclear Power Plant-1 and then to Pripyat.

Pripyat

In the cinema you will meet priests and Andrey Che. Talk to Father Vitaly, then to Andrey, and then to Father Vitaly again. Andrey will tell you about the murder of the "Face Changer", and the priest - about the survival of Moloch. Go to the ATP.

ATP

Get a task from Kremnya to find Skryaga. Talk to Zlatich and Dr. Stepnoy about Ripley , giving them the artifacts. Learn about the Iron Mask and Ripley's evil intentions . After receiving a message from Zlatich , return and destroy the aggressive dog at the ATP.

Hellhound

Together with a group of hunters in exoskeletons , eliminate the immortal dog using throwing or regular knives (3-5 hits). Despite the difficulty, the reward will be small. Go through the Bar to the Buffer Dump.

Bar

Witness Ripley's telekinetic execution of her enemies. Find a note with the quest "Meet the Guardian".

Buffer-Dump

Talk to Hugo, who will tell you about the plan and give you instructions. Look at the photos in the PDA and return to the Bar. Meet the weatherman, help him fight off the corporate attack and get the Vykhlop rifle (5 rounds for the SVD). After eliminating the corporate and freeing the hostages, talk to the weatherman about the River of Time.

River of Time

Rest under the bridge. After sleep, go to the Bar, after talking to Gosha.

Bar

Talk to Renn and Ford about finding the Weatherman, who knows the path to the generators. Activate the Dolgov mine defense, repelling the mutant attack. Talk to the Dolgov man at the crossing to the Army Warehouses about the death of Vanka-Hitler and the search for the bandits, learning the location of Andrei Che. Go to the Army Warehouses.

Army warehouses

Moloch will ask you to deal with the bandits. Eliminate everyone except Dimon Chingiz, who knows nothing about the boxes. Kill him and go to Moloch, who has become a Sinner and has taken possession of the "Golden Pig". Go to Radar.

Radar and Biolab

Repel the corporate attack (10-15 people). Go to the biolab , where you will meet Renn and the corporal. Renn will kill the corporal due to infection with an alien virus, set up by the "Face Changer". Complete Renn's final task without attacking Ripley .

Talk to Ripley about the stasis chamber, terms and payment. After receiving the PDA and inverter, return to Pripyat.

Pripyat again

Leave the weapon at the cinema. Hand over the task to Panzer and find yourself under arrest. After the enemy attack, Panzer eliminates them, and the rest leave the scene of the battle. Watch the video about Panzer's feat and death . Eliminate the remaining enemy. Take the things from the box and go to the debtors . Talk to the lieutenant and repel the attack, moving towards the exit from the Chernobyl stadium to Eastern Pripyat.

Eastern Pripyat

Follow the advice: move on foot, at night, collect information about the "Sixth Sense" and the battery for the laptop, mark the leaders of the groups, start by finding trucks and then Karas's PDA, grab a lot of ammo and a gauss rifle for the generators.

Borman and Gene Hacker's Tasks

Meet Mityai, who will point out Borman on the roof. Get the quest "Borman's Sixth Sense". Find Budulai in the house with vines. Find out that Grishka does not repair inverters, and Skryga is dead. Meet Gena the hacker, who will ask for a laptop battery. Talk to Grek and Father Vitaly. Go to the Dolg base.

Talk to General Voronin about paying back the debt (150,000). Find the laptop from the bandits and take the battery. Go to the other groups at night. Kovtsur will refuse to talk. Find out from Slom about the missing Pastor (near Borman's base). Talk to the military and their repairman, Captain Yaroslavkin . Get the quest "Evidence of the Innocence of " Poisk" " from Yura Kambodzhu, having learned about the mercenaries' plans and received the quest "Search for Karas' PDA". Go to the Freedom base, examine the bodies and talk to Gena the hacker about the past. Return to Borman.

Snipers and the justification of the "Search" group

The task is to enlist the support of the military and individuals, then eliminate the unknown snipers (six people on the second and third floors of the school). Borman asks to refuse the military's money, taking only the RPG and ten shots. Give the found PDA to Captain Yaroslavin . The military will refuse to destroy the "Search", but will provide the RPG and sixteen shells. Collect leaflets from the mercenary base and go to Borman, after talking to the Greek and the priests.

Plot branches:

Borman will tell you about the plans for Pastor and the attack. Options:

 

Consent: (options A and B)

Refusal

Option A:

Discuss with Grek the details of the attack and elimination of Kovtsur's gang . After the massacre, interrogate Kovtsur about the German boxes (in the train car in Limansk ) and eliminate him. Bormann will be displeased, ordering to act covertly. Check Kovtsur's train car in Limansk , and then follow Grek to the passage into the city, eliminating the mercenaries.

Option B:

Discuss the details of the attack with Grek, refusing to destroy Kovtsur's gang . Take the explosives from him and infiltrate the mercenaries' arsenal at night. Blow up the APC and the guards, find Karas' PDA. Blow up the trucks using the radio scanner . Return to Borman, who will give access to the Generators. Take the letter from Vitaly's father in advance and give the PDA to Karas.

Alternative way (for the impatient):

Refuse the letter from Father Vasily and meet with Ripley , who will give you access to the Generators.

Limansk

Wait for the ambush and attack the corporate people at the construction site. Talk to Grek. The trailer will be empty. Find Kovtsur's hiding place after fighting off the attack. The hiding place (green safe in the basement of the house on the square with the fountain) will contain the codes. After dealing with the corporate people , go to the collector and move to the hospital.

Hospital

Wait for the Greek, talk to him and watch him sleep. Take the keys from the safe opposite the bookcase and read the information in the PDA. After the Greek wakes up, open the passage.

Eastern Pripyat

Return to Borman, handing over the codes to Gene Hacker. Grek will take the knife from you. Take two explosives from him and wait until 21:00. Conduct reconnaissance with Grek and discuss the attack plan (single or joint). Destroy the APC and the guards, then blow everything up. Return to Borman.

Adviсe

·        It is better to carry out the attack at night.

·        Search the corpses of the guards (not marked on the map) for Karas' PDA.

·        Meeting with the Greek - near the garden. Options: handing over the task to Borman and returning the knife from the Greek; or destroying the Greek.

·        After the sniper dies (in the fire anomaly), fight off the air attack and talk to Borman and Gena Hacker. Grab some food.

·        Borman will show you the way to the Generators (the basement of the grocery store). Give the PDA to Karas and go to the Generators. Talk to Father Vitaly about your arrival.

·        Generators, Varlab

Option A (letter to Slaven )

Receive a message from Gena Hacker about stasis chambers. Monks are on duty at night, "Search" during the day. Rest as needed. Slaven will appear later.

Option B (truck theft)

Refuse Borman's mission to eliminate the mercenaries. Talk to Father Vitaly. Meet the Guardian at the grocery store, receiving the "Truck Hijacking" mission. Go through the tunnel, eliminate the vampire. Do not approach Yermolai's base. Find the truck with the stasis chamber. The mission will be completed after talking to Hugo.

Ermolai's task: dead artifacts

Find Yermolai at the checkpoint. Find artifacts in the zombie village, eliminating enemies (bloodsuckers, pseudodogs , zombies, dogs). The artifacts will be dead. Options for talking to Yermolai: handing over the artifacts and asking about Strelka; refusing to hand over the artifacts; bargaining and handing over the artifacts. Talk to Pilot and Weather Forecaster about the zombie degenerates .

Hijacking a truck with a stasis camera

Meet Nemets twice to meet Slaven . Conversation options: Slaven's consent and the quest " Slaven's Letter "; or Slaven's suspicion and independent action (failure of the quest "Letter for Slaven "). Wait until 21:00 and steal the truck by talking to Father Leonid. Deliver the truck in 1:30, saving after exiting the car. Hugo will turn out to be an agent of the corporation.

Endings

1.      Refusal to kill mercenaries, meeting with Ripley , skipping Yermolai's mission.

2.      Refusal to destroy Kovtsur's gang , destruction of mercenaries, Ermolai's task.

3.      Destruction of Kovtsur , " monolithic gates", destruction of mercenaries (Grek is alive), Ermolay's mission.

4.      Destruction of Kovtsur , " monolithic gates", destruction of mercenaries (Grek is dead), secret information, Ermolay's mission.