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ShowGamer.comWalkthrough ATOM RPG (Version 1.0)

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Walkthrough ATOM RPG (Version 1.0)

After the introductory video, create a character and start the game. Soon robbers will approach you, and the main character will be left with nothing. The only thing you can do at this location is to pick up an army flask and inspect two boxes behind the fence. One of them needs to be hacked.


How to hack boxes?

To hack boxes and cabinets, move the mouse cursor over them, hold LMB and select the "Hack" option. Repeat these steps until the hack succeeds.

Otradnoe

Leave the location by crossing the bridge to end up in Otradnoye. To complete the story, you just need to talk to Jan at the entrance, go to the tavern and chat with the bartender.


Book for the bartender

Agree to bring him a book from the Red Banner, after which he will recommend contacting his sister Katya. Katya is sitting at the table. As for the book, when you find yourself in Krasnoznamenny, then look into the "Books" store and chat with Abraham. Having received the requiredreturn to Otradnoe and give it to the bartender. For this you will receive 189 experience points and 50 rubles. If you can convince him, the bartender will add another 150 rubles.

Experiment with tincture for Katya

Chat with her and agree to the experiment. The main character will drink a tincture, due to which he will lose consciousness and gain 100 points to radiation. You can go into the chemical cloud at the bottom left of the location to find a cure for radiation in the box.

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Mushrooms for Katya

After that, talk to Katya again and agree to collect mushrooms. Five such mushrooms grow around Otradnoye. Collect them by killing mutants and take them to Katya. She will give a letter of recommendation for Kovalev.

Finding a snitch

Go to the building with Kovalev and talk to him. He will ask you to find the snitch. Go to the building with the caretaker and talk to the bald man - Grishka. He confesses that he is a snitch. Depending on the chosen phrases, Grishka will either run away or stay and wait.child of your decision. Return to Kovalev and report who is the informer.


After that, Kovalev will ask you to deal with Grishka in a lonely hut outside the city. Go back to the peasant and persuade him to go to the hut. Repeat the steps until he agrees. You will have to pass the test of gambling, force or communication. Follow him to the hut and save yourself as a serious fight awaits you. Any good weapon will do. Open the "Craft" tab and you will see weapon recipes. Create a sharpening from the listed materials. All of them can be found either in Otradnoe or around it. After defeating Grishka, take away the ace of cards (thieves' passport), sharpening (if he has not broken it) and dice. Return and report the completion of the quest to Kovalev. He will ask you to join the group of bandits, and from that moment on you will be able to continue his storyline by leaving Otradnoye. But don't rush...

Harvesting corn (or how to get a hunting rifle)

Grandfather lives in one of the houses next to the tavern. Talk to him and he will ask you to collect corn. Corn grows behind his house. Collect it, be sure to pick up a shovel stuck in the ground. With the help of a shovel, you can dig up the graves on the side of Otradnoe and collect useful loot. Return to grandfather and give the corn. Ask for naiti reward, so that he drove a hunting rifle.


Pump repair

The caretaker from Otradnoye will ask you to repair the pump. Do this by going outside and interacting with the pump next to the water tower. Hold LMB and select "Repair". Repeat until you see "Success" in the log. Next, simply interact with the pump to turn it on. In the washbasin on the left, you can now collect water in plastic and glass bottles, army flasks. Return to the caretaker and report on the completion of the mission. Don't forget to ask for a reward.

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Pre-war alcohol for the fisherman

There is a lake in the upper left corner of the map. There sits a lone fisherman. Talk to him, he will ask for vodka. You can buy it from the bartender. Go back and pass the vodka to the fisherman to tell you what fish are caught on. From now on, you know the skill "Antomolog" and you can collect the organs of dead mutants. Walk around the location, collect organs and fish with a fishing rod located next to the fisherman. Fish can be sold in Otradnoye or cooked over a fire.

Cold beer for Jan

Yang is a guy standing at the entrance to the city. He will ask for a beer if you talk to him again. A bottle of soft alcoholic drink can be bought from the bartender. Do so, then bring Jan a beer to earn experience points.

Side effects in Otradnoe

To the right of the city is a Georgian, with whom you can play dice. You can buy the bones from Grishka for 13 rubles or pick them up for free if you follow Kovalev's request. With each person you play cards with, select "Barter" to see the amount of rubles they have. When this money is gone (you win it), the man will refuse to play.

In the lower left corner, next to the poisonous cloud, there is the first cache. In the upper left corner, above the lake, there is a second cache.

Elections in Otrad??om

Dan will issue this quest the next day after you deal with the search for three brothers or moonshiners. He wants to appoint his man as the chairman of Otradny, so you need to go to Peregon in search of Ivan Ivanovich. You will find him in the local tavern, which is located on the left side of the barge. After talking with the man, follow him to Otradnoye.

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Kovalev has already been removed, and the chairman will be chosen between Grankin (supervisor) and Katya from the tavern. Our choice fell on Katya, and we will support her. Ivan Ivanovich will say that you need to convince the caretaker Grankin and Karina to vote for Katya. By the way, Ivan Ivanovich in Otradnoye is in the same house as the supply manager.

Talk to the caretaker and use a skill check. If it does not work out, then you will have to turn to local bandits and ask them to eliminate the supply manager or scare them. To convince Baba Karina, go to the house behind the building where the supply manager is located. A woman stands on the street during the day. Talk to her and convince her to vote for Katya, stating thatshe has accounting experience.

Finally, convince grandfather Semyon, for whom they collected corn, and Yan at the gate, who were carrying beer, to vote. This can be done with some skills or even without them. Just pre-save and look for suitable options depending on your character.

After that, return to Ivan Ivanovich and say that it's time to start the elections. Upon completion, the quest will be completed. You just have to return to the Factory to Dan. Do this, but you will find a showdown - Shishak with some bandits rebelled against Dan. With or without your help, Dan will have the upper hand, but he will immediately refuse to speak. So leave the location.

Come back here later, chat with Dan in his office and ask for a reward. Through communication, the reward can be increased from 400 to 500 rubles.

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Car for Kovalev

After the election, enter the tavern, and Kovalev will call you to his place. Talk to him, he asks to find a car for him. Go to the Factory location and look for a broken transport in its far part. Report this to Kovalev, after which he will offer to look for caravaneers with a truck.

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Now you need to roam the Wasteland and meet with each caravan until you get a group with a truck. When you meet caravans, the picture should show a truck. Agree on the transfer of the car for 400 rubles. If you pass the social check, the amount will decrease to 200. Return to Kovalev in Otradnoe to complete part of the quest, gaining 340 experience points.

Search for car parts

Go to the car with Kovalev and talk to him. He wants you to find a carburetor and a starter. They are at the merchant, who is located in the hotel of the Red Banner. They can also be bought from randomly encountered stalkers in the Wasteland. You also need to find eight coils of wires and 17 pieces of scrap metal. All this can be found in the Wasteland or bought from merchants (for example, in Krasnoznamenny).

Having met the stalkers, you will hear the price for the carburetor - 5000 rubles. BlagodWith the Barter skill, it can be reduced to 2000 rubles. Stalkers can be killed.

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Artemiev from Otradnoye has an expensive carburetor and starter, but if you complete two of his quests, you will receive items for free. Thus, read the description in our walkthrough below (red banner section).

Go back with all the details and give the spare parts to Kovalev. You should try to start the car, but you will need a high tech skill. After that, you will need to find one bottle of gasoline. It can be bought anywhere. For example, caravaners. Bring a bottle, after which Kovalev will go to run the car.

Move around the global map until you find a random event with Kovalev. His car was fired upon by three bandits. And Artemiev took revenge on them. Kill the enemies and approach Kovalev. You can try to apply first aid, but it will not work to save him. Listen to Kovalev's speech and bury the man. You can take the pistol. Return to Otradnoye and tell Katya, Kovalev's daughter, about everything.

jetty

The location is located to the left of Otradnoye, in the picture by the lake you see a pier and a boat. Go there, go to the territory and find a fisherman, a fishing rod and another cache. The cache is hidden under one of the two boats to the left of the fisherman.

crossroads

Below Otradnoye you can find a milk carrier. Go to the "Crossroads" location, where you can search the trunk of a car and the corpse in the driver's seat.

Fortress-refueling

Even further down the map you will find a concrete stop. Enter the location, which is called "Fortress-Gas Station". At this location, we managed to chat with Kachan, who has a grudge against Grishka. If you killed him, you can play dice with the soldier. He has a lot more money (can be seen through barter) than the Georgian at Otradny, so you can get rich here. The rest of the characters will not be as friendly.

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Location of the accident

If you go downeven lower, you will be able to find the place of the accident (the location shows a broken car). Go there, on the left you will find a tent with a grandfather, from whom you can buy a good cleaver. There is a poisonous cloud in the upper left corner. Examine it to find a cache under one of the stones.

Abandoned factory

This location is located down and to the left on the road from Otradnoe. You must get here on the instructions of Kovalev or by agreement with Grishka. We killed Grishka, so at the request of Kovalev we decided to join the gang. Walk along the road and show the thieves' passport to the guard at the entrance, thanks to which you can get inside. Now you need to chat with Dan.

Help a wounded bandit

Enter the large warehouse where the bandits are. Two of them guard the bars. A little further, in one of the rooms lies a wounded bandit named Leonid Hitchhiking. Talk to him about various topics and offer help. You will need to return to Otradnoye and talk with Dr. Mikoyan.

Return to Otradnoe and talk to Mikoyan.You need to convince him in every possible way. You won't be able to convince by force, because even if you succeed, the only thing you will earn is experience points. We managed to convince the doctor through the "Communication" test. If this happens, the task will be completed, and you will receive 197 experience points. Go to the Plant, go to the patient and watch the operation. Upon its completion (when you have seen all the dialogues) you will receive an additional 360 experience points.

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The search for Dunya's father

At the exit at the other end are two bandits, and one of them is a girl masquerading as a guy. Talk to her and with the help of communication or force bring to clean water. She introduces herself as Dunya and asks to find her father. Agree to help her to activate the journal entry. Father should be sought somewhere in the Wasteland.

Go to the Drunken Lair, go to its territory and talk to the guard located in the south (behind the gate, by the lake). He confesses that he cannot find his daughter. Tell him about Dunya, return to her at the Plant and dtell about the father's whereabouts. Dunya will give you 200 experience points, 80 rubles, ammo and three cans of canned food. Return to your father at the Drunken Lair to receive an additional reward - 200 experience points, 200 rubles, two cans of canned food and biscuits.

Checking Dan and Shishak

It's time to talk to Dan. It is located in a separate building, which is a checkpoint. Talk to the man in the white suit.

At his direction, go to a huge building, where there is a locked grate. To the left and right of her are two men. The one to the right is the Shishak you need. After talking with him, go inside and talk to Shishak again. After receiving a gun from him, try to shoot at the man, but nothing will come of it, because the gun is not loaded. However, with this choice you will pass the bandit check.

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Return to Dan and regardless of the decisions made or the answer, he will ask you to hit the road to the location "Drunken Lair", where moonshiners have settled down, refusing to pay the bandits. You need to either persuade them or kill them.

Rescue of mechanic Steblev

If you return to Kovalev in Otradnoye and tell about the prisoner, he will ask you to save him, since he is probably the mechanic Steblev. Agree to help, return to the factory and pay Dan a ransom of 500 rubles (if you can't bargain). Exactly the same amount you will receive from Kovalev upon completion of the quest, plus experience points.

Search for three brothers

If you were not going to shoot the prisoner, but beat him, then instead of the task related to moonshiners, you will receive a quest to find three brothers. You will need to visit the location "Maiden's Farm", which is located to the left of the Drunken Berloga, near the mountain. Go there and decide what to do - kill all the inhabitants or find the truth. In the lower left part of the location there is a grave with the name Mashenka. Chat with the peasant on the farm and find out beyond the grave. Say you knew three bandits. It turns out that they raped the daughter of a man, for which he took revenge.

Return to Dan and report everything. If you tell Dan that the inhabitants of d?If the jealous know that he sent three bandits, then Dan will send people to kill everyone. If you say that the residents do not know about Dan, then he will not pursue them, and you will receive 700 rubles.

Search for Shishak's accomplices

After you deal with the elections in Otradnoye and help Dan in the fight against Shishak at the Factory, leave the location and return to it again. Talk to Dan, collect the reward and agree to help with the next task. It will be necessary to find Shishak's accomplices in Krasnoznamenny or Peregon.

Go to Krasnoznamenny and go to the brothel. To the left of it there is a lair of bandits. Enter inside, indicating the nickname Shishak. Talk to the godfathers playing cards. Gosha will give you three tasks - you will need to return debts from a girl who is in the Chamber of Commerce, a man working at a power plant, and another person sitting in a casino.

Mafia debtors (easy 15,000 rubles)

Go to the casino. Chat with the man sitting at the slot machine. Convince him using strength, intelligence or communication, after which you will receive 5000 rubles.

Go to the chamber of commerce located in the center and find the girl in the gray jacket. Convince her with communication, barter or force to get7000 rubles.

Return to the suburb of Krasnoznamenny, visit the power plant, where the main power engineer is located. Together with him you will meet Simeon. Talk to a man, but you need to do this during the day. Use communication, strength, thug jargon or intelligence to get 3000 rubles.

There are two options:

  1. Take the money to the bandits to get 500 experience points, 1500 rubles and the opportunity to go to the leader.
  2. You can keep 15,000 rubles for yourself. Three days later, the bandits will kill the debtors. The quest will not be completed, but you will be allowed to go to the leader.

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Containers

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Chat with the leader of the bandits from Krasnoznamenny to receive this task. Chrysostom will tell you that Shishak's sponsor was Sema Voronka, who lives in the north. They take revenge for being robbed by Grishka. In the eastern part of the map, on the river bank, you can find the location "Containers".

Go there and a dialogue will begin. It is unrealistic to agree here, but due to high dexterity, you can join the battle first. There are 11 opponents here. Kill them all, then return to Dan to complete the task. He is waiting at the Factory. For this you will receive 3,000 rubles and another thousand if you pass the communication test. The quest chain of bandits from the Plant is completed .

Return to Zlatoust in Krasnoznamenny and say that you killed the gang. For this you will receive 100 experience points and 500 rubles. In the future, it will be possible to take assignments from Chrysostom by analgia with the chief of police: to kill on order.

Caravanserai

Go to the bunker of the chamber of commerce in Krasnoznamenny immediately after the elections in Otradnoye are over. Talk to Ivan Ivanovich in the room next to the man who was in charge of delivering coal, and you will receive a new quest from him related to visiting the Caravanserai in the Gorge of Troubles. To get to the new global map, you need to?? pay the truck driver from Fogelevka.

Look into the local tavern and talk to Mahmudov, who is sitting at the table on the right. If you return the cook Arsen (we described in detail below) and say that the Red Banner wants fruitful cooperation, then the commandant will agree to recognize the power of the city. Return to Ivan Ivanovich in the bunker of the Chamber of Commerce, report on the completion of the mission and receive 2000 rubles and supplies.

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Drunken lair (how to resolve the issue peacefully)

Go inside the house and talk to the head moonshiner, Petrovich. In our case, we managed to persuade him without the use of force. Start communicating, and when the opportunity arises, then declare that you will turn everything around here. Start small and at the end select "Destroy the moonshine". Instead of breaking it using oudachu, select the option "Swing a stool, but stop in time." This will frighten Petrovich, and he will agree to pay tribute to the bandits. Return to Dan and report on the completion of the mission. Regardless of how you did, you will receive 420 experience points and 700 rubles. Communication or barter will increase the amount.

Return to Dan and report on the completion of the mission. Regardless of how you did, you will receive 420 experience points and 700 rubles. Communication or barter will increase the amount.

moonshiner's friend

You can find out from the same moonshiner leader that his comrade has disappeared. Go in search of him in the Thundering Forest. Find a tent with a grandfather and a woman. From them you will take a quest related to the destruction of wolves. Grandfather is the same fellow moonshiner.

Circus (quarrel between Varvara and Yana)

Below the "Drunken Lair" you can find a huge plane. Go to the location and find the circus here. There are a lot of characters with which dialogues are available, but to complete an additional quest, look for a seed next to the planedeniya and the bearded soothsayer Varvara. Talk to her and learn about the quarrel with Jana the Ovipositor. Go left, rounding the circus tent, and find Yana standing in place.

Chat with her. She will say that Ivan Tsaplya reported this incident and complained about Varvara. Ivan Tsaplya is even to the left - the character has a beak on his nose. After talking with him, bring him to clean water, then tell Yana and Barbara about everything. The quest will be completed.

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rat king

On one of the towers to the north of the plane, along the perimeter of the circus, you can find Nikolai. Unlike the rest of the guards, he is not dressed up in a clown costume. Talk to him and he will ask for help - deal with the Rat King. Head south (if you look at the map through the M key) from the plane and defeat ten rats. After their destruction, the Rat King will appear. Talk to him, kill him and return to Nikolai for a reward.

thunder forest

Bandit leader Dan (from an abandoned factory) will send you to this forest. He wonders why this forest rumbles. Go to the location and in the upper left corner find the transition point in the dungeon. There will be a hole and a fallen tree. You can go down without a rope, but in this case you will receive damage - about 40 units. If you find a rope (buy or pick it up somewhere), then there will be no damage.

Note . In another part of the location, in the lower right corner, you can find a blocked passage. Approach, deal with the bandit (you can try to convince him), then go to the edge of the fly agaric. In the center of the circle of mushrooms is a cache.

Making your way down, you will find mutant beetles - diggers. Kill them all, including the huge Digger at the end of the tunnel, after which a new inscription will appear in the journal. It remains to return to Dan and tell about what he saw. For this you will receive 1260 experience points and 1300 rubles.

Wolf hunting

The task can be taken from grandfather Valery at the Thundering Forest location. He will ask you to kill the wolves. You will find them to the right of the tent. If you delay, then the elderly will be killed. Return and report on the completion of the mission.

Red Banner

It's time to visit this city. It is located even lower than the abandoned factory and to the right on the map. Open the global map, press M and you will see the city.

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Interruptions in the supply of coal

Go to its territory and follow the object on the left side. Apparently, this is a power plant. Talk to the chief electrician (only he is here) and find out about interruptions in the supply of coal from Peregon. Agree to help by first asking about the reward. He promises to give 700 rubles.

Alexander Sabli?? located in the chamber of commerce bunker. To get into it, you must first enter the Red Banner, and then go to its upper part (through the green area with dashed lines). Go up and find the entrance on the square with the statue. Enter inside and turn to the elevator on the left. Talk to the guard. He will agree to let you into the ward if you pay 7,000 rubles. If you can bargain, then do it.

As soon as there is a designated amount, then go down. There are rooms on the left side of the bunker, and Sablin is sitting in one of them. Chat with him, he will direct you to Mambetov at the Peregon location. It is he who is responsible for the supply of coal.

Go to Peregon, enter the tent city, climb onto the barge and go inside it through the door on the right. In a room with two girls and a man lying on the bed, you will find Mambetov. Talk to him. He will say that you need to talk with the truck driver, who is just going to Krasnoznamenny.

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Go outside and talk to the man. Go to Krasnoznamenny, but looters will stop you halfway. If you succeed, then you can convince them to retreat, otherwise you will have to fight together against the enemies. After defeating everyone, collect loot and interact with the truck. Arriving in Krasnoznamenny, it remains to report to the chief power engineer and Sablin. From the power engineer you will receive 126 experience points and 700 rubles. In a conversation with Sablin, you simply complete the quest, adding another 126 experience points to the reward.

Attack on Otradnoye

Enter the tavern on the right along the main road (in Krasnoznamenny) and talk to the man sitting at the nearby table. He will tell about the attack that is being prepared for Otradnoye. Agree to help and learn where to look for reinforcements. Sniper Lyudmila is located at the Fortress-Gas Station, and Major Pronin must be found at the Fortress of the Border Guards. Also, near Otradnoye, was the saboteur Smirnov Konstantin Arkadievi spotted??.

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Go to the location of the fortress-gas station, help the military with the bandits (however, they can kill them themselves), and then chat with the only girl. This is Ludmila. If you can convince by communication, then she will not force you to kill wolves. Failing that, you'll have to go outside, walk around and kill the wolves. After that, Lyudmila will agree.

Go to Otradnoye, go to the bar and at one of the tables you will see the saboteur Smirnov in a military earflap. Chat with him. If you have already agreed with someone other than him, then he will agree to join the squad.

Visit the fortress of the border guards and talk to a man in the clothes of a paratrooper. After convincing him to join the squad, return to the bar of the Red Banner and chat with the man. He will give you 400 rubles. If you pass the social test, you will receive another 200.

Agree to take part in the attack on the bandits and learn about the location "End of the Road". Below in our walkthrough, we have described further actions.

Like the floorto teach as Fidel's partners? (done)

In the same tavern, chat with the bartender. Tell him the password, then talk in the back room, and Fidel will agree to join the squad. This is how you get your first companion!

Help a sectarian

Climb just above the bar and notice the sectarian Devi Krishta. Chat with her, after which the crowd will disperse. A representative of another sect will immediately run up to you. He will ask you to follow Davy, who went to Otradny.

Go to Otradnoye and approach Devi, who is located near the entrance along with other sectarians. Near a lonely hut. Talk to her and find out that the next stop is the Drunk Den, where moonshine is brewed. Chat with Davy at the location, then return to the sectarian in the suburbs of Krasnoznamenny and complete the quest. In addition to experience points, you can choose first-aid kits or rubles.

Get rid of Devi Krishtu

After the previous task, the cultist will ask you to eliminate Devi and all her followers, whoare located in the Krasnoznamenny casino. Go to the casino and talk to Davy. You can report that sectarians are trying to get rid of them. Ideally, you need to give her a few compliments, pass the check, and then go to the brothel and negotiate with the bouncer sitting at the entrance. Pay him 100 or 50 rubles, depending on your persuasion skills, and then tell Devi about it. Having retired to the room, you can either kill her or tell the truth about the threat. In the second case, Devi will escape from the Red Banner, which is what the sectarians wanted. As a reward from the sectarian you will receive 50 or 100 rubles.

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Help a gypsy fortune teller

Near the entrance to Krasnoznamenny is a gypsy hut. Chat with her, ask her to tell fortunes and pay 20 rubles. After that, find out if the woman needs help. She will tell about the owner of Lenin's mummy, who lives in the city and beats off her clients.

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Go outside and move diagonally across the road to the house, on which hangs a large red banner with Soviet symbols. During the day, a red-haired bearded man will stand here. You can chat with him, pay 15 rubles and look at Lenin's mummy. He won't let you touch her. At the same time, it is not necessary to do this: in order to bring the fraudster to clean water, it is enough to break the door to the house at night. How fast you can hack depends on your skills. Keep trying until the door opens. Come inside and see how a man plays cards with Lenin's double. You can lie to the fortuneteller, or you can report everything. You will earn 105 experience points and 200 rubles.

Help Gubtsov

Go to the territory of the Red Banner. You will have to pay the guard 1000 rubles or convince him to reduce this amount by communication or barter. Once in the city, go right and enter the long building. The writer Gubtsov is sitting in the kitchen. Chat with him. He will ask for help: you need to talk to the editor Vladislav Zhirenko, whois also in the hotel, and to persuade him to contribute to the publication of Gubtsov's book.

Go to the upper part of the city (through the passage) and look for an inn on the left side. Enter it. You can pay 50 rubles for rest and breakfast. In the second room from left to right is the editor you need. Chat with him. Even if you fail the test, but declare the uniqueness of Gubtsov's work, he will agree to publish the book. Go back to Gubtsov and report back to complete the quest. As a reward, you will receive 158 experience points and 100 rubles (you can claim more if you pass the test).

A book for a bartender from Otradnoe

If you took the quest from the bartender in Otradnoye, then upon arrival in the city of Krasnoznamenny, go to the local bookstore. Above it will be a sign "Books". Talk to Abraham and give him a receipt from the bartender to pick up the book. Return to Otradnoye and give the book about the Ring to the bartender.

Help Abraham with sectarians

Trying to get away from Abraham, you will hear his request: you need todeal with cultists who are killing second-hand booksellers in the Wasteland. A sure way to lure them is to roam the Wasteland with a stack of books. Books will be handed to you by Abraham himself.

Go out to the Wasteland and just move around it until you are attacked by cultists. Keep in mind that you will have to fight immediately with seven opponents using clubs. After defeating them, return to Abraham in Krasnoznamenny and turn in the quest. You will receive 126 experience points and 350 rubles. If you convince Abraham by communication, he will give you an additional 100 rubles.

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Help a former bandit

In the building to the right of the bookstore, you can meet a former bandit in a white suit. Talk to him about everything, listen to a long story, and then offer your services. Now you need to go to Peregon and find an old quest giver friend near the entrance to the tent city.

Go to Peregon and chat with the long-haired man at the entrance to the tent city. He will tell you where to look for the three bandits from the OPG "Death". Complete the quest, which we write about in the chapter "Driving", and then return to the bandit for a reward. You will receive 126 experience points, 3000 rubles, two first aid kits and 20 9x39 ammo.

Help the police chief (bandits near the Thundering Forest)

In the upper left and right corners of the map there are transition points to other parts of the city. Move on the left side and enter the police building. In a distant office, chat with the boss and ask for work. He wants you to bring him the head of the leader of a frostbitten gang that lives near Thunderwood.

Head towards the Thundering Forest and not far from it, bandits will try to attack you. Keep in mind that this will be a difficult fight with three to four opponents who have good weapons, at least 100 health and super stimulants to restore it. There is nothing to do here without a Kalashnikov assault rifle or a good shotgun. After defeating them, search all the bodies and from one of them you will receive the head of the leader. Return to Krasnoznamenny and turn in the quest to the police chief. For this you will receive 42 experience points and 400 rubles.

Bandits near Fogelevka

This quest will be issued by the police chief from Krasnoznamenny after you deal with the previous mission and kill the leader of the gang that lives near the Thundering Forest. Get down to the lower left corner of the map, where the lake is located. Next to it stands the ancient Fogelevka. Approaching it, you will be attacked by bandits. Kill them, take the head and take it to the police chief to get 42 experience points and 200 rubles.

Bandits next to the communications bunker

Talk to the chief and go after the head of the next gang leader. You will find it near the communication bunker on the other side of the mountain located above the Red Banner. After you kill and get the head, give it to the quest giver to get 500 rubles and 42 experience points.

Bandits at the "Red Fighter"

This task is the next on the list of the chief of police. Go to the indicated place and wander around in order to encounter the right gang. Take the head to the chief of police and getite 300 rubles. We will not describe further quests - they are all related to the search and destruction of gangs.

How to get to the Dead City?

In the upper part of the Red Banner, on the left side, you can find a pier. The captain in a white uniform will agree to take you to the Dead City if you pay him 7,000 rubles. You can bargain. Now it’s too early to move there, but in the future, be sure to visit the new global map.

Help the brothel (general)

In the upper part of the city you can find a brothel. Go inside and find a man in military uniform. Chat on different topics and find out what he needs for a new pornographic film. He wants you to convince three people from the Circus location to make a movie.

Visit the Circus location and chat with three characters. Strongman Bambula is next to the chairs placed around the fire. To his left, next to the cage is one girl, even to the left - another (in a blue elastic suit).

Return to Krasnoz??stone and talk to the general. He will give you a reward - 252 experience points, 500 rubles and a videotape with porn.

Where can I find Roevsky's shield?

Next to the brothel is the casino, on the right side. Visit it and chat with the bearded man sitting at the bar. Agree to help him.

Go to Otradnoe and go to the lonely hut. Not far from it is a large rock, and under it lies a stone. Lift this stone with force or other tools to find the first part of the shield. You need to find three more, and under the stone is a book indicating their location:

  1. Look for the second part in the Drunken Lair.
  2. The third part is located in a mysterious cave. You will find it to the north of Krasnoznamenny. Kill four wolves, search the man's hideout and take the part.
  3. The last part is located in the fortress of scumbags on the right side of the Wasteland. You will have to kill four enemies, and after that pick up the item.

When you collect all four parts of the shield, then buy or find glue"Moment" and through the "Craft" menu, glue the items. Take the shield in the casino to the quest giver to get 200 experience points, 600 rubles, and the Ghost Protection perk. The latter gives 6 damage resistance.

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Help Xander

In front of the Chamber of Commerce, you can meet an unknown man named Xander. He asks you to quarrel two lovers at the Circus location. Agree to do so.

Go to the circus and go to the fire, around which people are sitting. There will be a couple in love. Try to convince them that their union is wrong, but nothing will come of it. Even if you pass the test of communication, lovers will love themselves even more. We have chosen this option.

After learning that nothing happened, return to Krasnoznamenny and report this to Xander. For this you will get some experience points. If you manage to separate the couple, then Xander must pay you. In any case, after that it will disappear.

Attack on the Circus

This task in the bunker under the Chamber of Commerce will be given by Gennady Nikolaev. You can agree or refuse to comply with it. If you agree, but want to complete other quests related to the circus, then do it first. By the way, ?It is not necessary to beat everyone, a peaceful solution to the issue is also possible.

We decided to do the following: we went to the Circus location, got on the plane and talked to the main old woman in the cockpit. They reported the intentions of the Secretary General, as a result of which they learned that he was a mutant. Say that you do not intend to kill anyone, then return to Krasnoznamenny. Talk to the general secretary about everything and say that the people in the Circus will be silent if he does not touch them. In addition to 1260 experience points, demand money and get 3000 rubles from him. Quest completed.

Interviews with veterans

Chat with the same editor Vladislav Zhirenko to get a task from him. He wants you to interview three veterans. You will find the first one to the north of the hotel. You are interested in the old man Ambrose Trufelev. He will be practically naked. Persuade him to give an interview or pay 100 rubles. Do not interrupt, listen silently, in the end you will get 59-32 experience points.

Look for Maslov, the second veteran, in the lower part of the city of Krasnoznamenny. He is in the buildingresearch institutes in the northern part. Report that you were asked to interview Zhirenko. He will give it for free. If you lie, you will have to pay 100 rubles. Listen to Maslov's story. If you expose him later, you will earn 50 experience points.

The third veteran, Vysotsky, is near the entrance to the bar where you took Fidel as your partner. In the suburbs of Krasnoznamenny. You can meet him at night. He will agree to chat for free. Do so, then return to Zhirenko and complete the mission, receiving 500 rubles.

Stolen statue of Lenin

Opposite the chamber of commerce is a statue, and a man is standing under it. This fanatic will tell you about the kidnapping of the statue of Lenin, which is located in the junkyard of ironworkers. Need to go there.

Barbecue in Peregon

Near the cinema is a former postman. Chat with him to get the task, then go to Peregon. Go to the kebabs at the bottom left of the entrance to the tent camp. Chat with everyone, tell the man sitting at the table what he needs??about to go (by naming the secret phrase). Everyone will leave, and you can enter the container and go down to the secret lair.

Kill the enemy, collect the loot, and then try to get out on the stairs. Five or six bandits will appear and you will have to fight them. At the end of the battle, collect the loot and return to Krasnoznamenny to report to the postman about the completion of the mission. For this you will receive 378 experience points and 1500 rubles.

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Cryptocurrency (scammers)

In the suburbs, on the right side of the gate, there are market stalls. Go to them during the day and you will see two crooks in a white robe under a tree. Next to them are two deceived customers. Chat with the guy in the dark jacket and find out what happened. Talk to crooks, use strength or charisma to return 1000 rubles. And then decide what to do - return the money to the quest giver or keep it for yourself.

Lymph nodes of arachnids

Look into the Krasnoznamenny hospital and talk to the doctor. Zinaida will ask you to find 10 limphonodes of arachnids. You will find the mutants themselves at the Red Fighter location. After collecting the items, return to her to complete the mission.

Note. This task is best completed in conjunction with the quest described below.

Base in the "Red Fighter"

Look into one of the hospital wards so that Fidel will meet his friend Gozhin. Chat with him on all topics. He will offer to establish a base at the Red Fighter location, but first you need to destroy all the mutants. As you understand, this quest must be completed in conjunction with the task above.

Eliminate a journalist for Artemyev

If you decide to buy parts for a car from Artemiev on the instructions of Kovalev, then instead of paying, he will offer to complete two of his tasks. One of them is related to the elimination of a journalist located at Stop No. 6.

Follow the indicated location and you will see that the wolves have bitten the journalist. Return to Artemiev and report this in any format. You will receive 100 rubles.

Find a decoder in the communication bunker

The second task of Artemiev is related to the search for a decoder in the communications bunker. It is best to have a gas mask with you. Go to the location, but the entrance to the bunker is locked. You will need a lockpick or a high level of lockpicking. Once inside, kill the rats. Run to the far left room and take the decoder from the shelves. Run outside and cure the poisoning by using the antidote . Return to Artemiev and hand over the item. For the task you will receive 100 rubles, but if you complete both quests, he will give you a carburetor and a starter for free.

haul

Go to this location. It is located in the upper left corner of the Wasteland. Go to Peregon and talk to the man. You will learn that in order to enter the tent city, you need to buy passes in the building on the right. Do it. Go to the entrance to the tent city and chat with the long-haired husband??other. From him you will learn where to look for the leaders of the DEATH organized crime group.

Lena, Dima and Igor Death (leaders of the organized criminal group)

Dima Death is located in the eastern part of the map, not far from Bunker 317. Lena Death is hiding in the east of Peregon, and Igor is in the north, above Peregon. Walk in the three indicated directions and find the bandits. Kill them all to complete three separate missions for good loot and experience points. No one will have to turn in the quest. You will find Dima Death right next to the bunker.

This quest is directly related to the old bandit from Krasnoznamenny, so you will need to return to him and complete the quest.

Get rid of the gangs in Peregona County

Go to the tent city and climb onto the barge. Go to the right side and in front of the entrance to the barge you will find a man in a white suit. He will ask you to get rid of an arbitrary number of gangs and sects around Peregon. Go outside, walk around the city and provoke gangs to attack you. You need to destroy three gangs, then return andcomplete the quest. We killed three groups of cultists, but be aware that many of them use explosives and destroy themselves. Return to the quest giver as soon as the journal is updated. As a reward, you will receive 126 experience points and 700 rubles. Use persuasion to get another 150 rubles on top.

The struggle for power on Peregone

Go to the barge in Peregon and enter the building on the left (before reaching the bar). Chat with Fedor Maksimovich sitting at the table and agree to help. Go down to the lower level of the barge (through the entrance on the right) and go left past the room where the dog fights are held. On the left is Abramov's office. Talk to Uncle Zhenya at the entrance, convince him to let him in and talk to Abramov. If he manages to come to an agreement with him, he will agree to make Maksimovich a judge.

Head outside and to the right of the tent camp you will see the Soyuz Rechflot building. Go inside and talk to the guard at the office. Say that Fyodor Maksimovich sent you. Pre-save, because you will have to pass a test for charisma in conversationore with Husky. Decide what to do: you can fulfill the request of the head of security and kill Abramov and Maksimovich, or you can try to convince the head or strangle him. In general, killing any of these three characters will require you to pass a hand-to-hand combat check. Be careful. As a reward for completing the quest, you will receive loot, experience points and money, depending on the chosen side.

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Our choice: killing the head of the guard and transferring control to Fedor Maksimovich (Abramov agreed without bribery).

Illustration for Gubtsov's book

At the bottom of the barge, you will also meet a man sitting in one of the rooms (behind Abramov's office). Talk to him. He is an artist and he needs inspiration. In Krasnoznamenny there is a certain Patrick who can describe the monster "Kukish". Agree to help.

Follow to Krasnoznamenny and talk to Patrick, who is sitting in the bar of the suburbs. Return to Peregon, chat with the artist and get a reward - 300 rubles and 126 experience points.

Help with wolves

One of the soldiers at the entrance to the tent city will ask for help with the wolves. Agree and kill six or seven predators. The soldier will help you. For this you will receive 336 experience points and some ammo.

Runaway car dealer

Not far from the entrance to the tent city, you will meet a man with Yakubovich's avatar. Talk to him on all topics and order a car. First you will need to wait two weeks, then another one, but after that he will run away. If you have done all these steps and are in trouble, then talk to the guard at the entrance to the tent city and find out where the seller has gone. The guard will say that he went to the casino in Krasnoznamenny. We followed him, talked and decided to check the option in which the main character agrees and gives the seller another 1000 rubles.

Where to find a new companion (Bathory)

When you revisit Peregon, you will see a girl near the entrance. If you decide to join the organized crime group "Death", then she will agree to be in your squad.This will lead to the fact that you have to kill the rest of the satellites, and merchants and neutral characters in different cities will become your enemies.

Red Fighter

Here you will go on several tasks. For example, two of them can be taken at the Krasnoznamenny hospital.

Base in the "Red Fighter" (continued)

From Krasnoznamenny go up the map, along the railway tracks. On the way you will meet stop number 10, but there is nothing interesting there. Climb to the upper right corner of the map to find a man in the house. It will open the way inside if you kill six Arachnids. When killing arachnids, do not forget to collect lymph nodes for the doctor.

Where to look for the second satellite?

Once you've killed everyone, enter the house and talk to Hexogen. This will be your second companion.

After you kill all the mutants, return to Krasnoznamenny and inform Gozhin about this.

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Construction of the base in the "Red Fighter"

In a conversation with Gozhin, you will learn that he will fix the city and allocate a house for the main character. Visit the village again and see your house - near the exit. There is Pasha here, local me??anic and builder. If you pay him, he will fulfill any request:

  1. Pump out water - 500 r. You can do it yourself. Go down to the bunker, repair the pump and start it. When there is no water, it remains to start the generator and turn on the light.
  2. Remove poisonous mushrooms - 1000 r. Pasha will complete the task in a day.
  3. Refuel all generators with diesel fuel - 5000 r. You have to wait three days. There will be electricity in the city. Near your house you will meet Nikolai, an ammunition manufacturer. You can hire him.
  4. Build a workbench - 2000 rubles. You need to wait a day. A room with a workbench and other pieces of furniture will appear in the house, and Nikolai will make cartridges.
  5. Build a rest room - 3000 r. You have to wait one day. A barbell will appear in the house (three workouts per day - a temporary increase in strength by one unit), a radio station - you can receive a call from the help of caravaners and meet them near the Red Fighter, a wardrobe - we change clothes for the main character, two mannequins - you can store armor and weapons . Paratrooper Alexander will appear near the house. This is your new companion ! Already the third in a row.
  6. Build a kitchen - 4000 rubles. You have to wait two days. You can cook food, store items in the refrigerator. Can you call Gulchitay to the kitchen, who can be saved in the fortress of scumbags, and then met in the former Fidel bar in Krasno??changeable. She will cook food.
  7. Build a bedroom - 3000 r. You have to wait three days. In the bedroom, you can not only relax, but also take a shower, which removes radiation.

It is noteworthy that after completing the quests at the Abandoned Factory, Dunya and Sasha will come to the location, who were guarding one of the passages.

Fortress thugs

When visiting this location with the help of strength, charisma or dexterity, it will be possible to convince the bandits to agree on peace. In this case, you can explore the territory of the fortress without a fight, and you will have to pay 800 rubles for the release of Gulchitay.

In addition, if you talk to the leader of the fortress, you can get a task from him - he asks you to get 50 rounds of 9 mm caliber. By doing this, you will receive 300 rubles.

Farm "Pleasant Way"

Gunpowder for Alyonushka

Trying to enter inside, you will meet Alyonka. Talk to the girl and learn about the quarrel with Stepan Balagan. She needs 20 units of gunpowder. Buy it from caravaners or elsewhere, and when you bring the items, you will receive 300 rubles and experience points as a reward.

When you bring gunpowder, then if you found a ticket for an ATOM fighter in the house of Alena's adoptive father, then give it to the girl. Thanks tothis you will receive an additional reward, and the girl will go in search of information about her real parents.

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Treason

Chat with the head of the farm, who thinks that his wife is cheating with a certain tourist Korallov. The bedside table at the bottom of the map is locked. Wait for the night until everyone goes to bed, break open the nightstand and find a plastic ring. Give it to your husband to get 30 rubles and vegetables. In the central part of the father-in-law there is another pedestal. It contains the ticket of the ATOM fighter , Anatoly Pavlovich Belous. Ask for a ticket from the head of the farm. He found it with his daughter.

Casparamide for Yana

Talk to Yana. The wife of the head of the farm. She will ask you to find five packages of casparamide. Buy it somewhere, then give it to the woman to complete the quest and get 100rubles.

Abandoned Bunker 317

Here you will go in search of the expedition of General Morozov.

Expedition Morozov (Bunker 317)

Search the corpses next to the helicopter to find Ivan Lenin's diary. From it you will find out the password to the safe - 4316 . There is a grave in the southern part of the location. The bunker itself is closed, so go around it in a circle, killing the mutants. There is a bandit camp in the southwestern part of the map. Three opponents have avatars of famous Soviet characters. Agree to their offer. The bandits will open the bunker, and you will have to clear it.

When you leave it, the bandits will attack the main character. The most dangerous opponent is Experienced. Enemies' corpses drop a backpack that allows you to carry an additional 28 kg.

First floor of the bunker

To hack soda machines, you need a tool box. It is being sold by technician Steblev from Otradnoye, whom you saved at the Abandoned Factory by paying a ransom to Dan.

There is a safe in the room on the right. Enter the code 4316. Kill the rat, search the human corpse and get the Youth and Technology magazine . It is useful for interacting with a computer if the level of technology is low.

Go to the room on the left side of the elevator, interact with the same computer. Select "Open", read three letters and find out the code for the rest room - 2104 . Gather your things, then select the command on the computer "If the elevator is closed, then open." Get down.

Second floor of the bunker

There is a mutant Gavrilov in the southwestern part of the bunker. Chat with him to find out the code for the first door of the laboratory - 4334 . Near the cafeteria, find the commandant's living room. Enter, pick up a mysterious book in which the password to the safe is encrypted. As a result, we get?d 9731 . Open the safe to get a note with codes and other useful items.

In the eastern part of the floor there is a block of scientific personnel. Go to the first room and find a list of codes on the table. You can cross out the first one, and enter the next four to access the four other rooms ahead. Pick up different diaries and other items.

Go north to where the labs are. Enter the code that you will learn on the computer of the northern room in the block of scientific personnel, or in a conversation with Muravyov. We are talking about code 4334. Examine the corpses and find a map of the Wastes, on which the Red Banner is marked. Take the mysterious talisman . If you have Fidel with you, he will say that the servants of the Mushroom Cult have similar talismans. Thus, according to the plot, it is now necessary to infiltrate the headquarters of the Gribnikov .

Search the bunker to the end, then get out of here. After defeating the bandits or convincing them to let you go, leave the location. If you kill the bandits, then take the Mustache key and use it to open the box in the bandit camp near the bunker.

Fogelevka (How to get to Gorges of Troubles)

Visit Fogelevka, located in the lower left part of the map, next to a huge lake. Go through the gate and talk to the ZIL driver. He agrees to take you to the location of the Gorge of Troubles for 5000 rubles - this is the third global map in the game.

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Father's daughter

In the northern part of the village there is a bathhouse, and under the visor you will meet Pereslava Garkushkina. Chat with her. She wants you to convince her father. Dushan will say that he had a dream in which his daughter was taken away from the village. Use communication to convince him of this. You can use force or intelligence. Report the completion of the mission to Pereslava to receive a grenade.

Sending to the circus

In the western partand location is a huge house. Go inside and chat with the postman. He asks to deliver a package to the circus. Do this by giving the package to the clowns at the circus to get 200 rubles. Please note that instead of drugs, there are drugs inside.

Helping the Lawbringer

Go to the bar, where you will meet the lawman bandit. Chat with him on various topics to get the task. He wants the main character to interrogate three people who knew a bandit named Chigurov. Move to Peregon, visit the hold of the barge and talk to the girl at the northern wall in the place where dog fights are held. She will say that Chigurov wanted to hide in the grave.

Move to the location "Accident Site" and talk to the shaman. Use strength and charisma to find out that Chigurov is a good person, and no one will tell where he is.

The third destination is the Old Castle on another global map, the Gorge of Troubles. When you find yourself there, then on the territory of the fortress, chat with Mr. Matvey, standing near the firewood. Use force or communication to get information that Chigurov robbed a bank.

Return with the collected data to the Lawyer in Fogelevka. We managed to extract information from all three characters, so we received 1000 rubles and 979 experience points as a reward.

Also, the man will offer you to go together and finish off the thief. If you agree, you will have to kill about five bandits. However, it is quite simple to do this, and as a reward you will receive another 350 rubles.

Junkyard of Zhelezyachnikov

Statue of Lenin

You should have taken this task in Krasnoznamenny. Upgrade your character to at least level tennya, so that the quest giver appears on the square. After talking, go to the dump down from Krasnoznamenny. Together with friendly units, storm the dump. Open the gate, kill the enemies on the walls and deal with the remaining opponents below. You can shoot at gas cylinders. When you kill the opponents, talk to the commander. Collect loot, return to Krasnoznamenny and chat with the quest giver to get the Wrath of Lenin chainsaw as a reward.

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At the same location there is a garage with a car. If you manage to repair it, you will be able to move around the Wasteland by car. Just like us:

End of the road

This location is connected with the task of the Strategist from the bar in the suburbs of Krasnoznamenny. When you collect the entire squad to repel the attack of the bandits, then go north from the Red Fighter location to find the End of the Road. Behind the wagons, find the enemy camp. There will be nine people here. Attack them from the left side. Stand next to the sniper Lyudmila and shoot from a distance. If Luda dies, youteach her a sniper rifle. Enemies will drop PPS-43, and the gang leader has a regular SCS. Collect the items, return to the quest giver in the bar of the Krasnoznamenny suburb and complete the quest, receiving 500 rubles.

mushroom cult

Head to Krasnoznamenny immediately after visiting bunker 317. In the upper part of the city, on the right side, you can find the headquarters of the Mushroom Cult. No one will let you inside without a recommendation. If you completed the task of the sectarian Igor and got rid of Devi Krishta, then go to the suburb of Krasnoznamenny. He will give recommendations regarding the main character. See the description of the quests in the Red Banner section.

By the way, to get into the cult, it is enough to follow the Devi Krishta sect by visiting Otradnoe and Drunken Den. After reporting to Igor about Krishta's tour, ask for joining the sect. He will send you to headquarters. Chat with the guard to learn about the four principles of the Mushroom Cult. Go inside and chat with Ariadne.

Here are four answers to the questions:

  1. Printhe principle of modesty. Choose any option as all are incorrect. Ariadne will give one day to think. After a day, return to her and answer "Yes, I think."
  2. The principle of love. "Yes, all people are entitled to these privileges."
  3. The Principle of Unity. “I am ready to embrace all mankind! All people are related to me.
  4. Principle of Death. "Death doesn't scare me! I am ready to sacrifice myself, in which case.

After answering four questions correctly, you will have to make a small contribution - 30 rubles and three canned goods. Hand over the items.

Return Yegor

You will receive the first task from Ariadne. She will talk about a former cultist who lost his faith. You must return it. Move north and go to the casino of the Red Banner. Use high intelligence, charisma or well-chosen words, declaring the high importance of a man. Return to Ariadne to complete the quest with 40 experience points. The next task will send you outside the city.

Tunnel of Death (Filter Search)

Mushroom cult wants you?You looked for a water filter. It is hidden in a military vehicle in a place called "Tunnel of Death". From Peregon, move west along the coast and find yourself at the car tunnel. It will be necessary, as it were, to bypass the lake counterclockwise, since it is impossible to pass through the abandoned factory (the bridge is destroyed there). At the entrance to the tunnel, examine the car and go into the rooms to the left of the blocked tunnel. Search the corpse of the stalker to get a note. Read the code on the wall - 9696 . Enter it and go inside. On the left side find the way out.

At the very beginning of the location, behind the coded door you will find a turbine (in the room on the left). It needs to be run to remove the poisoning from the rest of the rooms. If not, then you will have to get a good gas mask. Homemade analogues will not help you!

Move deep into the catacombs, killing small and large rats. you need pgo to the lower right part of the tunnel (if you navigate the map), where there are steps down. This will take you to the specific tunnel where the transport is located.

At the end of it there is a blockage with a cargo military vehicle. Search the crates on the car for some ammo and a water filter. You can continue exploring the catacombs, or return to Krasnoznamenny and hand over the filter to Ariadne. As a reward for this, you will be given discounts at the Mushroom Cult merchant.

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Additionally . The code for starting the generator by the button is white, gray, white, gray, green, white.

Kill a pig

After that, Ariadne will ask to get rid of the pig of a man from the Chamber of Commerce, who does not like the cult. Head to the chamber of commerce and take the elevator down to the bunker. If you have not done this before, you will have to pay the guard money. In one of the far rooms is the person you need with a pig. Talk to him and decide what to do. Can you warn that the cultists are trying to kill himpig. As a reward, you will receive 700 rubles, but when you come to Ariadne, she will say that the main character should not be a member of the cult. The chain will fail.

You can try to convince the man through communication that the Secretary General is waiting for him. If this works out, then either immediately kill the pig via CTRL (the alarm will not rise), or first, take out a glass jar with a potion from the cabinet and talk to the pig. By the way, she herself will ask you to finish her off. Don't forget to leave a note on the pig's corpse. If you do not do this, then the reward will be worse.

Return to Ariadne and report on the completion of the mission. As a reward, the woman will give you 500 rubles and five first-aid kits. If you can pass the communication test, then increase the bonus by 200 rubles and two first-aid kits.

In the next two quests, Ariadne will send you to explore the bunkers in the Dead City and the Gorge of Troubles. Are we talking about new glo??al maps.

Gorge of Troubles

Caravanserai

You will get to this location when interacting with a truck driver from Fogelevka. Please note that there is a guide at the entrance to the local tavern. For 10 rubles, he is ready to take you to the Old Castle or a waterfall.

wolf fangs

In the bar of the Caravanserai you will meet a bald man selling cartridges. You can also take a quest from him: you need to collect 30 wolf fangs.

We managed to find seven wolves in the lower left corner of the map of the Old Castle, but their health stock was 111 units each. However, moving along the Gorge of Troubles, you will be constantly attacked by wolf packs. Thus, collecting 30 fangs is very simple. Having done this, return to the quest giver and hand over the fangs. As a reward, you will receive canned food and ammo.

Finding the chef Arsene

In the same tavern, talk to commandant Makhmudov, who will ask you to find everyone's favorite cook??Rsen. You will find Arsen at the Zagoremsky waterfall location. Chat with him and find out that he is in love with Alina, Grozny's daughter from the Old Castle. If you want young people to stay together, but return home, then use the option described below in the "Missing Daughter" task. Report the completion of the mission to Makhmudov, and if the chef returns, you will receive 378 experience points and 300 rubles.

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Parcel search

The postman from the tavern in the Caravanserai will ask you to find a package that he lost somewhere in the vicinity of the Old Castle. Go to the location of the Old Castle and move along the perimeter to the left. At the top of the map you will find a fire and a postman sitting next to it. Chat with him, after which he will hand over the parcel, which was dropped by the postman from the Caravanserai. Return to the Caravanserai and turn in the quest, receiving 1000 rubles.

Showdown with Artemyev

If you got spare parts from Artemiev from Krasnoznamenny and he sent bandits to kill Kovalev, then in one of the rooms you will find this scoundrel with his bodyguard. There will also be a woman. You can do it in several ways: peacefully disperse each in your own way, or offer to agree on peace, and then pass the check?Eat to convince a man to give up. Finally, the third option is to pass the attention test. If the attribute level is high enough, then you will shoot Artemyev. Otherwise, a fight will begin (this can be done with another phrase), and the woman will surely die. If you convince the bandits to surrender, you will receive a TT, a Scorpion pistol, an F-1 grenade and 189 experience points.

If the woman survived, then talk to her again. She will ask for 1000 rubles in order to get to Trudograd. You can give money or refuse. We chose the first option.

Old lock

Help an addict husband

Chat with a woman on the territory of the fortress. She will ask you to help her husband Azis, who is addicted to a dangerous drug. Walk to the right and climb to the top of the fortress along the only path. Inside the tower is Azis. Chat with him and convince him to quit using strength or charisma. Return to the woman and receive a reward from her - 333 rubles.

mother insult

Efendi, who lives in one of the two rooms of the Old Castle, will ask you to talk with Gazi-Magomed, who promised to send assassins to him because of insulting his mother. Go outside and find Magomed by the fire. Talk to him and find out what he is?played a colleague. Return to Efendi and decide what to do. You can lie, which will earn you only a few experience points, or tell the truth. Effendi promises to keep track of his words in the future, and will also reward you with a lot of supplies.

Missing daughter

In the next room you can chat with Eduard the Terrible. Ask him for work, and he will order to find his missing daughter Alina, who is located in the vicinity of the Zagoremsky waterfall. You will also need to convince her to return home. By the way, you can safely pick up a magazine rifle from Grozny's table. He won't do anything to you.

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Go to the location of the waterfall in the upper right corner of the map, where you will find Alina in the company of the cook Arsen. This story is reminiscent of Romeo and Juliet. You can drag Alina home by force, or declare that you will pass everything on to her father. Returning to the Old Castle, talk to Grozny. There is only one way to end the story beautifully: you must use charisma and convince Edward that the girl herselfmust decide who to be with. If it works out, then it remains to return to the waterfall and report everything to Alina. Follow back to Grozny for a reward. He will give 100 rubles and apples. In addition, the reward can be increased through communication. You will receive the same magazine rifle (and even if you have already taken it from the table earlier).

Finally, thanks to the fact that you helped Grozny, you can now freely visit the old bunker. Otherwise, we would have to fight.

Old bunker in Bed Gorge

Return to the Caravanserai location and talk to the guide. Now he will be able to take you to the bunker in the mountains for 100 rubles. The only way to get there is this way. Once in place, go inside the cave to be in the bunker itself.

Go through several doors, and the second in a row will need to be hacked. You will find yourself in a round room with a control panel. You need to go to the Red compartment, to the right of the control panel, but the path there is blocked by a door. It cannot be opened. Move to the left until you reach a long corridor with plants and monsters. In one part of the corridor there are laboratories, in the other - living rooms. Examine the rooms and find a hole in the wall in one of them. However, the passage to the room is blocked by powerful plants. will copeusing a machete or an ax will not work. We need a strong herbicide!

Head to the left of this room and enter a room with a control panel and a viewing window, behind which is a test chamber. When interacting with the console, you will know that three samples are required to be entered. Go left along the corridor with plants and turn into a room with a square flower bed and yellow mushrooms. Behind it is a room with two skeletons and a small shelving unit. Search the rack to get a Vial of Purple Liquid (Salvia Sclarea).

The diacetylmorphine powder is hidden in a suitcase that is on the couch to the right of the room with a hole in the wall (where you are trying to get into). We could not find the code for the suitcase, but we were able to crack it (hold LMB and select the appropriate action).

The third ingredient, Turbina Corymbosa, is on the shelf of one of the cabinets in the same place where the control is located, with which you must mix the ingredients. This cabinet, unlike the others, is open. You will need to interact not from cabinets, but with a small jar standing on a shelf. This is the difficulty!

The recipe is on a skeleton lying in the hallway nearby. The page is called - "Leaf from a notebook."

Herbicide recipe (how to make herbicide):

  • A serving of Salvia Sclarea is 1 mg.
  • A quarter less Turbina Corymbosa - 0.75 mg.
  • Two parts of diacetylmorphine - 2 mg.
  • Preparation from two phases - first concentration through a centrifuge, and then - dissolution in an alcohol base. The latter must be selected in one line, and not in turnAnd!!!
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If you don’t want to bother, then in the room next to the closed passage where the suitcase lies, look for a small safe under the bed. If you manage to crack it, then you will immediately receive a can of herbicides.

Note . There is an alternative option: bring explosives with you, which can be bought from the caravaners, and blow up the plants blocking the path.

Destroy the plant and go into the cave. Get through it by killing the enemies until you reach the Red Wing. Open the door on the left and find Leopold, one of the ATOM man. Talk to him and decide what to do. We went peacefully. Open the door behind the group of soldiers and meet the "mushroom picker". Talk to him and you will understand that some strange creature owns the man's mind. Decide what to do: if you release the creature along with the ATOM, you will receive a note with the code "Mushroom" (8887). It will allow you to get into the basement under the cult house. If you refuse, you will have to kill all the soldiers.

The door on the right leads to a locked passageat and head node. Nearby there is a room with a computer. Interact with him and enter the code "If the gate is closed, then open."

Go back to Krasnoznamenny and talk to Ariadne. Report what you saw, and if you allowed the mutant to leave with a group of people, you will receive a reward - 3000 rubles and several different cartridges.

You can enter the code in the cultists' lair to open the first door on the way to the elevator. Unfortunately, the code will not work for the second door, so you will have to go in search of the second bunker.

Dead city

You can get here with the help of the captain of the ship, who sits on the pier on the left side of Krasnoznamenny, not far from the weapons seller. You will have to pay 7000 rubles. If you can bargain, the amount will drop to five thousand.

Guber's gang

Arriving in the Dead City, in a small camp on the pier, chat with a stalker nicknamed Bush, who is sitting by the fire. He will ask you to deal with the gang of Guber. Agree to help with this. Move along the lower border of the city and about halfway to the ruins of the institute, a random event related to the gang should appear. You will have to kill seven enemies, each with 140 health units. The task is not easy, but doable. Having done this, return to the Bush and turn in the quest to get three canned food, 370 experience points and 1000 rubles.

Help Dubravin

Go on the global map to the upper part of the city to find yourself at the base of stalkers. Of all the characters, only the merchant Dubravin can give you a task. He will tell that his friend Misha Altai opened fire on him without any warning. Need to find out what's wrong. Go to the pier, talk to the stalker in the red helmet and find out that he actually shot at the monster behind Dubravin.

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Return to Dubravin and talk about everything. After telling the truth, you will complete the task, receiving 378 experience points, 1500 rubles and Sonya's eye. The last item belonged to the thief Sonya, and Dubravin got it as a souvenir. Perhaps it is because of him that the ghost of a woman haunts him.

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Grave of Sonya Bezdomnaya

After getting Sony's eye, go to the right lane from the building where Dubravin is based and look for a lonely grave. Interact with it, examine it and find out that it belonged to Sonya. Equip a shovel in your hands, dig up the grave and place the eye in the coffin. Return to Dubravin and tell about everything. This completes Dubravin's quests. You will receive 126 experience points for completing this task.

The ruins of the institute (pre-war bunker)

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Go to the left side of the city and visit the ruins of the institute. Kill many monsters. The path inside is littered, but on the left there is a small column with ventilation grilles. You can study it. You will need a grate to go down to the bunker. As soon as you get it, return here and go down.

Once in the bunker, first go to the left side, into rooms with elevator doors and a lot of rats. Kill all the rats, break open the suitcase lying on the floor, read the note and study the photo. Take the white plastic card from the skeleton by the elevator. Come back and go in the other direction.

The way forward is blocked by a door with a red lamp. Examine it and find the artificial intelligence "VILYA". Agree to take his test and choose the following options (they will only be available if you have studied the photo and note; you may need a note from the control panel to the left of this door):

  1. Stanislav Petrovich.
  2. Turgenev.
  3. Professor.
  4. I have been a scientific engineer for as long as I can remember.
  5. Married to his sweet Galina.

Access is open. Go further alongcorridor, to the right and find another door with artificial intelligence. This time you need to pretend to be a different person. Go back and go to the room on the left, where there is a note on the table with the locker code - 9999. In the room opposite, on the shelf, there is a note with the results of the analysis, which says that we are talking about Comrade General. Go further along the corridor and at the turn look into the office with the skeleton on the left. There is a note on the table addressed to Natalya Borisovna.

There is another note on the pool table in the recreation room. There are lockers in the same room. For one of them, the code is known - 9999. Inside you will find the Taiga machete.

In the room next to the general's office, where the corpse is located, there are three tables with computers, and between two of them there is a small rack. Search to find a crumpled note. Be sure to return to the general's office and remove the award letter from the wall. Examine it in inventory, then interact with the door and answer the questions:

  1. Victor Andreevich.
  2. Ivolgin.
  3. Mole rank - general.
  4. would showyou a premium pistol shown for your birthday ...

Go to the next door, but VILYA will refuse to let you through. It will be necessary to pass the test of communication with the use of lies. If it works, then you can move on. Otherwise, you will have to follow into the room with the robot and destroy the latter. After the destruction, interact with the cabinet in the corner and enter the sequence 0010.

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Go through the door and chat with another squad. You can either kill them all or let them take the samples. One way or another, you will receive a note with the second code of the Mushroom Cult, and also complete the exploration of the bunker in the Dead City.

Bunker Mushroom

Return to Krasnoznamenny and go to the Gribnitsa headquarters. You will find the military from ATOM here. Talk about everything and find out what the problem is. You can ask the military to escort you to the bunker, or tell them to disperse. We chose the last option. Enter inside and use two notes with a cipher to open the doors leading to ??ift. Use it to go down to the Gribnitsa bunker.

ATOM RPG endings

https://youtu.be/jZ_BUR6fbFo

Kill the opponents blocking the way, go to the elevator shaft and go down using the rope. After doing this, you will reach the room where the rite of Unity takes place. Having met with a reasonable mushroom that settled in the head of General Morozov, you will have to make an important decision.

If you agree with a reasonable mushroom, you will have to kill Fidel, who has rebelled against you. If you refuse, you will have to kill all the cultists. Finally, if you have enough power or level of communication, then you can completely convince a sentient mushroom to perform a union ritual. In the case of communication, you will need to choose the second, and then the third phrase (that even the main character was able to reveal their intention). Whichever action you choose, go to the green area to leave the bunker and watch the final cutscene. This completes the passage of ATOM RPG.