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ShowGamer.comWalkthrough DYING Reborn

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Walkthrough DYING Reborn

Section 1. Awakening Time

After entering, look around the room. Go to both doors - a grate will appear near one. Try to open another one to make a ringing sound and a picture falls near the first one. Go to it and take out the part of the screwdriver. Open inventory and select this screwdriver and then close. Go to the curtain, move it aside and use the part of the screwdriver on the central drawer of the table. Get the handle from there, select it in the inventory and combine it with another part.


After making a screwdriver, inspect the clock in the center, turn it and unscrew the cover. Get the key from there, use it to open the door and see the wall. Take the picture of the rabbit from the wall, and also press the button. Go to the table behind the curtain and take away part of the note from under the lampshade of the luminous lamp. The other part of the note hangs on the wall above the fallen painting to the right of the bars.

An umbrella hangs to the left of the grate. Take it and go back to the table behind the curtain. Examine the bottle standing on it, shake it and a coin will fall. Use the umbrella on the coin to pick it up. Next, examine the piano on the right. Number the keys from "1" to "7" and press them in the following order - 1, 1, 5, 5, 6, 6, 5, 4, 4, 3, 3, 2, 2, 1. A compartment will open at the top, in which there are bolt cutters. Use them to cut the chain on the grate. Drop mo?Insert into the slot of the red box on the door, dust off the cover and apply both parts of the note. Look at the picture on the left and see the letters MUR. DER must be added to them to get the word MURDER. So do it - enter these letters on the door. The TV will turn on - click on it, watch the cut-scene, and then leave the room through the opened door.


Section 2. Get Locked Up

We will describe a brief passage of the level, although additional steps will be needed to find out the code combinations described below. However, they are the same for every playthrough. First go forward and open the red box on the wall on the right. Take the fire extinguisher and break the lock on the grate in front. On the wall on the right is a picture of adults and a child. A little further down the corridor, there is a crowbar on the couch - use it on the painting to find the safe. Enter the code 0704. Remove the magnetic card from the safe.

Go to the end of the corridor and apply the card to the device to the left of the grate. After the cutscene, do this again to open the path to the left. You need to find the radio, connect it and tune to the desired wave to find out the code from the case on the cabinet on the right. Let's omit these points and immediately enter the code - on the left 520, on the right 345. Remove one more card from the case.

Apply it to another device to follow the trailcozy corridor. Remove the umbrella from the wall on the right and apply it to the jar in the window on the left. After taking the key, open the door to the room on the left for them. Look around and approach the wall with several cells. In the middle there is a panel with buttons in a row 4x4. You need to hold down the desired buttons to open several compartments in turn. See three screenshots below:


From one compartment you will get a button with a letter, from another - a lever for a switch, from a third - an Easter egg. But you only need one button. Go back to the corridor where the crowbar lay. There is a red box on the left - by opening it, take the second button with the letter. The third button with the letter is on the couch next to the one where the crowbar was. Look in the safe again and use the round buttons with letters to make the word LILY. Having done this, turn around and go forward along the corridor.y. The glass on the right will break and a mannequin will fly out. Look there and see the code. And this code is different every time!!! Remember it, move to the right wing and at the end you will see a door with a code panel. Enter the password and leave the level.

Section 3. Last Harbor

Go behind the bar and enter the code to the safe 64328. Take the battery, go out into the hall and turn the chair at the bar. Pull the screwdriver part out of it. Find a target for darts on the wall and take the protruding knife. Climb up and cut the box with a knife to find the second battery. At the end of the upper tier, open the red cabinet and take the handle. Combine the two parts of the screwdriver to get a working tool.


Go down and find the red jar on the round table in the center. Use the screwdriver on the clock on another table near the target and pull out the green jar. Combine two jars to get blue liquid. Apply it to the plastered board near the entrance (optional).

Examine the toy on the bar, insert the red battery into the red slot at the bottom, and the yellow one into the yellow one. Remove the remote from the toy and apply it to the TV on the table under the stairs. There is also a suitcase on the bench under the stairs - to open it, enter 525 on the left, and 230 on the right. Inside there is a key that unlocks the far doorer. Once done, press the switch to start the fan. A note will drop that you can pick up. In general, after activating the TV, the bar can be left through the door at the stairs.


Section 4. The Corrupted Land

Go to the pipes on the left, enter 23995 and see how the water leaves. Go to the kitchen wall and find a hole on the floor down to get a shovel. Go to the refrigerator and enter the code 711. Open the lower compartment, use the shovel on the ice and take the frozen heart. Go to the opposite side and place the heart in the microwave. Take the heated heart and put it on a plate on the table in the center.

Section 5. A Champion Lair

Look around the building. Go to the table in front, take the ashtray and use it to break a large aquarium without water. Get the fish head from the right side and hang it on an empty board on the wall on the left. Go back and examine the small table. It has a case on it. Choose the symbols so that the suitcase opens:


On the same table, find the part of the coil and place it inside the case. Open seca lockable compartment where you can get the key. Use this key to open the drawer in the desktop and take out another part of the fishing rod - a round disk. Insert it into the case and take the date plate from the secret compartment.

Place the tablet under the head of the fish hung earlier, and then swap the fish according to the clue on the shelf of the large bookcase on the opposite wall.

From the head of the lower central fish, remove the part of the goblet. On the shelf of the bookcase opposite, look for the fragments. Combine both items to get the goblet. Place the goblet in the lower left section of the bookcase, which is illuminated with ultraviolet light. So you will see the code - 3125. Enter this code on the safe in the far corner, not far from the door, and get the book. After that, you will hear a knock on the door - interact with it to see someone's eye.

Once in the ventilation, turn around and pick up the wrench at the very end of the path. Crawl to the other side and at the end pick up the doll's hand. Climb the stairs next to the top, insert the doll's hand into the working fan, and then use the wrench.

Section 6. The Dying Man

Examine the table in front, take the red shoe from the bitch, the coin from the tray on the left, and the chain from the drawer. Go around the corner and find a small lamp on the right side of the cabinet. There is a second red shoe on the torture table. A little further on the couch is a crowbar, and next to it is a toggle switch. Take the tumbler. Go to the table on the left and take the cotton pad from it. Insert a light bulb into the only empty socket around the button, drop a coin into the slot, and then press the red button itself.

A secret compartment with toggle switches will come out. Set the recently found toggle switch to an empty place. Now you can switch three toggle switches. There are several symbols on the toggle switches, let's mentally call them paw, 69, ankh (cross), mirror (with handle), fish and eye.

From left to right, set 69, mirror and eye. Activate the TV on the right. After the cut-scene, go to the wardrobe on the left, take the dress and the pendant. In inventory, combine the pendant with the chain and open the adjacent compartment. You will see a mannequin. Put both shoes on your feet, apply a dress and a chain with a pendant. Powder is lying under the mannequin on the right. Take it, combine the powder with a cotton pad in inventory, and then apply it on the face of the mannequin.

A secret compartment will open to the left of the mannequin - take it?Take a silver coin and throw it into the slot at the button. Press the button, and then set the toggle switches as follows - ankh, 69, 69.

After that, take out the lipstick from the drawer in the same table and apply it on the face of the mannequin. Examine the symbols under the mannequin. You can move them. Arrange the symbols from left to right as follows: fish, paw (triangle), mirror, ankh, 69, eye.

At the bottom of the wardrobe, another money box will open, where there is a gold coin. Throw it into the slot and press the red button. In the department that opens, in addition to the toggle switches, there will be a new button. Click on it and then interact with the TV. After the cutscene, interact with the mannequin to drag it onto the torture table.

When this happens, pay attention to the symbols on the side of the torture table. Memorize them, and then enter on the toggle switches - fish, ankh and eye. Go to the opened door in the other part of the corridor and pick up the photo. Watch the final video.