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ShowGamer.comWalkthrough DESOLATE (story quests)

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Walkthrough DESOLATE (story quests)

In the prologue of the game, everything is clear. Do what you are asked to do and there should be no problem. But further difficulties will arise, and we will tell you how to avoid them.


Walkthrough DESOLATE (story quests)

This material provides a description of exclusively plot tasks. At the same time, in another article we will tell you how to complete other missions.

Walkthrough DESOLATE
Walkthrough DESOLATE

hello borderline.

After the introduction, you will find yourself in a room. Take the card key from the cabinet and apply it to the electronic lock, then go outside (to the light).


Follow the marker to the Hope Lighthouse, destroying opponents on your way. Come inside and inspect the device. It's broken, so you need to move to a new location. Once you get to the cinema, look for two boxes with parts. You will find the first one by the building in which the film projector is located, and the second one - inside the building to the left of the large screen. After collecting the parts, return to the lighthouse and repair the relay. Don't forget to launch it by pressing red??th button.

Walkthrough DESOLATE
Walkthrough DESOLATE

Oasis

After talking with the curator, go to the Iskra railway station and go down to the underpass. Find the corpse, near which the token will lie. Go to the Oasis, talk to the Locals, then go downstairs and talk to the merchant Michael. Mission completed. From here you can go down even lower, where your personal base is now located. You can repair a workbench, a furnace, a medical station, and also improve them once. You can buy items from Mikhail to customize the room. Each player has his own room.

Walkthrough DESOLATE
Walkthrough DESOLATE

Help for science

After that, talk to the Biologist. Go to the indicated place where the Dome radar is located. Go through the first dome and enter the second one to find a door with an electronic lock. Need a key card. Come outside right now?? go to the first dome through the nearest opening. You will find yourself at the bottom of it. Move from room to room and find a separate room where the key card is on the table. After taking it, open the door in the second dome and kill Wanoga.


Walkthrough DESOLATE
Walkthrough DESOLATE

The monster will teleport, and more often than not, if it's not downstairs, then it's upstairs, holding on to the wall. After that, search the body, then go to the pneumomail. There are several pieces scattered around the map, but one of them is definitely in the Oasis.

weather report

Move to the weather station and look around. Inside you will find special antennas. You need to lift each of them and move them to the right places. All of them are located near the weather station (no further than 50 meters). So, taking the antenna, start moving. Pay attention to the light bulbs on the device. If they light up, then you are moving in the right direction. If they go out, then go in the wrong direction. The beep will also increase.


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Walkthrough DESOLATE

From the building with the antennas, go down the hill and find the first spot next to the cliff. Take the second one, exit the building through the top and go left to find the right position. The other two antennas - when you exit the building, go to the right. As soon as you do this, then activate the lever in the weather station building.

Important documents

Move to the indicated place and find a locked door with an electronic lock. Pay attention to the corridors on the right side. They are flooded, and wires are lowered into the water. When you are nearby, the curator will give a hint.


Follow the marker to the Beam-2 location, enter the indicated building and finish off the enemy. Search the body to get a key-to?mouth, then follow back to the door and open it by applying the card to the electronic lock. Inside the room you will find a remote control. Use it to de-energize rooms. Follow through the corridors to a small room where documents lie on the table. By any pneumatic mail, send them to the curator.

Madness

Chat with merchant Mikhail in the Oasis bunker, then go to Gornyatsk. The allocated house is locked, but you can climb to the second floor. So do it. Go into the room with the hanged man, then take Sergei's diary from the cabinet. After that, Michael will ask you to find the package. She is here, on the second floor, but in the next room. Look for the box on the floor, then go back to Michael and turn in the quest.


humanitarian aid

This task begins next, and this time a certain Eleanor asks for help. Talk to the girl and go to the hospital for medicines. Enter the building. Here you need to find three plates of pills. The hospital has first and second floors, as well as a basement. Tablets are scattered throughout each of the levels.

To get started, go inside, turn right and go all the way to the door, which was propped up with a stick. There is a flight of stairs on the right, but you need to turn left. Do you get it through ventilation?Go to the isolated room (access to which is only through the mine) and find the first pills here.

Walkthrough DESOLATE
Walkthrough DESOLATE

Go back to the stairs and go down. Please note that in the left wing of the hospital there is the same staircase, but we are guided by the right one. After going down, you need to go left through the entire hospital, killing Wanoga. Then enter the room where fires (blue-white) are lying on the floor and look for pills next to it.

Again, go to the same stairs in the right wing and go up to the second floor. Enter the room on the right and look for candles and a corpse among the chambers. Medicine is lying around them. After collecting all three medicines, send them to Eleanor by the nearest pneumomail.

mushroom master

Go to the right place where the camp of scientists is located. First kill all marauders (four), then proceed to search for mushroom spores. There are four tents here, and three of them have one flask each. In one tent, the flask lies on the table, in another, it lies on the floor near the lantern, in the third, on the ground next to the corpse. Next to the tent, which is not?There were flasks, outside there is a table with equipment. There is a fourth flask on the table. Send these flasks by airmail.

Subway

Go to the specified location. We recommend that you immediately grab two bottles of vodka or other alcoholic beverages with you. Arriving at the village of Lugovniki, talk to the Engineer. He will ask you to bring him alcohol. If it is, then go up to the village and go inside.

After the conversation, go to the base of the New World "Pillar". Kill the enemies and study the environment. You need to find two boxes with parts. The first is hidden in the largest building, on a table to the left, and the second is in a small storage room opposite, behind the door between adjacent rooms. After taking both boxes, return to the Engineer and get the Pugach.

Walkthrough DESOLATE
Walkthrough DESOLATE

Together with an ultraviolet flashlight that can scare away psi-monsters (Sapsy, Black, Wanogu), move to the subway. Inside you are waiting for new opponents - Mob. Kill them and follow in a straight line without turning anywhere. Along the way you will find glowing flasks and cases with people. At the end of the tunnel bthere will be a doorway. Go to the neighboring rooms, go up any stairs from the tunnel and find a small illuminated room (with candles) with a table and the necessary documents.

Walkthrough DESOLATE
Walkthrough DESOLATE

Taking them, get out in any way and pass the documents to Eleanor by pneumatic mail.

Family matters

Move along the marker, kill the marauders, search their bodies and find the pendant. Take it to the Engineer.

Spy game

Go to the indicated place to be on the territory of the base. Deal with the enemies and move forward until you find yourself in a room with a core. Around it you can find two places with tables, and on both are the documents you need. After picking up two folders, look for two holes near the core through which you need to jump down. So do it, then get out and send the documents to Eleanor.

Let the world know the truth...

Climb the radio tower "Peak of the Border" and start the radio broadcast. When Eleanor is done, get out.Kill the enemies and run away from the peak to complete the quest.

black boxes

You will need to go to square D3, go down to the bunker and read the clues on the board. They all point to three locations for the black boxes. As soon as you find yourself in the right square, not far from the black box, a yellow marker will appear. Visit squares E3, E8, H5 in any order. After picking up three black boxes, send them by pneumatic mail.

Camp "Severnaya"

Visit the new camp, talk to the Scientist and head to the D6 sector bunker. Follow to the very bottom of the bunker, using the steps and ventilation. Talk to Alice, then return to the Scientist, having previously picked up a folder with documents.

Ognin Archives

Follow to Grachevsk, enter the building and go up to the second floor. Examine the folder behind which you will see an electronic lock. The key is hidden in one of the boxes in this room, with the number 69383743. After taking the key, open the secret door and go inside. The password for the safe is inscribed on the lampshade of the lamp on the table to the right. Enter the password 4815, pick up the documents and give them to Eleanor by pneumatic mail.

Mercy

After receiving the device from the Scientist, return to the bunker and unch?wait for Alice. Having done this, pick up the device and return to the Scientist.

Retribution

Move to square E6, go to Y.M.U. and go down to the second level. At the first level, you will need to find a small doorway on the side of the fallen flask and go down. Get to the door with a combination lock. In the room on the right there are several corpses and a note on the floor with the code 8874. Enter it on the door to go further. Get to the control room and turn off the Y.M.U.

The secret of Y.M.Y. (side quest)

In J.M.E. you saw an unknown monster. Return to Dimitri in the Severnaya camp and ask about the monster. Go to sector E3, go down to the marked bunker and start looking for notes. In the room on the right, where the beds are, there is a table with the first notes. In the dining room, in the far corner, you can find another table with a second note. Finally, from the corridor you can go to the room with the consoles. Climb down, kill the Mob, and pick up the third note from the floor. Proceed into the room on the right and turn into the tunnel with rails on the left. Near the corpse lies the key card you need. This will complete the quest.

Keeper of Y.M.Y. (side quest)

Return to Y.M.U., go down to the second level, and from there find the way to the third level. Open the door to?yuch-card. By the way, stock up on weapons first. Walk over the floating slabs and enter the teleport, where the Blind Man is waiting for you. This monster has 80,000 HP, so the slaughter will take a long time. After the victory, you will find an artifact that allows you to teleport once every 10 minutes.

Cut off the snake's head

Go to the Stronghold in the indicated sector, enter the building and go down the stairs on the right. Go upstairs, kill the officer and take the key card. Use it to open the door to the bunker, then get to the room with two guards. After killing them, examine the flasks from left to right. You need to place them in a specific color sequence. It's about the colors of the rainbow. Thus, from left to right there should be the following thermocells: red, orange, yellow, green, blue, blue, violet. Go inside and watch the final cutscene.