The Past Within is a strictly cooperative game that can only be played with two players. However, in a separate guide, we told how to start a single passage , but, as our author warned, this can negatively affect the gaming experience.
One player plays for the Past, the other for the Future. This is how we will distinguish between them in our article.
At the beginning of the chapter in the future, examine a device that looks like a computer. In the past we see a letter and a box with nine small buttons. The future needs to press the red switch on the computer to turn it on. The screen will turn on. When this happens, it will show the inscription "CUBICAL DEVICE 01BF" (CUBICAL DEVICE 01BF). It contains a memory with a person's room in the past. Make sure you keep in touch with the other player because you need to communicate throughout the game to help each other solve puzzles.
Press the Enter key under the Cubical Device screen to move to the next screen, and it will tell the person from the future that he needs to connect with the person in the past. The past needs to open the letter, read the date and tell it to the player in the future. Enter 1926 on the computer in the future. Say Passomg, what flashing blocks do you see on the screen so that he can open the box. Confirm on the device that you opened the box in the past. He finds a matchbox and then teleports to the Future. Open the box in the future to get a switch.
Now the Future needs to set the switch on the left side of the device and turn it on. Click and drag it to the left, insert the switch into P-17 and turn it on. Four pictures will be displayed on the left, and the Future will have to tell what he sees to the Past in order to arrange them in the correct order. Playing as the Past, go right twice to see four paintings on the wall. The correct diagram of the drawings is as follows.
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By placing all the pictures in the correct order, the Future will receive different symbols in the same positions. The past needs to click on the box on the ground in the same area with the paintings. Now communicate the symbols to the Past so that he can open the box. The box will open and the Past will get the coal. The past needs to use the coal in the fire pit. After applying coal, the Past will receive a scheme of three rows with 5 notches each above the fire pit. Now Future needs to turn to the back of the device to find the same pattern as ?? on the diagram in the past. Ask the Past what he sees on the diagram to put the labels in the correct position. The correct slot positions are as follows:
After placing all the notches, a battery will appear from a small container on the right and the device will begin to smoke in the same way as in the room of the Past. Take the battery and insert it into the right side of the device. A small fan will start spinning and smoke will appear. The timer "17:15" will be displayed above the battery. You need to tell the Past to this time, and the Past should switch the area to the clock and set the time to "5:15". The smoke from the Past Room will begin to dissipate. The past needs to go to the screen with the coffin in order to break the image of Albert. Pick up the painting and the Past will find the key.
The past needs to put the key in the second drawer to find the mask. Click on the mirror and put on the face mask and the Past will see that his room will be covered in snow. Go to the double glass door with different shapes and symbols. The future will find the key and the picture when the fan starts spinning, so he needs to place the key under the smallcircle on the right side of the fan. Insert the key and turn it to open the round frame and Future will see an eye-like shape. Three different symbols will also appear around the eye, and Past needs to be told to place them around the shape of the eye on the glass door in the lower right corner of the screen.
When the symbols match, the Future will be able to look through the peephole and see two selected figures. The past is to click the shapes and the symbols around the eye will change. The Past has to tell the position of the symbols to the Future again, and after placing the symbols in the correct positions, more shapes will be highlighted and the Past needs to click on them. The symbols will change again and you will have to repeat the process until the door opens and they both see each other. The future will see Rose wearing a face mask, and Rose will see the device.
The past will find some papers on the right side of the cabinet that the device is on. They show the location of the switches. The Past should indicate the position of the switches to the Future, who should turn to the left side of the device and turn off the first two switches in the first row and the second switch in the second row. A film will appearwhich the Future must insert into the device. After loading the film, an image of Albert Vanderboom will appear on the coffin. In the past, you need to go to the screen with the coffin and click on it to see the name. The Future needs to be told the flashing letters on the coffin, and the Past needs to click on these letters to open the coffin.
The future needs to press the Enter key on the device to go to the next screen. It is necessary to indicate which is closest to Albert. The past needs to click on the front pocket of Albert's Coat and get the code. The future needs to enter this code on the computer. After that, the device will show three different substances: Bone, Flesh and Blood. Past needs to place the orange triangle he found in the coffin on top of the cabinet to open it. The past will find in it the same three symbols of Bone, Flesh and Blood.
The future must go to the back of the car and find 20 buttons. The past must pull the handle, and he will find a tool with which to open Albert's mouth. The Past needs to place the tool in Albert's mouth, then the Future needs to point out the position of the blinking buttons, and then the Past needs to pull the tooth in Albert's mouth. Both need to communicate until then, ??oka The Past won't get the required tooth.
Now the Future needs to confirm the sequence of teeth with the Past on the device in order to proceed to a pure substance.
For Flesh Past, you need to place all the candles and then the diary in the Flesh section inside the closet. Candles can be found in the lantern hanging from the ceiling in various places. Switch between zones to find candles and put them on a stand next to the coffin. Light all the candles with a match, and get the key from one of the candles. Use the key on the first drawer to get the diary. Place the diary in the "Flesh" section.
A screen will appear on the left side of the device. The Future should point to the Past on the photo, and the Past should fill in one of the blocks with a pencil in accordance with the emotions written by Albert on the right side of the blocks. Emotions will match the pictures, so the Future and the Past must communicate with each other. The blocks that the Past needs to fill are in the following order.
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After completing the blocks in order, the Past will receive a scalpel and will have to go to Albert's body in the coffin and cut off his right ear. Now the Future needs to press Enter on the device and confirm that the person from the Past has received the Flesh.
Future needs to select Blood and then turn to the right side of the device. 6 buttons will appear in the opened block. The Past must tell the Future the code written on the blood compartment in the closet. Enter the code 3 XZY 21 and a note will appear saying there is a message behind the tree. The past needs to go to the area with the paintings and click on the tree painting to tear it apart. A new code will appear. The Future should now enter the code X 2 Y 13 Z and a new message will say that there is a message in your own reflection.
The past must stand in front of the mirror and see the code. The future needs to enter YX 31 Z 2 as a code, and the device will show an image of the room. The Future needs to tell the Past that he needs to go to the area with the paintings and click on the box. The past rips open the sheet in the box to find but??th code and a spoon. The future needs to enter the code XZY 312 and the device will tell you to eat soup and find a gift. The past needs to take the soup bowl from the chair next to the box and put it on the fire. After a few moments, take it again and pour it into a plate on the table in the drawer area. Eat the soup with the spoon that the Past found and you will find a green gem.
Place the gem on the blood section of the cabinet to open the compartment and Past will get a bottle and a cotton swab. The past needs to go to Albert's body, place a cotton swab in the left nostril and press it a couple of times. Blood will come out of the right nostril. Collect it in a bottle.
Now the Future needs to confirm on the device that the Past has received all the substances, and the device will ask for a year. There is a mechanism at the top of the cabinet, and the player from the past must place all three substances on its right side. The correct arrangement of all substances is as follows.
The mechanism will open another letter, which will be written in the Year of the Future. Say a year to the Future to enter the device. Enter the year "1984" in the device?Yours to continue. A mahogany and a film will appear on the screen of the device. The device will tell the Future to play chess with the Past. Rotate the device to move to the back and insert the cassette. The time "19:45" will be displayed, and the Past needs to set the clock to "8:45". Everything in the room will begin to shake, and when you switch between areas of the room, the vase next to the coffin will break. Search the broken vase and the Past will find the key.
Use the key in the third drawer to get two chess pieces. One white and one black. Now the Past needs to go to the table next to the fire pit and put the chess pieces on the chessboard. Place the white chess piece in the bottom right corner and the black one in the bottom left corner. On the other hand, Future will receive a screwdriver, which he needs to use to pry open the bolts on the left side of the device. After opening the bolts, a chessboard will come out with two chess pieces, black and white.
The Future must control the white chess piece, and the Past must control the black one. At the end of the Past, the white chess piece will move on its own, no matter what position it moves to, the Past needs to be told about eh??om the Future so that he can move the white chess piece to the same position. When the Future makes a move on the white chess piece, the black chess piece will move by itself, and then the Future must communicate the position of the black piece to the Past so that he can move it to the same position on his board. Both of them will have to communicate for several turns, after which the Past will receive a coin from the side of his board, and the Future will receive a red floppy disk.
The future needs to take the yellow floppy out of the device and insert the red one. A scary person will appear on the screen, and the Past must place both coins on the eyes of Albert's body. His body will turn black and he will ask for your help. On the other hand, the device will start beeping. All arrangement of symbols, notches, etc. will change, and you will have to arrange them in order with the help of the Past. In the future, you need to change the labels in the following order.
Move the switches on the back of the device to the following position:
Set the rest of the switches to the up position. Now change the symbol in the eye to match the wall behind the coffin. The future will find the fuses, and Albert's shadow will stand behind Rose. Insert all tr?? fuse into the device, and a small compartment will open on the left side. Pull the switch and the new time will appear on the screen - "21:10". The past needs to set the clock to 9:10. A successful connection will be established and the Past will receive a golden cube from Albert's shadow.
Place it higher on the mechanism above the cabinet, and then Future must remember everything that happens. The Future and the Past need to hold the "up" key for ten seconds, after which a new chapter will begin.
Right click on the letter. We click on the letters-numbers in order (that is, we make pairs): Z - 1, X - 2, 3 - Y. From the bottom of the letter, click on the pupil. Moving arrows:
After watching the cut-scene, we take out the musical key from the opened cell. We insert it on the right and enter it in the desired position. We press many times on any notes in a different order. We get the Victor achievement.
After we click on the notes: AGAB, CDEG, EDEC, BAGA. We take a tooth key. We use it on the lock near the tooth on the back of the cube. We turn the key. On the right side of the letter, we make new pairs by connecting letters and numbers: X - 3, Z - 1, Y - 2.
A butterfly appears, it will fly. From the bottom of the letter near the pupil we move the arrows:
After the cut-scene, do you get it from the opened cell?? screwdriver. Unscrew her screws on the grate on the back of the cube. There is a compartment on the right near the blood bottle (on the left). We get a gear from it. From the cell above the recess where the ear is, we take out the gear. On the left side, we also take out the gear from the cell. We insert them into the shafts from this side and turn the lever.
After that, swing the voodoo doll. Raise the hook around it. We attach it to the loop above the ear. We lower the lever down, then raise it up and wait. We get the achievement Ear on the inside.
A butterfly appears, it will sit on different things, we drive it from there:
When it enters the cell, close it. We get the Breaking in achievement. We return to the levers below. We expand them in this way:
To the right, next to the letter, we make new pairs:
Below we move the arrows near the pupil:
After the cut-scene, we take the valve from the new cell. We use it on the pin near the bottle of blood. We turn the valve. On the left we lower the small lever. Raise the lever behind the opened display. Now we compare symbols and pictures:
If everything is done correctly, then the blood in the tube will end. Move the arrows below the letter:
After watching the cut-scene, we take out the hex key from the new cell. We use it on the bolt above the gears. Loosen the bolt. Using a telescope, we inspect the location. Again we make pairs: 3 - X, Y - 2, 1 - Z.
From below, to the left of the pupil, open the lid. Click on the butterfly. Right click on the butterfly on the lens. Move the arrows near the pupil:
After the cut-scene, we take out the voodoo needle from the new cell. We insert it into the eye of the voodoo doll. We get the achievement Dead eye. We get a precious stone from the doll. On the left, insert it into the first man. In the compartment where the ear was, we move the levers:
We get a red stone. We insert it into the figure of a deer. We play a melody on the piano: F - G - D - C. We take a golden stone. We insert it into the half of the person. We get the Hidden treasure achievement. Click on the golden cube. We listen to the monologue and clamp the cube. We watch the cut-scene. Watching the credits. We get the achievement Rooted in The Past.
We take matches. Let's look at the papers. We click on the device until a black cube appears. We take a black cube. We're leaving. We raise the glass from the floor, turn twice. Click on the 3x3 display, place a cube under the press. Click on the squares
We turn left. We click on the radio. We catch the frequency 89.1 (B - A - G - A). On the left we look in the mirror. We get the achievement Harvey's Song. Turn twice, click on the sliders. Let's put them in this position:
We take chalk, draw it on the board above the table. We select things: Coffin, eyes, soul (corrupted), cube, future (clock), bone, flesh, blood. Click several times on the moving hammer. We select a hammer. We click them on the cross on the tooth, split it. We collect fragments with a vacuum cleaner-pipe. Turn left, press the switch. We also click on the lever with the inscription bone. A mouse appears and crawls into the gap. Click on the click, the mouse crawls away. We take the key. We drive the mouse around the room in a circle (10 times). We get the achievement No way out.
We stick the key into the cabinet, scroll. We look at the drawings. Click on the computer, then on the button down. Click on the arrows in the following order: right, left, left, up, right, down. Now, guided by this map, we lead a hook to all three points, starting from the first:
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We turn left. We get the achievement All ears. We draw water from the tap into a glass. We click on the device, after the explosion we take the dark powder. We fall asleep it in the coffee machine, we press the button. We take coffee, we take a scalpel from the drawer. We cut off a piece of flesh from their ear. Put it on a plate on the table. We also put coffee and water on the table. We turn the gas on the burner, set it on fire with matches. Poison - I, Water - B, Coffee - K; If the liquid is hot, then G is added: GY, GV, GK.
Pour the liquid onto the flesh:
We do everything right and without mistakes. Get the Frankenstein achievement. We press on the flesh, it crawls away. We turn left, we retract it with a vacuum cleaner. We turn twice, press the lever with the inscription "flesh". We press the switch. On the right, open the ventilation, click on the butterfly. She will pierce the mouse, we take out the second key from it. We open the closet.
We take the valve, fasten it to the pin on the back of the room. We turn to the left, in the new compartment I switch?We take the lever to the inscription ON. Click on the symbols (first select S, after each symbol we drag the handle down):
Click on the jar of blood. We turn left. Click on the lever with the inscription "blood", then on the switch. We move away and click on the flashing cube, then on the squares:
Double click on the camera with the body. We get the achievement There will be blood. We click on Albert, open the cabinet. We listen to his monologue, look in his pocket. Let's go to the board. We highlight things with chalk: Eyes, future (clock), mask, gems, cube. Click on the key, take the golden key. We open the box for them, we take three masks. We put on a snow mask on Albert. Near the capsule, press the switch. We put on a deer mask, look at the board. We put on a musical mask, click on the radio. Near the broken capsule, click on the 3x3 squares:
We pick up the black cube, give it to Albert. After the monologue, hold down the mouse on the cube. We watch the cut-scene. Let's watch the credits. We get the Branching out achievement.
End
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