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ShowGamer.comWalkthrough Inside 2016

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Walkthrough Inside 2016

The game is somewhat similar to the famous platformer Limbo. So, you control a nameless character.


Forest

When the game starts, you will take control of the character. Master the controls and learn everything. When you walk over the wooden log and then jump over the barricade. You will see a truck getting ready to move. Guards guard him. Try not to attract attention: less noise, running around (if it is really not required).

01

Moving forward, you will come across two other enemies. If you make a jump, then the guards will begin to inspect the location, as this will attract their attention. Hide and wait for them to pass by. If they notice your character, they will catch him and stun him. After you get past the guards, you will be taught how to interact with the objects. Throw down the faulty refrigerator to get to the other side. Do the same with the wooden crate (as soon as you jump down), and then move along the next path.


02

When you go down to the lake, you will see someone looking for something in the forest. When you are spotted, the dog will follow you. You must accelerate and jump over the hole as quickly as possible. When you jump from the wooden board, try to run back and hide behind the object so you won't be seen.

03

Here you need to act very quickly, but at the same time calmly. Run away to save yourself. Hide behind a tree. Make a jump without being caught by the guards. Hide behind the caravan until the guard passes. Move on and make another jump when you will be chased by guards. If you don't jump, the guard will shoot at you.

04
05
06

There will be several dogs ahead. They will follow you. Jump into the water in time. Swim underwater to avoid detection. Soon you will leave the forest and find yourself on a farm.


07

Get inside the barn: climb up the rope and climb through the window. You will see small yellow chickens. Jump down and open the door so that all the chickens go inside.

08

Start the car, then run to the end of the wall, while the chickens should follow you at this time. Run up to the switch and pull the lever so the chickens get stuck inside the machine and push the box down. Leave the barn. Take a leap of faith and then push the car with the pigs forward. So that you can go up to the roof.


09

Move forward to complete the chapter. Jump over the wild boar to avoid its attack. It is he who will allow you to get inside the plant.

Secret. In the lake we swim to the left side, we dive deeper. We swim through the underwater cave into the secret. We climb the hill, push the beam to the right side, along it we pass to the right platform. We see a device in the form of a ball with lights around. We take out the capsule to turn off the ball (1).


Secret. On the corn field we reach a place where there are fewer plants, and the hero is clearly visible. We get up a little to the left of this place, in the thickets we find a hatch in the ground, open it and go down the stairs. In the dungeon, on the right, in front of a closed door, there is an input device with three positions. But to find out the password to it, you need to find all the secret balls in the game. In the dungeon on the left we find a hatch, crawl into the ventilation, in a separate room we find a ball (2).

Farm

We go to the farm. We reach the building, grab the hanging rope and climb into the upper window.


Inside the shed, start the generator, press the lever. We go back, open the door from the inside, chickens run inside behind us. We lure the chickens to the device to the left of the generator, then quickly press the lever. The chickens will be sucked into the pipe, they will fly out from above, from this the box will fall. We shift the box to the right wall, climb up.

We run on the roof. From the edge we jump down to the cart with the carcasses of pigs.

Secret. We roll the cart to the left wall, climb onto it, tear out the board from the wall. We go inside the pigsty. climb the rope to the attic, jump to the left, there we find the ball (3).

We roll the cart to the right wall, climb the building.

It starts to rain. We go through deep mud, climb the fence. A piglet will chase us, we jump over it. We approach the right wall, the pig will run and ram the wall, and we need to jump back in time.

Inside the room, we again approach the right wall, the pig will crash into it. We tear out a leech from a stunned pig. After that, we move the pig back to the hanging device on the rope. On the back of the animal we jump to the device.

The device on the head allows us to control other people. We look at the people in the background, go to the right so that two people are at the bottom, after that we open the cage on the left to free two more. All four of them can break the wooden building on the right, we pull it to the left side. After the collapse, we jump out of the device, go up the fallen board. We reach the right wall, open the lifting gates, we find ourselves outside.

Hangar

We run across the field, in the background we see zombified people in front of the truck. Near the next building, move the trolley to the maximum right, this will lower the chain on the left. We climb up the chain. On the second floor, open the window, we get into a large hall.

On the floor we see a boarded-up place, and at the top there is a box on a cliff, you need to get to it. On the right we go up the stairs. We jump over a bunch of boards on the hook, on the left side we shift them to the right side. We press the lever to raise a bunch of boards. On the third floor we jump onto the boards, and from them further to the left. We approach the cliff, drop the box down, we ourselves quickly run to the right so as not to fall. We go down the stairs, on the floor we jump into the gap created.

Secret. In the pit where the safe was dropped, on the left side we remove the grate, we enter the ventilation, inside we turn off the ball (4).

We run further to the right side. We reach the room where there is a lever and a device for the head hangs. We press the lever to open the door on the left and release the person. In the background, we control two people, but they move in a mirror image of each other. We leave people in the center, press the lever again, the doors on the left will close. Using the device, we put people on two white buttons on the floor, this will open the door in front of us, we enter it.

City

We go up the stairs to the surface. We walk on the roofs of the city. We slide down the slope, jump in time and grab the drainpipe.

Secret. We go down the pipe, jump to the stairs on the lower left. We go down to the basement, inside we turn off the ball (5). We rise back to the rooftops.

Then we run along a long board, but it breaks under us, we fall down. On the right we go down the pipe to the ground. Breaking down the boarded up door.

Inside the building we reach the sloping stairs, tilt it to the right side, climb up. We run forward, open the elevator doors. Only after that we go back, turn on the electricity. Tracking devices turned on in the hall, we hide from their spotlights behind the pillars, and while they turned away, we run forward to the elevator.

At the top we climb to the attic of a neighboring house. We fall down, we fall into the line of zombified people. A tracking device arrives, and therefore we need to disguise ourselves as zombies. We move when they start to walk, and we stop along with the rest of the zombies. When we enter the square painted on the floor, we need to jump along with the others in time. In the second square, you need to turn back in time. The device lags behind us, but in the next room there are guards with a dog. When the dog barks at us, we must immediately run, pushing the zombies. We reach the right cliff, jump through the window into the next building.

The dog runs after us in the background. We get up in front of the hill, wait for the dog to run down, after that we climb onto the ledge, the dog will not be able to jump after us.

On the trolley

We jump to the right, we cling to the device for the head. Controlling the man above, we collide the trolley with us to the right.

We reach the next roof, jump to the hill on the edge. Move the box to the right until the white button on the floor, this will open the door on the second floor for the pushing zombie. We return to the device, push the trolley further.

We reach the right wall. Controlling the zombies, we jump on the trolley, we stand in the device for the head. We begin to control the second zombie, he gets out of the right box. With the second zombie, we move the trolley back to the left, put it so that we hang over the hill. With the second zombie, we climb onto the trolley, jump onto the upper platform, press the button on it, which will open the door on the right. We jump out of the device as the first zombie, roll the trolley into the opened doors.

In the next room on the floor we see a square indoor pool. We leave the trolley with us above the left edge of the pool. Zombies go forward, press the lever to open the pool. Controlling ourselves, we quickly get out of the device, jump into the water until it closes.

Water

In the water we swim to the left, not far from the wall on the sloping bottom we find a wooden platform, unhook it so that it floats. On the surface of the water we shift the platform to the right, we jump on it to the high bank.

We climb through the ventilation into the room, press the button, go out into the hall on the right. If you press the red button in the hall, the room will begin to fill with water. Having collected water, we dive to the bottom, press the button again to release the water. While the water is leaving, quickly swim to the right to a high ledge. When the water is pumped out, the right door will be unlocked, we enter it. In the right room in the corner we find a closet, we drag it to the left into the flooded hall. We fill the hall with water, jump through the closet to the hanging chain, climb up.

We pass along the platform under the railway. A searchlight is shining ahead, we wait until it goes to the right, we roll down and stand in the shade under the pipe. When the spotlight goes to the left, we run up to the lift, turn the wheel to lower the cage with the zombies. But we won’t have time to lower the cage at once, we need to return under the pipe’s shadow in time, and then continue to turn the mechanism. We jump into the cage.

There's another spotlight up ahead. We are waiting for him to go to the right, only after that we jump out of the cage, stand in the shadow of the pipe. Open the hatch, jump into the building. Inside we go down the platforms and the chain.

Metro

Below is a broken wagon with a flashing light. We are noticed by a dog, we jump into the water, climb out to the right bank. Here another dog is running towards us, so we return to the water on the left. The dog will follow us. Having lured her away to the left, we swim past her below, we climb out onto the shore. The dog swims slower than us, until it gets out on land, we have time to run to the slope.

Below us, three more dogs are running, we quickly climb onto the lattice fence. On the other side, we begin to break the boarded up door. But the dogs will come running here too. We save ourselves from them on the fence, jump to the left side of the fence to lure the dogs back. While the dogs are running, we climb to the right, we tear off another piece from the doors. We repeat the deceptive maneuver again, and we can enter the doors.

We go down the fire escape. We reach a room with bright light. One person stands here, the second swims to him. We are waiting for people to stand in front of the device on the table, at this moment we imperceptibly run to the right, sit down in the bathysphere.

Bathysphere

On the bathysphere we descend lower and lower to the bottom. We swim into the room on the right, with acceleration we break the wooden floor, we swim even lower. We rest against a concrete wall, go down, look for a place boarded up with boards, with acceleration we make our way inside. We swim further to the right and down.

We break the dilapidated place in the concrete wall with the bathysphere. On the surface we get out of the bathysphere, the character swims through a hole in the concrete wall. We go ashore, climb up the rope.

On the right we press the button, this will open the door, and huge pipes will roll on us. We quickly run to the left, dive into the water, sailing away from the place where the pipes fell. We return upward, we enter into the open doors.

We approach the yellow generator, climb on it, run it. When he jumps, jump over to the ledge on the left. Then we swing on the rope, jump into the left window. We press the red button, this will open the gate in front of the bathysphere left. We jump down, climb into the capsule. We fly out of the water with acceleration, so we can fly through the open gate to the next body of water.

We swim down to the right, with acceleration we crash into a locked gate under water. We go down through the stairs.

Secret. At the bottom we find a large container. With acceleration, we crash into his right side, he will turn over to the left, a tunnel will open under him. Below we swim to the left, we emerge to the surface.

As a character, we climb the stairs, jump into the device for the head. Controlling the zombies, we go down, we stand on the bathysphere. We leave the zombies in this position. The character again climb into the bathysphere, swim under the right device. We dive a little into the water, but so that the person does not drown, we jump out over the water, the zombie will fall into the right control device. The character again go to the left device. Now we can control the second zombie in the background, go to the left, break the ball (6).

On the bathysphere we swim to the right. We get out on the surface, dive under the water as a character, press the red button, this will raise the water level. We climb into the bathysphere, we take it to the right behind the pipe. The character again swim to the button, lower the water level, this will open the door to the right. We enter the bathysphere, on it we jump out of the water, through the door we get into the next reservoir.

We break down the doors. A girl with long hair floats on us. When we shine a searchlight on her, she stops, we stop shining, she swims at us again. We swim to the right, constantly highlighting the enemy. Having sailed through the gate, at the top on the other side we hit the wall, the gate will close behind us. We break through the wooden ceiling with a bathysphere. We float to the surface.

Secret. On the surface we swim to the left. Bathysphere with acceleration hit the wall of the ship twice. We get out, along the fallen debris and the stairs we climb up. On the upper platform we find and turn off the ball (7).

On the surface we swim to the right. We leave the bathysphere, go out to the sandy beach. We go inside the building.

Mines

We go down the slope. We run under the wires. We reach the lever near the zombies, press it, a sign with the number "19" lights up. Here we need to deliver 19 zombies from all floors. We run back to the left, lower the lever down, the elevator takes us to the floor below.

lower floor

At the bottom we run to the right, turn the wheel of the mechanism, go down on the manual elevator. We go further to the right, past several zombies, we dive into the water. We swim into the intermediate room, take in air, and swim into the right room.

We climb the slope, jump onto an inconspicuous rope on the left, swing, jump to the next rope, and from it to the upper floor. We run to the left, jump into the hanging device for the head, but it comes off. We fall down with the device on our heads, we are caught by zombies. Together with them we go to the left. The zombies are helping us up the stairs. We reach the manual elevator, we lower it, the zombies sit down to us.

Together we rise, we go to the left side of the elevator. In the left dead end, with the help of zombies, we move the large trolley to the right so that it stands under a stream of light. A little to the right of this place, the zombies give us a seat, climb the rope to the top floor. We jump into the hatch on the floor, fall to the top of the trolley. The zombies below will push the trolley to the left dead end.

We cross the bridge over the water. At a dead end, we move the box, under it we find a yellow generator, we start it. When the generator bounces, we put a box under it, now it will be a little higher. We climb onto the generator, start it. In the upper position, we jump towards the cage, hook and open its bottom. Thus, we freed three zombified people.

Secret. From the open hanging cage we go to the right. We stop near a wooden ledge in a lighted place. With the help of zombies, we break the wooden wall on the left, we climb inside.

We go down the stairs. At the bottom we tear off the torch, run to the left, with the torch we fight off the dogs on the left and right. Ahead we turn off the ball (8) and the dogs scatter.

We return to the right. When all 8 rescued zombies are on the elevator, we go up to the top floor.

Top floor

We go to the right, we stand on the cliff. Zombies will plant us, we jump from them to a high ledge on the right. In the right room we find the body of a dead zombie miner, we drag it to the left, we throw it off to the middle floor.

We go to the left side. On the edge we see a cage with three zombies, we push it into the abyss. On the elevator we go down to the middle floor, we go to the left to the fallen cage. We are joined by three, a total of 11 zombies.

middle floor

We go further to the left along the central floor. We see a lattice in the wall. Together, the zombies will be able to raise these shutters. 1 more zombie joins.

Further to the left, on the cliff, the zombies give us a lift, jump over to a wooden platform with a lever. We press the lever, from this the swing rails with the trolley will lean. When the trolley reaches the middle of the swing, press the lever again, the trolley will roll onto the upper road. We save 4 more zombies from the trolley.

We have 16 zombies. We go to the right side of the middle floor, here 2 more zombies join us. We drag 1 body of the dead zombie into the square, call the rest of the zombies here. When all 19 miners are in the square, the gate on the right will open.

Canyon with explosions

We go to the surface in the big canyon. Explosions rhythmically occur from the background, and explosive waves reach us. From the first wave, the control device flies from our heads.

We hide behind cover. We push the box to the right so that it is destroyed in one gulp. During the next volley, we run across to the shelter on the right. We reach the lever, press it to make a shelter appear. After the volley, we press the lever again so that a shelter appears in front, we run to it. We run through the last open place.

Ahead is a rotating mechanism, near us there is a lever with which you can stop the rotating part. We stop the part in the lower position. When the next volley passes, we release the lever, we begin to climb the stairs. The mechanism will scroll and protect us on the stairs from a volley. Before the start of the second volley, you need to have time to climb up and hide behind cover.

At the top, first we look at where the moving part will be during the salvo. Next time, we wait for the part to rise up, and a volley will occur. We quickly run down to the right, the part will reach this place and protect us from the volley. We run behind the rock on the right.

Before us is a generator in an open area. First, we start it, hide from the volley behind a rock on the left, then jump onto the generator again when it starts to rise. On it we jump inside the building.

We press the lever, it removes the walls of the building. We hide behind a movable shield, move it to the right. We need to make sure that during volleys the shield remains behind the fence, otherwise it will be blown away with us. We are waiting for a volley, quickly pushing the shield over the bridge.

Rotating part ahead. We are waiting for the part to be at the top, and a volley will occur. We jump down, the part will also go down, at this moment a volley will occur, we need to stand behind the part. After that, we run to the base of the mechanism.

We stand in front of the slope, start rolling a couple of seconds before the start of the volley, in order to hide from it behind the fence. We enter the building.

We go into the elevator, go down. During the descent, explosions begin again, the elevator is gradually destroyed by the blast waves. Having fallen into the water, we get out of the elevator, we swim out to the bright hatch on the right.

Dam

We approach the generator, start it, in the upper position we jump onto the rope. On the upper left balcony, hold down the lever to raise the gate on the right. Having raised the gate to the maximum, quickly jump onto the rope, jump into the gate until it closes.

We dive into the water, swim to the right, go up the stairs. On the right generator we climb onto the upper ledge on the right, behind the glass we see a girl with long hair in the water, who was chasing us. There is a button on this floor that pulls out the board. We jump down. First we start the right generator, then the left one. On the right generator we jump up. When the left generator bounces, press the button and it will stay on the board. Now on two generators we climb to the third floor.

1 body of water

At the top we jump into the water. We swim past the girl, she will chase us. We quickly swim up to the right, cling to the rope and get out of the water. We swing on the rope, jump forward, quickly swim to the next rope.

We climb onto the lattice paths. With a run, we jump from the right ledge, from this we dive deep into the water, swim through the doors, swim up and climb onto the next platform.

We swim on the water to the platform. We climb up the chain, ride it to the left side, go down and lure the floating girl here. We go to the right, from the platform we dive into the water, on the way we press the button, we swim into the closing gate. We float to the surface.

2 body of water

We run along the lattice bridge, swing on the rope, jump to the next section of the bridge. We open a round hatch in the wall, fall into the water, the girl is chasing us again, so we swim to the surface.

3 body of water

Secret. In the right corner we open the hatch into the water. We dive, lure the floating girl to us. When the water one is on the right side, we jump into the water on the left side, quickly swim to the left wall, swim under the wall into the secret. Turn off the ball inside (9). There is no way to go back, the water one guards us, we come across to her, we die, and we begin to pass the reservoir again.

In the right corner we open the hatch into the water. We dive, press the button to open the shutter under water, but immediately we emerge back so that the water one does not catch up with us.

On the upper platform we go to the left, we jump down and attract the attention of the merman here. Then again we go to the right, dive through the hatch, press the button, swim through the closing gates, emerge.

We swim into the next room, climb the chain. But the platform collapses, and we fall right into the hands of the water girl.

Under the water

The girl takes us to the very bottom, ties our body to the control device. At a great depth, the girl lags behind us, the device is untied. Only fish follow us. At the very bottom, we come to consciousness. We have become the same water creature as the girl, and now we can stay under water for an unlimited time.

We float up to the right, we swim into the office building under water.

Secret. Having emerged from the offices, we swim to the left down. We find the hatch, tear off two locks from it, swim inside. At the end of the tunnel we find the ball (10).

Having sailed out of the building, we swim up to the drop-down hatch. Inside, we cling to the ledges near the top lamp while the fan turns on. When the blades stop, we swim forward. Between the two fans we swim up into the tunnel.

Laboratory

We enter a semi-flooded place. Searchlights shine ahead, we hide from them under the platforms. We reach the rotary lever, twist it to move the platform to the right. Constantly hiding from the spotlight under it.

Secret. Having put the platform in the central position, we run back to the left. At the bottom we find the hatch, open it, swim down. We fall into the lower hall, but the light of the spotlights reaches here as well. We wait for the spotlight to go to the right, stand under the shadow in the center, break the ball (11). We return to the top.

Having shifted the turntable as much as possible to the right, we climb the stairs, jump to the platform, and from it - to the upper right ledge.

Water on the ceiling

We jump into the hatch leading into the water, but there is nothing there. We go further to the right. We leave into the hall with strange devices and ropes, and water is visible on the ceiling. Through the hatch we jump down to the lower floor.

At the bottom in the right dead end we find the button, press it, this will lower the generator. We start the generator, and when it is in the upper position, we press the button. The board will pop out and push the generator to the left. We shift it to the left, to a small inclined area, here we start the generator again, it will fly up to the upper left platform. Move the generator to the left, leave it in a bright place, not far from the button. We start the generator, when it is in the upper position, press the button, this will close the hatch, and the generator will remain at the top.

On the left we dive into the water, open the hatch. We swim up through the empty container. Once on the top floor, we go to the right, we enter the hall with devices, where we raised the generator.

Secret. The raised generator is shifted to the right wall. We climb on it, launch it, in the upper position we press the red button on the wall. The wall will drop to the right. Again we press the button, we jump on the rising wall. At the top we destroy the ball (12).

The raised generator is shifted to the left to the generator in the floor. First, we start the generator in the floor, we shift the upper generator to the lower one, we start it. They work in turn, and we rise to the ceiling, on which a reservoir is strangely created (perhaps it is water from antimatter).

We swim up to the semicircular structure at the top in the center, we take out red capsules from it on the left and right. After that, a hatch in the center will open, we swim into it.

Hangar and reservoir

We get out on land. We go to the right, up the stairs, to the left. At the dead end, we take the box, move it to the right, hiding behind it. A car lift enters the hangar, a couple of people enter. Until we move. The elevator will take the cage with the zombies and leave. Left alone, we continue to drag the box to the right, climb it to the ledge in the next room.

We press the lever in the center of the room, from this the water level on the ceiling will rise, and the whole room will be in the water. We shift the pop-up box so that it stands above the hill with the stairs. We lower the water, the box will fall to the hill. Now again we lower the water as low as possible, but so that the door on the right does not close. We leave the water in this position. We go to the box, on it we jump into the water on the ceiling, we swim to the right, we enter the open doors.

Reservoir with living people

In the next room we swim to the bottom. We see people hanging on ropes. There are two people on the left, we are waiting for them to leave and close the doors behind them. We emerge down to the dry floor. On the left we press the lever, this will lower the water level higher to the ceiling, all tied up people fall. With the released people we go to the left, they will put us up to the lever, we will again raise the water level.

We go into the next room to a hill, people will give us a lift, we jump to the water on the ceiling. We swim to the right, fall down, in flight we press the red button, and below we will be caught by people. The button opened the doors, we enter them.

We run to the cliff, people give us a lift, jump to the other side, while the rest of the people fall. On the right is the office, through its window we see a large installation. We return to the left, fall into the abyss, below we will be caught by people. We are seated higher, we jump into the ventilation hatch on the right.

We jump down, enter the elevator on the left, go up. At the same time, people also go up on the roof of the elevator. On the top floor, we go to the left so that the zombie people follow us and jump from the upper platform to our level.

Secret. When people are with us, we put some of them in the elevator, and leave some on top. We rise again, go to the office with a window on the right. There is a rope hanging in front of the entrance to the office. People give us a lift, we climb up. On the top floor, the top people lift us up to the ball (13) on the ceiling.

We all go down the elevator together. On the lower floor we approach the right doors, open them together.

central building

We find ourselves in a huge empty room. On the right, people are seating us on a hill. We enter the central building. We pass through offices with computers. We press the knife switch, we enter the opened door.

We enter the building, where there are many illuminated glass rooms. One person is running. There is a crowd of people ahead. We pick up the cart near them, roll it back to the left, climb the stairs along it. On the upper platform we cling to the cord of the hanging lamp, from it we jump to the pipe.

At the top we pass through the ventilation, we enter the upper part of the hall. Here people are watching something in the center, imperceptibly we run past them. We open the hatch on the floor, we go down to the path under the path.

Secret. After running under the floor, we leave into the right room. Here we cling to the stairs and crawl up. We go through the ventilation into the upper room. Here we see a huge ball with light bulbs. In the background there is a scoreboard, which shows all 13 already destroyed balls. We enter inside the large ball (14), turn it off.

In the right room we go down. We jump into the suspended cabin, go inside, move the cabin as much as possible to the right, jump over to the stairs. We go down the inclined pipe.

Reactor

We jump into the water. At the central cylinder, we tear off the flaps on the left and right. We emerge, climb onto the platform, raise the switch, this will turn off the electricity. We swim to the bottom of the reservoir, pull the handle in the center. We return upstairs, turn on the switch, in the afternoon we pull the handle again, from this we are sucked into the central device.

We fly through the pipe, and because of this we are left without clothes. We find ourselves in the water right in front of the windows through which all the people in the laboratory looked. A round device is suspended in the center, we unhook four parts from it from all sides. The ball is unhooked from all chains. We see that this is a living ball molded from the bodies of many people. now we control this ball, swim up to the glass on the left, break it out.

ball shaped

central building

All scientists scatter, and we continue to go to the left through the offices. lattice doors are closed in front of us, but in the shape of a ball we easily break them down.

We return back to the huge empty hall. We approach the left wall, zombified people put us in a high hatch. We enter the elevator, but it fails. We get on the floor to other scientists.

living rooms

In the left dead end we take the cabinet, we carry it to the right dead end. In the closet we climb into the hatch from the top right. We get into the living quarters of scientists. Through the walls we make our way further to the right. We jump down from a great height.

On the left in the water we find a beam, we carry it to the right. We raise the beam so as to press its end on the red button on the ceiling. We enter the opened doors. We climb up the elevator.

Boiler room

We fall down to the guards. To the right is a locked door. We go to the left and wait. The surviving guard on the right will try to escape and open the door, we enter after him. Inside we fall into the hatch.

We take the box on the right, go to the left. We throw the box into the lamp on the ceiling, then we throw it there into the button that appears, we enter the door on the left.

We walk on the water. In the left dead end we open the hatch into the boiler room, we set fire to the box in it. With the burning box we go to the right. on the way, a fire extinguishing pipe is turned on. We throw the box up to the right above the pipe, on the right side we catch the box again. We throw the box through another pipe. On the right, we throw a burning box into a luminous blue hole on the ceiling, an explosion will occur inside, this will open the emergency gate on the right.

lower floors

In the next room, under the inclined platform, we take and drag a couple of trolleys with us. We leave the trolleys under the empty cabin with a red light. We climb onto the trolleys, we cling to the cabin and begin to swing it until it crashes into the wall on the right. We push the trolleys to the right, on them we climb onto the destroyed wall.

We take the generator from the floor, throw it on the balcony to the people, they start it and dump it. We take the generator again, put it above ourselves so that it flies into the red button on the ceiling. While the button is pressed, we enter the door.

We leave on the platform where the generator is suspended. We stand in the central circle, and people trap us - push the floor, we fall into the water. We swim to the bottom, dismantle the wall on the right, swim out into the right open reservoir.

On the surface to the right below us, the wooden floor breaks. We rise to the left side, run to the right, break down the wall.

Liberty

We get to the open space, slide down the slope to the sandy beach. So the experimental creature was free.

Congratulations! The whole game is over!

Secret. When people are with us, we put some of them in the elevator, and leave some on top. We rise again, go to the office with a window on the right. There is a rope hanging in front of the entrance to the office. People give us a lift, we climb up. On the top floor, the top people lift us up to the ball (13) on the ceiling.

We all go down the elevator together. On the lower floor we approach the right doors, open them together.

central building

We find ourselves in a huge empty room. On the right, people are seating us on a hill. We enter the central building. We pass through offices with computers. We press the knife switch, we enter the opened door.

We enter the building, where there are many illuminated glass rooms. One person is running. There is a crowd of people ahead. We pick up the cart near them, roll it back to the left, climb the stairs along it. On the upper platform we cling to the cord of the hanging lamp, from it we jump to the pipe.

At the top we pass through the ventilation, we enter the upper part of the hall. Here people are watching something in the center, imperceptibly we run past them. We open the hatch on the floor, we go down to the path under the path.

Secret. After running under the floor, we leave into the right room. Here we cling to the stairs and crawl up. We go through the ventilation into the upper room. Here we see a huge ball with light bulbs. In the background there is a scoreboard, which shows all 13 already destroyed balls. We enter inside the large ball (14), turn it off.

In the right room we go down. We jump into the suspended cabin, go inside, move the cabin as much as possible to the right, jump over to the stairs. We go down the inclined pipe.

Reactor

We jump into the water. At the central cylinder, we tear off the flaps on the left and right. We emerge, climb onto the platform, raise the switch, this will turn off the electricity. We swim to the bottom of the reservoir, pull the handle in the center. We return upstairs, turn on the switch, in the afternoon we pull the handle again, from this we are sucked into the central device.

We fly through the pipe, and because of this we are left without clothes. We find ourselves in the water right in front of the windows through which all the people in the laboratory looked. A round device is suspended in the center, we unhook four parts from it from all sides. The ball is unhooked from all chains. We see that this is a living ball molded from the bodies of many people. now we control this ball, swim up to the glass on the left, break it out.