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Walkthrough Cube Escape: Paradox - game guide

Passage of all levels of the game in one text.
Walkthrough Cube Escape: Paradox - game guide
Author
Andrey Pavlenko
Date of publication
28 September 2022

Walkthrough Cube Escape: Paradox

Machine translation from a foreign site.


Chapter 1

Small room

Look under the TV and connect the correct cable. Exit and turn right. Open the red curtain to find Harvey, then look in the mirror to see that you are a little cold. Then examine the chest of drawers and open the left drawer to find the key. Look at the puzzle box on the right and move the tiles until they match the engravings below them. Open this box and take out the photograph piece (1/5).

Go back and turn right again. Look at the framed painting on the wall and take another photo (2/5). Look at the drawers on the left and take the cigar. Look at the set of crates on the right and examine the leaflet - turn it over to reveal the message "Not a blue vial".


Go back and turn right again. Turn the light switch up. Take the jacket from the hanger, then examine the drawers on the left. Take the scissors, photo (3/5) and pencil from the unlocked drawers. Use your key on the bottom drawer, then open it and take out the wooden cube. Use the shears on the plant on the right to get a branch.

Go back and turn right, then take the next photo fragment (4/5) from the left lamppost. Turn right and look in the mirror again. Give a jacket to your reflection, then d?Give him a cigar. Look down at the chest of drawers and place the wooden cube in the left wooden cube slot.

Go back and turn around twice, then pick up the last piece of the photo (5/5) from the floor. Turn left and insert all of these pieces into the photo frame in the left drawer. Put them together, then look at the back to see a picture of a typewriter and the phrase "woman." Go back and turn right, then examine the typewriter and type "woman". Use your pencil to color in the man, then the door, then the woman, the blade, and finally the key. Take the key.


Exit and turn right. Use the key on the tall chest of drawers on the right. Find and open the evidence folder, then take the cassette, slide and newspaper article. Grab the handle just below the evidence folder and take a look at the books on this shelf. On the shelf below, turn on the slide projector and insert your slide.

Turn around twice. Attach the handle to the hook on the screen so you can pull it down. Take a photo from the top of the screen. Align the outline of the mirror and you will see a white circle around the Roman numeral IV and a dot on the mirror. Then align the outline of the left lantern and you will see a white circle around the Roman numeral V and a cross on the frame. Turn right and look at the small clock. Set the time to 4:25, then take the matches. Next, inspect the cassette player here.Press the eject button and insert a cassette. Close it and hit the play button to hear "enin xis xis lennahc" which means "channel six six nine" in reverse.


Exit and turn around twice. Look in the mirror and use the matches to light the cigar. Click on your reflection a few times to see a series of 5 symbols. Turn left and open the cabinet door under the projector, then enter the 5 characters you just saw (circle with a dot, S, square with a line, Z, spiral). Take out the tape.

Go out and look under the TV. Use the tape on the broken cable, then reconnect it. Examine the TV and use the dials to switch to channel 669, then press the square button. According to the instructions, look at channel 012, then channel 067. You will see a picture of a car and the word "lake". Go back and turn left, then examine the typewriter and type "lake". Use the scissors on the paper, then drag the bottom section up until you see "call 14335".


Exit and turn left, then use the phone to dial 14335 (drag clockwise from each number). Continue the conversation until you are told to "look through the keyhole". Exit and turn right, then look through the keyhole and you will see an image in Laura's eye. Look at the clock and setthat time at 12:45. Take the triangular key.

main path

Turn around twice and take a burning cigar from the mirror. Turn right and look at the left crates. Unlock the drawers with the triangular key. Look for the following authors of books off the shelf:


  • Hill, Robert
  • Gogh, Vincent Wang
  • Wonderboom, Aldous
  • Eilander, Jacob
  • Reisiger, Ida
  • Eilander, Caroline

Also find the file for Laura Vanderboom and get the recipe. Exit and open the right drawers with the triangular key. Search these drawers for slide 2 and a handkerchief. Turn around twice and look at the books on the shelf. Arrange them according to the order of the characters in the files (as above). Now flip through the last book and take the glass eye and the iron cube.

Place slide 2 in the slide projector. Turn right and insert the iron cube into the right slot on the Iron Cube chest of drawers. Turn right and drag the projector screen up. You will see that the projector now gives you the message TV 588 on the left and also circles 5 objects in the image with the corresponding symbols. Turn around twice and watch channel 588 on TV, which shows these same 5 objects in a certain order. Look at the lower left cabinet and enter a new series of 5 characters in the order shown (inverted T, Z, triangle with a line, square with a line, S). Get the globe key. useclick it on the globe on the left, then zoom into the globe.

Click on the images in the bottom right corner to see hints for the path you need to follow:

  1. From the very beginning, go north and then east on Root Island.
  2. Cross the Sea of Roses heading southeast.
  3. Continue moving south and east between the Dark City and the Theatre.
  4. Cross the Fel Sea heading east.
  5. Continue northeast, then east to a small island.
  6. Go southeast to be south of the hut.
  7. Continue along the long channel to the northeast.
  8. Go northeast and then east to be near the mountains.
  9. Continue to the end

Open the globe and take the newspaper article and the glass cup. Examine 3 bottles here. Insert a match into the third bottle and tap it until it breaks. Take out the hook. Then put the branch in the second bottle. Click on it until the moth flies away. Go back and look at the top of the cabinet on the right. Collect water in a glass cup. Turn around twice and look at the moth hovering over the sofa. Look at the stitching on the couch and cut it with scissors until you get rope.

Return to the bottles in the globe and pour water into the first bottle. Pick up the cork, then add the rope and hook. Use this combonation to hook the glass eye, then take it. Go back and look at the deer skull on the wall, then add both glass eyes. Go back, then drag the dark dots on the deer's skull to make them change shape.

Turn left and drag the dots to the clock, then to the typewriter. Turn right and drag the dots to the TV, then turn left and drag them to the door. Turn around and drag the dots onto the mirror, then look into the mirror. Click on each of the black dots, then click on the darkness.

Mind Labyrinth

Now you have to solve the maze puzzle:

Drag the yellow room to the right of your current room. Click on the circle to zoom in. Run across and use the silhouette. Run straight into the next room, then use the photo frame to zoom out.

Drag the light pink room to the left of your current room and the blue one to the left of it. Click on the circle to zoom in. Run left, use the elevator, keep going left, use the elevator, go down and use the photo frame to zoom out.

Drag the hexagonal room to the right of your current room and the gear room above it. Click on the circle to zoom in. Use the elevator, go right, use the elevator, then use the photo frame to reduce the mascale

Hold the hexagonal room below your current room and drag the brown room with the short pipe to its left. Click on the circle to zoom in. Use the elevator, then go left and knock over the glass. Use the photo frame to zoom out.

Drag the equipment room under your current room. Click on the circle to zoom in. Pull the lever here to drain the water down, then use the frame to zoom out.

Hold the hexagonal room to the right of your current room and drag the gear room above it. Drag another brown room with a curved pipe to the right of this one. Click on the circle to zoom in. Run to the right and use the elevator. Pull the lever here to drain the water to the right. Use the photo frame to zoom out.

Drag the brown room with the curved pipe under the current room and the red room to its left. Click on the circle to zoom in. Use the elevator, then the water elevator and run to the left. Open the red curtains, then use the photo frame to zoom out.

Drag the red room to the lower right corner. Click on the circle to zoom in. Run right, use the elevator and run right again. Escape The Mind.

small room again

Use a handkerchief to cleanblood on the floor. Lift up the loose board and take out the flyer piece. Turn left and look at the phone. Look at the back of the flyer and place your part of the flyer over it to reveal the word "burn".

Go back and turn right, then examine the typewriter and type "burn". Use the scissors on the paper, then drag the bottom half onto the top half. Now use your burning cigar on the dots in the middle of the dynamite, candle, cigar and matches. This will reveal the word "life".

Use the typewriter again and type "life". Use the scissors on the paper and drag the bottom half onto the top half as before. This time, use your burning cigar on the fish, insect, and shrimp. This will show the word "red".

Use the typewriter again and type "red". Use the scissors on the paper and drag the bottom half onto the top half as before. This time use the flaming cigar on the rose, tomato, lips, strawberry and heart. This will show the word "TV910".

Turn right and watch channel 910 on TV. Turn right and move the screen to reveal Laura. Click on her, then drag her face away from the direction her eyes are facing. Keep doing this until she disappears. Go back and take the patch from the top of the screen.

Go back and turnleft. Look at the Case 23 folder in the right cabinet. Insert 2 newspaper articles, dress patch, recipe and photo. Look at the symbols on each of these items and note their order in the folder. Go back, then look at the lower left cabinet and enter a new series of 5 characters according to this order (triangle with a line, reversed T, circle with a dot, S, square with a line). Get the cassette of Harvey's song.

Go back and turn left again. Examine the cassette player. Press the eject button and take out the cassette, then put in Harvey's song. Close the player and click play. Exit and turn around twice, then examine the cage and take the glass cube. Insert this into the middle slot on the Glass Cube. Look in the closet below and take the red vial. Look at the mirror and give the red vial to your reflection. Red vial. Drink the red vial, then click on the head of your reflection and take the key. Turn around and use it on the door, then go outside.

Forest

Follow the crow until you meet Mr. Crow (1). Talk to him, then take the card. You can look at this to see where you are in the forest:

  • 3241611579810

Head towards the western X on the map - right before you get to it, click on the silhouette hiding behind the tree on the right (2). Go west tofind stone (3). Now follow the path indicated on the rock and take the raven statue (4). Look at the map and go to the south X. Click on the silhouette again when you get close (5), then keep moving west to find another stone (6). Follow the path indicated on the rock and take the female statue (7). Look at the map and go to the northern X. When you find the deer head (8), click on the dot on the silhouette a few times until it disappears. Continue until you reach a rock (9). Follow the path indicated on the rock and take the statue of a man (10).

Now follow the map far north until you reach a closed gate (11). Insert the statues into the recesses here, then go forward until you reach Laura in the water. Click on Laura and the shadow until they disappear into the water. Click on the water, then take the black cube. Click on the black cube Chapter 1.

Chapter 1 Achievements

You will need to start a new game after completing Chapter 1 on the main path. Follow the step-by-step guide above until you reach the section called "Main Path", then continue below.

Film Achievements

Go to the achievements screen in the settings menu. You can click on each achievement box here to get a hint. Start with the first clue, which provides a series of points to explore in the companion movie:

  • On TV screenisora
  • In the fish box
  • On the bar inside Harvey's cage
  • In the ashtray next to the phone
  • In the movie credits

Go back to the lower left cabinet and insert these symbols (spiral, envelope, S, triangle with line, hourglass). Take out slide 3. Place slide 3 in the slide projector. Turn around twice and see the message TV 566. Watch channel 566 on The Chapel TV.

The second clue shows a picture of a clock. Examine this in the accompanying movie to see that it shows the time as 8:05. Set the clock in the game to this time and take the key. Use this to unlock the bottom right cabinet next to the TV. Take out the hat, then give it to your reflection in the mirror. New hat.

The third clue shows some deer antlers on top of the TV. Look for the deer in the forest in the companion movie to see the 3 numbers on the tree on the right (749). Watch channel 749 on TV What happened to the deer?.

The fourth clue shows the credits and files in the drawer. Look at the sponsors section in the credits and you will see a series of 5 names followed by Roman numerals. Find each of these names in the files in the drawers:

  • Weiler, Amy
  • Echevarria, Isabelle
  • McShane, Mark
  • Rafferty, Bob
  • Werner, Jessica

Go back to the bottom left cabinet and paste the symbols from their files (circle with a dot, triangle with a line, square with a line, invertedletter T, S). Take out the green cassette and play it in your cassette player. You will need to rewind the tape and then try to play it again to find the number 247. Watch channel 247 on Bob's Story TV.

The fifth clue shows the middle book on the shelf. Find it in the companion movie to see it's called "The Wonderbooms". Go to the typewriter and type in Wonderbooms Comic.

Alternate ending

Now that you've collected all the achievements in the game for this chapter, you can view their associated symbols on the achievements page. Go back to the lower left cabinet and insert these symbols (inverted T, square with line, S, triangle with line, spiral). Take out the green vial. Go to the mirror and give your reflection a Green Flask. Make him drink, then click on him a few more times. You will now be presented with a series of short puzzles:

  • She is waiting: Run to the right.
  • Save your memories: press and hold the cube until it disappears, then run to the left.
  • Find another way: run to the left.
  • Take a deep breath in the right place: run a little to the left and wait for the cube to disappear, then run to the left.
  • Boost your memory: drag the cube up and to the left, then run to the right.
  • Calm down: run slowly to the left.
  • Kill the crow: click on the crow, when?And she will fly by, then run to the right.
  • You can't save her: Run to the left.
  • If you don't sacrifice yourself: run along the edge to the right.
  • The lake will be grateful: click on the small cube.
  • You will now see Laura standing in Lake Dale Destiny.

Chapter 2

Small room

Look under the TV and plug in the cable. Then look at the windmill on top of the tall cabinet on the right. You need to rotate the blades according to the number of lights in the middle and the direction of the light activated at the bottom:

  • Blade with 1 square in the lower right corner
  • Blade with 4 squares bottom left
  • Blade with 3 squares top right
  • Blade with 2 squares bottom left
  • Blade with 3 squares top right

Take the sheet of paper (1/4) from the middle of the windmill. Exit and turn right. Examine the chest of drawers. Look at the puzzle box on the right and move the tiles until they match the engravings below them. Open this box and take out a piece of paper (2/4).

Go back and turn right again. Look at the crates on the left and take the flaming cigar. Look at the set of boxes on the right and examine the leaflet - turn it over to see the message "Not a red vial". Go back and turn right again. Look at the boxes on the left. Take the screwdriver and piece of paper (3/4) from the unlocked drawers. will inspectf the light switch and use a screwdriver on each of the screws to remove the cover. Rotate the pieces of wire to complete the circuit, then close the lid and flip the switch up.

Exit and turn right, then take the next piece of paper (4/4) from the left lantern. Turn left and insert all of these pieces into the photo frame in the left drawer. A Connect them together, then look at the back to see the picture of the TV and the number 945. Turn right and watch channel 945 on the TV. Turn around twice and use the burning cigar on the silhouette in the picture, then take the key that opens. Turn around again twice and use the key to open the top of the tall cabinet. Take the knife. Open the psychological evaluation folder and take out the picture label. Look up and take the eye from the jar. Right below it, stack the books from largest to smallest, all on the right side. Read The Complete Guide to Mental Health and take a photo of the inside.

Exit and turn right. Look at the small picture on the wall and place the label on the bottom of the frame. Move all objects around their faint outlines, then take the ear. Next, look in the mirror. Give the knife to your reflection, then use it to cut the head. Take out the brain. Now click on the red curtain on the left. Give the knife to the ruku, then click a few more times and take the heart, followed by the knife.

Go back and turn left. Look at the jars in the tall cabinet. Achieve the same level of water by placing the heart, eye, ear and brain in the jars in that order. Now you can read the label on the right jar. Go back and turn left. Open the second drawer here and examine the fish. Use the knife on the fish. Move the bones so that the symbols on each segment match, then take the triangular key. Turn left and use the triangular key on both sets of crates. Take a magnifying glass from one drawer, and find the telephone directory in the other.

main path

Browse the directory to find Wonderboom A, which is 36772. Go back and use the phone to dial 36772 (drag clockwise from each number). Complete the conversation, then return.

Turn around twice and watch channel 412 on TV. You will see a magnifying glass symbol above the flyer. Return to the phone and use the magnifying glass on the flyer to read "TV 492". Return to the TV and watch channel 492. You will see a magnifying glass symbol above the changing screen. Turn right and use the magnifying glass on the screen to read "TV 879". Go back to the TV and watch channel 879. Will you see c?The symbol of a magnifying glass over a red key. Now turn right and look inside the red box on the chest of drawers. Use the magnifying glass here to read "TV 278". Go back to the TV and look at 278. You will see a magnifying glass symbol above the fish box. Go back to the fish crate and use the magnifying glass. Open the panel and get the globe key. Turn right and use it on the globe, then zoom into the globe.

Click on the images in the bottom right corner to see hints for the path you need to follow:

  1. From the beginning, go southeast and then northeast on Birthday Island.
  2. Cross the Gulf of Youth by going east twice
  3. Go through the long canal to the east.
  4. Go southwest past the theater, then straight east.
  5. Cross the Sea of Tears heading southeast.
  6. Continue northeast past Police St.
  7. Cross the water to the north, then continue east between the trees.
  8. Cross the water east to the windmill.
  9. Go south past the chapel, then east between the mountains.
  10. Cross the water heading southeast to be next to a large building.
  11. Continue to the end

Open the globe and poke the brain 3 times. Now you have to play a tower defense game; drag circleson the plus symbols so they can shoot the bugs before they reach the middle. Keep going until you kill enough bugs. Poke the brain until it shrinks, then click on the globe to pick it up.

Look in the mirror and place your real consciousness in the head of your reflection. Exit and turn right, then talk to Mr. Crow. Take the cup from him, then inspect the psychological test on the floor here and get the seed and cassette. Exit and turn right. Look at the tape recorder in the left drawer. Press the eject button, insert the cassette, then close it and press the play button (you will hear a list of things: moth, crow, murder, fear, my corrupted soul).

Go back and examine the projector on the right crate. Open the bottom panel, then collect the oil in your cup. Turn right again and use it on the bottom of the coffee maker. Then fill your cup with water from one of the pitchers here. Plant the seed in the pot on the left, then water it from the cup. Take the coffee beans that appear. Get more water from another jar. Grind the coffee beans with a windmill (place the beans in the middle, then rotate the blades). Now pour the ground coffee and water into the coffee maker. Light the oil at the bottom with a lit cigar. Pour coffee into a cup. Exit and turn around twice, then give a cup of coffee to Mr. Vo?she.

Talk to him again, then study the psychological test. Pay attention to the symbols for each thing you hear on the tape. Exit and turn around twice, then open the bottom left cabinet door. Enter the 5 characters you just saw (up arrow, square with line, inverted T, I, S). Take out the bulb. Insert this into the car behind Mr. Crow, then turn the dial and an image will appear. You need to place each of the pictures in the corresponding slot below: love, confusion, confusion, fear, love, love, fear, confusion, fear, love, confusion, fear. Turn the dial again to get the psychological file, then also take the Mind of The Past brain.

Return to the mirror. Remove the present mind and put in the mind of the past. Go back and turn right, then talk to the parents. Look at the flags above them and rearrange adjacent pieces to match. Turn right and rearrange the flags so that the number of dots changes from 0 to 7. Turn twice and rearrange the flags here so that the number of segments increases from 0 to 7. Talk to your parents again. Look in the telephone directory and find "Eilander D", then use the phone to dial 57671. After the conversation, turn right and look through the keyhole; press several times untilolik will not disappear.

Turn around and look under the red curtain, then click until the rabbit disappears again. Repeat this with the mirror, then with the globe. Click on him behind the deer skull on the wall and he will raise some fingers. Click on the horn with the same score. Repeat this until it disappears again. Talk to your parents again and they will tell you to turn on channel 369. Go back and watch channel 369 on TV. Now look behind the changing screen. Click on the rabbit's head and a hand will appear. Now click where the hand is pointing (pocket or neck). Repeat this until it disappears again.

Return to your parents and click on the gift until you can look inside it. Take a newspaper article. Go back and look around the room to see blood writing on each of the four walls. Look back to the present and solve the sliding puzzle by moving the blocks representing the 4 walls of the room next to the corresponding inscription:

  • Top: closet
  • Left: TV
  • Right: clock
  • Bottom: frame

Take out the brain Future Mind.

Return to the mirror. Remove thoughts of the past and insert thoughts of the future. Turn right and look at the small table. Open the envelope and take out the key, flyer, seal and letter. Put the letter back, then use the stamp on it. Burn the seal on fire?with a cigar, then take the sealed letter.

Return to the mirror and remove the brain. Now look at the red curtain and click on it. Give the letter to your hand, then take the owl statue. Turn around twice and use the key to open the bottom drawer, then take out the film. Use it on the movie projector, then examine the piece of film in the middle of the projector. Reorder the film, then rotate the two dials on the projector. Turn around twice and lower the screen. You need to adjust the screen position so that part of the projected image matches the outline on the screen. This must be repeated several times, aligning these parts: wing, tie, spoiled soul, dressing table, Mr. Raven, face, mountains, lips, face.

Move the screen up, then remove the painting from the wall. Take the funeral card. Open the window to see 4 images on the shutters, then click again and take the corrupted statue. Turn around to the tall cabinet and open the psychological assessment folder. Insert a photo, a psychological file, a newspaper article, a funeral card, and a flyer. Note that the funeral card mentions 207 TV. Go back and watch channel 207 on TV.

Step back out and your eyes will remain on the TV. Click and then rotate in the direction you are looking. Repeat this until Laura disappears and take the female statueYu. Now you have to deal with the images on the window shutters. Look through the pages of The Complete Guide to Mental Health and find the clock page. You need to time the other images on the shutters based on their relative position in the room:

  • Door: 9 hours
  • Globe: 11 hours
  • Deer: 12 hours
  • Office: 3 hours

Approach the clock and set the time to 11:45 for the left shutter, then take the coin. Then set the time to 3:00 for the right shutter, then take the sugar cube. Go back in time by placing thoughts of the past in the head of your reflection. Look at the table between your parents and open the small coin box. Take out the statue of a man.

Return to your real mind, then put a sugar cube in Mr. Crow's coffee. Make him drink coffee, then take the raven statue. Now head into the future by placing thoughts of the future in the head of your reflection. Talk to Laura, who is sitting on one of the chairs. Place 5 statues from the board on the table here. Now you need to arrange them so that there are not 2 pieces in the same row, column or diagonal:

Now look at the symbols on the right side of the board. Review the Complete Guide to Mental Health again and note the page order for each drawing. Open the safe in the lower left cabinet with 5 symbolsin the correct order (dotted triangle, hourglass, S, inverted T, I). Get the cassette of Harvey's song.

Go back and turn left again. Examine the cassette player. Press the eject button and take out the cassette, then put in Harvey's song. Close the player and click play. Look around, then return to the cassette player. Press rewind, then press the play button again. Look out the window and click on Harvey. Go back and press him on Laura's shoulder again, where he will say "Jonsson". Look in the phone book and look for "Johnsson JD E", then use your phone to dial 54253.

Look out the window and take some bird food. Give it to Harvey, then click on it a few times and take the egg. Return to the mirror and remove the brain. Now look at the red curtain and click on it. Give an egg to your hand, then press the curtain until the person says he can't think. Open his head and put the current mind inside, then knock on him until he turns into Mr. Owl. Talk to him, then take the wooden cube. Then place the mind of the past in his head, talk to him and take the iron cube. Now place the future mind in his head, talk to him and take the glass cube.

Look at the chest of drawers and place the 3 cubes on the correct spots according to the accompanying movie(wood, glass, iron). Look in the closet below. Use the magnifying glass to read "TV 726" then take the blue vial. Look at the mirror and give the blue vial to your reflection. Blue vial. Drink the blue vial, then click on the head of your reflection. Examine each wall of the room and click on the moth. Take the key and use it on the door, then go outside.

Forest

Follow the arrows in the trees until you find your body (1). Take a card. You can look at this to see where you are in the forest:

  • 34518276

Head towards X on the map (2). Talk to Mr. Crow, then take the knife from him. Head west following the running man until you reach a rock (3). Talk to the man here, then follow the path marked on the rock. Pick up the corrupted statue (4). Follow the path indicated by the tree to get the next corrupted statue (5). Get out of here and start chasing the running deer until you catch it (6). Talk to him and take another corrupted statue. Follow the path north and check the small side branch to the west (7). Talk to the man here Movie Dale.

Now follow the map far north until you reach a closed gate (8). Insert the statues into the recesses here, then go forward until you reach Laura in the water. Kill her with a knife. Press nand water, then take the black cube Chapter 2.

Chapter 2 Achievements

You will need to start a new game after completing Chapter 2 on the main path. Follow the step-by-step guide above until you reach the section called "Main Path", then continue below.

Film Achievements

Go to the achievements screen in the settings menu. You can click on each achievement box here to get a hint. Start with the first clue, which provides a series of points to explore in the companion movie:

  • From the side of the TV
  • Wooden block inside the box
  • The second character inside the book
  • In the picture with Mr Crow
  • On a glass cube inside Harvey's cell

Open the lower left cabinet door and insert these symbols (dotted triangle, up arrow, spiral, up arrow, spiral). Take out your tie. Look in the mirror and give a tie to your reflection New tie.

The second clue shows a picture of a clock. Examine this in the accompanying movie to see that it shows the time as 8:05. Set the clock in the game to this time and take the key. Use this to unlock the bottom right cabinet next to the TV. Take out the shrimp cocktail, then give it to your hand behind the red curtain. Click to return the hand back A little suspicious.

The third prompt asks you to count the number of?in coasters on the table (4), the number of glasses in the globe (6) and the number of jars on the shelf (5) - all this in the accompanying film. Watching channel 465 on TV Another ending.

The fourth clue asks you to add the number on the back of the flyer (73298), the number on the book with the iron cube (2604), and the number on the jar labeled J (1870), all in a companion. movie. Dial 77772 on the phone and you will be told to call the director. Look up the name of the director of the accompanying film and then look it up in the phone book under Leijenhorst van s. Now use your phone to dial 15334 Phone call.

The fifth clue makes you explore the keychain inside the globe in the companion movie. This shows the number 315. Watch channel 315 on The Great Northern Hotel TV.

Alternate ending

Before proceeding, take this opportunity to view channel 726 on TV, which you recognized using the magnifying glass when you took the blue vial back to the main path of chapter 2. In the right place.

There is another secret achievement that requires information from the end of the sister game, Rusty Lake Paradise. The final scene with the owl mask shows a series of 4 characters. You need those 4 plus the extra character from your psych test with Mr. Crow. Go to the lower left cabinet door and enter these symbols (S, arrowup, envelope, spiral, circle with a dot). Remove the owl mask. Put this on your reflection in a mirrored paradise.

Now that you've collected all the achievements in the game for this chapter, you can view their associated symbols on the achievements page. Go back to the lower left cabinet and insert these symbols (hourglass, envelope, I, dotted triangle, dotted circle). Take out the golden cube and 2 diamond eyes. Insert these diamond eyes into the deer skull on the wall. Go back, then open the elevator and give the golden cube Mr. Bat Dale's journey continues.