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ShowGamer.comWalkthrough Hello Neighbor



Walkthrough Hello Neighbor

We bring to your attention a complete walkthrough of the game HELLO NEIGHBOR. You will learn exactly what actions you can perform in the game to reveal all the secrets of your neighbor. Let's get started!



Walkthrough Hello Neighbor Alpha 1

The first thing you need to do is to fight with your neighbor and lock him in the upper room. When it is, go inside the house and go along the first floor to its far part. Go through one of the doors on the left (white) to enter the bathroom. There will be a bathroom against the wall on the left. Go to the back and open another door on the left. You will find yourself in a corridor with a boiler and a red valve. Turn it to turn off the heat supply and freeze the water.

After that, go upstairs to the second floor, where a shark was swimming in the water. Since the water is frozen, the shark is not afraid of you. In the middle of the ice there is a pedestal on which lies the next necessary element - a bell . Take it!



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Walk down and return to the corridor where there is a door to the bathroom. Open another door, not on the left, but on the right. There must be a grave here. Hang the bell on a hanger near the cross. Take the shovel from the cabinet on the wall and dig a grave. Get the teacher's mannequin from the coffin. Follow the sequence of actionsruyu we indicate in the passage!

Climb up to the shark. Go through the door to reach the study room. If you do not put a teacher in the classroom, then papers and various airplanes will be thrown at the hero. After passing through the door in the hall with the shark, follow through the other door in front, not on the right. This is the class.

On the table in the classroom are colored numbers - magnets. Use them to answer the equations you see on the blackboard. The number "three" is in the top drawer of the teacher's desk! The answer is 5 on the left, 3 on the right, and 8 on the bottom. When you place the correct numbers on the board, the gun will fall from above.



With a gun, exit the classroom and go to the shooting gallery behind the door on the left, next to the classroom. Make sure your electricity is on! If you turned it off in the house, then go outside and on its back side, on the wall, find the electrical panel. The switch must be in the up position.

Place the gun on the stand in the center of the table inside the shooting range room. Click on the green button and interact with the gun. Shoot down all targets to score 3 points. Look at the front door. To the left is a vending machine. Take your reward from it - the key . Use the key to unlock the lock hanging on the shooting gallery table. Go to the table and openwooden door on the left to get into a new room.

Exit through the other door and go right to a room with red walls. There is a sofa and a TV located on cardboard boxes. Exit this room through another door, to the left of the TV. In the new corridor, open the door on the left to get into the observation room. There are several monitors, a chair and a red button. At the right monitors on the stand, find the master key . The master key will allow you to complete the game in an alternative way. You can take it and open the lock that is at the bottom of the house.

You press the red button and go back down the corridor. To the right there will be a small niche with another door. Open it and you will see a room with a hole in the floor.



If a neighbor is in this room, with a drill (drill, jackhammer) , then you will need to lure him out somehow. Do this and run away from the neighbor. After breaking away from him, return to that room, go around the hole in the floor and take the jackhammer . Next, either lock your neighbor somewhere, or hide from him, for example, in a closet.

Go to the wall behind the shooting range room mockup. You will see the brick part of the wall. The neighbor will appear behind you, but if you quickly go through the hole in the wall, you will saves. He can't get through that wall!

Open the door behind the hole in the wall and you will find yourself in the children's room. Get the key from the crib, which is hidden under the plush toy. Go down to the garage and find a hammer in it. Use a hammer to pry off the boards on the door, above which the green EXIT sign hangs. Use the key to open the lock and the game will end.

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