All materials on showgamer.com are protected by copyright. Partial copying is permitted with an open (for search engines) link. ShowGamer (2015)

ShowGamer.comWalkthrough Little Nightmares

123

Walkthrough Little Nightmares

Go right in the darkness until you notice the outline of a lantern. Set it on fire with a lighter to see the place you hit. Move the door to the right and climb inside.


Move through the narrow shaft and get out. Without turning anywhere, continue on your way, squeezing through the hole at the bottom of the wooden boards.

Jump onto the bed, and from it - into the window above to get into the next room. Move the chair to the door on the right and use it to reach the handle. After opening the refrigerator door, climb up the shelves and run to the right along the roof. While avoiding the leeches, reach the small room and pull the lever in the background (on the wall) to open the shutters on the right. Jump over the gap and enter another room. Break the plank at the bottom of the boarded up doorway and follow forward until you fall through the floor.


Run to the right without stopping to avoid getting caught by the leeches. Push the board in the passage and jump over to the other side. Climb up the plank in the background and run to the left along the thin beam. After climbing higher, run across the bridge towards the bottom of the screen, jump to the right and follow up the stairs. Walk along the narrow path and turn the handle with the rope to open the avenue.?Move to the right. Go back a little and use the new passage. To do this, you need not to run along the path, but to shorten the path by jumping over the abyss on the right.

In the room with the fan, open the door in the background so that an unknown gnome runs out. Run after him through the hole on the right, climb up the long white sheet rope, and open the door ahead. Do not rush to approach the pipes on the right, as they are supplied with electricity. Close the door on the left where you came from to see a switch on the wall. Pull on it - so you turn off the electricity. To do this, drag the box of toilet paper under the lever. Feel free to go right.

Here you need to go through another energized grate. To do this, you will again have to lower the same lever, and then run through one grate, through the entire room and through another grate as soon as possible.


To return to the room on the left, climb onto the swing and stand on the right edge. Accelerate and run to the top of the left one, from where jump onto the pedestal against the left wall. Through the square hatch, make your way to the previous room. Using the lever, run to the right through the entire adjacent room.

Hide from the light of a huge "eye" behind various objects. Having crossed the location, jump up thecardboard boxes and crawl through the square hatch without climbing to the very top. In a small room you will find a strange creature, you can light a lantern and ... everything.


Go outside, climb the boxes again, but this time to the very top. Enter the room on the right and hide under the bed. When the monster with long arms passes to the left, then quickly run to the right and climb up the cells in the next room. Jump on the shelves and enter the ventilation through the familiar hatch.

Climb down and go right. Climb up to the grate and crawl through the small hole. Follow to the right until you run into a grate under tension. Jump on the cardboard boxes in the background, next to the bars.


Jump onto the hanging boxes and climb up the chain. Jump to the ledge on the right, climb up to the levers. First, lower the lever on the wall so that the crates go up. Next, tilt the lever on the ground to the right to move the crates towards you. Then tilt the lever to the left so that the boxes go in the opposite direction, but at the same time jump on them with acceleration without wasting time. Reaching d?? another platform on the left, climb up the chain and jump onto it.

Pull the lower left drawer all the way out, climb on it and pull the drawer higher, not all the way. Climb up and jump to the surface of the boxes to the right. With a run, jump onto the lever to lower it. Having done this, run through the grate on the left, which is not yet under electricity. Light the flashlight and free the creature from the cage.


Push down the weight tied to the rope, and then wait. Jump on the loop to go down slowly. Jump down, run to the right and go through the grate, because the light is completely off. Hide behind the moving basket from the light of the eye, go to the bridge and cross it. Jump over to another part, climb onto the square box and jump from it to the ledge.

Run to the right with the gnomes to complete the mission.

Climb up the stairs and enter theeating on the right. Go to the closet and open it - it's empty. Move away from the closet, but you will hear the sound of the door opening. Soon you will see the light - go through the closet, move the chair and press the button on the panel. Having done this, move back and climb the stairs even higher.

Climb through the window at the door above, move the suitcase to the wall on the right and jump on the lever from it. Having done this, jump onto the opened bed and climb up the crates. Jump down to the table and take the key. Climb down with the key and go to the wall on the right. Just lean against it - you move the wall away. Behind the wall there is a door with a lock that needs to be opened with a key. To throw the key onto the ledge, use the jump key. Use the key and open the lock. Take the toy monkey and hold down the key to throw it at the button.

Take it again and throw it at another button while in the elevator. At the bottom, go left and eat the meat lying in the cage. You will be caught by a long-armed monster.

Get up and start rocking the cage. When the cage falls, the cage door will open. On the right hangs a rope that looks like a lever. Move the cage to that lever (someone is sitting inside the cage). Jump and grab the lever. The passage on the right will open. But as soon as you release the lever, the passage will begin to close. Therefore, the lanebefore jumping towards the passage, you need to swing. Then jump and run into the passage to make it before it closes.

Then climb up the grate. Light the lamp near the bathtub and head through the small opening. Walk forward a little and you will see a long-armed monster. It doesn't see you, but it smells you. Run forward. There will be a closed door in front and a small passage to the right of it. Come into the passage. Near the hatch is a handle. Use it to open the hatch. Jump down, then go through the passage. Light the lantern. And move on. You will come out into a room where shoes are scattered everywhere. There are also several suitcases. You need to get to them as quickly as possible, otherwise the monster will grab you. From the last suitcase, move into the passage on the right.

There will be a basin in the room and a mousetrap to the right of it. Climb up the stairs. And then a long-armed monster will jump from above. Run straight. There will be a dead end. You need to hide in the box below. Wait until the gnomes run out and distract him.

The monster will run into the passage behind the gnomes. Head to the same passage. VCThere is a box with cubes in the room and a monkey lies on the floor. Move the box to the right side and move the monkey a little to the right so that the board rises up. We go down the board.

There will be a long-armed monster in the room again.

Entrance to the Lair

Head up the stairs behind you and enter the first door on the right. There is a Nome here, but ignore it for now. First, climb onto the table with the help of the drawers and take the light on the right. With the light on, go to the closet and slide 4 tiles to the left. This will open a doorway.

Прохождение Little Nightmares. Вход в Логово

Put the lamp on the tile and go through the doorway. Ignore the Nome. You can catch him a little later. Approach the control panel and climb up by pressing the button in the middle. This will open different rooms for you.

Return to the left and go up the stairs. You will be met by a closeddoor. Keep going to the left and you'll find a Nome that you haven't caught before. Hug him and then continue up the stairs. Climb up the window and enter the hole on the right.

There is a suitcase in the center of the room. Move it to the switch on the wall so you can use it. It will break the bed. Climb up and then jump over to the boards parallel to you before dropping down to the table in the middle of the room.

Take the key on the table and lower it to the floor. To the right, there is a door that appears to be a wall, but push it and you will see a door. Use the key to open it.

There will be a monkey in the room. Use it to press the button on the wall by throwing it. This will raise the elevator. Take the monkey with you to the elevator to throw it at the button again.

Exit the elevator by diving under the pipe and lighting the lantern. Proceed to the next room, which will have meat inside a cage. The only option is to eat it, which will trigger a trap.

When you wake up, swing the cage from left to right so that it falls and breaks. Go left while inside the cage until you are under a pulley and a door opens. While it's still attached to the pulley, turn it left and right until you can jump to the door before it opens.?is covered.

Start climbing the door and then jump to the right once you reach the next level. Light the candle in the bathtub and go through the crevice on the right.

Beware of the janitor. He is blind, but has a heightened sense of smell. Move stealthily, stay in the foreground, and then quickly escape through the entrance on the far right when he smells you.

Grab the lever on the ground and take it to the table on the other side of the room. Insert it into the hole and turn. This will open a secret hatch on the ground. When it fully opens, a janitor will come running into the room. Run to the hatch and jump into it.

Go to the next room. Head to the right, where there will be a ladder, and climb it up. Walk to the front and then up into the gap. You will face another Nome.

Enter the room and hug Nome before exiting through the hatch. Go right until you can jump into the next room.

You will find yourself among many boots with a tunnel through them. Move forward as quickly as possible. Suitcases are a safe area. Once you jump off them, run to the next one.

Enter the next room and go up the stairs. Move quickly down the hallway, ?because the janitor will be here again. Keep running until you see an elevator. Here you can crouch and hide in the box on the right.

Прохождение Little Nightmares. Вход в Логово

Go to the next room where you will find a toy box next to a wavy board. Move the toy box so you can stand on the right side of the board and fall into the space under the floor.

Keep moving to the right. Go up the stairs and keep moving until you can move towards the background. On the left you will find a statue. Break it, and then go up the stairs.

Back on the main floor, make sure the janitor doesn't see you. Quickly move to the crevice on the right. To the far right drawer are shelves that you have to climb to avoid the janitor's long arms.

After that there will be a box blocking the entrance on the right. Move it to enter the next room. There isn't much in this room other than an abundance of clocks. Just go right and open the door. Again the janitor will try to catch you, but you can easily dodge about?? him using these two rooms.

Keep going right until you reach a room with a stack of books. Pick them up and then jump onto the furniture. Climb up and then light the candle. Jump onto the piano when it's closest to you, then onto the bookshelf on the left. Avoid the janitor.

Follow the enemy at a distance so that he does not notice your presence. There will be another hole for the lever, but we'll get to that later. Be sure to light two candles in the library. One candle is in the middle of the room on the lowest shelf, and the other is on the high shelf to the right.

Climb up the books closest to the foreground and then make your way across the upper level. Press the toy monkey to distract the janitor and then run to the left. There will be a small gap that will lead you to a new room.

In this room you will find a lever. Pick it up and place it next to the door. Go to the TV and turn it on. This will force the janitor to open the door and enter the room. Climb up the boxes and stay there until the janitor enters. It will loop on the TV so you can go back down. Crouch and raise the lever when leaving the room. Place the lever in the hole you saw earlier.

Прохождение Little Nightmares. Вход в Логово

Turn the lever to pull up the piano. This will attract the attention of the janitor. Jump on the piano, and when it swings to the right, jump from it to the platform on the right. Go through the hole.

There will be a mining cart in this room. Move it to the right and place it over the crack in the pipe from which the steam is coming out. Use the cart to safely climb over the pipe and then keep moving it to the right until you can climb it to use the door handle.

Make your way through the tunnels, making sure that the light of the lantern is in the middle. Keep walking until you reach a room with a grated floor. When you get to this area, avoid the two holes because the janitor will try to grab you. Wait between the two holes until the right arm is up and then crawl as fast as you can.

You are still not safe here. Move quickly to the right into the next room before the door closes. The door to this room will not be fully closed due to the cage, so beware of the janitor's long arms.

In this room, you will need to jump between a laundry basket and two cages to avoid the janitor. Do this until you can jump into the cage while holding the door open. Pull the cage to remove the first support and then jump back into the laundry basket in the room. Repeat this process to remove the second support from the cage in the doorway. This will cut off the arms and open a hatch against the wall. Climb up and jump into the hatch.

Kitchen

Laundry

Прохождение Little Nightmares. Кухня

Go right and go up the stairs. On the ceiling you will see moving hooks that you can grab. To grab them, run to the left, jump into the doorway and grab the hook as it passes you. Or, you can run to the right, climb on top of the bag and then grab the hook as it passes you.

Once you've grabbed the hook, use it to travel to the far corner into the next room. After approaching the next room, keep moving forward, as Six is hungry (hunger will increase from pain). When will you arrive?About a rat caught in a trap, take it and eat it. Then climb up the laundry boxes on the right and go into the next room.

In the middle of the next room, you will see a laundry basket. Climb it up and then push the metal top while leaning against the trash can to create a bridge to the next trash can on the right. Then go to the floor and look into the hidden space behind the ramp between the linen drawers. This will take you to a secret passage that leads to a room on the right. After entering the room, go to the table and take the collectible statue. Throw it on the floor to break it.

Avoid the chef

Прохождение Little Nightmares. Кухня

After breaking the statue, go up the stairs found on the wall on the right to return to the room with the laundry boxes. There you can continue through the door on the right. Push the basket to the right end of the next room to climb it and reach the opening leading to the next area.

After that, you will find yourself in a room where a vile cook works. Please note that in front of this room onThere is actually a small hole on the right wall next to the doorway. It is very important that you go through it, and not through the door, otherwise the chef will notice you.

Once you pass through the opening, you will notice the chef moving around the room. Once he turns away, you will need to move from cover to cover until the chef heads to the room on the right. The trick is that you have to knock, close the oven doors, and generally make noise to get the chef's attention.

This will allow you to move to the far right side of the room and use the shelves in the background while the cook is looking for the source of the noise. On the right you will find a door, but you will need a key to open it.

Find the key

Прохождение Little Nightmares. Кухня

Be sure to light the lantern located on the top of the shelving, then go to the wooden beam on the left. Try not to be caught by the chef at this point, even if he discovers you. Using this knowledge, don't forget to use a row of wood beams to move to front and then left??.

Soon you will find a whole series of cages that you can climb into to reach the hole in the wall near the ceiling. Go through the hole and enter the bathroom. In the bathroom, you must climb onto the toilet and jump onto the shelf to your left to light the next lantern. Keep going left and head to the bedroom.

Once you're in the bedroom, go up to the shelf on the left and then jump to grab the key needed to open the door to the kitchen. You need to move left and right to move the key off the hook. Be careful, because if you wake up the sleeping cook in the bedroom, you will need to hide under the bed or climb higher to avoid being grabbed.

After you have the key, go back to the right to the bathroom. There, go to the background and look for the switch next to the elevator. To activate the elevator, jump up and turn the switch. This will cause you to drop the key, so be sure to pick it up and climb into the elevator that will take you to the lower level. When you reach the floor, go to the left side to see a Nome hiding in a brown jar. Take the jar and throw it to free Nome, then hug him.

Reach for the hatch

Прохождение Little Nightmares. Кухня

Back in the kitchen, follow the same path you took earlier. Then use the key to unlock the door on the right before heading to the right side of the next location. There you need to climb onto the table in the corner and use it to get to the small hole above you. Jump up and crawl into it.

The hole will lead you to another room with a table with a food machine. There is a food elevator in the background, and a trapdoor that leads through the wall on the right. To get to the hatch, you need to first climb onto the table, then jump over to the handle that hangs from the ceiling. This will cause food to enter the food machine.

Now turn the wheel on the food machine to create a link hanging on the right. Then get on the lift and use it to go up to the freezer. There, you must move the food from the table to a metal hatch on the ground before heading through a small opening to the next room. Again, before you go forward, be sure to light the lantern, grab the collectible statue, and then break it.

Freezer

Прохождение Little Nightmares. Кухня

After that, return to the elevator and head to the previous room. There you have to pull the handle and turn the wheel on the machine to drop the second piece of meat. Then return to the freezer, but this time climb up the shelves on the left. Then jump over to the hanging hook and use it while swinging left and right to get to the meat hanging from the nearest hook.

Once done, grab the meat and let it fall to the floor, then pick it up to move it into the metal hatch. Walk down the elevator, then repeat the process to make another connection. After making three connections, you can jump over to the opening on the right wall to enter the tunnel leading to the next location. After that, you will find two boxes stacked on the right side of the room. Remember that you can hide in the bottom drawer!

Find the next key

Прохождение Little Nightmares. Кухня

Wait for the cook to open the left door. After he leaves, enter the room on the left and hide under the table located along the right wall. The key to take is on the table in the center of the room. Unfortunately, there will be a cook who poses a serious danger to you.

To grab the key, use the furniture in the background to sneak behind the chef, then crawl through the hole on the left wall. In the next location, press the button located on the backs of the device, and quickly return back through the hole, as the cook will come here. Now, take the door key and take the elevator up.

As soon as the elevator stops, run and open the door on the right, and then hide in the overturned cart in the back. When the chef enters the room on the right, climb onto the cart and jump to the left to open the door to the tray. Then return to the cart and jump into the tray to go down below. There you can go to the left of the room to find another collectible statue.

Avoid cooks

Прохождение Little Nightmares. Кухня

After breaking the statue, climb the right wall and go to the small tunnel on the right. There are two different places in the room upstairs where you can go. When you reach the first point, get out of the tunnel and walk along the shelves in the background. When you reach the top of the shelves, go left and jump over to the wooden shelf located under the moving hooks.

Now jump up and grab one of those hooks to head into the room to your left, where you'll land on a shelf. Don't forget to light the lantern. Then return to the room on the right and go to the tunnel that goes under the floor.

There you have to go to the next hole on the right and use the cover to avoid the cooks as you go to the next location. Now climb up onto the table and pull the lever on the wall to change the direction of the hooks. After that, quickly hide under the table so as not to get caught by the cook, who will come to the noise.

Once the path is clear, return to the left room, and go to the left side and up the shelves where you will reach the hooks. Use them to head to the next location to the right of the room where you flipped the lever. Then drop down before you reach the cook. Be very careful here, as all the chefs are looking for you.

Here you need to run as fast as possible and slide under the table. Keep running to the right, then use the crate to get to the table and jump up to the hook before the chef can catch you. Finally, return to the hook at the next location on the right.

Living room

Avoid guests

Прохождение Little Nightmares. Гостиная

Once you're in the living room, go left to the secret room. There you will find a lantern that you can light, as well as a Nome that you can hug. Then go back and go to the right, then go up the stairs. Once you're outside, scale the chain and ladder all the way to the top. Then go left and back to the living room, then yank the bottom plank off the hatch on the left to squeeze in.

Carefully walk along the wooden beams, then go up the side path and head right through the small opening at the top. Then jump over the pendant lamps on the right before squeezing into a small gap in the doorway. Pass by the first guest. However, when you passThrough the next door, you will touch the bottle.

The guest will hear this, so be sure to run as fast as you can until you reach the next location and the guest stops chasing you. Here you will meet two guests who are eating at the table, but do not worry: they will not notice that you are walking on the floor. Now you need to step up onto the stool to get up to the table.

You need to be extremely careful here, because once you get to the top, you will need to climb onto a stack of plates before both guests can grab you. Once you are on top of the dishes, you are safe. Wait until the lantern is on the left side, and go to it.

Once on the lantern, swing left and right, then jump over to the hole to your right. Then drop down to the floor and go right to find a stool against the wall. Move the chair to the left to reveal a hole you can crawl through. Now, crawl through the hole and enter the secret room on your right. Inside you will find another lantern that you can light and a Nome that you can hug.

Try to survive

01244.jpg" alt="Little Nightmares walkthrough. Living room" title=""/>

After that, go to the previous room and go to the right corner. There you have to climb up and jump onto the tabletop. Again, be extremely careful as you will need to run across the counter to the left while jumping over the food. Once you get to the far end, climb up the crates and jump over to the middle of the grated wall on your left.

Scale the wall, then jump onto the hanging platform as it swings to the left. Use this platform to jump over to the right, then use the stool in the middle of the room to climb up to the background. As soon as you go to the left, three guests at the next table will chase after you. To avoid them, you will need to quickly run on the left side, climb the ramp in the next room, then jump over to the lantern.

Use the flashlight to swing to the left, then jump to the far end. When you move to the next location, the guest on the left side will fall to the floor and start chasing you. You will need to head back to the right and wait for him to return to the bar after giving up the chase. Now climb the boxes and jump over the stunned guest, then quickly run to the left and slide into a smallpit.

Take away the statue

Прохождение Little Nightmares. Гостиная

In the next room, you will find a collectible statue. However, before you can pick it up, you'll notice the chef coming up in the elevator. Be sure to run to the left into the bathroom, where you can hide under the sink or in the closet. When the chef comes out, pick up the blue can in the center of the room and then throw it at the mirror in the back.

The mirror will break, xnj will allow you to go to the next location. There, climb the grate along the wall in the background and go through the drain above. Now move to the front and go through the grate, then use the hole in the wall to return to the room on the right. Follow the raised pipes until you reach the right wall, then drop down to the top of the statue you had to leave behind.

Break the statue, then go to the elevator. When you reach the next floor, light the lantern before squeezing through the hole in the doorway on your left. In this location you will find Nome. Make your way inside and hug the Nome, then head back to the rightthrough the open door.

Try to survive in the crowd of guests

Прохождение Little Nightmares. Гостиная

After that, the doors in the back will open, and a crowd of guests will start chasing you. Here you will need to escape to the next room on your right, go down the stairs, and then continue running to the right. Now, climb up on the table to the hanging lantern, which you can use to swing around and get into the room on your right. If guests start chasing you, try jumping while running to move faster (but beware of getting too tired).

You can generally jump about three times before Six gets tired, so try to refrain from jumping unless you want to get caught. In the right corner you will find a lantern that you need to light up and then go through a small hole in the doorway. Here the main character will feel hungry, so head to the next location to find food. Once you're there, climb up the box and go through the hole in the right wall.

ContinueDo not climb the stairs, but wait for the Lady (who looks like a geisha) to head into the elevator before opening the hatch. Once the Lady is gone, turn left to find a collectible statue that you can break. Light the lantern in the right corner (in the background) and go through the small hole in the doorway on the right. You will feel hungry again, but keep going to the next room where you will find food.

Pick up the crate in the foreground and go through the hole in the wall on the right. Continue up the stairs to the right, but wait until the geisha enters the elevator before opening the hatch at the top. Once the path is clear, turn left to find another statue that you can break. Now that you've broken the statue, take one of the cans on the ground and drop it on the elevator button. Finally, head to the elevator.

Lady's room

Exit the elevator and go down the corridor. Climb up the first ladder and you will see a locked door for which you need a key. For now, keep going up the stairs and enter the room on the next floor. The geisha will be in her room, but you can walk past if you sit down. Next to the Lady, you will be able to see the statue, but we will come back to it later.

In the room on the left, break the blue and white vase next tom with a bed. There will be a key inside. Take it to open the door. After you break the vase, the geisha will leave and you can move the chair and break the statue.

Прохождение Little Nightmares. Комната Леди

Head back down the stairs to the locked door. When you start walking to the right, a geisha will appear again. Run until you can go down to the next room. Go to the room on the right and clear the plank in your path. Go to the table in the background and take the small mirror on the pillow. Return to the room you were just in.

Approach the geisha, after which the room will become dark. A spotlight will appear. Run towards it, stand under it, and then point the mirror towards the lady. This will hurt her and cause you to drop the mirror. Take it back and repeat the process until you beat her up.

As soon as this happens, approach her and satisfy your hunger. Once you're on the elevator, walk the path in front of you to complete the game.