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ShowGamer.comWalkthrough Ashen

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Walkthrough Ashen

Shelter of the Tramp

After the introductory video, go forward from bonfire to bonfire until you reach the spawning site of Cinder.


ASHEN PASSAGE
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Then talk to Bataran at the cave exit. You will need to find a hammer and a steel, after which you will automatically activate the ritual stones when you approach them.


Move along the mountain and turn left to find an armchair in the Tramp's Refuge. Go to the next marker and pick up the hammer. During this, you will need to kill several opponents, including enemies throwing spears. If the enemy is too high, then select your spear, hold RMB and aim. When you are sure of the accuracy of the throw, then release the RMB to make it.

Having collectedboth items, return to Bataran and turn in the quest.

refuge of light

After that, talk to Bataran again and follow the indicated marker. You can cross the river either on top or in a place where grass grows (stranded here). In the water, your hero begins to sink and dies after the timer expires.


Go to the door where Bataran is standing and talk to him. Open the door with your partner and go inside. Follow the shadow or look around other corners of the cave. In the end, you will have to get to the dark hall, where the first boss, Ukkoto, is waiting for you.

Dodge his blows in time, distract the boss with the help of a partner. It is best to use a powerful two-handed weapon in battle with him, and attack by pressing the right mouse button. After the victory, open the door and get to Amara. If you go to the left of it, you will find a new suit. Talk to Amara and confirm the right to meet with Gefna. Chat with her, Amara will be in the Orphanage, and you must follow her either ??shkom, or with the help of the remains, automatically moving the main character.