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ShowGamer.comWalkthrough Lucius 3



Walkthrough Lucius 3

After the introductory video, follow Jack, jump over two holes and approach the trustee. Climb up after the cut-scene and follow the path up the hill. When you see a place with a stand and a map on the left, then examine the bench and take the figurine of the imp (a collectible item, hereinafter referred to as a dummy).



Climb higher and, at the request of Jack, break the tree. To do this, aim at it, hold LMB and tilt the object. Release LMB to have Lucius perform this action. Using the bench, go upstairs, walk along the lowered tree and knock over another trunk. Jack will follow you.

Follow on, move the beam to the right-upper from the blockage so that a large stone falls. On it you can get over to the other side and see the city on the lake. Get down?If you go down the path, jump over two cliffs, moving along the wooden stairs. When you jump down, where there will be destroyed wooden structures, then go to the broken fence on the edge of the cliff on the left to find a bobblehead on the ground.


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Climb up to the ledge and move on. Going down the stairs, do not go to the very end. Before the last flight, pay attention to the platform, to which you can jump from a run. Having done this, get to the bridge that needs to be destroyed. Concentrate. Then point the "light" at each of the two ropes and hold LMB to set them on fire. After destroying the bridge, jump down. Do not rush to move below, but go upstairs to find a bobblehead . It can also be picked up earlier if you walk across the bridge before it is destroyed.

Go down until you find the entrance thiefota. Open them to see the locals party.



You will be given a camera and you will need to take pictures of the guests present, while getting to know them. Approach the two women on the left to find out that the children of one of them are named Samantha and Derek. Their house is next to the beach. Walk up and take a picture of the drunk man on the right side to meet a young guy named Bunter. He runs a motel, and his sick mother is also there. Take a picture of Preacher Cooler standing nearby. You will learn that Lucius will be welcome in the parish - a large building near the beach.

Take a photo of Gabriel, whom you met on the road. Mayor Jackson will say that he will be glad to see Lucius at his place. Finally, use the camera on Robert Williams, who is standing next to the barbecue.

Walk to the right of the house and chat with the children. Kill the raven, then take his heart lying on the ground.

Wherever you come from, the road is paved for you

Go to cominat to the left of the detective and examine the photo lying on the cabinet in the far left corner. Take the notebook to put all the collected pictures in it. There is a toy robot on a shelf next to the bed. To open it and pick up the batteries, you need a screwdriver. There are many suits in the wardrobe closet. You can change at any time.

Leave the room and follow the hall through the double door to the left of the kitchen. On the cabinet on the left, next to the chair is a dummy . A family photo hangs in the same closet. Go to the back room, which looks like a study, and pick up the Sacred Scroll. Watch the video, then return to the nursery.



Chapter 1

After waking up, go to Jack's bedroom and take the dummy from the nightstand on the right. Next nextgo to the kitchen to meet Jack himself. Eat breakfast from the table and go to the exit. From this moment on, it becomes possible to move around the map.

To get started, look into the school to find a bobblehead on the floor to the right of the front door (while inside). After talking with the teacher, examine the note on the cabinet in the far left corner to find out that the Freeman children are fond of stamps. At Judge Jackson's house. The mayor and the Williams family are now out of reach.

Walk down to the water tower, go upstairs and pick up the bobblehead . The floor is littered with documents signed by Judge Jackson. Go to the Freeman house and look around. Look at the three boys in the room on the left to leave a note in the journal. Go to the garage and take the screwdriver from the table. On one of the shelving shelves on the right side of the room there is a part T12S3 . Look in the closet in Freeman's garage to see nailed floorboards on the floor. Something is clearly hidden under them, but now it cannot be opened.

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In the kitchen, you can take a bottle of milk from the refrigerator, and in the room with the piano, on the pedestal with a flower, there is a bobblehead . Go up to the second floor and enter Freeman's office to make a note about him. In one of the bedrooms with a large bed, there is a bobblehead on the nightstand on the right.



In the cemetery in the upper left corner, on one of the graves at the far end, you can find a bobblehead . At the Mason Motel, you will meet Bunter Mason himself and learn about Maria Sodokin, who is staying there. In the back room, there is a dummy on a figurine of a raven. Go to the next room, next to Bunter's office, and look through the holes in the eyes in the paintings hanging on the walls. Through the far picture you will see the bathtub. Maria will take off her wig, and Lucius will leave a note about it in his diary.

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Visit the burned-out Dante Minor mansion, located to the right of the cemetery and the motel. Go deep into the wreckage without turning anywhere to find a book in Latin on the ground. Lucius will note the translation of the phrase Novit enim Dominus - "For the Lord knows." If you go back a little and turn left, you can watch the video.

At the crossroads between the diner, city hall and school, there is a bobblehead in a pink bin. Head to the diner and eavesdrop on the conversation between waitress Cheryl and Dr. Green. The latter will tell you about the broken fire alarm in the mayor's house. Lucius will leave a note in the journal. Go behind the counter, follow through the kitchen to the pantry and find the bobblehead .

Go to the gas station, go inside and watch the video. Here you can find three doodles : on a shelf in a room with shelving, in front of the garage, in a small roomorke in the garage and in the recreation room where the sofa is located. In the last room, there is a flyer on the table with information about the Halloween party at the Williams house. All guests will be in white pajamas. This is exactly what Lucius has in his closet.



Head to the treehouse below the gas station. Next to him, Lucius will make a note in his diary. The house belongs to Morgan Derek, and if his corpse is hidden here, then no one will be able to find it for a long time. Use concentration to lower the ladder under the house. Go upstairs, take out the dummy from the box on the table. Climb higher on the platform in the window to find the second bobblehead . Climb onto the roof of the house and next to the tree trunk you will find the third dummy .

Go to the Morgan house nearby and you will see that Samantha's father is drunk??. He locked the girl in the backyard. Inside the house, in one of the bedrooms there is a tall wardrobe. At the top is a bobblehead . To pick it up, first jump onto the table.

Go down to the Jackson cliff, read the note on the stand and look for a bobblehead under the bench.

Go to the dump and listen to Tsifor Bonaparte. He has a bobblehead on his desk, as well as pliers and a wrench . To take a tool, you need to bring something in return. And Bonaparte will name the desired item - a processor from a game console, which only someone rich and influential can have. Go down to the river to find a secret place. There is a wooden hut here. Inside you can find a dummy   and detail "T12S3" . We didn't get the part from the Freeman house, so it might not be here.



It's time to visit the city center. Go to the city hall and after the video in the main hall, remove the leaflet from the stand. It says that the mayor starts the campaign on October 28, which meanswill be absent for a month. Walk around and look into the mayor's office. Examine the goblet.

The mayor is the main contender for the title of the First Horseman of the Apocalypse. You can talk to him and hand over the flyer you found earlier. But before doing that, we decided to explore all the other places.

Near City Hall is a police station where Lieutenant Kimble and Jack spend most of their time. Go left along the corridor and open the last door. There is a woman's handbag on the washbasin in the restroom. Take her. Go through the door at the reception desk and find a bobblehead on one of the office desks. Climb to the second floor and inspect the wanted board. Attached to the top of all flyers is a page without a photo with the name Paula Lambert. Knock on the lieutenant's door. You will learn that the lieutenant asks Jack to find the same girl. Also on the second floor there is a storage room for evidence. You can't get inside yet.

You can meet Nancy Morgan in the store nearby, but there is nothing inside.

Go downstairs to Gabriel's house, ring the bell and watch the cut-scene. You can't get inside now.

Go to the pier and chat with Larry Ferguson. He is not ready to take Lucius on a fishing trip as the ship is broken. He needs an oil filter, and Larry was going to order the item from Bruce. Also, not far from the boat, on the left side there is a small pier with a dummy .

Go to the mayor's office and give him the leaflet, which is located in the hall of the city hall. Return to the mayor's house (you first need to find out about a faulty fire alarm - visit the diner and eavesdrop on the conversation between Dr. Green and the waitress) and go around the house on the right. Through the window you will see the stove.

Concentrate on it, turn the toggle switch and watch the video. Mayor at home. Return to the mayor's office, turn over three crosses - two on the sides and one behind the desk. The mayor will appear in the office. Approach him, concentrate and turn him into the First Horseman of the Apocalypse.

Returning home, you will need to follow Jack. Leave the house through the back door (glass). Jack will break the boards. Follow him to the amusement park. Search the pockets of clothes on the corpse of the mayor, which is located on the carousel. You will find a coin and house keys. Interact with the booth on the right, where the fortune machine is located. Search the adjacent booth on the right side to find a dummy . Go to the left side of the park, where the cars are located. On one of them is a dummy . Interact with the toggle switch in front of the carousel, then search the pockets (if not) and approach Jack to start a cutscene and complete the first chapter.

Chapter 2. Burning Faith (Chapter 2. The Burning Faith)

After waking up, go to the study, where the scroll is located, and listen to Jack. The Second Horseman is a person who provokes everyone into conflicts. Also, he must have a sword. The mayor's house also has a game console. Open it with a screwdriver to get the processor . If you go to a landfill, then Bonaparte will not be there. Everyone went to the hearing.

In the house you can find the same robot (in Lucius's room). Open it with a screwdriver and get batteries. Go to City Hall and go to the main hall to listen to the meeting. Lucius will make some important notes. Go to Gabriel's house, which is now in the hearing. Go inside and find the key to the basement of the church. Here you can also study the notes hanging on the wall.

Follow the church and go down to the basement, using the key. The entrance is to the right of the main entrance. Look at the note on the table below and examine the large bronze statue with a sword that is hidden under the sheet. Having done this, go toruzhu and try to enter the church. Nothing will come of it, as Lucius gets in the way of the crosses. There are two crosses to the left and right of the entrance. Flip them over. Do the same with the cross on the porch canopy, but this will require concentration. Go around the corner to the right, open the door and go upstairs. Go to the roof and interact with the big cross. You need a wrench to turn it over.

If you already got the processor from the game console in the mayor's house, then go to the junkyard, because Bonaparte is back. Exchange the processor for a wrench . If you suddenly exchanged the processor for pliers , then return home and use a screwdriver to open the robot in Lucius's room. After receiving the batteries, exchange them for the desired item. In any case, you need to exchange all items for pliers and a wrench, since both tools will be useful to you later. Bring Bonaparte the part Т12С3 , which we wrote about earlier. For this, Bonaparte will let you into the garage, and you will see what exactly he is constructing. Listen to the guy and then pull the lever on the side to kill him.

Return to the church, knock over the cross on the roof with the wrench, and then go inside. Get the dummy out of the confessional booth. On the cabinet on the right, examine the two portraits of the dead priests. Wait until all the people come closer to the priest, where they kneel. After that, knock over the books on the cabinet on the left, on the first floor. Tear off the two white posters on the walls to the left and right. Go upstairs, find another poster and other books on the cabinet. As a result, you have defiled five sacred items, but seven are needed.

Go downstairs and take over the mind of Gary (the man with the bald head). Drop the cross. Then concentrate on the cross behind the priest and lift it up.

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After the video, Lucius will be alone with the pastor in the church. Approach him and when you can concentrate, then burn the book in your hands. You will need to aim at it and click on the LMB several times. Subsequently, it will be necessary to concentrate again and set fire to the head of the priest. Chapter completed.

Chapter 3. The Balance Between (Chapter 3. The Balance Between)

Go to the kitchen and listen to Jack. When he leaves, clean up the fragments in the room, concentrating on them. After that, go outside and follow the city hall. Go to the offices in the far part and look into the office on the left, where the judge's office is located. Examine the scales on the table, then follow Judge Jackson's house in the upper right corner of the map.

Come inside, but judge d??ma won't. In the room on the left, behind the sofa lies a bobblehead . Go to the back bedroom, study the newspaper clippings on the nightstand and the photo of Grandpa Lucius next to the bed. Examine the office, study the photo above the fireplace, the picture with Latin inscriptions on the wall and take the notepad with the same inscriptions from the table. There is also a book on the bookshelves that you can click on. But nothing happens. There is a bobblehead hidden in the kitchen next to the refrigerator. Another dummy is in the living room, on the cabinet next to the vase with the ashes.

Go to the police station, go upstairs and give the notebook to Jack. After that, visit the church, go down to the basement and examine the book in Latin again. Next, move to the Dante Minor mansion, go deeper along the path and pick up a book lying on the ground. The same lawyer will appear.

After the cutscene, return to the school. If you have not been there before, then pick up two dummy - one at the front door, the other - on the shelf in the far left corner. Talk to the teacher by blocking herfrom to learn the meaning of the phrase: "Kill them all, for the Lord knows who they are."

Return to Judge Jackson's house and go to the office. Find different books available for interaction on the shelves on the right. You must activate these books in the correct order according to the phrases written on them:

  • Kill them all
  • For the Lord
  • Knows
  • Who
  • They are

Climb down and run into a locked grate. On the left there are two bowls, a candle and a pentagram. To the right is a barrel. Did you take it from the barrel?Take the dirt and pour it into the bowl that is closer to the grate (under the image of the mountains). Hit the pentagram, concentrate and light the candles. Finally, pour the milk from the bottle into the bowl on the far left. We found a bottle of milk in the fridge at the Freeman's house. Another one is in the refrigerator in the mayor's house. When you have done all this, then lower the lever. The grille should open.

Step forward, look into Judge Jackson's mind and watch the videos.

Chapter 4: Death over the Cuckoo's Nest

Go to the station to listen to the lieutenant's conversation with Jack. You will learn about the missing girls, but they were united by only one place - a motel. Move there and go to the house behind the motel. Through the window on the right you will see how Wagner is talking with his mother. Follow him. Wagner will enter the room where the new girl lives. You must enter the adjacent room and look through the painting next to the entrance. Wagner will wear a wig. Look into the bathroom through the painting on the left to haveto see Wagner kill a girl. Follow him to the graveyard until the journal refreshes.

When this happens, go back to the room where the crime was committed. Turn over the cross hanging next to the bathroom door and burn the bible on the bedside table. When Wagner appears, concentrate and kill him. Watch the video.

Chapter 5 The Burning Love of the Christ

Burn all the inhabitants who decided to attack Lucius. The more you kill during the game, the easier it will be in this episode. Once you've got rid of everyone, approach the altar ahead and burn the lieutenant before he can shoot Lucius. Watch some videos.

Chapter 6: Sooner or Later, They All Return

Move on top, jump over to the adjacent part of the building, turn the corner and concentrate on the wall on the right to knock it over. Jump over and go down the stairs to the right. Get out of here until you meet Gabriel. After talking with him, go down to the basement through the passage on the left. Move to the back room, where you will find two corpses. From the skeleton of Fabius Wagner, take the dagger of Fate. After taking it, go outside and move outside the mansion to the cemetery.

Examine the door to the mausoleum in the center of the cemetery and find the bowl to the left of it. Apply the dagger of Fate, go inside and lower the lever on the right. Enter the elevator and throw four coins from the four Horsemen into the mechanism. If you do not have them, then return to the MacGuffin house, go to the right of the front door and finda gate in a high fence. Through it you can go to the backyard and get to the carousel with riders.

Going down the elevator, you will find yourself in Hell. Go forward, go through the door and find yourself on the destroyed bridge. Jump down when the platform comes up to you. Jump onto a small ledge, and from it - even higher. Jump to another air-moving platform when it is near. Go to its end and go down to the ledge below. When the platform approaches the column, then go down to it (without jumping). Climb down from the column and open the door ahead using the lever. Follow forward until you find yourself in a snowy cave.

All Lucius 3 endings

Go straight ahead and you will see the platforms rotating in a circle. When the nearest one is nearby, just jump forward with a running start. Lucius automatic??ki must fly to her. After a couple of seconds, another platform will appear nearby. Just click on the "Space" button. Immediately do the same to jump over to the third platform, and press Space again when you are at the central part. Approach Lucifer and use the dagger on him. Watch the video.

Now there is a choice that will determine the ending:

  1. Pull the dagger out of Lucifer's back and stab Gabriel with it. Lucius will sit on the throne and will rule Hell.
  2. Do not touch the dagger, but go to Gabriel. Walk past it to play a cutscene. Lucius and Gabriel fly off to the Pearly Gates.
https://youtu.be/jfqtDKUeFvg

This completes the Lucius 3 walkthrough.