To accept the task, you need to complete the story quest "Broadcasting". The reward will be big: 2000 parkour and combat points, 1500 coins, 6 souvenirs (Liam's drawings 1-5, Joker playing card).
To start the quest, you need to examine the wanted poster on the Peacekeeper ship. Talk to Meyer next to the notice board and select all optional phrases to learn about an additional objective. Talk to Mateo about Bart, then go upstairs and talk to Garrett. Finally, head to the ship's medical bay and talk to Magda. While this is optional, it will give you more information about Bart.
Go to the barracks and bend down near Bart's bunk to find Liam's drawing #1 (memorabilia) under it. Under the top bunk. Talk to the janitor nearby for more information on Bart and he will send you to Stach at the diner. Head to the Fisheye and talk to Stakh. Go east to the marker and talk to the field workers. Note that they "occupied" two buildings at once, so you have to walk along the bridge to the far one.
Также рекомендуем сайт наших партнёров — ТОП лучших игр.
Enter the apartments next to the field workers and go upstairs. Examine the papers outside the room to find Liam's drawing #5 (memorabilia). Enter the bedroom and examine the papers in the corner to find Liam's drawing #3 (memory?souvenirs) and Liam's drawing #4 (commemorative souvenirs). Finally, examine the card on the bed to get the Joker playing card. This is Steve's business card and at the same time a memorable souvenir. Clint will appear. You can tell him whatever you want. It won't affect anything.
Leave the apartment to automatically contact Stakh, who will call you back as soon as Steve drops into the diner. It may take from a few seconds to several minutes. But you can speed up the process with the call by sleeping in the shelter. Head to the Fisheye and talk to Steve. We need to get information from him. Threaten him or offer something in return. Both will end in the same outcome, although if you do not threaten, you will have to rap on stage.
Go to the coffee shop on the marker in the Garrison and examine the weapon on the infected. Follow the tracks to the west using Survivor Sense and you will find that they lead to a boarded up building with Liam's drawing #2 lying on the ground next to it (memorabilia). Return to the coffee shop and climb on it to jump over to the boarded up building and find the entrance from above. Go inside and interact with the door. During the conversation, you will be able to make a choice:
If you agree to help, Clint and other hunters will appear and you will have to kill them. Then talk to Bart and return to the ship to Meyer. After talking with her, you can make an important choice: