Elroy and the Aliens
Walkthrough and Guide
City
After waking
up, go to the door and use it, then pick up the keys and open the door. After a
short dialogue with Peggy, take the thrust module, newspaper, remote control
and the book "Pentagon Haani". Open the toilet door and pick up the
broom. Climb to the roof, where you can take the navigation module, fuel
canister and spout. Combine the spout with the canister, install the thrust
module in the fuel compartment, the navigation module on the rocket and pour in
the fuel. Use the remote on the rocket, after which an interview with Peggy
will follow (you can choose any answer options) and a scene of the first launch
failure.
Head to the
gate of Sierra's junkyard, where you'll find a tire. Next, use the pulley with
the lever, rotating it to the correct position, then hook the tire onto the
hook and activate the mechanism. Once at the junkyard, take the old wallet and
bucket, then head to Sierra's barn, where you'll pick up the hose. Talk to
Sierra, choosing the first option to receive your payment.
Move to Elroy's
roof and install the board in the rocket, but a raven will be in the way. Go to
the lab in Elroy's house, open the fireplace and use the newspaper on it. Then
go outside and talk to Mrs. Kandinsky, choosing the third and first dialogue
options to get matches. Back in the lab, light the fireplace with the matches,
then go back up to the roof, where the smoke will drive away the raven. Use the
remote on the rocket. A second launch scene follows, in which Elroy falls to
the street, after which a dialogue with Peggy and Mrs. Kandinsky will begin.
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Return to
the roof, examine the rocket and talk to Peggy. Then interact with the crashed
rocket again, after which a hidden box will open. In Elroy's lab, use the broom
on the hole, then press the button on the mysterious box. A scene with Diego's
message and a dialogue with Peggy follows. Leave Elroy's house (while you can
choose any lines in the conversation with Mrs. Kandinsky) and head to Peggy's
office. There, discuss Diego's message, click on the fuel stain and the
coordinates in the book, then look through all the articles on the computer.
Peggy and Elroy will make a plan: Elroy will get the coordinates, and Peggy
will find a way to get the crystal.
Go to the
city park near the theater and talk to Charlie to go through all the dialogue
options and get the task of returning his tinfoil hat. Then combine the wallet
with the pencils to get a wallet with pencils. In the station building, witness
how the security robot destroys the abandoned luggage. Talk to the cashier
(after a few lines, he will close the window). Place the wallet with pencils on
the floor and wait for the robot to come out. Talk to him, choosing the second
answer, then get a diamond.
On the
tracks, talk to the conductor, then go back and talk to the tramp Stan Rosebud,
who will call you. Go through all the dialogue options to get the name
"Losantos". Pick up the spray paint from the floor and go out to the
train station. Talk to Bridget, tell her the name "Losantos", and she
will find the corresponding entry in her book, after which the first clue will
appear on the map.
On the
basketball court, talk to Terri, who will tell you that she has Charlie's hat,
but wants a crown in exchange. In Elroy's lab, use the diamond on the laser
cutter, then the bucket on the same cutter to get the crown. Combine the
colored spray with the bucket-crown to paint it. Return to Terri and exchange
her tinfoil hat for the painted crown. After that, talk to Charlie in the
theater park, give him the hat and get the disk and compass. Lift the thermal
film.
Then head to
Sierra's barn and tell her what happened, then use Charlie's disc and she'll
ask you to fix the generator. At the tower, use the hose on the car's fuel
tank, then fill the empty canister to get fuel. Return to the junkyard and fill
the generator with fuel, then cover the cooling tank with thermal film to
complete the repair. At Sierra's barn, talk to her to get the data from the
disc and unlock a new location on the map.
In Peggy's
office, discuss the information, then head to Perry Street, where you will talk
to Mrs. Kandinsky about the crystal. Returning to Peggy, inform her of the
artifact's location. The player now controls Peggy, and she must retrieve the
crystal from Vanderbrust's office.
In the tower
lobby, talk to Joe Biggs, then take the elevator to floor "W". A time
rift will appear on the 13th floor, then return to the elevator and select
floor "W" again. In the secretary's office, select all dialogue
options, but she will refuse to let you in without direct orders from
Vanderbrust.
Now the
player controls Elroy again. In Sierra's barn, record the voice from the radio,
then go backstage at the theater and talk to Albert, introducing himself as
Brandon Summers. Get the rehearsal to start to gain access to the audio
station. In the theater's dressing room, use the poster, then talk to the
artist to get the red pencil. Take the alien costume, dress, wig and script. In
the theater's storage room, examine the box, then pick up the robot manual and
fake blood. Activate the robot by solving the connection puzzle (there is a
hint in the manual).
Dress the
robot in a dress, draw patterns on it with a red pencil, use a wig with fake
blood, then send it on stage. Talk to the director to choose the right lines,
after which a rehearsal will begin. After completing it, talk to Albert, then
use the recorder on the mixing board and create a recording of Vanderbrust's
voice saying: "This is Vanderbrust. She can come in."
Back in
Peggy's office, discuss the recording and head back to the secretary. Pick up
the mirror from the desk and use it on the window, after which Peggy will find
herself in Vanderbrust's office. Search the desk, find a note and take the
crystal from the shelf with the letter "M". Then a scene with Vanderbrust
will follow.
Now control
passes to Elroy again. At the train station, a scene will begin in which
Vanderbrust's men kidnap Elroy. In the trunk, use the bag to collect the
flowers, CD, handcuffs and underwear. Then take the wrench and unscrew the
bolts, opening the mechanism. Spread the locking bolts and get out. Elroy
escapes and meets Peggy at the train station.
Train ride
Elroy falls
asleep and then wakes up as a child: a dream sequence begins. Use the
basketball hoop twice. Elroy throws the ball. After a short conversation with
his father, he wakes up to the conductor waking him up.
You need to
get past the conductor to find Peggy. Go left until you meet Terry and her
mother, Sasha. Talk to Sasha, choosing all available dialogue options until she
mentions the train brakes. Then talk to Terry, also choosing all options.
Use the tape
recorder on Terry to record evidence of her disobedience. Afterwards, talk to
Terry again and play the recording to make her pull the brake lever. Return to
your seat, walking to the right. A cutscene will begin, the train will brake
sharply, and the conductor will walk past Elroy.
Continue
right until you find Peggy talking to Stan. After a short dialogue, you can
either pull the brake again or wait for Peggy to do so.
Excavations in the desert
After
exiting the train, go right along the rails. Then head to the city by selecting
it on the map. Go into the diner, first outside, then inside. Pick up the note
and the shovel.
Then head to
the tower. Open the middle cabinet and take the audio cassette. Combine it with
the tape recorder, then listen to Jeremiah's recording.
Head to the
church, first outside, then inside. Pick up the priest's notes from the floor
and examine them to get a full-screen item. Click on the entry "Jeremiah,
71". Examine the notes in the bar and click on the names. After a short
dialogue, it will become clear that the deceased is Jeremiah Quentin Smith.
Use the
shovel on the grave marked "JQS" in the center of the cemetery. Open
the coffin, then use Jeremiah's pocket to get his notebook.
Return to
the tower and go up. Use the binoculars, point the camera to the right to find
the plateau mentioned in Jeremiah's notebook and click on it.
Go down,
click on the desert and move on.
A cutscene
will begin and you will arrive at the Khaani Pentagon excavation site.
Minefield
Go to the
entrance to the minefield. After a short dialogue, interact with the wobbly
sign three times, then pick up the iron rod. Go to the camp and use the iron
rod on the box to get the robot head.
Return to
the entrance to the minefield and place the head on the robot's body. A puzzle will
open: connect the wires of the corresponding colors. After that, a new task
will appear - arrange the connectors so that the wires do not cross, and all
the holes marked in yellow are filled.
After waking
up the robot, select all dialogue options. Use the passage on the right to
enter the minefield. Talk to the robot about the minefield, after which the
countdown to self-destruction will be activated. Select any option - Peggy will
stop it.
Talk to the
robot again and ask him to help you get through the minefield. Navigate the
robot, avoiding the mines (use the map for orientation). After successfully
passing, you will find yourself in the center of the excavations at the Haani
Pentagon.
Pick up the
tablet from the floor. Then go to the southern area (Terraces), pick up another
tablet. Use the iron rod on the box, pick up the soda and bowl.
Go to the
eastern area (Cacti). Use the table to pick up the radio. Combine the soda and
the bowl, then place the bowl with the soda on the table to distract the bees.
Use the monolith, insert the crystal into the hole and solve the puzzle by
directing light beams through the crystals of the corresponding colors.
After the
cutscene, go to the northwest section (Boulders). Pick up the sign and the
piece of cloth. Try to move the boulders manually - it won't work. Return to
the center and ask the robot to follow you. Then tell it to self-destruct to
clear the way.
Use the
crystal on the monolith and solve the puzzle. In the north-eastern area
(Spiral), combine the cloth with the iron rod, then wipe the oil stain on the
truck with it. Lift the box and take the battery. Take the wire and the tablet.
Insert the
crystal into the monolith's hole and solve the puzzle. After the cutscene, head
to the southern section (Well). Combine the wire and battery, then install it
in the solar station.
Go to the
central monolith, talk to Howard and ask about the artifacts you found. Return
to the southern section (Terraces) and use the panel to place the tablets in
the right order. Then solve the puzzle.
Go to the
well and use the solar station to charge the battery. Combine the lantern with
the matches, then the radio with the battery.
Go down into
the well with Peggy. Inside the cave, go right - bats will appear. Use the
radio, choose a station that will scare them away.
Once the
path is clear, interact with the monolith, insert the crystal into the hole and
solve the final puzzle. The door in the central area will open.
Go inside
and use the mysterious cylinder. Insert the crystal into the hole - the portal
will activate. Take the note to the left of the portal. A puzzle will open,
solution:
Rotate the
posts to the correct positions.
A cutscene
will begin. Elroy and Peggy escape through the portal, followed by a flashback.
Zarya / Fuchsia
Arriving on
the alien planet, Zarya stands on a free glowing platform. After this, a
cutscene with an alien eye begins. Then you need to stand on the glowing
platform again to start the test. The eye will ask questions, and to answer you
need to stand on platforms that correspond to certain symbols. After each
answer, you need to return to the glowing platform.
When the
test is completed, the door on the right will open. After passing through it,
we get into a new room where a platform appears. We use it to climb up. We talk
to two guards, after which a vessel appears on the platform. We put all
available items in it. At the end of the process, five soft eyes are sent to
the vessel, after which the door opens. We take the soft eyes and exit the room
through the door on the left.
We talk to
all the aliens, then talk to Elroy and ask him for soft eyes. We use them on
the beggar five times. After that, we go to the cliff. There we talk to the
talking stones, choosing the lines: "LO", "LO",
"TAKATA". This opens the door in the tree.
We go inside
and meet Professor Zaks. We choose all available dialogues, after which both
characters learn the alien language. Now control passes to Elroy. He goes to
the mountains, then goes down the hill. We talk to the guard, go through all
the dialogue options until he lets us go further. Then we talk to the slacker -
the tall guy on the right. Elroy is taken to the "diego".
A cutscene
follows with Diego on the island. He has discovered a crashed ship, which he
plans to use to return to Earth. Now control passes to Diego. We move through
the jungle to the right until we find the crashed ship. There we talk to Zeke,
go through all the dialogue options. Diego learns that he needs insibium to
repair the ship.
We collect
three nodes of insibium using the nanite, solving a puzzle in which we need to
fill all the cells from the starting point, as shown in the image. After
collecting, we use the helmet to process the insibium and transfer it to the 3D
printer / ASSP™. We repeat these actions with all the deposits of insibium on
the island. Finally, we also extract insibium from Diego's ship, repeat the
procedure and transfer the material to the 3D printer / ASSP™.
After the
cutscene, control passes to Peggy, who is in the tree with Zax. Head to the
border/wall. Talk to the guard, he opens the gate. Next, go to the tavern
square, then to the market square, then go to the arena. Use the gate, where
Peggy learns that Elroy has been captured and is being used as bait for
Katanga.
We talk to
the guard, choose all the dialogue options. Then we talk to the viewer, also
going through all the dialogues. We return to the tavern square, where we talk
to the journalist and learn that we need to investigate the theft of the time
disk.
We go to the
tavern and ask Mikk about the theft of the time disk. Then we go to the gate
and talk to Steven on the same topic. After that, we go to the ancient ruins
and talk to Slomek about the theft of the time disk. Then we go to the brewery
to question the brewer.
We return to
the tavern square and report to the journalist about the investigation of the
theft of the time disk. Then we head again to the path to the ancient ruins and
go into the ruins themselves. There we talk to the priest Slomek, go through
all the dialogues and receive a sacred spell.
We return to
the market square, then to the docks. There we talk to Stipe, go through all
the dialogue options. He will try to prevent Diego from leaving the island.
We head to
the house on the right (Diego's house). There we pick up a basket, a screwdriver
and a machete. Then we go to the tavern square, go into the bar. We talk to the
bartender, get an empty glass. We talk to Beno, he says that he will exchange
the glasses for fuchsian ale. We talk to the bartender again and ask for the
recipe for fuchsian fire ale.
After that,
we go to the docks, then climb onto the ship. There we talk to the docker,
choose all the dialogue options, then take the tool from him. Then we talk to
the short docker and learn that their flux compensator was stolen.
We go to the
market square, then to the brewery. There we talk to the brewer, choose all the
dialogue options. We use the wrench on the pipe. Then we use the squeaky toy
and pick up the jug. We open a full-screen puzzle with a valve, turn it to
start the flow.
Then we head
to the path to the ruins. We use the basket on the red berries, and the machete
on the thickets. We go into the cave and solve the puzzle.
Go to the
Cave, then go to the Cave Hall on the right. Solve the puzzles similar to the
previous ones to get a platform that will take you to the next level. Pick up
the Key from the ground. Return to the previous Cave Corridor and use the Key
in the Keyhole. Activate the Hexiom and solve the last puzzle - the door will
open.
Go to the
Small Cave Room. Use the Squeaky Animal on the Stuffed Animal. Pick up the
Eggs. Go to the Marker Square, then to the Alley. Collect the Mushrooms. Talk
to Munarek, choosing all available dialogues. Use the Basket of Berry on
Munarek - he will draw your portrait.
Head to
Tavern Square. Talk to the Journalist and give him the portrait for
notarization. Then go to the Gate and show Peggy's portrait to Steven - he will
put a seal. Move to the Market Square, then to the entrance to the arena. Talk
to the Guard and ask for access to the arena as a journalist. Now Peggy will be
able to enter the arena.
Go to the
Volunteers and talk to Elroy, choosing all dialogue options. Then head to the
Snails. Use the Basket on the snail excrement. Return to the Market Square and
talk to Trader Zdenka. Sell her the excrement and Wander Eggs, then buy the
Flux Compensator and Fire Spirit Trap from her. If you don't have enough money,
repeat the deal with Sheena.
Go to the
Tavern. Use the Stuffed Animal's Eye on the Jukebox and change the song twice to
play calm music. Talk to the Bartender and ask what song is playing. Then talk
to McLockley and convince him to play a slow song to make the fireflies
descend. Use the Firefly Trap on the Fire Spirits.
Move to the
Brewery. Use the Fire Spirits on the Furnace. Connect the pipes as shown in the
image. Fill the Empty Glass with the Drop. Combine the Filled Glass with the
Mushrooms to get Zaryanskoye Ale. Then move the right pipe from orange to
green. Use the Jug on the Drop.
Return to
the Tavern, then go inside again. Talk to Beno and exchange the Fire Ale for
the glasses. Move to the Mountain Tree, talk to Zax and return the glasses to
him. Ask him to translate the sacred chants. After that, go to the Ancient
Ruins and talk to Priest Slomek. Show him the translated sacred chants.
Head to the
Arena, then to the Snails and Spycor. Talk to him, selecting all dialogue
options, then offer to refill his tank and add a powerful potion to it. A
cutscene shows Spycor's snail devouring its victim. Then go to the Snails, and
then to Precious. Talk to her and give her the sacred chants so she can calm
her beast.
Move to the
Dock, then to the Ship. Talk to the Little Docker and give him the Flux
Compensator. He will offer you to solve a puzzle: direct the light beams through
the mirrors to the receiver through the gate. After solving the puzzle, a
cutscene will follow: Eggtor's snail devours his victim, Precious wins, Elroy
is saved. Then follow additional cutscenes in which Diego meets his son.
Go to the
Dock, then to Diego's House. Use the Island Map. In the cutscene, Elroy, Diego,
and Peggy end up in the Ancient Ruins, after which Diego and Elroy go to the
Portal Room. Use the Crystal on the Pillar. A full-screen puzzle will open, and
Diego will ask the Guardians for the combination to Earth. Use the Pillar and
enter the solution.
A series of
cutscenes follow. At the end, talk to the Robot (or Chauncey), choosing all
dialogue options. Tell him to distract Little Joe:
Then go to
the Tower, go up the Stairs. During the transitions between levels, cut scenes
are launched. Enter the Mayor's Office. Use the Plush Animal. Activate the
Panel and enter "ZARYA". Then move to the Laboratory (Secret
Passage).
The final
cutscenes follow. At a certain point, you will be given a choice in dialogue -
depending on the decision, one of the alternative endings will open.
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