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ShowGamer.comWalkthrough Krampus

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Walkthrough Krampus

To get started, get familiar with the controls...


  • The keys W, S, A, D are used for movement.
  • SHIFT key held down - run.
  • Key E - interact with any object.
  • PS If you approach an object and it changes its color (highlights), then you can interact with it. Otherwise, you can't.

In the courtyard

Tasks:

  • Make a snowman.
  • Start the generator.
  • Clear the gate of snow.

There is a generator under the wooden archway on the left. Not enough fuel. Ahead you see a gate covered with a pile of snow. Go to them. Go left and right from the gate, behind the fences, to find two snowballs from the snowman.


Go in the opposite direction towards the entrance to the house. Open the door to the left of the house, to the utility room. Take the snowman's head from the table. Examine all the cardboard boxes to find a fuel canister. Go to the generator and interact with it to light up all the lights. Go to the main entrance of the house. Turn right from him until the main character says that he has found the perfect place for a snowman. Click on E to confirm its placement. This is possible only after you collect all three parts - two clods and a head. Next to the snowman, there will be a shovel against the wall.

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Take the shovel and go to the pile of snow at the gate. Interact with her to clear the gate.

Now you can go inside the house.


Inside the house

Tasks:

  • Collect all the toys - 7 pieces.
  • Write a letter of wishes and put it under the Christmas tree.
  • Drink milk, eat cake and go to bed.

Pick up the skateboard on the left side of the burning fireplace (1/7). Take the toy gun from the chair (2/7). Stand with your back to the fireplace and go through the door on the left. In the bathroom, take a pencil (for writing) from the washbasin. Move the curtain on the bathroom and take out the toy duck (3/7). Under the sink where you found the pencil, look for a toy airplane (4/7).


Go to the kitchen through the door in another part of the house. In the cupboard on the left, among the dishes, find the Rubik's Cube (5/7). Climb up and go through the door on the right, into the children's bedroom. Take the teddy bear from the bed (6/7), and the ball from the floor behind the bed (7/7).

Open the cabinet to the right of the bed and take out a blank sheet. If you have a pencil and this sheet, then you will automatically write a letter. Just go to the Christmas tree, after which your character will automatically put a letter under it.


In the kitchen, drink milk from the packaging on the shelves to the left of the refrigerator. Remove the cake from the refrigerator - biscuit. Go upstairs to the bedroom, go to the bed to automatically go to sleep.

Night. The nightmare begins

Exit the room and open the door on the right to Mom's bedroom. You will see a monster.


ATTENTION! Don't enter the room! Just open the door and wait for it to slam shut in your face. Otherwise, you will be locked up. And even the key found in the cabinet to the right of the bed will not help you open the closed door.

This is mistake. In general, the game should not allow you to enter the room.

So, when the door closes, then go downstairs and go to the kitchen. On the cabinet in the far left corner, find and take the key. Open mom's bedroom with this key and take another key from the cabinet to the right of the bed. Use this key to unlock the bathroom downstairs, which will have the last key you need on the washbasin. After taking it, go to the kitchen and open the door to the left of the entrance. Loading.

Another part of the house

Go down and from the table on the right, next to the map, take the lighter. Walk down the corridor and light the candles. On the wall near one of them, after two turns, there will be a note hanging. Read it. Go to the end of the corridor, open the door and light the candle on the table in front. Take the key from the table and go back to the stairs. Opposite the stairs there is a door that you can open with the key you found.

Go forward and inspect the safe. You need to enter a four-digit code. Read the clue on the crate to the right of the safe:

“The beast king gathered all the animals from the surroundings, from the mountains to the plains. The first one to come is a proud eagle that sees absolutely everything from the height of the sky. The second came the cowardly hare, who was afraid of being late. The third came the wolf, and the last came the bear.

So, there are sheets in the room, under four of which the listed animals are depicted. Remove those sheets and memorize the numbers that are hidden under them. Enter this code using the number keys above the letters (NumPad does not work - the keys are on the right). In my case, the code was 2493.

Remove the key from the safe and return to the room farthest along the corridor, where there is a locked door. Open it with the same key.

Walk along the corridor. The door on the right will be locked, so go through the door on the left. Take the key from the cabinet to the left of the candle and open the same door. Climb up the stairs and go through another door. Loading.

Continued on next page.

Unrenovated part of the house

Walk forward to the piano. Turn left. The first door is locked, but there is another one further on. Open and go to the office. On the table on the right, read the note in the book. It says that there is a secret room in the house, but it is not so easy to open it. This will happen if "all heads look to the north." There is the first bust (head) on the table, but where is north?

Return to the piano and go to another part. Open the first door. Climb the stairs and go into the room. There will be a third head (the second one is near the piano). Read the note on the table. Scary?

Go downstairs and go to the right, where there will be another office. Read the note in the book on the table. It tells about the layout and placement of furniture in the living room. The piano should be located in the center, near a large window, which, attention, is facing north! Here's a hint for you.

While in the office, find the key in the cabinet on the right. Lower section. Take it and open the door near the piano (the only one closed). Go to the very end and open another door. The developers are trying to scare you again. Return to the piano. Here is the correct location of the statues (heads):

  1. The head near the piano is directed to the north. When inspecting the statue, rotate it with the R key. It should look at the window.
  2. Head in the office, where there was a note about the secret room. Found on a table with a book. Turn her face to the right side, on a stack of books.
  3. Head in the office on the second floor, with a note on the round table. Direct it to face the wall (enter the room and go forward to the statue, turn it to face left).
  4. krampus-2016-11-01-12-19-52-24

After you turn them all, go to the room that was unlocked with the key (corridor). In the corridor, a staircase leading upstairs will be lowered. Get up there.

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Chamber of Secrets

Go to the table in front and read the note. Turn around and go to the descent along which you climbed here. Go through the door on the left into the room with the statues of women. In the cabinet on the left there is a drawing with a crossed-out silhouette. Find a safe in the far corner. You need to enter a four-digit code. But what?

Turn around and see the monster. He will soon disappear.

Exit and go to the doors on the other side. One door is locked and the other has a peephole. Look through the peephole to see the code. In my case, it is 5168. Enter it on the safe in another room, then remove the key from it.

Use the key to unlock the locked door, not the one with the peephole. Go inside, examine the portrait of a young mother. Open the door, but you will see a brick wall. Close it and reopen it. Exit to the unknown corridor and go through the door on the right. After that, you will need to go along the same corridor several times, until the boy eventually wakes up. This completes the Krampus walkthrough.