Elroy and the Aliens Walkthrough and Guide

Detailed guide to completing the quest. Solving all puzzles. Location of items.
Elroy and the Aliens Walkthrough and Guide
Author
Anton Latoshkin
Date of publication
6 April 2025

Elroy and the Aliens Walkthrough and Guide



City

After waking up, go to the door and use it, then pick up the keys and open the door. After a short dialogue with Peggy, take the thrust module, newspaper, remote control and the book "Pentagon Haani". Open the toilet door and pick up the broom. Climb to the roof, where you can take the navigation module, fuel canister and spout. Combine the spout with the canister, install the thrust module in the fuel compartment, the navigation module on the rocket and pour in the fuel. Use the remote on the rocket, after which an interview with Peggy will follow (you can choose any answer options) and a scene of the first launch failure.

Head to the gate of Sierra's junkyard, where you'll find a tire. Next, use the pulley with the lever, rotating it to the correct position, then hook the tire onto the hook and activate the mechanism. Once at the junkyard, take the old wallet and bucket, then head to Sierra's barn, where you'll pick up the hose. Talk to Sierra, choosing the first option to receive your payment.

Move to Elroy's roof and install the board in the rocket, but a raven will be in the way. Go to the lab in Elroy's house, open the fireplace and use the newspaper on it. Then go outside and talk to Mrs. Kandinsky, choosing the third and first dialogue options to get matches. Back in the lab, light the fireplace with the matches, then go back up to the roof, where the smoke will drive away the raven. Use the remote on the rocket. A second launch scene follows, in which Elroy falls to the street, after which a dialogue with Peggy and Mrs. Kandinsky will begin.



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Return to the roof, examine the rocket and talk to Peggy. Then interact with the crashed rocket again, after which a hidden box will open. In Elroy's lab, use the broom on the hole, then press the button on the mysterious box. A scene with Diego's message and a dialogue with Peggy follows. Leave Elroy's house (while you can choose any lines in the conversation with Mrs. Kandinsky) and head to Peggy's office. There, discuss Diego's message, click on the fuel stain and the coordinates in the book, then look through all the articles on the computer. Peggy and Elroy will make a plan: Elroy will get the coordinates, and Peggy will find a way to get the crystal.

Go to the city park near the theater and talk to Charlie to go through all the dialogue options and get the task of returning his tinfoil hat. Then combine the wallet with the pencils to get a wallet with pencils. In the station building, witness how the security robot destroys the abandoned luggage. Talk to the cashier (after a few lines, he will close the window). Place the wallet with pencils on the floor and wait for the robot to come out. Talk to him, choosing the second answer, then get a diamond.

On the tracks, talk to the conductor, then go back and talk to the tramp Stan Rosebud, who will call you. Go through all the dialogue options to get the name "Losantos". Pick up the spray paint from the floor and go out to the train station. Talk to Bridget, tell her the name "Losantos", and she will find the corresponding entry in her book, after which the first clue will appear on the map.

On the basketball court, talk to Terri, who will tell you that she has Charlie's hat, but wants a crown in exchange. In Elroy's lab, use the diamond on the laser cutter, then the bucket on the same cutter to get the crown. Combine the colored spray with the bucket-crown to paint it. Return to Terri and exchange her tinfoil hat for the painted crown. After that, talk to Charlie in the theater park, give him the hat and get the disk and compass. Lift the thermal film.



Then head to Sierra's barn and tell her what happened, then use Charlie's disc and she'll ask you to fix the generator. At the tower, use the hose on the car's fuel tank, then fill the empty canister to get fuel. Return to the junkyard and fill the generator with fuel, then cover the cooling tank with thermal film to complete the repair. At Sierra's barn, talk to her to get the data from the disc and unlock a new location on the map.

In Peggy's office, discuss the information, then head to Perry Street, where you will talk to Mrs. Kandinsky about the crystal. Returning to Peggy, inform her of the artifact's location. The player now controls Peggy, and she must retrieve the crystal from Vanderbrust's office.

In the tower lobby, talk to Joe Biggs, then take the elevator to floor "W". A time rift will appear on the 13th floor, then return to the elevator and select floor "W" again. In the secretary's office, select all dialogue options, but she will refuse to let you in without direct orders from Vanderbrust.

Now the player controls Elroy again. In Sierra's barn, record the voice from the radio, then go backstage at the theater and talk to Albert, introducing himself as Brandon Summers. Get the rehearsal to start to gain access to the audio station. In the theater's dressing room, use the poster, then talk to the artist to get the red pencil. Take the alien costume, dress, wig and script. In the theater's storage room, examine the box, then pick up the robot manual and fake blood. Activate the robot by solving the connection puzzle (there is a hint in the manual).

Dress the robot in a dress, draw patterns on it with a red pencil, use a wig with fake blood, then send it on stage. Talk to the director to choose the right lines, after which a rehearsal will begin. After completing it, talk to Albert, then use the recorder on the mixing board and create a recording of Vanderbrust's voice saying: "This is Vanderbrust. She can come in."



Back in Peggy's office, discuss the recording and head back to the secretary. Pick up the mirror from the desk and use it on the window, after which Peggy will find herself in Vanderbrust's office. Search the desk, find a note and take the crystal from the shelf with the letter "M". Then a scene with Vanderbrust will follow.

Now control passes to Elroy again. At the train station, a scene will begin in which Vanderbrust's men kidnap Elroy. In the trunk, use the bag to collect the flowers, CD, handcuffs and underwear. Then take the wrench and unscrew the bolts, opening the mechanism. Spread the locking bolts and get out. Elroy escapes and meets Peggy at the train station.

Train ride

Elroy falls asleep and then wakes up as a child: a dream sequence begins. Use the basketball hoop twice. Elroy throws the ball. After a short conversation with his father, he wakes up to the conductor waking him up.



You need to get past the conductor to find Peggy. Go left until you meet Terry and her mother, Sasha. Talk to Sasha, choosing all available dialogue options until she mentions the train brakes. Then talk to Terry, also choosing all options.

Use the tape recorder on Terry to record evidence of her disobedience. Afterwards, talk to Terry again and play the recording to make her pull the brake lever. Return to your seat, walking to the right. A cutscene will begin, the train will brake sharply, and the conductor will walk past Elroy.

Continue right until you find Peggy talking to Stan. After a short dialogue, you can either pull the brake again or wait for Peggy to do so.

Excavations in the desert

After exiting the train, go right along the rails. Then head to the city by selecting it on the map. Go into the diner, first outside, then inside. Pick up the note and the shovel.



Then head to the tower. Open the middle cabinet and take the audio cassette. Combine it with the tape recorder, then listen to Jeremiah's recording.

Head to the church, first outside, then inside. Pick up the priest's notes from the floor and examine them to get a full-screen item. Click on the entry "Jeremiah, 71". Examine the notes in the bar and click on the names. After a short dialogue, it will become clear that the deceased is Jeremiah Quentin Smith.

Use the shovel on the grave marked "JQS" in the center of the cemetery. Open the coffin, then use Jeremiah's pocket to get his notebook.

Return to the tower and go up. Use the binoculars, point the camera to the right to find the plateau mentioned in Jeremiah's notebook and click on it.

Go down, click on the desert and move on.

A cutscene will begin and you will arrive at the Khaani Pentagon excavation site.

Minefield

Go to the entrance to the minefield. After a short dialogue, interact with the wobbly sign three times, then pick up the iron rod. Go to the camp and use the iron rod on the box to get the robot head.

Return to the entrance to the minefield and place the head on the robot's body. A puzzle will open: connect the wires of the corresponding colors. After that, a new task will appear - arrange the connectors so that the wires do not cross, and all the holes marked in yellow are filled.

After waking up the robot, select all dialogue options. Use the passage on the right to enter the minefield. Talk to the robot about the minefield, after which the countdown to self-destruction will be activated. Select any option - Peggy will stop it.

Talk to the robot again and ask him to help you get through the minefield. Navigate the robot, avoiding the mines (use the map for orientation). After successfully passing, you will find yourself in the center of the excavations at the Haani Pentagon.

Pick up the tablet from the floor. Then go to the southern area (Terraces), pick up another tablet. Use the iron rod on the box, pick up the soda and bowl.

Go to the eastern area (Cacti). Use the table to pick up the radio. Combine the soda and the bowl, then place the bowl with the soda on the table to distract the bees. Use the monolith, insert the crystal into the hole and solve the puzzle by directing light beams through the crystals of the corresponding colors.

After the cutscene, go to the northwest section (Boulders). Pick up the sign and the piece of cloth. Try to move the boulders manually - it won't work. Return to the center and ask the robot to follow you. Then tell it to self-destruct to clear the way.

Use the crystal on the monolith and solve the puzzle. In the north-eastern area (Spiral), combine the cloth with the iron rod, then wipe the oil stain on the truck with it. Lift the box and take the battery. Take the wire and the tablet.

Insert the crystal into the monolith's hole and solve the puzzle. After the cutscene, head to the southern section (Well). Combine the wire and battery, then install it in the solar station.

Go to the central monolith, talk to Howard and ask about the artifacts you found. Return to the southern section (Terraces) and use the panel to place the tablets in the right order. Then solve the puzzle.

Go to the well and use the solar station to charge the battery. Combine the lantern with the matches, then the radio with the battery.

Go down into the well with Peggy. Inside the cave, go right - bats will appear. Use the radio, choose a station that will scare them away.

Once the path is clear, interact with the monolith, insert the crystal into the hole and solve the final puzzle. The door in the central area will open.

Go inside and use the mysterious cylinder. Insert the crystal into the hole - the portal will activate. Take the note to the left of the portal. A puzzle will open, solution:

  • HIS EYES ARE LIGHTNING
  • HIS ROAR IS A FLOOD
  • HIS BREATH IS FIRE

Rotate the posts to the correct positions.

A cutscene will begin. Elroy and Peggy escape through the portal, followed by a flashback.

Zarya / Fuchsia

Arriving on the alien planet, Zarya stands on a free glowing platform. After this, a cutscene with an alien eye begins. Then you need to stand on the glowing platform again to start the test. The eye will ask questions, and to answer you need to stand on platforms that correspond to certain symbols. After each answer, you need to return to the glowing platform.

When the test is completed, the door on the right will open. After passing through it, we get into a new room where a platform appears. We use it to climb up. We talk to two guards, after which a vessel appears on the platform. We put all available items in it. At the end of the process, five soft eyes are sent to the vessel, after which the door opens. We take the soft eyes and exit the room through the door on the left.

We talk to all the aliens, then talk to Elroy and ask him for soft eyes. We use them on the beggar five times. After that, we go to the cliff. There we talk to the talking stones, choosing the lines: "LO", "LO", "TAKATA". This opens the door in the tree.

We go inside and meet Professor Zaks. We choose all available dialogues, after which both characters learn the alien language. Now control passes to Elroy. He goes to the mountains, then goes down the hill. We talk to the guard, go through all the dialogue options until he lets us go further. Then we talk to the slacker - the tall guy on the right. Elroy is taken to the "diego".

A cutscene follows with Diego on the island. He has discovered a crashed ship, which he plans to use to return to Earth. Now control passes to Diego. We move through the jungle to the right until we find the crashed ship. There we talk to Zeke, go through all the dialogue options. Diego learns that he needs insibium to repair the ship.

We collect three nodes of insibium using the nanite, solving a puzzle in which we need to fill all the cells from the starting point, as shown in the image. After collecting, we use the helmet to process the insibium and transfer it to the 3D printer / ASSP™. We repeat these actions with all the deposits of insibium on the island. Finally, we also extract insibium from Diego's ship, repeat the procedure and transfer the material to the 3D printer / ASSP™.

After the cutscene, control passes to Peggy, who is in the tree with Zax. Head to the border/wall. Talk to the guard, he opens the gate. Next, go to the tavern square, then to the market square, then go to the arena. Use the gate, where Peggy learns that Elroy has been captured and is being used as bait for Katanga.

We talk to the guard, choose all the dialogue options. Then we talk to the viewer, also going through all the dialogues. We return to the tavern square, where we talk to the journalist and learn that we need to investigate the theft of the time disk.

We go to the tavern and ask Mikk about the theft of the time disk. Then we go to the gate and talk to Steven on the same topic. After that, we go to the ancient ruins and talk to Slomek about the theft of the time disk. Then we go to the brewery to question the brewer.

We return to the tavern square and report to the journalist about the investigation of the theft of the time disk. Then we head again to the path to the ancient ruins and go into the ruins themselves. There we talk to the priest Slomek, go through all the dialogues and receive a sacred spell.

We return to the market square, then to the docks. There we talk to Stipe, go through all the dialogue options. He will try to prevent Diego from leaving the island.

We head to the house on the right (Diego's house). There we pick up a basket, a screwdriver and a machete. Then we go to the tavern square, go into the bar. We talk to the bartender, get an empty glass. We talk to Beno, he says that he will exchange the glasses for fuchsian ale. We talk to the bartender again and ask for the recipe for fuchsian fire ale.

After that, we go to the docks, then climb onto the ship. There we talk to the docker, choose all the dialogue options, then take the tool from him. Then we talk to the short docker and learn that their flux compensator was stolen.

We go to the market square, then to the brewery. There we talk to the brewer, choose all the dialogue options. We use the wrench on the pipe. Then we use the squeaky toy and pick up the jug. We open a full-screen puzzle with a valve, turn it to start the flow.

Then we head to the path to the ruins. We use the basket on the red berries, and the machete on the thickets. We go into the cave and solve the puzzle.

Go to the Cave, then go to the Cave Hall on the right. Solve the puzzles similar to the previous ones to get a platform that will take you to the next level. Pick up the Key from the ground. Return to the previous Cave Corridor and use the Key in the Keyhole. Activate the Hexiom and solve the last puzzle - the door will open.

Go to the Small Cave Room. Use the Squeaky Animal on the Stuffed Animal. Pick up the Eggs. Go to the Marker Square, then to the Alley. Collect the Mushrooms. Talk to Munarek, choosing all available dialogues. Use the Basket of Berry on Munarek - he will draw your portrait.

Head to Tavern Square. Talk to the Journalist and give him the portrait for notarization. Then go to the Gate and show Peggy's portrait to Steven - he will put a seal. Move to the Market Square, then to the entrance to the arena. Talk to the Guard and ask for access to the arena as a journalist. Now Peggy will be able to enter the arena.

Go to the Volunteers and talk to Elroy, choosing all dialogue options. Then head to the Snails. Use the Basket on the snail excrement. Return to the Market Square and talk to Trader Zdenka. Sell her the excrement and Wander Eggs, then buy the Flux Compensator and Fire Spirit Trap from her. If you don't have enough money, repeat the deal with Sheena.

Go to the Tavern. Use the Stuffed Animal's Eye on the Jukebox and change the song twice to play calm music. Talk to the Bartender and ask what song is playing. Then talk to McLockley and convince him to play a slow song to make the fireflies descend. Use the Firefly Trap on the Fire Spirits.

Move to the Brewery. Use the Fire Spirits on the Furnace. Connect the pipes as shown in the image. Fill the Empty Glass with the Drop. Combine the Filled Glass with the Mushrooms to get Zaryanskoye Ale. Then move the right pipe from orange to green. Use the Jug on the Drop.

Return to the Tavern, then go inside again. Talk to Beno and exchange the Fire Ale for the glasses. Move to the Mountain Tree, talk to Zax and return the glasses to him. Ask him to translate the sacred chants. After that, go to the Ancient Ruins and talk to Priest Slomek. Show him the translated sacred chants.

Head to the Arena, then to the Snails and Spycor. Talk to him, selecting all dialogue options, then offer to refill his tank and add a powerful potion to it. A cutscene shows Spycor's snail devouring its victim. Then go to the Snails, and then to Precious. Talk to her and give her the sacred chants so she can calm her beast.

Move to the Dock, then to the Ship. Talk to the Little Docker and give him the Flux Compensator. He will offer you to solve a puzzle: direct the light beams through the mirrors to the receiver through the gate. After solving the puzzle, a cutscene will follow: Eggtor's snail devours his victim, Precious wins, Elroy is saved. Then follow additional cutscenes in which Diego meets his son.

Go to the Dock, then to Diego's House. Use the Island Map. In the cutscene, Elroy, Diego, and Peggy end up in the Ancient Ruins, after which Diego and Elroy go to the Portal Room. Use the Crystal on the Pillar. A full-screen puzzle will open, and Diego will ask the Guardians for the combination to Earth. Use the Pillar and enter the solution.

A series of cutscenes follow. At the end, talk to the Robot (or Chauncey), choosing all dialogue options. Tell him to distract Little Joe:

  • Father, Bessie...
  • Amanda will help us get Bessie...
  • Yes, we must hurry!

Then go to the Tower, go up the Stairs. During the transitions between levels, cut scenes are launched. Enter the Mayor's Office. Use the Plush Animal. Activate the Panel and enter "ZARYA". Then move to the Laboratory (Secret Passage).

The final cutscenes follow. At a certain point, you will be given a choice in dialogue - depending on the decision, one of the alternative endings will open.



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