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ShowGamer.comWalkthrough Beholder 2

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Walkthrough Beholder 2

On his first day, Evan, the protagonist of the game, meets Chemnitz. Chat and go through the entire ministry. Talk next to the workplace and sit down at the table.


Onward to the Ministry!

Every action in the game takes time. Each new day you have 9 hours available. By exchanging two hours at the workplace, you get 5 forms. It is necessary to fill them in correctly in accordance with the visitor's request. If you choose the correct format of the form, the right ministry and the office in which the reception is today, you will earn 50 coins. One mistake will result in you not receiving the reward.

Video walkthrough of all quests on the first floor:


https://youtu.be/BiBcgVv68oA

In the future, an additional bonus will appear - first for three correctly completed forms, then for every next five. For three forms you will be given 50 credibility points, for five - 100. Authority points allow you to unlock additional actions. For example, the possibility of trading with a smuggler.

First daythere is no other action, so feel free to spend all your time filling out forms. With the choice of an office, everything is simple - be guided by the schedule on the right and the date indicated above. There are a little more problems with the choice of the ministry, but the form is the most difficult to select. For example, it is not always clear whether a person is making a denunciation or complaining about someone. However, you can save after each successfully created form! To do this, you need to leave the table, but this way you can spend all your time on 20 requests, and for each get 50 coins. In total, we will earn 1000 coins on the first day.

Talk to Chemnitz, take the report in the cart to the secretary on the left. Now there is no queue here, but on other days there will be. It will take one hour to stand in line. Leave the ministry and talk to Chemnitz.


Return home, open the door and talk to James Cunningham on all topics. At home, you will need to pay bills, watch TV shows to unlock additional dialogues with characters, read books to unlock skills. Skills open forever, and the series will have to be periodicallyand revise. To be more precise, new series are released and the relevance of your knowledge is simply lost. Much of this will have to be purchased.

Redgrave's legacy

Lie down in bed to start the next day. Go to the ministry and see Chemnitz being executed. Look around and chat with different characters. You have three colleagues - Marco Legrand, Emma Hazer and Peter Dong. In the same room is Nicholas Page, a smuggler, and bun saleswoman Serena Marwitz. There is a landscaping worker in the hall where the execution took place, and a guard at the entrance. Don't forget the secretary.


Go to her, talk on various topics and learn about the things of Chemnitz. Go to the very beginning and interact with the shelves next to the policeman. Collect Redgrave's pass and letter. After examining the note, you will need to return the pass to Rakovich.

Talk to Legrand and find out that he took the biometric safe. He will offer to return it if you play a trick on Peter Dong three times. There is an alternative option - to pay 2000 prestige to take the letter and not joke with anyone. If you browseseries "Walking Boreans" and talk about it with Legrand, he will make a discount and the price will drop to 1000 credibility points.


If you decide to play a trick on Peter Dong, then here are the tips:

  1. Weakness . Chat with Peter to find out about his weakness - he is looking for headache pills. You can get them during a conversation with the bun seller. Tell Peter these are the right pills. In fact, it will be a laxative. It can also be found inside Emma Hazer's desktop, but you'll have to learn how to pick the bolt locks.
  2. Fear . Chat with the saleswoman about Peter Dong to find out that he is afraid of bugs. Go to the landscaping worker and ask for the bugs. He will give you a package. Nearby there are three bushes - collect beetles from them. It will take one hour to interact with each. After that, the bugs will need to be placed on the desktop of Peter Dong. To do this, you need to learn the skill of breaking crossbar locks.
  3. Passion . Learn a skill at home that allows you to hack the Patriot terminal (this happens according to one of the quests). Dig into Peter Dong's computer and find the email he couldn't send to Emma?? Hazer. Send it to the entire Ministry and see what happens.

After completing all three steps, return to Legrand and he will give you a biometric safe.


There is another way to get a biometric safe. On the third day in front of the ministry you will meet a man. He will ask you to send a letter to Legrand. Agree, then open the envelope. You will learn that Marco sells stimulants. Chat with Marco, accept his offer. He promises to reward you and give you a biometric safe if you bring stimulants into the ministry.

If you say that you will do it yourself, then when moving through the security post, the alarm will go off (quest "Dangerous Way"). You will be detained, the pills will be lost. It is best to talk to the bun saleswoman and ask her for a favor. She will agree only after you eliminate her competitor - a vending machine (quest "Rise of the Machines"). Find a screwdriver in Peter Dong's desk, go to the vending machine and hack it. Return the part to the saleswoman and ask them to move the stimulants. Report this to Marco Legrand. The next day you will know what stimulateshe has ry. Ask for a letter and the man will give it to you.

For promotion

This is the main task of the level. You need to reach 15,000 credibility points to level up.

There is another way - to earn 15,000 credibility points. To do this, you will have to work hard in your place, earning coins and credibility points for successfully completed forms. Returning home, spend the coins on a communal apartment. As soon as you eliminate three competitors or earn 15,000 credibility points (call the phone in the workroom), you will move on to the next level.

So, two quests that will bring the maximum amount of experience points: "Competitive Environment 1.0.1" and "Spy Games". To start the first one, you need to interact with the phone in the center of the working room. You will learn that you need to eliminate three colleagues.

Competitive environment 1.0.1

This can be done in several ways. You can buy foreign coins from Nicholas Page. Each will cost 999 coins. Place the coins on the victim's desktop, and then report the possession of prohibited items to the ministry via the phone in the center of the location. Foreign coins can be obtained for free, but you have to spend the whole day - 9 hours. Go to the ministry, follow in the morning?Go to the secretary and stand in line. There is a closet in the background - search it to pick up an item. Hide the coins in a cart near your workplace, and the next day, slip it to one of your competitors.

Legrand can be pledged to the ministry. Tell about the distribution of stimulants by phone. But for this, you must agree to hand over the letter and open the envelope. Also, if you help him with stimulants, he will report on Evan himself. The boss will call you, but you can pay him off. He will personally send Legrand to execution.

Another option to get rid of Legrand is to play a trick on Peter Dong ( Playing on Dong's Feelings ), then befriend him and offer to take revenge on Legrand. Read the information about the father on Legrand's computer and tell Peter about it. As a result, Legrand is executed.

You can get rid of Peter and Emma through the Dong quest chain. When you read the unsent love letter on Peter's terminal, talk to him. Offer help. Find out what kind of flowers Emma likes and tell Peter they are red roses. The next day, talk to Dong and offer further assistance. Find a bottle of whiskey in one of the bushes on the screen bridge. Take a brochure with tips on how to conduct a dialogue from Emma's desk. Pass bothmeta to Peter and tell him to take two sips.

Find out the next day how it went. Then offer to help again. Go to your terminal and select the "camera" icon. Tell Dong how to behave in a conversation with Emma. In the end, she will agree to go on a date (the correct phrases are intuitive). After that, talk to Dong for the last time and immediately select promotion assistance. Peter will say that he and Emma will refuse to seek promotion. It remains to eliminate Legrand. By the way, a book with the skill of breaking bolt locks can be obtained if, on the very first day, you help Morris, who dropped documents in the hall with queues.

Peter Dong can be disposed of in another way. You should play a trick on him three times, then talk to Legrand. The next day, talk to the man again to start the Big Joke quest. Convince Emma to trick Dong. The next day, Dong will come with a gun, and you will have to stop him by spending 2000 prestige points. If so, he will kill himself. In all other scenarios, Evan will die.

Another way to get rid of Emma is with stimulants. If you carry them into the working room, then talk to Legrand and agree to help in sales. One andFrom stimulants you need to shove Emma by spending 500 credibility points. After that, after one or two days, the woman will ask for more, and more. Bring back the stimulant, which can be bought from the gardening worker, and sell it for 500 coins or give it away for free. In any case, an item will appear in the dossier on Emma Hazer that she is a drug addict. Now you can report it to the Ministry.

Spy games

To start this task, you will need to help Pete Ferguson. When the boss calls you, you will agree to complete his task " Secret Visitor ". Take counterfeit money from Nicholas Page and go to the guard at the vending machine. This must be done in the morning. Once in line, choose phrases that allow you to move on (without wasting time or spending an hour per visitor). In the end, you will reach the window. Introduce yourself and give a bribe. You can tell the girl that the money is fake. If you remain silent, then she will be arrested (you will not see this, but only learn from Ferguson). Tell the man that the money was handed over, and the task will be completed.

Agree to complete the next quest " The Collector ". Take the money from Dong, Legrand will say that he has no finances. Emma will only give you 500 coins if you befriend her. For it??O watch the series "Passion for the Leader" and talk to the woman. Do this twice (with new episodes coming out every day) and befriend Hazer. Ask for money and she will give 500 coins. After collecting 1000 coins, return them to Ferguson. By the way, you can report your money.

The next task is called " Feast for the whole world ." Agree to help Ferguson, then buy hawthorn from Nicholas Page and food from hawker Selena Marwitz for 299 and 300 coins respectively. If you haven't broken the vending machine, you can buy food in it for 100 coins. Hawthorn tincture can be taken from Peter Dong for 100 prestige points. After collecting all the items, go to the boss and report it. He will say that now he needs girls of easy virtue.

Come back home. Cunningham will call you. He will ask you to install a surveillance camera in Ferguson's office to film the party. Agree. This will start the Spy Games quest. The manager of the house will knock on the door. Buy a camera from him for 250 coins (you must first agree that you saw a cat, and then flatter the man). If you press on it, the camera will cost 500 coins.

If it was not possible to buy a camera from the manager, then you can do this from a guard in the Ministry for 1000 credibility points. Go to Fergswon's office (without knocking, but by selecting another marker) and set the camera on the statue of the leader on the left side of the table. Take the pimp's business card from Marco Legrand and dial it from home. The next day at the entrance you will find a pimp and prostitutes. Choose two of them (blonde on the right and curvy on the left), confirm the decision and report back to Ferguson. Please note that in order to complete the Spy Games quest, you need to have time to place the camera before the party starts.

You can take part in the party or go straight home. The next day, go to Fergshuon's office and pick up the video. Go back home and tell Cunningham about it on the phone. The next morning, Ferguson will be arrested with him. You have collected 20,000 prestige points by completing these two quests, which will allow you to go to the next level ( 12th floor ).

12th floor

After you get a promotion to the 12th floor, go home and talk on the phone with Cunningham. He will report the next goal - you need to get rid of Albert De Salvo. Two new quests will begin - "Investigation" and "The Way Up".

Cabinet key

But first, talk on the floor with Rose Everdeen. At her direction, go left and take the key from the cleaner. You will recognize him by the winter cap on his head. Come back and openUse the key to enter your office. Here you have to filter those forms that come from the first floor. The task is difficult, but we have a couple of tips:

  1. On the left you see the decoding of the seals for this action. Just determine which stamps are more, and install them on forms on the current day. For example, if you see that there are the most “hashtags” (#), then put exactly such seals on all forms. Likewise for everyone.
  2. Thanks to this, you will set two of the three seals correctly in almost all cases. In three out of four cases, you will set all three seals correctly! Why bother?

Process ten forms to receive a reward, although this is not required.

Competitive Environment 1.0.12

The quest is taken by interacting with the phone. Agree to take part in the competition. You need to eliminate three colleagues. And here's how to do it...

You can place a prohibited item on each of them. You can also do it smarter:

Gloria Melfi:

  1. To get rid of her, wait for the third day, when the quest "Victory or Death" associated with the Super Game from Everdeen begins. Rose will have a task for you. Agree to comply. Thisthere will be a quiz.
  2. You need to find four people, in fact there are more options. In the Ministry you can meet an old woman and an employee. They are located on the first floor, but to convince everyone you will have to spend 200 credibility points. Outside the Ministry, there is a tired man in the square. He will agree without conviction.
  3. Go home and go through the door to the streets to look for people. The agitator will not need to pay. He himself will give you 350 coins for participating in the quiz. The shoe shiner needs to be given 100 coins. When choosing a policeman, you can take a professor to the team. Along with it, you will receive a book with a reduced rent. If you refuse the professor, you get a cop. You get a professor or a cop for free.
  4. After gathering four people, tell Rose about it. The next day she will be ready to provide new information. Talk and find out that Gloria could not bring her son to the quiz, although she promised to do so. This will start the quest "Disruption of Plans". Chat with Gloria, then return to Rose and you will have a chance to get rid of Melfi. Tell Rose verbatim everything that Melfi said.
  5. You can cover Melfi in a conversation with Rose. Then ask for your son, return home on the assignment "Call the archive" and contact them. Pay prestige points to learn about Malcolm, Gloria's son. He is dead. Call the hospital and tell them from Ministhrashing. After talking with your doctor, agree to the experiment.
  6. The quest "Phantom Pains" will begin. Go to the Ministry, talk to Gloria about her son to find out the necessary data. Now there are several options. Spend 400 credibility and tell Gloria that her son is dead. She will end her life.
  7. Tell Gloria that you are her son. If you answer incorrectly, then she will die again. If you choose the correct options (#0261, cast iron boy, embankment, pride and prejudice), you will help Melfi. She will leave the Ministry voluntarily, and you will receive 1000 coins.

John Smith:

After your first day at home, Cunningham will contact you. He will say that there is no data on John. Make a request to the archive by phone for 200 authority points, but you will not find anything. Call Cunningham again and complete the quest.

The next day, talk to him and spend 500 prestige points to find out his real name. Return home and make a request to the archive by phone under a different name. This time you need to pay 300 credibility points. Go back to work, chat with John and take the new quest "A Little Help".

He asks to find his family. Make a request to the archive, then through the door in the house move to the place of residence of the wife and child of John Smith. VoidGo inside the house and pay the cops 350 coins. There is a safe in the hall. If you hack, you will get 980 coins. You need the skill of breaking locks. There is a wedding ring on the dressing table in the bedroom. Take it. With the information received, return to John and tell about everything to get 300 coins. For the ring you will receive an additional 200 coins.

The fun begins:

  1. John ask the Ministry to check the area. The task "Checking the area" will begin. Go outside and find a gangster near the subway. He will offer a deal - 2500 coins or 2500 credibility if you force Smith to leave the Ministry. Agree to start the Old Accounts quest. Go to John and say that there is no one. He will go outside and die.
  2. Tell John that the mafia is outside, and he will ask for help with the escape. The quest "Escape" will begin. Refuse to help on the quest (even if you took it), and John will go outside, where he will die.
  3. If you want to help John escape, then find a dress in Gloria Melfi's desktop, buy a wig for 300 coins from Nicholas Page, buy a fake pass for 330 coins from the merchant in the gateway. You will meet the latter if you pay 500 credibility points to Selena Marwitz. You need to go to him from home, through the door (buy cat food, feed the cat). Described earlier. John will run away when you give him threedmet. More in the Ministry will not appear.

Hank Wright:

  1. Try to talk to him, but nothing will come of it. Chat with John Smith regarding Hank, then buy a bottle of whiskey or find one and give it to Wright. Chat with him, because now he agrees to talk. Pay credibility points to find out why he drinks.
  2. In the Wright Brothers quest, talk to the guard at the entrance to the Ministry and pay 300 prestige points. Talk to the thin man Otto. He will say that he needs a power supply. This item can be bought for 300 coins from the vendor in the back alley. Give the block and find out that Hank's brother is still in the Ministry.
  3. Next, you need to hack Alberto De Salvo's terminal, find out the password and find yourself in the psychopath's hideout. To do this, learn the skill of hacking terminals "Cowweed". You will find a book with him in the file cabinet next to Alberto's office. Hack the terminal and study the password entry menu. You need to know the dog's name. Look in the documents at the De Salvo terminal and learn about the dog show.
  4. Go home, open the door and follow the exhibition. Pay the guard 500 coins and find out the dog's name.
  5. Return to Alberto's terminal, enter the password and go downstairs. In the hideout, find Brother Wright tied up. Talk to him, take the scalpel from the couch and use it on your brother to ??free.
  6. Alberto appears. You can agree and torture the man with Alberto. The quest "Covering Your Tracks" will begin and you will need to talk to Hank. If you say that the brother was not found, then Hank will continue to drink. If you say that your brother is dead, then Hank will kill himself. If you say that you killed your brother, but Alberto forced you, then Hank will go for revenge and die at the hands of the boss. Finally, if you say that you killed your brother and enjoyed it, then Hank will kill the main character.
  7. Another option is to offer an exchange. Tell Alberto you've come to negotiate a release. He will say that instead of a man, you need to bring Hank. Report everything to Hank, he will go to the boss and die.
  8. The most humane method is to spend 1000 prestige points in a conversation with Alberto and free the man. In this case, the brothers will reunite, and Hank will leave the Ministry.

When you get rid of everyone, you will receive 10,000 credibility points.

Investigation

To get rid of Alberto, proceed as described in the quest above for Hank Wright. When you find shelter, then go all the way to the left and you will see a cabinet. Get the gear key from the cabinet, then open the sarcophagus to the left and find out that Alberto is killing children. Report this to Cunningham by phone so that the scoundrel is arrested the next day. Are you p??Ray another 10,000 credibility points.

Use the collected points to go to the 25th floor.

25th floor

As always, you will need to get rid of the boss and colleagues. Meet Amelia Weiss and try to create clones. Choose any options without wasting time to create ten clones. They may not be correct, but you will be rewarded.

How to eliminate colleagues on the 25th floor

Take the quest using the office phone. You can put a forbidden item on the desktop for each of the floor employees. But we are not looking for easy ways.

Stephen Dong

  1. Talk to Steven, learn about the Quantum Leap series and watch three episodes. Talk to him about each episode to make friends. He will give the task "Quota". Return home, visit the information office and get a medical certificate. Give it to Stephen and he will leave the Ministry on his own.
  2. If you take a certificate of disability, you will find out that Stephen is plotting illegal cases against the Ministry. You can pawn it, but if you complete the "Help the Suburbs" task (begins after the "Quota"), you will have to look for more trivial methods (place a prohibited item).

Maria Kouri

The woman speaks Borean. We need a dictionary-translator, which lies in the head's cabinet. Look into his office when Isaac is away and pick up the phrasebook. Return home and study the book, then talk to Kuri. Oliver will ask you about this in the quest "Difficulty in Translation". Return to Oliver and tell that Maria is being raped by a guard. Oliver promises to do something, but in the end, after a couple of days, the guard finds out about the complaint and Maria commits suicide.

Another option is to tell Oliver that Maria simply doesn't want to work. He will order the arrest and execution of the girl.

Horatio Newport

Having met him, at the end of the working day you will return home and meet Horatio from the future. He will say that he needs help. Agree, then go to Isaac's office and tell about the time traveler. He will remove Horatio from the case.

Can continue completing Newport's quests - "Mistakes of the Past" and "Epidemic". Even if you complete them, Isaac will still know about it. You will have to pay off with authority points (1500), and Horatio will be suspended from work. In any case, old Horatio is deceiving you, so decide for yourself.

Getting rid of everyoneearn 10,000 credibility points.

Science and crime

In accordance with this quest, you will need to find a reason to arrest Isaac Weinberg. Go to his office and talk on all topics. Having taken the “Beneficial Impact” task, walk around the ministry, find active points and install various items - amplifiers of patriotism and efficiency. It is not difficult. Two busts can be found in the working room on the first floor, another, large one, on the bridge of the first floor.

After that, complete the task "Purity of the experiment" by passing the test on the office phone. Your choice doesn't matter. Report the passed test to Isaac and he will escort Evan to his secret laboratory with clones. You will find out what Isaac is up to.

In addition, if you collect all the information about Karl Stein, you will have to evoke emotions in the latter. So Isaac will find a weak spot. From Patrick, talk about the university, a book from Shimmer and Andrea Gorczyk, from Martha about candy, the Naira doll and the sun in the stomach, from Anna about the illegal drug, the mine and death.

Return home and tell Cunningham on the phone about what you managed to dig up on Isaac. The next day, the latter will be arrested, and you will receive 10,000 credibility points.

Final

After collecting 15,000 credibility points (you received ten thousand for all colleagues and the boss), request a promotion. Return home, talk to Cunningham and the next day go up to the 37th floor with him. We will not describe further actions, but we note that when choosing the ending of the game, all the Heimdall codes you have collected are taken into account. To get the best ending, you need to collect 250 codes:

  • When passing through the first floor, find a total of 8 biometric safes.
  • When passing the 12th floor - eight more.
  • When passing the 25th floor, find seven safes.

Thus, you need to collect 23 safes.

Best ending for Beholder 2 (collected 250/250 codes):

https://youtu.be/Y-34DOJwOTA
https://showgamer.com/kak-poluchit-vse-koncovki-beholder-2/