At the beginning of the chapter, follow the markers on the screen to find and complete the first tasks.
As soon as you enter the elevator, follow Wilson to receive a task in which you need to return six lost items from the exhibition. The wrench is in front of Wilson. Return to the exhibition to find a gear in a box against the wall. Take the disc near the Bendy sign. Collect the book from the shelf and secure it next to the Joey Drew painting. Let's finish up with the centerpiece, plush Bendy sitting on the seat in the corner.
Place each item on the pedestal to continue the adventure with Wilson. Following his order, you find yourself alone in another world. You will quickly notice that there are no steps on the stairs. Search the desk drawers in the hall for stairs. Now use the ladder to climb up and follow the target. Once you get to the balcony, pull the lever above the stairs to open a passage to the Sky Toys.
Climb up and then follow the objectives to learn the escape and health boost mechanics. Then go up to the balcony to find a corridor on the left.
Walk down the corridor to trigger a cutscene. At the end you will find a security lock. Use code 451 (reference to System Shock) toopen the iron curtain ahead. Then climb the wall at the bottom of the stairs. Follow the objective marker to find a lever that can be pulled behind the broken curtain. Go back upstairs to find a room with lockers. Open the lockers to find the key inside. Move the crate and use the key to exit.
Sneak through the tunnels to find the gates and open them. Go to the animation department to find the second mesh. Go through the gate to find a new gate, but closed. Then turn left to answer Alice's call.
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Go to the other side to find a pipe behind a grate. You need to turn on the door to get to the other side. Enemies appear. Sneak and follow the on-screen objective to find the power bar. A new location will appear on the screen in the employee lounge. Make your way to the kitchen to find the fuse on the cake. Return to the panel to turn on the door near the pipe.
Go through the door and take the Ghent pipe from the body. Eliminate the enemies around and break the lock of the previous grid. Pull the lever on the other side and go through the passage below. Keep moving forward to start the elimination from behind.
Break the lock of the gate to find the abyss. Push the box near the gate to open the passage. Behind the passage, pull the lever to open the path to the animation alley. Eliminate threats and sign in.
Inside you will find an air duct near the entrance. Get inside to pull the new lever. Enter the passage you just unlocked to find Bendy. Then go forward to find a door you can knock on.
Then go up the small stairs on the left to go through the service door. Go through the door and absorb you into a new channel. On the other side, break the gate and follow the strange silhouette that whispers to you. Continue on to pull the lever and trigger a cutscene that will take you to the second chapter.
Go through the grid and collect the first image in front of you. Keep going forward, turning in the passage on the left to find a new room. Search the room for the second image. Be careful, the demon appears when you have taken it. Quickly run to the air duct next to the Angel sign to take cover.
Then go into the room in front of the sign to find a passage near the barrel. Enter the air duct and turn left at the fork. Leaving the pipe, get to the painting in the room. Then enter the passage on the left to find a new image. Hide in nearby shelters if a demon appears.
Return to the second picture room to find the last painting behind bars. Use the channel in front of the room to join him and take the last picture. Use to?cash near the angel sign to get to the door you need to knock on earlier.
Place all the paintings on the adjacent easels to open the door. After you return his images to him, the evil ones will attack you, eliminate him. Enter the door to find the fork. First turn right towards Storyboarding. Turn on the projector to see a series of sketches. Go to the viewing room. Climb up the stage to find a channel that will lead you to other spotlights. You will find the previous images with the corresponding number.
Go to the lower right corner of the screen to find a safe padlock near the writing room. Thanks to the previous sketches, you can deduce that the code to enter is: 235. In the newly opened corridor, you can greet a new enemy in the box, who from now on will kindly jump on you. To dodge it, dodge it to avoid damage. Start maintenance. If it is closed by the appearance of a monster, you will find a lever at the entrance to the writing room.
Keep going forward until you reach a precipice. Use the lever on the right side to lower the pipe. Then join Porter and interact with him to unstick him. Follow him below to reward you with new power.
Return to the animation lane and use the energy flow, ?to cross the abyss. Repeat your steps to go to the chasm room in front of the Animation Alley in the first chapter. You moved the crate to pull the lever. Returning to the scene, you will see an enemy opening a passage to the employees' lockers. Walk down the passage and search the area. You will find code 215 in a locker and some batteries.
At the back of the room, use code 215 on the security lock. Go to the next room to join the workshop. Collect items around to improve your pipe. Then use your batteries to power the energy tube. Open the door with your pipe and fill your pipe before leaving. Make it a habit to clear drum slots for later.
Now open the door to the abyss with your power and charged pipe. Then follow the path to the elevator. The path closes, move towards the artists' lounge.
Go to the reception in the lobby and activate the panel for the Lost and Found room. You will find a room on the ground floor at the end of an alcove. In the room, use the energy flow on the counter to get to the other side.
Take the key and return to the hall. When the demon reappears, hide behind the counter. Go up to the first floor in the lobby and use the key on the lift control machine. Then use the balcony ledge with the energy flow to get to the roof of the stop??and registration. Use the energy flow and the hanging platform to get to the elevator. Use the workshop and collected batteries to open the door ahead.
At the beginning of the chapter, go to the elevator. After the gate you will find a passage on the left. Move the field to release the entry and take it. Find the cache right in front of the entrance, then go down the stairs. Hello, the demon is back, quickly run to the previous cover to take cover. After getting rid of the beast, go back down the stairs to take the elevator.
The trap is set for you below. Quickly use your pipe on the switches around the arena to stop the spiders from attacking. When all switches are off, the small spiders are replaced by one big one. Use one of the pillars to take cover and calmly hit the boss. As the spider retreats, watch out for waves of small spiders. Hit the boss enough to end the fight.
Then use the loaded pipe to get out through the exit. Use the pipe to get to the microphone at the end of the hall. After the cutscene, Bendy is waiting for you on the other side. Follow him and break the chains blocking your path to find access to the sewers. Go down the stairs to trigger a cutscene.
You must reach the end of the channel. Start at the first ladder, go up to the left to reach a height. Follow Joey to find his grave. Pro?Go through the door to the left of his grave. Walk down the corridor to find Bendy. Approaching it, you will find the lock control panel. Pull the lever. You can use the nearest workshop to recharge the tube. When you're ready, go down the stairs and go to the end of the canal.
Climb the stairs on the other side and go to the corridor near the skull. Go through the door at the end and break the sign inside to free the entrance. Pull the lever behind to open the maintenance corridor. Return to the previous pool to go through the maintenance corridor.
In the maintenance room, use the charged pipe to open the security door. Pull the lever inside to fill the basin behind you. The switch is turned on next to the maintenance basin. Use your pipe on the grid chain to join it. Click the switch. Go to the service basin and open the shiny hatch. Press the switch again to fill both pools. Now back to the main pool. Beware of enemies waiting for you on the way.
With the main pool full, use the force of the flow to reach the sump and overhead platform. On the platform, pull the lever to raise the lock underwater. Exit, press the switch in the maintenance room again. Enemies are waiting for you on the way. Pass the channel in now emptymain pool.
On the other side of the channel, go up the stairs on the right to find a lever to pull. The lever opens a passage on the left, where you meet Lord Amok. Kill Amok and his followers to claim his throne. Search behind the throne to find a lever on the left to open the last lock. Return to the main channel to find the exit. Meet Bendy at the station to move on to the next chapter.
At the beginning of the chapter, exit the station and follow the objective marker. Then follow Bendy to try and find the ID. At the end of the alley, Bendy tells you a trash can, collect its contents to find a clue on the map. Move towards Grand Chop, go through the building to exit to another street. On the other side, enter the Downside Hotel.
Inside the hotel, examine the ceiling and use the stream to climb up. Go up two floors to find the map on the third floor. After the cutscene, go to the security door. Use the map to open the security door. After going through the door, enter the Ghent building.
At the entrance, a security lock blocks access. Search behind the front desk to find the code behind the grid. Use the code on the lock to unlock it. In the lobby, use your pipe to access the channel. You arrive at the factory. Use pipelines to infiltratego inside and get to the end of the room.
Enter the passage at the back and pull the lever inside. The lever opens the way to the left. On the other side, go up the stairs to find a closed door.
Try to interact with the lever to make Heidi appear. She challenges you. If you manage to find her, she will open the door for you. Get captured by the Guardian to be in front of his hideout. She is still in the same room, hidden on the ground floor behind the boxes. Now go to the unlocked door. In the room you will find Subject 414 near the stairs. Use the nearby lever to interact with the object.
Then go up to the first floor to the well. Activate the door behind to trigger a cutscene.
In the subway, place your weapon on the seat below to trigger the doors to open. Then follow Wilson up the stairs. At the top of the stairs, stand on the location to receive instructions from the Guardian. Throw your weapon at the nearest workshop. Then join Wilson at his mansion. After the cutscene, follow Betty to your room. Inside, examine the list on the chest of drawers. Then go out into the corridor to get to the library.
Examine the fish book to get a new objective. Go to the conservatory along the corridor. Move the piano to the side to get it closer to the fish. Play the key to charm the fish and catch them in the aquarium.iume. Then follow the target marker for the glasses in the bathroom.
You wake up in a locked room. You will have to solve the puzzle in order to survive. Climb to the platform behind the Angel and arrange the animals in the following order: rabbit, bear, bird, fox. Pull the lever and return to your seat to solve the puzzle. Join the exit and collect your pipe from the workshop. Beware of enemies climbing on you. After getting rid of it, charge your energy tube. Use your trumpet on the lightning rod to turn it off. Climb the ladder to access the heights. Use the energy flow to get to the balcony opposite.
An advancing angel challenges you to a duel. Watch for bullets and move after volleys. Use the power of the flow to make your movements easier. Start by exploring the corridor to the left of the hall. You will find a gate leading to a workshop. Use the workshop to charge your energy tube. Then go up the stairs on the right side of the hall. Use the pipe to open a secure door and pull the lever behind it.
Go back down and recharge the tube. Then climb onto the pile of cardboard to access opposite heights with an energy flow. Open the locked door and pull the second lever. New boxes fell in the hall. Climb up the stack to get toAlice's balcony and drive her out. Keep going forward after the fight to attack the Guardians.
Sneak quietly behind him to go through the passage on the right in the hallway. In the room, take the music box on the chest of drawers. Use the nearest workshop to charge your phone when the Keeper is not at home. Then head up the nearby stairs to find an objective marker. Join the target with the same technique to find the music box piece in the closet.
Then go back over the room where the crate had to go over the footbridge. On the other side, turn left to enter a new room. Climb down to find a security door. Use the pipe to unlock it. Carefully search the room to find the last piece in the box marked with a marker.
Exit the room to put the music box on the table. The box is a distraction, take the opportunity to follow the two Guardians. Then go to the left corridor to deactivate the lightning rods. Join the corridor to the right of the exit to raise the security gate. Sneak behind the Guardians.
Return to the mansion to speak with Betty. She gives you a mission to complete in the city. You can return to the city by metro at st. You can find the ingredients on the counters next to the Good Tower Cafe.
Back at the mansion, find Wilson atlaboratories. After the dialogue, join the arena and pull the lever in the middle. Dudley came to life with Wilson's features.
At the beginning of the fight, load up your pipe and place it in the open car. Then charge your pipe at the bottom of the arena with electricity. Then stand near one of the three remaining lightning rods to have Dudley attack you. Dodge the attack so that Dudley's anchor opens the car. Use your pipe again to deactivate the lightning rod. Repeat the operation to deactivate all lightning rods. Enemies appear between phases, use your pipe to destroy them.
In the second step, just dodge Dudley's attacks. Wait for him to drop his anchor to evade him with the flow of your power. After he anchored, it was time to head-butt Wilson's thigh. Repeat the technique to make Bendy appear. After the video, Bendy and your character become one. Break all obstacles to reach the end of the reel and end the game.
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