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ShowGamer.comWalkthrough Candle



Walkthrough Candle

After the introductory cut-scene, you will be able to control the main character. Use the left and right arrow keys to move around. Look around. Go to the indicated ledge and press the "up" or "Space" key. You need to hold the key to climb up.





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Come closer to the fence with fire on the right. Press S, but you won't have an item to interact with. Climb down using the down arrow key or simply by jumping to the left. Run up by holding Shift and then jump to Spacebar. Hold the key to make the jump long.



Approach the torch on the ground and take it with the S key. Go back to the right, climb onto the same ledge and interact with the fire on the fence by pressing S. An inventory window will pop up. You will have to press S again to confirm the application of the found torch. Teku will set fire to his finger (it's a candle, you guessed it?).

Jump over again to the left side and approach the tent. Light a candle at the entrance and then go inside. Talk to the dying old man. Exit the tent. Teku will automatically move silently. Extinguish your finger by holding down the D key. Approach the enemy and st?Click it on the indicated key (S).



Jump over to the right, first light your finger on the candle by the tent. Approach the indicated place and hold down the D key (the finger must be on fire) to open the passage to the right. This completes the first part of the Candle walkthrough.

Chapter 1



Press S to wake up. Swim to the surface and get ashore. Go right and see a cube. Drag it to the left so that it jumps onto a ledge with a stone pillar. To do this, go to the cube, hold S and hold the "left" key. Climb onto the cube, hold down the "up" key to cling to the ledge. Approach the stone pillar and press S.

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Click on the S key until you knock over the pillar. Follow the pillar to the right and pick up an empty ceramic jug.



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Climb down, run jump over the hole on the right. Ahead will be some kind of creature that looks like a frog. Do not approach within a short distance, otherwise you will die! Get as close as possible so that you can jump onto the ledge from above (not the one that leads inside the house, but the one next to it, on the right).



Go into the house on the left. See the glowing round platform? You can use it to save. Climb up the stairs and pull the lever. Another ladder will descend. Climb to the location above.

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Change of location

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Climb up the wooden platforms on the left. Examine the huge toad statue. You can jump on the wooden platform twice to knock it over. A few seconds later, the toad statueroll down. You are missing something.

And you need to act like this: first, immediately, as soon as you climb the stairs, stand under the wooden platform on the left. Jump up to knock over the blue stick holding this platform. Climb onto the platform and jump on it already. You have to knock it over and pin it against the wall. Climb the wall, jump on the platform with the toad statue on it. Climb down and stand under the wall. The statue will roll over you. If you do not press the wooden platform, it will kill you.

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Climb up to where the statue was and take a sharp stone from a piece of wood.

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Pay attention to the symbol depicted in green paint on the rock. There are three pipes here - from one pours water, from the other two - fire. Remember this.

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Drop down and go right. The fallen statue covered the spiked pit. Do not rush to jump up, because a snag will appear from the hollow, which will kill Teka. Do you see a vine to the left, approximately above the place where there was a pit with spikes? Jump in and pull the vine to disarm the trap.

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Climb up and see a strange device. Jump using the yellow ledge to the place with two levers. Turn the levers so that from left to right the upper sticks show the symbols: water, fire, fire (as on the pipes on the left, where there was a stone toad). If you pull the right lever first, it will only turn the middle wheel counterclockwise. If you pull the left lever, it always turns the left wheel counterclockwise. But as soon as you touch the left lever, the right lever will turn the middle one at the same time,and right wheel. So do this first:

  1. Pull the right lever so that the right and middle wheels show the same symbols up and in other directions.
  2. Turn the left wheel so that the "water" symbol is at the top. Turn the right wheel so that the symbols of "fire" on the right and middle wheels are simultaneously placed at the top.

If everything is done correctly, a cut-scene will start.

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Stand under the device. On the right, a pipe periodically opens. Jump so as to stand on its cover. Momentarily press the up key to hook on the ledge before the lid slams shut. Go down the stairs and you will find yourself near the statue, where you need fire.

Jump down and run to the right. Jump to the suspended plate, and from there - to the ledge even more to the right. There will be another save point here. At the top you will see the enemy. Do not hurry! See the fire? Light Teku on it and go back. Frogs are afraid of fire! Light a fire on the statue of St.top, inside which there is a candle. Passages to the stairs leading in the opposite direction will open.

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Do not hurry! In the place where there was a frog, frightened by fire, pick up a rope .

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Go down the stairs and follow the tunnel to the left. Be careful! Remember the water pouring from the pipe? So she can put out the candle. Pass this section. To the left of the required stairs, find a wooden shaman figurine .

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Climb up and go back to the location with the first frog.

Go back, exit the house and jump to the right. See the index sign to the right and above the frog? Go to him and pick up the dart . Go to the location on the right.

Change of location

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Examine the platform under your feet.

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With the help of such platforms, you can travel long distances, but first you need to build a fire (light Teka). ApproachMove to the right to see one of the bodyguards of the tribe's shaman. You need to save him somehow. At the edge of the cliff there is a path up. Stand so that the marker appears, and press S.

Climbing up, examine the bush on the left. A pink rabbit will jump out and tell you that he loves honey very much. Approach the boulder hanging from the edge on the right. You can use an item on it, but neither the pitcher nor the dart is used here.

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Follow in the opposite direction. Scare the frog from below and go right to a new location.

Change of location

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Free the prisoner and find out that the Vakchu warrior has hidden the key. Only with his help can you sail away on a boat. Climb up the stairs. The path through the sink on the right leads to a location in the background. Don't sleep yetsew. Hold D to snuff out the candle. Pre-light the candle from below, next to the place where the prisoner was.

Make your way past the Vakchu warrior sleeping on the floor. If you had not extinguished the candle, you would have been noticed and killed. There will be a lever at the top. Pull on it to lower the shade. Go back down and light Teku's finger. Rise with fire. The curtain will cover the sleeping Vakcha from the fire. But this is temporary! Therefore, immediately go down the stairs, but do not run. Jump down from the edge on the left. You need to act immediately to carry the fire.

Find a wooden bird (figurine) upstairs in the room. Use fire on the extinguished candle to open the passage on the left. Press the D key to open the painting. This is not an ordinary secret, but a clue to solving a puzzle that you are still far from.

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Go through the passage on the left and push down the rock to trap the Wakcha warrior. At the place where the warrior lay, find the key to the boat .

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Use it to untie the boat. But that is not all. The old woman you freed asks for two coins - red and blue. Let's try to find them!

Go back, jump up and go to the right, where the pink rabbit is jumping. There are platforms for teleportation (a stone slab in the ground). Use it (it is important that Teku has a fire lit).

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You will find yourself in a new location with a huge pink toad.

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You have to get past it somehow. To get started, go upstairs and light a candle in a stone statue by the bridge. Knock over the cobblestone on the left side of the statue,to access the left location. Go to the location on the left.

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You will see the sleeping warrior Vakchu. For now, nothing can be done about it.

Return to the location with the pink frog. If you approach the hive on the right with fire, the bees will fly after you. If you come up without fire, you can try to collect honey in a jug. But the bees will attack you again. Go down from the hive (without fire) and place the shaman figurine on the stand to the left and above the pink toad. Apparently, you need to find another one of the same figurine of a shaman.

Return to the location with the prisoner. Where did you find the key to the boat. This is a mill. Climb up the first ladder and enter the shell on the right to move to a new location.

Docks

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Go a little to the right of the save point and remove the red moss from the cliff. Throw this red moss on the stone stand a little to the right. Light it up, but nothing will happen. Go a little to the right to see a hint - an image of a sheet. The leaf is green, right? Collect two other mosses - blue and yellow . Just they need to be placed simultaneously on a stone stand. Get green color. Set fire to the green moss.

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Next you will see drops. Burn the blue moss. Then there will be fire. In this case, you need to throw yellow and red moss, and then burn the resulting orange.

 

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The platform will lower completely. Go right through the cave. At the top you see a lever that you need to jump on.

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But without a box, even in a jump, it will not be possible to reach it. Follow to the right, jump on the ledges above. Stop before jumping onto the insect ledge. See the purple tentacles? So they will destroy you if you do not take action. In order to protect yourself, jump up so that you catch on a large leaf on which a red beetle sits.

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The beetle will fly towards the tentacles that will devour it. Quickly jump to the left, won't you?squirming. Jump on the hanging box to knock it down.

Push the crate into the cave on the right, use it to jump up and hook on the hanging lever.

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Talk to the creature that appears. Ask him for the shaman figurine. It looks like the collector found it, but hid it in a box that he can't open now. Ask for this box. Start hacking. Here is the sequence of actions (before starting, press F to reset the solution):

  • The red circle is the Q key (one turn).
  • The yellow circle is the R key (one turn).
  • The blue circle is the Q key (one turn).
  • We select the button in the center and press S. The monster and the warrior will approach each other.

We continue:

  • The yellow circle is the Q key (one turn).
  • Click on the button in the center. The warrior will approach the spear and pick it up, pointing at the monster.

We continue:

  • The red circle is the Q key (one turn).
  • On the?We click on the gray button in the center.

The warrior will kill the monster, and the box will open. You will automatically receive a shaman figurine .

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Ask a collector for a coin. In exchange for her, he asks to bring the Lonely Red Leaf. Return to the previous location to the former prisoner.

Follow the location with the pink toad. Mount the shaman figurine on the wall with the other two. When you light a candle in the statue at the location with the pink toad, you should have seen three torches descend (not burning).

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Leave this place and go back to where you found the fire (first lit Teku's finger). There is an enemy upstairs. Climb up when he goes to the right. Be sure to put out the fire on Teka. To the right of the stairs is a crossbow. Use the dart from inventory on it. Sleblow on Vakcha and push him into the water. You will be chased by another opponent who was sleeping on a floating flower. Run to the left, past the crossbow. There is a purple button on the floor, to the left of the stairs. When you stand on it, the crossbow will shoot and kill the enemy. So you will deal with two opponents!

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Light all three torches.

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Go right to the bee hive. If you didn’t organize a passage, then teleport from the location with the pink rabbit to the location with the pink frog, go upstairs to the statue with the candle that was lit earlier, and push the stone to the left. With a lit finger, approach the hive. The bees will chase you. Run to the left, to the three burning torches. The bees fly to them.

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Return to the hive and use the jug on it. You will receive a JAR OF HONEY .

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Go back to the pink rabbit and use the jar of honey on the stone on the right, hanging on a thin vine. The rabbit will gnaw through the vine and the stone will fall down.

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Climb down and jump onto the stone with a run. Use the rope here to save the Guardian. From him you will receive a bone key .

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Return to the three shaman figurines above the pink frog's head. Before touching them, go down and jump into the water. Swim up to the island on which the frog sits and use a stone fragment to cut off the mushroom covering the animal.

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Climb up to the statues. Remember the same drawing that you saw in the mill room. Here's another screenshot:

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Pay attention to the hands of the characters. This is the solution. On the left figure, lower your left hand down, keep your right hand straight. On the middle figure, lower your left hand down and raise your right hand up. Do you hold your left hand on the right figurine?? Ovno, and lower your right hand down. If everything is set correctly, a cut-scene will start.

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Since there is no fungus, the water will frighten the toad and it will hide. In the place where the toad was, find the first coin . Another coin, if you remember, you can exchange with a collector for a Lone Red Leaf. But it still needs to be found. Jump to the right to get to a new location with a hanging fish and two enemies.

Screen

Listen to the story of one of the warriors. Enter the cave on the right. You need to select four characters so that they do not intersect horizontally or vertically. And the sequence should be like this: fish, mountain, spear, fire.

Select a fish from the top row. In the second line - mountains with water. In the third line - a spear, and in the fourth - fire. A window will open. Place a wooden bird on it, and then press D to scare opponents.

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Use a stone shard to cut the rope so that the fish falls down, right on top of the Vakchu warriors.

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Go right, jump over the gap and stand on the pieces of wood. You will fall down into the water. Get out and go up the stairs. Click on the button on the wall on the left. A passage will open and a bridge back, but you don't need to go there.

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Jump into the water and swim. If you see, then the passage ahead will still be closed. You need to dive and swimto the left, towards the bushes. Climb up behind the bushes, into the hidden passage. Find the lever here. Use it to open a path further.

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Swim there, get to the surface. To the right, behind the bridge, there is a niche with an extinguished candle. But be careful - there is a button in the middle of the bridge. If you step on it, the bridge will slam shut and kill the hero.

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Jump to the ledge on the right, where there is a red square on the wall. You cannot interact with him. Jump to the right when the Vakchu warrior moves to the side. Climb up the stairs and save. Use the bone key obtained from the Guardian rescued from the river to unlock the door. Interact with the stove to see another puzzle. You need to move and rotate four tiles so that two blue squares are on two blue cells, and two yellow squares are on two yellow ones. Blue tiles?? and squares need to be wound exclusively through the bottom (both).

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There will be three mini-games that will allow you to pull out three bolts. The meaning is the same.

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After that, a passage will open - a wall with a red square. Take the mask of Divas from the opened passage where the puzzle was.

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Go in the opposite direction through the new passage and find the fire. Light it up and go back to where the enemy is. Under it, if you remember, there is a bridge with a button leading to a niche with a candle. Light this candle without stepping on the button.

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The enemy will be distracted. Climb up and pluck the Lonely Red Leaf . You can push the Vakchu warrior into the abyss.

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Return with the sheet to the collector, through the location with the windmill. Give him the sheet and take the coin. Now that you have both coins (one was found under a toad, the other was bought from a collector), return to the boat. Pay the Old Woman for the boat and watch the cut-scene after confirming that you are ready to sail.

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Chapter Two

Location "Forest and mechanical shaman"

We look at the tree and see that only a piece of bark of a bizarre shape remains from it, but so far it is Teku unnecessarily - this is a HINT.

We jump over the abyss to the right. In the stump we see an extinguished candle.

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We approach the lever that controls the hands of a mechanical shaman. We note the presence of an extinguished torch in the lever handle. An extinguished candle is also at the gate of the transition to another location, on the right. Press the S key. Two icons open: light a fire and turn the lever. Switch to the icon on the right (interactions).

We turn the lever. Quickly move to the left, climb the stump, jump from it to the lowered palm-platform.

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From the palm of our hand we move to a platform with two flower beds-switches (stepping on them, we turn on the ventilation and the wind blows the Teka into the pipe). We jump over the flower beds, jump onto the right palm of the mechanical shaman.

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From the palm we move to the left, to the cell in which the frog creature sits. We jump from the cage to the arch. We press several times on the S key, and we push down the stone stand. We jump onto it, then we jump onto the raised left palm-platform, from which we QUICKLY climb the stairs to the upper platform. We look at the fruit tree. We understand that in this form, pieces of fruit are completely useless.

We jump to the round area on the left. We climb up, we go inside. We light Teku's candle from the fire burning here. We return to the area with the fruit tree. Press the "D" key, and Teku activates his candle. We select the GLOWING FRUIT that fell from the tree. We go into the hollow branch of the tree on the right.

We discover spa little monkey hid from the rain, but Teku decides not to disturb her. Go back to the tree, click (S) on the lever. We light a fire on the handle of the lever, then, turn the lever, jump into the opened hatch. The elevator quickly lowers Teka to the ground. And here, too, we light a fire on the handle of the lever. After that, the fire lights up on the candle at the entrance on the right and on the candle in the stump. In addition, a hatch leading to visas opens in the stump. We go to the left, to the hatch in the stump. When Teku comes out from under the hands of a mechanical shaman, pouring constantly, the rain pours over the candle, and the fire goes out. We light the Teku candle from the candle in the stump, go down.

Location "Udder on a tree"

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We light a candle at the entrance to the location. We jump over to the platform on the left, above which hangs something resembling an udder. We are considering it.

We pull the nipples: 1, 3, 2, 3, 2 and the nipples swell. You need a vessel to fill it. We go down. We lower a rope with a hook into the well, but it is too dark in the well to be able to pick up anything with the hook. We don't have the right item. Let's go to the girlon right. We talk to her.

With the help of a small knife, the girl cuts off the mushrooms, which she then puts in her backpack. She is so focused that Teku immediately decides not to disturb her.

We pass to the left and the fire of Teku's candle in the open air, from which it rains, goes out. We explore the earth.

The earth in this place is loose and pliable. If you get the right tool, it would be easy to dig here.

We try to enter the cave, but it is too dark in it, and we cannot carry a candle in the rain. We turn to the girl. We ask what she is doing (lower icon).

A young researcher travels the world in search of rare mushrooms. She will help Thek if he brings her a mushroom with pink dots.

We climb the ledge, leave the location. We follow to the right. From the candle at the entrance, light the Teku candle, leave the location.

Location "Settlement of monkeys"

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Is there a growl at the entrance to the location?? and a conservation platform. We light fire on the handle of the lever. Let's go ahead. Jump up and grab the lever handle at the top. A hatch opens in the center of the yard.

We jump over the opened hole, we stand on the edge of the platform on the right. We jump to a platform hidden by thickets.

We pull the hanging liana. Falling fruits cause the monkey sitting on the box to leave its home. We jump into the yard, climb onto the platform with a box. Let's push him down.

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We jump to the platform on the left, climb to the second platform, where the monkey sits. From time to time the animal jumps up and clings to a branch. At that moment, when the monkey hangs on a branch, QUICKLY run to the left and pick up the YELLOW PEPPER. If we do not have time to do this, then the monkey falls down and crushes Teka. We jump to the platform where the third crying monkey sits. We turn to her.

The monkey talks about the lost cub - didn't we see him in the tree?

We go down, push the box into the hatch, and moveXia to the left, to the next location, jumping over the hatch.

Location "Forest and Mechanical Shaman"

Turn the lever, take the elevator up. We light the Teku candle from the candle in the lever handle. We head to the monkey in the tree. We decide that in order to safely deliver the animal to its mother, we need to find something to carry the cub. We ride the elevator down, go to the stump. We go down the hatch.

Location "Udder on a tree"

Throw the GLOWING FRUIT into the well. Teku notices a basket at the bottom of the well. We lower the hook, take out the BASKET. We return to the mechanical shaman, go upstairs. We light Teku's candle on the candle on the lever, hurry into the hollow tree. We put the baby in a basket, we carry him to his mother.

The grateful mother offers Tek help in moving to the crown of the tree.

We agree, and the monkey takes us to the tree on the left. We climb up the stairs (there is a save platform here).

Location "Ropeway"

Using the cable car platform, we move to the right bank (another platform to save). We enter the cave.

Location "Forge"

We go down from the entrance platform.

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We go into the niche, use the SHARP STONE, take the MUSHROOM WITH RED DOTS. We turn the lever available here, and a thread with a nut appears on the first column. We jump onto the nut, go up, leave the location. We head to the location with the monkeys.

Location "Settlement of monkeys"

We notice how a flying insect carefully looks at the fire of a candle. We approach the lever, in the handle of which the fire burns, we light the Teku candle.

We press the "D" key, and a strange insect opens an umbrella over Teku. Under his cover, we pass to the right, we light a candle in a niche. Fire on the tray moves to the dungeon. We move into the open hatch.

IMPORTANT . We go down from the left edge, otherwise Teku will fall and hurt himself.

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We move to the middle platform on the left, turn the lever. The hatch at the top closes and the rain no longer enters the dungeon. We light the Teku candle from the fire on the right, go down. We push the box to the left, closing the hole with frosty air escaping from it. We light a candle under a block of ice, which begins to melt from the fire. We select the FOSSIL SEED.

We pass into the darkness, to the right. We jump, grab the cover sticking out in the wall, cut it off. We select the WOODEN COVER. We go up, open the hatch, get out. We return to the girl picking mushrooms.

Location "Udder on a tree"

We give the girl a MUSHROOM WITH RED DOTS. In gratitude, the girl digs a hole in the loose earth.

We plant a FOSSIL SEED in the hole. We observe how a grown tree creates a crown that does not let the rain stream through. We light the Teku candle from the candle at the entrance, go to the cave.

Location "Cave"

We turn to the creature drawing something on the wall of the cave.

Humancrazy. Apparently, something scared him a lot, but the only thing Teku understood was that the man had been drawing something for a long time on the gigantic wall behind him.

We pass a little to the right, click on the route icon, and Teku moves closer.

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We climb onto the platform with the device, pick up the broken lever.

The lever that can be used to launch the artifact is broken, and Thek needs to fix it.

Pay attention to the teleportation platform, which is here. It takes us to a round room at the Mechanical Shaman location. We return back. We follow to the left side of the screen. There is a save platform here.

Three pipes protrude from the abyss, from the holes of which jets of steam periodically escape. We note the regularity of the appearance of jets (1-2-3, 3, 1-3, 2, 2-3, 1). We move to the other side at a time when the steam does not break out. WE STOP so as not to fall into the water of the pool and extinguish the candle.

Jump from the edge of the pool??m to the platform in the center, light the lantern. It rises and the steam stops escaping from the pipes. We stand on the left edge of the pool, we observe the enemy warrior.

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When the warrior goes to the left, we go down, go (DO NOT RUN) under the canopy and activate the pointer: press the S key. Follow the running arrow at the top. When it is behind the right red line, then press the S key again, and the arrow freezes on the right division.

We follow to the right, we stop near the button. As soon as the enemy, noticing Teka, runs towards us, we stand on the button at the moment when the warrior runs into the area under a canopy. The enemy warrior falls into the waterfall.

We pass to the right, turn into the room on the left. We select the RITUAL PLATE located here and the CRYSTAL VESSEL. We examine the board, which depicts a ritual for the production of a strange blue flame. Examine the drawings on the wall (HINT).

We examine the table on which you need to apply the ingredients, go to the vines that have braided the wall, climb them.

Location "Wakchi Camp"

We see how the Vakchi warriors carry Yak into the cave. The tribal musician, friend of Teku, hangs tied with ropes. We examine the branches of the tree and Teku has an idea: to put together objects in order to recreate the image of a shaman from them. We return to the previous location.

Location "Cave"

We follow to the pool, in the center of which a torch was lit, we dive into the water.

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We swim to the bottom. We swallow air from one of the plants.

We climb into the sink at the bottom, we get the PEARL. We swim up. We head to the pipes, jump on them to the other side. We go to the exit from the cave.

Location "Udder on a tree"

We rise to the udder, apply the CRYSTAL VESSEL on it. Teku has the first ingredient for the ritual. We go upstairs, hurry to the first location in the forest.

Location "Forest and mechanical shaman"

We look at the tree, take a PIECE OF BARK. We go to the location "Settlement of monkeys."

Location "Settlement of monkeys"

We rise to the monkey upstairs, we ask you to transfer us to the tree. We get to the location "Forge".

Location "Forge"

We jump on the stone pillars, we get to the blacksmith. We ask him to fix the artifact lever. The blacksmith in return asks to make a fire in the forge. We go to the location "Cave".

Location "Cave"

In the cave we turn to the artist, we give him a PIECE OF BARK. The artist paints the mask of Teku's friend (PAINTED BARK) on the bark. We return the PEARL, and the stranger crushes the pearl (PEARL POWDER). We light Teku's candle from the fire on the platform with the idol, we head to the right side of the location, to the vines. We rise to the location "Vakchi Camp".

Location "Wakchi Camp"

ris-_94

We wait for the warrior below to move away from the boiler, go down and throw YELLOW PEPPER into the boiler. The brew boils and Teku takes a RED PEPPER out of the cauldron. We return to the cave.

Location "Cave"

Use the VESSEL WITH JUICE and PEARL POWDER on the ritual table. Add RED PEPPER. Teku receives an ever-extinguishing candle. We go to the pool, jump into the water.

We swim to the bottom, climb into the cave on the right. We swim to the end of the cave. We go up to the beach.

Use the flash (key D) to disable the "all-seeing eye". Several times we press the key, S and tear off the GOLD MINERAL. We swim out of the cave, rise to the surface. We leave for the location "Forge".

Location "Forge"

We cross over to the blacksmith, we go down to the forge.

We kindle a fire, swing the furs (press the S key until the pointer on the scale moves to the extreme right position). We rise to the blacksmith, give him the BROKEN LEVER and the GOLDEN MINERAL. At the request of the blacksmith, we pump water into the trough. Receive FIXED LEVER. We go to the location "Cave".

Location "Cave"

We rise to the platform with the device, install the FIXED LEVER. After that, a drawing appears on the wall in the round room of the Forest location. We light a candle in the artifact, we examine the invisible fresco on the wall. Press the D key to exit view mode. We go down, stand on the platform of movement, we are transferred to the round room.

Location "Forest"

We get down from the platform, look at the picture. Set symbols:

  • Snakes - in the upper left, purple slot
  • Ant - in the upper right, blue slot
  • Feather - in the lower left, red slot
  • Birds - in the lower right, yellow slot.

We select the RED CRYSTAL that fell out of the hands of the statue. We climb onto the platform of movement, we return to the cave.

Location "Cave"

We go to the site with the idol, climb it. Take the GREEN CRYSTAL.

We examine the opened fresco on the wall: it was she who drove the poor artist crazy. We pay attention to the monster in the center of the picture, which everyone worships.?Names. We leave for the location "Camp Vakchi".

Location "Wakchi Camp"

We follow to the entrance to the cave. We install in the recesses on the statues at the entrance CRYSTALS - RED in the statue on the left, GREEN - in the statue on the right. We look at the drum that has risen from the ground. We understand that we need an instrument to extract sound from the drum. We return to the entrance to the location. We extinguish the candle (MANDATORY). We are waiting for the warrior below to move to the right. We go down and use the COVER on the boiler. We follow forward, we hide in a vessel. When the warrior approaches the cauldron, we get out of the vessel and go to the right. We select the PILLOW, again we hide in the vessel. We wait for the warrior to leave to the right, get out, climb the stairs up.

We cling to the tree branch the PAINTED BARK and the PILLOW. Pick up the MUSICIAN DOLL. We pass to the drum, we turn to the rope with which the musician is tied. When the warrior making the inquiry goes downstairs to chat with a comrade, press the S key, and Teku makes a substitution.

We turn to the musician: you need to hit the drum at certain intervals. We wait for lightning to appear in the sky and press the S key, and the drum hit coincides with the roll of thunder. We make three hits, we gointo the cave.

Chapter Three

Location "Prison"

In the cave, Teku follows the footprints left by the enemies, taking his Master further and further away. He does not notice how shadows appear from the darkness. Teka is stunned with a blow to the head.

We come to ourselves in a cage. In the next cage sits the shaman Yaka - Teku's teacher.

On the warrior's belt, Teku notices a bunch of keys. We need to figure out how to get hold of them.

When the guard goes under the canopy, we look at the rope lying on the ventilation pipe. As soon as air begins to flow into the chamber, the end of the rope rises in its flow. We take the ROPE. We use it on the shaman's stick, standing in a vessel in the center of the room.

Teku pulls the stick towards him and hands it to the Master.

We approach the cage door and start pounding on it. The warrior stops beside us and looks at the cage in bewilderment.

So, with the help of a stick, he removes the KEYS from the warrior's belt, and when the guard again goes under the canopy, he throws the keys to Teku.

Use the KEYS on the lock. Let's go outside, take it?I'm in a cell. We are approaching the rope on which the Teacher's cage is suspended. When a warrior, noticing that Teku's cage is empty, stops in confusion in front of an empty cage, use a SHARP STONE on the rope, and the cage with the Teacher falls directly on the enemy.

Teku and the Teacher go under the shed, but at that time the door opens and the wakchi warriors run into the room. Teacher puts Teka on the roof of the canopy, he himself knocks down the first attacker, but the rest tie up the Teacher and take him away. Teku jumps down to the cell floor.

We go right to the exit.

The warriors take the bound Yak away on a trolley.

Approaching the Divus sculpture, apply the DIVUS MASK on it. The sculpture turns into an animal of the ancestors.

Teku climbs the divus.

Let's go in pursuit.

https://youtu.be/Gb7IUglnw0o

Location "City"

Once in a new location, jump up, climb onto the platform on the right.

Teku manages to notice how Yak is taken to the temple.

We speak with the repairman who is engaged in the restoration of the statue, we ask him about the bird.

The restorer says that the bird stole the egg from the statue.

We jump over the gap in the bridge, we go into the institution on the left.

We communicate with the administrator. We learn that sectarians turn on the bridge only when they bring an offering. We go up the stairs to the attic. Take the CARVED STONE and the LOFT KEY from the shelf. We climb onto the cabinet on the left, we move through it. We push the cabinet and observe how, from the shaking of the building, an object hanging on a pipe falls into the Jacuzzi pool. We try on the CARVED STONE to the notch on the door, but it does not fit there.

Note . It is necessary to try on a stone, because. otherwise, the necessary conversation with the repairman will not work later.

We go down.

A visitor enters the establishment with a roar, sits down in the pool. She groans in dreams of a bar of soap.

Use the LOFT KEY to open the hatch to the basement. We're going down. We see that in order to kindle the cauldron, we need fire. We go up towe leave the establishment. We return to the platform with the sculpture, we rise to the arch on the right. We climb onto the roof, press the S key. A control panel appears.

  • Click on the down arrow on the left, and the bowl with the torch turns over;
  • Double click on the upper left button on the right, switch to the fire icon. The burner on the right lights up and lights the torch;
  • Double-click on the "up" button on the left, and the bowl with the torch rises to the third tier;
  • Double-click on the upper left button on the right, and lines of the wind symbol appear on it;
  • We press the "up" button on the left, and the bowl turns up with a torch;
  • We press the "down" button on the left, and the torch falls to the second tier.

We go down, light the Teku candle from the torch. We pass to the right, to the bird's nest.

We try to take an egg, but Teku cannot distinguish a real egg from an artificial one. We get down and go to the restaurant. Before entering, we light a torch from the Teku candle. We enter the basement. We light a fire in the furnace of the boiler. Opening the control panel.

ris-_114

We solve the puzzle with the laying of pipelines according to the principle of "tags".

We pass to the right side of the basement, we take away the KNIT OF WOODEN WOOD. We go upstairs, we leave the institution. We jump down to the save platform.

We save the game. We go into the room on the left.

Jump up, pull the lever down. After that, a collector appears. Talk to him, get a WAVY OREX. We leave the room. We rise to the platform. We follow the archway to the bird's nest. We jump, we go under the nest.

We put the KNIT OF BROWN, set fire to it, and the chicks begin to hatch in the eggs. We go to the control panel bowl with a torch.

We press the right button - the symbol of water appears.

Press the button up on the left - the bowl rises to the third tier.

We jump to the bowl, then we move to the opposite wall.

We press the lever. The bird feeder descends and the bird begins to peck at the food. Let's go to the nest. While the bird is distracted by food, we pick up the STONE EGG. We take it to the restorer, and he inserts the egg into the statue. We ask him about the carved stone. We giveA CARVED STONE, and the mason cuts it to size (FIXED STONE).

We return to the institution, we rise to the attic. Insert the FIXED STONE into the slot on the door. We pass through the open door. When the bird turns away to the nest, we jump into the feeder and put the WAVY NUT into the food. The bird begins to peck at the food and opens the nut. We get down downward, we select the OPENED OREX.

We carry it to the collector, who gives us a BAR of SOAP in return. We carry a PIECE OF SOAP to the visitor of the institution.

Put the BAR OF SOAP in the soap dish. The water fills with soapy suds, and a satisfied visitor presents Teka with a pouch of GEMs. We jump into the pool, pick up the HAMMER FROM THE GONG. We leave the establishment. We light a candle from the torch at the entrance. We hurry to the center of the site, put the purse with GEMs in a circle. We run to the institution, go out to the balcony. We beat with the HAMMER FROM THE GONG on the gong.

Sectarians leave the temple and go to the center of the site for an offering. Their foreman hurries to the establishment and climbs into the pool.

  • We get down, put on the form of sectarians.
  • Teku heads towards the rest of the cultists.
  • We carefully listen to the spoken words and remember the movement.
  • The cultists and Teku enter the bridge and cast a spell.
  • Press?Let's move the arrows, repeating the movements of the second sectarian from the right (Teku comes last).
  • Having repeated the procedure at the gates of the temple, the sectarians begin to frolic.

We approach the wall, press the button, and the playfulness of the sectarians comes to an end. We return to the institution, light the Teku candle. I'm going to the temple.

Location "Temple"

At the entrance, we climb to the upper platform and save the game, because. the temple is full of traps. Light the Teku candle on the torch next to the platform.

We jump onto the platform on the right, connected by a board to the platform against the wall, on which there is a button that turns on the trap. We jump from it to the platform on the left, because. there is a button that controls another trap. Finally, we jump to the upper platform on the right. We press the lever, we pass into the archway. We jump over the opening in the flooring. We go out to the balcony.

Teku sees a huge Teska sitting on a throne.

We light the torch standing on the balcony. We go down to the right. We wait for the adept on the opposite platform to go to the right, and climb the stairs. At the top we consider the device. It is so huge that a small sphere could easily fit into it.

Teku recalls the sphere mentioned by the collector.

We go down. We hurry to the exit, we go down to the basement.

Among those arrested, Teku also notices a wakcha, which surprises our hero.

Pay attention to the two buttons that control the halves of the hatch in the wall. We wait for the sectarian to move to the right, jump off, go to the cell, in which there is an old man with an unlit pipe. Let the smoker light his pipe. We extinguish Teka's candle. We pick up a LONG STICK from the amphora, climb into the amphora. We are waiting for the sectarian to leave to the left. We get out of the amphora, light the Teku candle from the old man's pipe. We move to the right, light a candle on the wall, and a tapestry falls to the left. Extinguish Teku's candle, climb into the amphora. We are waiting for the guard to leave to the right. We get out of the amphora. We light Teku's candle from the old man's pipe, go to the room into which the tapestry has fallen. We set it on fire and quickly climb onto the roof.

When the confused sectarian runs into the room, we go down and turn the lever. The lattice closes the guard in the cell. We select the FLASK dropped by the sectarian. We go upstairs, follow the exit from the temple. We leave for the bridge with a breach, we go down into the breach. I'm going to the collector.

We ask him about the sphere, and the collectionOner invites us to play a game with him. We agree.

The player who collects all the opponent's pieces wins the game. A chip is removed if the player's three tiles line up on the same line: horizontally, vertically, or diagonally.

We win the game, get a LEAKED SPHERE. We go outside, save the game.

We rise to the platform on the right, follow the control panel of the bowl with the torch. We lower the bowl down, go down, collect water in the JAR. I'm going to the temple. We rise to the observatory, we install the LEAKED SPHERE in the notch, and the device rises.

Press the D key. Teku creates a flash and the device starts working.

We're going down. We rise, hurry to the platform with the button that controls the suspended cube. Before that, pull the lever that stops the pillow.

IMPORTANT . We stop the pillow so that the trap arrow hits it.

Use the LONG STICK to lower the cube. We push the cube to the platform below. We push the cube onto the board between the two platforms.

We climb onto the cube and bounce on it twice. After that, the cube breaks through the board and falls down.We fall together with the cube. Climb up, stand on the trap button and QUICKLY jump back. The trap arrow flies past and digs into the pillow.

We rise, turn the lever, and the pillow with the arrow stuck into it starts to move. We get down to the floor. We extinguish Teka's candle. We approach the door on the right and knock on it when the pillow starts to fall. Jump up, grab the arrow, climb up. When one of the sectarians, in whose hands we see a staff with a candle, comes out and stands near the hatch, we jump off. We approach the wanderer and push him into the hatch.

We rise upward, we pass into the corridor. Through the opening we go down to the platform above the room, in which there is another guard.

Use the FLASK with water to extinguish the torch in the room. Click on the button on the right. For a while, the door to the room opens from the side of the entrance to the temple.

QUICKLY move around the platforms, jump down, go into a dark room until the door is closed.

We stand at the entrance until the door closes and the room becomes dark again. A crossed eye icon will appear above the cultist. We pass him into the next room, untie Yaka.

The teacher stuns the guard and offers Teku to release the rest of the villagers.

We leave in the right door. We go down to the basement.

The teacher asks to press the buttons at the same time.

We rise, we pass to the button on the wall. We click on it. The bars open and the captive inhabitants leave the cells.

We follow the teacher to the throne room.

Yaka stuns another guard, goes to the upper left corner of the screen.

We move after him. Use the SHARP STONE on the rope holding the load. The stone falls on Teska and knocks him off his throne.

Yaka restrains Teska with her staff's magic and asks Teska to stop the altar as soon as possible.

https://youtu.be/w9MoX8io28Q

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