In the opening cinematic, we are invited to
join a crew on a transport ship heading to the Sevastopol space station. The
main goal of the journey is to find our mother, Ellen Ripley .
Objective:
to inspect " Torrens "
We exit the capsule and head to the black
terminal with the inscription "A.RIPLEY", where we insert our
identification card.
Также рекомендуем сайт наших партнёров — ТОП лучших игр.
Goal:
Get dressed
Leaving our cabin, we go into the corridor and
through the left door we find ourselves in a room with a locker marked “ Ripley
Personal Storage ”, where we put on our clothes.
From the small cabinets located on the wall,
we collect useful resources: substance B, glue and various debris.
On the panel with the inscription "
Emergency " we use the card to save the game.
Message
In the terminal with a green screen we can see
message 001.
Objective:
Talk to Taylor
We go out into the corridor, go left to the
crossroads and then right to get to the galley (dining room). Use the map
(press " Tab ") so as not to get lost. We meet a girl and talk to her
- she turns out to be a lawyer.
Message
In the southern dead end we examine the
terminal and study messages 002 and 003.
Objective:
Talk to Samuels
We return to the corridor and turn right, we
get to the medical bay , where we talk to Samuels . In the left corner we help
him remove the medical capsule.
Objective:
Enter the bridge
After talking with our companions, we go to
the bridge through the dining room, where we take part in a briefing. The
captain informs us that his delay may be only a day.
Objective:
To obtain the briefing text
The necessary documents are on the large
central table, we take the top folder.
When the Sevastopol arrives, the Torrens crew
is unable to contact the station and dock. We decide to land on the station
ourselves, using a spacesuit and passing through open space. During the
landing, a small explosion occurs, causing two colleagues to be thrown off by
debris. We make our way into the station's airlock alone.
Objective:
Find help at the spaceport
We take off the spacesuit, approaching the
green panels. Here we can save the game. We leave the airlock and follow any
corridor, ahead of us there is a fiery obstacle. Approaching the fire, we
examine the left wall and find a ventilation hatch, which we penetrate by
pressing the "E" key. Through the ventilation we get into a new
compartment.
Message
Here we find the terminal and read message
004.
Then we walk along the boards that cross the
cliff. At this point, Amanda loses her balance and falls down.
We get up on our feet and, using the boxes,
find a signal flare. We use it by pressing the "Q" key and selecting
the flare. We go forward and get into a room with conveyor belts. Here we move
along the right side, crouch (the "C" key) to crawl through the low
gate. We move to the dead end, collect the debris from the suitcases and press
the button on the grate on the left to open it and go up the stairs.
Spaceport
On the upper level we find ourselves in a
large dark hall. At the entrance we pick up the sensor from the cart. We go up
to the central doors, but they are closed, we need to supply electricity to
open them.
Purpose:
To supply energy to the door
Turning around at the closed door, we go back
and see the central section between the stairs. We go into the control room,
where we take the map of the next section. On the right wall there is a panel
for saving, and on the left we press the lever (press "E" several
times). On the third attempt we start the generator.
Message
After turning on the light, we examine the
computer on the central table, find messages 005, 006 and 007. In one of them
we learn the code from the door: 0340. We select the line
"Utilities", after which we open the side doors in the lower hall,
from where people will run out. We go to the open rooms, collecting the debris.
When the central doors open, we go inside. At
the end of the corridor on the last chairs we find a drawing of a first aid
kit. Open the menu of items (key "Q"), place three ingredients in the
central squares and press the upper button to create a first aid kit.
Objective:
Contact " Torrance "
In the next room we see our ship flying past.
We need to contact them and report our survival.
We go to the second floor, and then go down
the other way. We activate the generator on the wall. After that, the light
door opens, we go into it and can save the game in the terminal.
Message
In the inner room, listen to audio recording
008 from the tape recorder on the table. Examine the terminal and read messages
009, 010 and 011. ( Two messages are available in the "General"
folder, which can be changed using the "up" and "down"
buttons).
We go down to the central space, surrounded by
tables, and on the floor we find a hatch, we go down into it. We continue our
way along the shaft.
In the destroyed corridor we move along the
right side. Approaching the cart, we roll it to the side by pressing
"E", and crawl through the square pipe.
We get to the "Baggage Claim" room.
On the table we listen to the audio recording 012 about the last power source.
Objective:
Get through the main door
The main door on the left is locked with a big
red padlock. We need a special tool to open it. We go away from the doors in
the opposite direction, where it says " Primary Airlock ».
Inside the room on the right wall we turn on
the generator. We explore the corridor, but find only a few closed doors. We
return to the large room, notice that the light has turned on on the second
floor, and go up there.
Special
tool
On the second floor we find ourselves in
"Passport Control" again. Save at the panel. Explore the corridor on
the right, going into the next room, where we see a dead man with tools behind
the bars. Opposite the bars, on the right wall, we climb into the ventilation
hatch and find ourselves in a closed room. We take a special tool from the
hands of the dead man.
Secret
Next to the dead man, listen to audio
recording 014. Also look on the floor where the token is (1/50).
We use the tool to open the door with the red
lock (we hold down both mouse buttons - LMB and RMB, then press the
"A" key). We return to the corridor.
Message
In the corridor we open another door with the
help of the tool, inside we find a sensor and listen to the audio recording
015.
We go down to the first floor. Before opening
the main door, we look into the western corridor, where we open another door -
there is junk inside: a syringe and glue.
We try to open the central door, but suddenly
someone threatens us with a gun from behind. It is a local worker named Axel.
We agree with him about cooperation.
Goal:
Go to transit with Axel
We open the door. On the way we meet two more people - Tom and Jenna , but they refuse to join. We understand that everyone is for themselves. We enter the elevator, Axel shares information about the killer monster that disrupted the work at the station.
Objective:
Follow Axel into the ventilation
Axel finds a hatch in the right wall, we
crouch down and crawl behind him.
Goal:
Keep up with Axel
In the next room on the right we take useful
junk. Here we can save the game. When Axel stops before the exit, we collect
the headlamp and batteries that are located nearby.
Objective:
Find the entrance to the ventilation
Following Axel, we enter a dark room. First,
we take the batteries on the right and turn on the flashlight (key
"F"). We go to the left room.
Message
In the dark left room, we examine the first
closed hatch on the left wall and find a token (2/50).
In the left room on the right wall we find a
working hatch. We wait for Axel to open it and follow him. We notice guards
through the bars. We get out and save.
Objective:
To distract the marauders
There is a large hall with survivors ahead.
Axel suggests distracting them by turning off the generator behind the glass on
the right. In the darkness, we sneak along the right wall, get into a separate
room and turn off the light on the computer. As soon as the light turns off, quickly
go down into the hatch, which is located on the right on the floor. We return
to the large room through the ventilation and sneak into the right corridor,
where Axel is already waiting for us.
Objective:
Escape with Axel
Save before the door. Go through the room into
the next corridor, along which there is glass and a double switch.
Message
In the corner of the corridor we use the
terminal, read messages 016, 017, 018.
Goal:
Press the switch together
When Axel gives the signal, we return to the
beginning of the corridor, to the other side of the window. At the top, on
command, we press the button (key "E").
Objective:
Save Axel
A guard attacks Axel from behind. We rush to
him and hit the enemy on the back with a key (the "LMB" key). Axel
kills him.
Objective:
Escape with Axel
We run after Axel to the next room
"Cooling Tower" and find out why he killed the man. At this moment,
something kills him and carries him into the ventilation.
Objective:
Reach the transit line
We continue moving further. On the northern
wall we press the green button and wait for the elevator to arrive. Then we get
in and leave for the technotower , where the communication system should be.
Objective:
Find the elevator to the communications center
We arrive at the central hub of the station.
Using the map (the " Tab " key), we navigate the terrain. Our
shuttle, "To the Sevastopol Cosmodrome ", is the only one that is
functioning. On the western side, we find the only open door leading to a
staircase that we can climb and open a second door on the other side. Next to
the door is the body of a dead person, which we can search for useful items. We
climb any of the eastern staircases and find ourselves in the foyer.
A girl notices us in the foyer, shoots and
disappears.
Message
While it is safe, we carefully examine the
room. In the center, among the round tables, we find useful items in the boxes.
On the table, we turn on the tape recorder and listen to the audio recording
019. Under the table we find a token (3/50).
On the second floor there are control panels
for the power system (you can redistribute energy by reducing its supply to
operating devices and directing it to others). In the northwest corner of the
second floor we find a ventilation hatch, through which we go down into a
separate room with boxes containing debris.
After examining everything, we approach the
central doors on the first floor. In front of the closed door we find a URD
(universal unlocking device) for breaking code locks, but it is faulty.
Objective:
Find electronic data and repair URD
Having taken the URD, we hear the girl
approaching with reinforcements. We hide in the ventilation hatch on the second
floor. Having waited for the people to go down to the first floor, we make our
way through the opened door in the south-eastern corner of the second floor and
go down the stairs two floors.
On this floor, in the western part, we find
two closed doors - we don't need them yet. In the eastern part, we get to the
control cabin. Here you can save the game. There is a terminal inside, but it
is de-energized. On the table, next to a wooden toy, we find a revolver and a
key card. We go along the northern corridor and open the door with the found
key.
We find ourselves in the "Technical
Support" room.
Secret
On the table to the right of the entrance we find a token (4/50). On the other tables we collect the fragments. On one of the central tables we take the blueprint "Smoke bomb".
From "Tech Support" we go to the
northern dead end. We see a dead man in a chair. To the right of him are
debris, and on the right wall is a drawing of "SShG".
We enter the "Sevastopol Archive"
room. On the table we examine the recorder from Ripley's mother's ship , but
all the files are damaged. We move the archive cabinets. On the right we press
the green button on the cabinet, we repeat the actions with a couple more
cabinets. Now we can go to the shelves and find the data element needed to
repair the URD.
Objective:
Hack the elevator to the communications center
The door from the archive is closed, we are
trying to break it with the repaired URD. The process of breaking includes
searching for a signal (moving the white rectangle along the edge of the screen
with the mouse) and entering the code: you need to sequentially enter three
symbols from above, choosing them from the list of symbols below (select
symbols with arrows, activate with the "E" key).
Secret
In the northern corridor of the technical
support we break another code door. Behind it, in the room, we find audio
recording 022 and a token (5/50).
Purpose:
Disable emergency lock
We return to the control cabin and head to the
stairs. The door to the stairs is locked and cannot be broken into using the
URD. We go to the western corridor and open the code doors. The northern door
leads to the workshop.
Secret
In the workshop, in the corner, we find audio
recordings 020 and 021 (or messages).
We pass through the northern door. Inside, on
the central table, we disable the door lock.
At this moment, an alien jumps out of the
ceiling ventilation. We hide behind the table and wait until he heads for the
stairs.
After waiting, we go up the stairs two floors
and break the code door. From the balcony we see the alien attacking people in
the foyer. To avoid detection, we crouch and quietly make our way to the
elevator. After waiting for the alien to disappear into the ceiling
ventilation, we approach the central door on the first floor and break it. We
get into the elevator and go up to the communications center.
1st floor
Objective:
Get to the Sigson communications center
Immediately to the left of the entrance we
take the sector map. In the reception, in the control cabin, we meet an android
who does not let us in. We go to the right, open the panel, reduce the energy
from all devices and add it to "Access to doors".
We pass into the opened corridor with many
closed doors. Ahead, in the room, on the table we take the Tracking Device.
Using it (hold down the "space"), we see the location of the enemies.
On the edge of the screen, a rectangle indicates the direction to the target.
We collect a couple of sensors from the tables.
Message
In the workshop on the terminal we read
messages 023, 024, 025, 026.
We go up the stairs to the top floor.
2nd
floor
Alien :
Isolation . Technotower
We break the door and inside, on the table, we
find the blueprint "Sound Generator". We go along the corridor and
meet another android , who also does not let us through. We go further to the
right and climb into the ventilation hatch. Through the grate we see how the
android kills a person.
Objective:
Reach the elevator unnoticed
We wait until the android returns to the cabin
and get out. We quietly make our way to the northern room.
Secret
In the workshop, on the terminal, we read
messages 029, 030. On the table nearby lies a token (6/50).
One of the androids can be killed with several
shots from a revolver to get the achievement. We go north to the room
"Security Security System", turn off the green monitor "Camera
Power". Now we can go to the eastern door and take the elevator to the
next section.
3rd
floor. Communication hack
Objective:
Contact Verlaine and " Torrance "
Behind the door, on the right wall, we take
the compartment map. We enter the Sigson communications center . On the left,
we go up one floor.
Messages
On the top floor, in the computer, we read
messages 031, 032, 033.
In the eastern room we turn on the external
communication device, but it does not work.
Objective:
Find a spare communication terminal
We go down to the main floor in a large hall.
Cyborgs are walking between the control panels. In order not to be noticed, we
find a hatch on the floor and go down into the ventilation, crawl to the right.
We go through a couple more rooms, hiding from the robots behind tables and
walls.
Objective:
Recover Samuels' message
Having walked around the central room with the
android , we find a secret passage.
Secret
After waiting for the android to go out into
the corridor, we enter the central room through another entrance. (The dead
android in this room is dangerous - it can grab us). We open the electrical
panel on the wall, reduce the energy from everywhere and add it to "Access
to doors" and "Lighting". A dead-end eastern room will open,
where we find debris and a token (7/50).
Message
In the southern room we climb into the
ventilation and make our way into the closed south-eastern room. Inside we read
message 034.
We go south, to the internal communications
room. We take the compartment map from the wall. In the center we see three
monitors, on which we need to complete three mini-games:
Click on the lines with white text.
Press the direction key (W, A, S) indicated to
the left of the square when the inscription appears in it.
Press the key when the moving square enters
the selected area.
Having completed all the tasks, on the third
monitor we contact the surviving Samuels , who is in the medical bay of the
station.
Objective:
Pass the communications center and escape
Our video call has been detected, the alarm is
triggered. We need to return to the beginning of the level and leave this
sector.
We enter the opened southern room, save the
game and take the drawing of " Em-min ". We return through the
ventilation hatches. The androids have activated the enhanced search mode, but
they have no weapons, so you can not hide, but just quickly run past without
approaching them.
We go down in the elevator. On the lower floor
of the communications center, the side doors have opened, you can examine them.
Secret
In the northern room we read messages 027 and
028. In the northwestern corner on the table lies a token (8/50).
Secret
In the central room, in the eastern part, on
the table we find a token (9/50). In the north-eastern corner there is a terminal
with a Message from Nostromo (1/10).
Purpose:
To the scientific-medical tower on transit
We return to the transit line station. Two
workers exit the southern carriage. We board the northern carriage #04 and go
to the Scientific and Medical Tower.
Scientific and Medical Tower Station
Objective:
Reach Samuels and Taylor
Arriving, we find Samuels and the wounded Taylor at the station . We need to find medicine for her.
Secret
In the center of the station, on the north
side, on the seats we find a token (10/50).
Objective:
Get to the hospital
The eastern doors are locked, we go west, past
several closed doors. In the northern room, we are contacted by a doctor who is
watching us through cameras.
We enter the San Cristobal hospital through
the elevator. We see Dr. Kulman in the reception area. He says that the
medicines are on the ground floor and that the head doctor's pass is needed to
enter. We begin looking for him.
Secret
In the room opposite the doctor there is a
hatch leading to the northern room. On the table we find a token (11/50). From
here you can open the entrance door to the room.
Objective:
Need to find Morley's office
We examine all the rooms, collecting bonuses (later
we will not have time for this). In the southern room you can save the game.
Secret
In the central room " Day Room » listen
to audio recording 038.
Secret
In the south-east corner, in the booth, we
find a token (12/50).
Save the game. At the eastern end of the
corridor we find Morley's office . First we go through the next room, go up the
stairs and find message 041 (perhaps the path will open later). In Morley's
office , on the computer, we read messages 035, 036, 037 with the access code:
1702.
Alien : Isolation . How to hide from the alien
Objective:
Find Dr. Morley's pass
Returning to the corridor, we see an alien
crawling out of the ceiling! We quickly hide in the dead end on the left. The
alien is hunting us now, so maximum caution is required.
Secret
Access code 1702 opens the eastern locked
room, where we find a token (13/50) on the table. This room is convenient for
bypassing the alien.
The alien is patrolling the corridors around the central room. We need to get to the southern code door. After waiting for the alien to move away, quickly enter the code 1702 and go inside.
We find ourselves in living quarters. An alien
can enter here, so we look for shelter.
Secret
In the southwest corner, in the kitchen, we
find a token (14/50).
When the alien leaves, leave the shelter and
go to the eastern corridor. Go into a separate room in the south, take the
"SVU" blueprint and save the game.
Objective:
Inspect Dr. Morley's chambers
We pass into the intensive care unit with a
large circular corridor and many wards. We continue to hide from the stranger,
using closets and the space under the beds. Gradually we examine all the rooms.
Secret
In the southwest corner, in the room with the
computer, read messages 039 and 040. From here you can open the second door to
the previous corridor.
Secret
In room A-27 we find a token (15/50).
The doctor's body and his pass in room A-29
(we navigate using the map).
Objective:
Return to Dr. Kuhlman
The fastest way to get back to the reception
is through the northern corridor. Save the game and wait for the doctor.
Suddenly, the doctor is killed by an alien.
Objective:
Take the elevator to the lower floor of the hospital
We quickly run to the elevator and, using the
doctor’s pass, go down.
The action game also received a content update.