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ShowGamer.comWalkthrough Blackwood Crossing

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Walkthrough Blackwood Crossing

train start

Exit the compartment and go right. At the end, open the door on the right by clicking LMB. Go the other way, after Finn.


In the next car, listen to what the boy says and do this: look up, look down, at the shoes, open the small window, take the handle from the table and try to open the next door. Choose any option and then open the door. Go to the very end and look to the right. Interact with a stranger.

Train. strange figures

Get out of the compartment and go to the left, after the hare. Open the far door and try to help Finn.


Leave the compartment again and go left. You will see grandma and grandpa wearing masks. Interact with them to hear their dialogue. You must first listen to the dialogue of the grandmother, and then - the grandfather, in order to compose a sequence. They must move, after which the path to the next car will open.

There will be more characters in this wagon. You need to interact with them in pairs. For example, click on the girl at the front of the car who is looking for Steve. Then click on the man in the lion mask, who replies: "I'm here, Annabelle." Pig-headed boy - old teacher at the end, guy at the end - ??video clip.

Tree password

Follow further, through the wagons, until you find yourself in a wagon with grass and trees. You need to name a password. First you have to find 4 pictures. The first hangs on the same tree where Finn climbed. Go around it and look behind. The second picture lies on the table a little further. The third picture hangs on the wall on the right, a little further than the table. The last picture is in the far car.


Go back and name the password based on what you see in the pictures: Bluback, Wuboods, Fubor, Evuber.

At the top, be sure to ask Finn where the scissors or tape are. The ribbon will be in the mouth of the toy dog behind you, and the scissors will be on the stool in the planetarium (you need to climb another ladder up). When you find one item, then ask Finn for another. Then go to Finn and sit next to him. Press the indicated keys (A, D) several times to draw a butterfly. Revive her, try again until Finn starts the fire.


Train. Strange figures and a fire extinguisher

Once again on the train, follow Finn. Try to open the door, but it won't come out. Go to the other end, where the utility room is located. Inside it hangs a jacket - get the keys from your pocket and use them to open the door.

And again?You will need to listen in pairs to the phrases of different characters:


  • Lion and rabbit.
  • A boy with a pig mask and a teacher in a compartment.
  • Cameron (Cam) and grandfather.
  • Grandmother and Anna (mother).

Move forward until Finn sets the toys on fire. In one of the compartments on the table, find a folded newspaper. Use it on the fire and go in the opposite direction. The newspaper will be extinguished by the wind - in the place where this happens, there is an open window on the left. Close it.

In the previous car, in the front door there is a box with a fire extinguisher on which a paper padlock hangs. It needs to be burned. When you close the window, then return to the fire and set fire to the newspaper. If you suddenly picked up a plush hare and a notebook from other compartments, then you will need to switch to the newspaper. To do this, press the left and right keys2 (do not confuse with the A and D keys).


After putting out the fire, move on. Take the fire from the passage by pressing Q. Go forward and give the fire to the fire at the double of Scarlett (key E). Climb up to the tree house and do the same with the four fire sources. You will need to take the fire from each and give it to the bowl with a fire on the balcony.